Iron Wolf Saber wrote:can we upgrade our quaters to have windows?
I would love to see the warbarge floating in the docking bay like I see my Dreadnaught in EvE.
Warning! Rambling thought process of someone with too much time!
The following are just some ideas. Most of it will probably take a while to implement since it would require a lot (Probably understatement) of resources to be expended.
- I think that in order to integrate lore properly from EvE to Dust without the 1 to 1 relationship, you would have to start by choosing only the large events in EvE that directly affect mercenaries on the ground. Those are the 1 to 1 relationships that you can't avoid so best to get those out of the way. Then work down from there.
A basic idea on progression
-Major events happen in both EvE and Dust.
-Minor events in Dust are derived from Major events in EvE
-Minor events in EvE are derived from Major events in Dust.
-Rare events are Major and take place in both Dust and EvE (Republic Command Laying Siege from orbit and deploying Dust Mercenaries to an Amaar world to free slaves?)
Some of the following ideas I imagine can be integrated with the introduction of PVE.
-Mercenary squads running to clear out a complex of (insert faction here) can find hackable terminals, or holoreels on a table.
- Some examples,
- Amaarian slave shipping manifest showing where they took the slaves (Escalation of the complex)
- Gallentian Data Cache with encrypted information on some prototype weapon storage sites. (Escalation of the complex)
-Instead of escalations you can also find electronic versions of some Chronicles that can be read when you get back to your quarters.
- Personal effects of those who lived there can be found. (A beautiful ancient Amaarian religious undisturbed on a table after hundreds of years)
-Give the players the tools to work and explore the lore on their own rather than have it posted on a website.
- Commission Some more Eve Fiction.
- A series of short chronicles displaying the technology used and the brutality of the Sansha raids on planets would be a good start. Not only is this a big event taking place in EvE but it is a big event taking place on the ground (A 1 to 1 relationship to sort out)
Role Playing I suspect will be far more prevalent in Dust than it is in EvE thus contributing greatly to the lore.
-in EvE role playing is in my opinion far less personal than it can be in Dust due to the Fact that the Ships in EvE tend to distance people from real struggle and emotion. You have a fleet commander giving orders on what to lock up on your overview often dozens or hundreds of kilometers away. Excellent for EvE seeing it is a Ship combat simulator.
- When you get down to the Mercenary level in Dust while RP'ing. You are face to face often within a few meters or your enemy or your friend. You start to know the play styles of individuals, the weaknesses and strengths thus bringing it to a more personal level. When things get personal then rivalries, enemies, and friends are made and now the RP'ers have much more reason to bite into the lore of why the Minmatar Hate the Amaar, or why The Caldari dislike the Gallente.
Finally,Some of the best lore is created by the players. PVE is probably going to be a big factor. For example
- Show the Brutality of Amaarian slavers.
-Show the intricate workings of Gallente Covert ops.
- Show the Struggles of the Minmatar as they work to build their empire under the Threat of Amaarian invasion.
-Show some corporate power struggles of the Caldari.
The community will take it from there by creating lore by integrating the solidified facts of EvE.
-Give us the basic tools and we will sculpt a Universe.
-Marcus