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461. Theoretically, "Pure" Roles. - in Feedback/Requests [original thread]
I like a lot of these so much. Have a like and a bump from me. Yay tactics!
- by Imp Smash - at 2015.02.03 02:37:00
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462. Proposal: Medium Power modules. - in Feedback/Requests [original thread]
Whether it would work or not, I am almost 100% positive it's not technically feasible. The code makes it so they can't even increase the maximum number of Highs and Lows. I don't see how they can add a whole new class of slot.
- by Imp Smash - at 2015.02.03 02:35:00
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463. Tomorrow: HMG / Heavy Nerf ? - in Feedback/Requests [original thread]
Nah. Even after they removed the turn speed cap heavies will still underused because they underperformed in all but the most die-hard hands. It was specifically the HMG dispersion addition (can't say nerf or buff as it was really more of a side-g...
- by Imp Smash - at 2015.02.03 02:32:00
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464. Is The Scrambler Rifle Abused? - in General Discussions [original thread]
Every gun except the HMG, Forge, and Laser perform better with an autofire controller.
- by Imp Smash - at 2015.02.03 02:28:00
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465. Returning player: what should I train? - in General Discussions [original thread]
Get your core skills up.
- by Imp Smash - at 2015.02.03 02:27:00
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466. That moment... - in General Discussions [original thread]
Jump strait at them, frisbee'ing a remote as you do. Blow yourself and everyone up. lol at the forums when 10 threads appear.
- by Imp Smash - at 2015.02.03 01:56:00
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467. Tomorrow: HMG / Heavy Nerf ? - in Feedback/Requests [original thread]
Heavy HMGs were range nerfed a while back. We never saw heavies until like 1.8 or so (I dont remember the exact update they got useful again) because the HMG used to fire like a laser. So heavies had trouble hitting anything. The only buff heavie...
- by Imp Smash - at 2015.02.03 01:52:00
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468. Tomorrow: HMG / Heavy Nerf ? - in Feedback/Requests [original thread]
Because they aren't as good as people like to complain about.
- by Imp Smash - at 2015.02.03 00:21:00
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469. Rattati You Should Look Into This :) - in Feedback/Requests [original thread]
All Gucci wrote: Imp Smash wrote: OK, so you are comparing the health to speed ratio. And leaving out the slot layout which is favorable for both speed AND armor on the Am Ass. And leaving out the better PG/CPU to allow better modules in th...
- by Imp Smash - at 2015.02.02 23:51:00
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470. Sentinels are cheap for what they can do - in General Discussions [original thread]
Or heavies should not be allowed to drive vehicles. passengers only...
- by Imp Smash - at 2015.02.02 08:02:00
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471. Caldari Heavies - in General Discussions [original thread]
I run a MinSent and a CalSent. MinSent for offense, and CalSent for defense. You can't stand and deliver with a CalSent like a Gal or Amarr, but if there is even 1 piece of cover in a room you can warfighter peekaboo fight like a boss and actuall...
- by Imp Smash - at 2015.02.02 07:59:00
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472. emergency stim / reverse nanite injector Idea not OP @ rattiati - in Feedback/Requests [original thread]
If this were implemented and not called 'Duct Tape' I would be sorely disappointed.
- by Imp Smash - at 2015.02.02 06:40:00
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473. Biggest Dust 514 Regret Ever - in General Discussions [original thread]
Not speccing into combat rifles sooner. I shoulda done that day 1 (that they came out.)
- by Imp Smash - at 2015.02.02 06:36:00
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474. Sentinels are cheap for what they can do - in General Discussions [original thread]
You shouldn't make the same isk in a Sentinel as an Assault. As an assault you can kill at a greater variety of ranges. You can use equipment for extra WP. You can travel more to do more objectives. Sometimes you make a lot because the situation ...
- by Imp Smash - at 2015.02.02 06:27:00
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475. Sentinels are cheap for what they can do - in General Discussions [original thread]
Sir Dukey wrote: Yokal Bob wrote: The only place the sentinals are good is enclosed spaces. There are plenty of objectives out in the open. There are many ways to deal with a heavy. Heavys are slow and have a short range from which they can ...
- by Imp Smash - at 2015.02.02 04:19:00
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476. Sentinels are cheap for what they can do - in General Discussions [original thread]
Sir Dukey wrote: I find it funny that you can go 40-3 with militia HMG heavy destroying protos with ease and I cannot do that with any other militia weapon and suit. HMG is ease mode. Not...actually...true....but ok.... Regardless, OP, ...
- by Imp Smash - at 2015.02.02 04:15:00
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477. [Feedback/Idea] Cloaking Device Rebalance - in Feedback/Requests [original thread]
Tell ya what OP, I'm not a scout, and I don't run/like cloaks. But I'd be cool with it. If some assaults (or even commandos) want to run it, more power to them.
- by Imp Smash - at 2015.02.02 04:12:00
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478. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
Potential methods to use cloak use: 1:Sneak around the battlefield. 2:Decloak behind and away from the enemy. 3: Scan 4: Hit them in the rear. 5:Profit
- by Imp Smash - at 2015.02.02 04:10:00
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479. we don't need no stinking swords - in General Discussions [original thread]
I would be very sad if they made lasers good at close to medium range....
- by Imp Smash - at 2015.02.02 00:22:00
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480. Cardiac Regulator or Kinetic Catalyzer? - in General Discussions [original thread]
Aeon Amadi wrote: Imp Smash wrote: Yes, but when he runs out of stamina, he shoots you in the back at the now closer range... Which is cool, if he's within range of his weaponry and can keep a steady aim at a target running dead sprint. ...
- by Imp Smash - at 2015.02.02 00:11:00
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