Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Pokey Dravon
OSG Planetary Operations Covert Intervention
5661
|
Posted - 2015.04.02 01:54:00 -
[1] - Quote
I'm working on something that does a cross comparison between rifles and I would like to include something related to accuracy and recoil. However the only related stat I can find in-game is "Accuracy Rating", however the values seem to be completely all over the place. (AR and higher than ARR and ACR but less than AScr....Laser Rifle which I would consider perfectly accurate, has even less Accuracy Rating than the Assault-Variant Rifles)
So I'm guessing either it's just a trash stat that doesn't mean anything, or it's being used in a formula I don't understand.
Either way, if it is a trash stat, is there some data dump we can get our hands on to get information on Accuracy, Recoil, and Dispersion? Or if the stat is actually meaningful, what is the equation that's being used and how does the Accuracy Rating effect Accuracy, Recoil, and Dispersion?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
|
CCP Rattati
C C P C C P Alliance
19572
|
Posted - 2015.04.02 07:05:00 -
[2] - Quote
Pokey Dravon wrote:I'm working on something that does a cross comparison between rifles and I would like to include something related to accuracy and recoil. However the only related stat I can find in-game is "Accuracy Rating", however the values seem to be completely all over the place. (AR and higher than ARR and ACR but less than AScr....Laser Rifle which I would consider perfectly accurate, has even less Accuracy Rating than the Assault-Variant Rifles)
So I'm guessing either it's just a trash stat that doesn't mean anything, or it's being used in a formula I don't understand.
Either way, if it is a trash stat, is there some data dump we can get our hands on to get information on Accuracy, Recoil, and Dispersion? Or if the stat is actually meaningful, what is the equation that's being used and how does the Accuracy Rating effect Accuracy, Recoil, and Dispersion?
It is a formula, I will dig it up. Only applies to dispersion weapons.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
5661
|
Posted - 2015.04.02 07:38:00 -
[3] - Quote
CCP Rattati wrote:Pokey Dravon wrote:I'm working on something that does a cross comparison between rifles and I would like to include something related to accuracy and recoil. However the only related stat I can find in-game is "Accuracy Rating", however the values seem to be completely all over the place. (AR and higher than ARR and ACR but less than AScr....Laser Rifle which I would consider perfectly accurate, has even less Accuracy Rating than the Assault-Variant Rifles)
So I'm guessing either it's just a trash stat that doesn't mean anything, or it's being used in a formula I don't understand.
Either way, if it is a trash stat, is there some data dump we can get our hands on to get information on Accuracy, Recoil, and Dispersion? Or if the stat is actually meaningful, what is the equation that's being used and how does the Accuracy Rating effect Accuracy, Recoil, and Dispersion? It is a formula, I will dig it up. Only applies to dispersion weapons.
Much appreciated! Probably one of the older Dust mysteries, so it'll be awesome to figure out what it actually means.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9408
|
Posted - 2015.04.02 13:09:00 -
[4] - Quote
Still need optimal range in the weapon stats, forge gun reload speed, etc.
It's great that Protofits is a nice work around but I know of a handful of people in game who (unbelievably) don't have PCs.
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
TooMany Names AlreadyTaken
Going for the gold
1049
|
Posted - 2015.04.02 19:52:00 -
[5] - Quote
Aeon Amadi wrote:Still need optimal range in the weapon stats, forge gun reload speed, etc.
It's great that Protofits is a nice work around but I know of a handful of people in game who (unbelievably) don't have PCs. Gotta feel bad for them since they can't afford a PC... damn.
Found my favorite DJ - ATB
|
Zepod
Titans of Phoenix
147
|
Posted - 2015.04.02 23:31:00 -
[6] - Quote
TooMany Names AlreadyTaken wrote:Aeon Amadi wrote:Still need optimal range in the weapon stats, forge gun reload speed, etc.
It's great that Protofits is a nice work around but I know of a handful of people in game who (unbelievably) don't have PCs. Gotta feel bad for them since they can't afford a PC... damn. Doesn't the PS3 have a built-in Web Browser?
You may not like what I said, but it's true.
It might anger or offend you, but it's still true.
|
Cat Merc
Negative-Feedback. Negative-Feedback
15765
|
Posted - 2015.04.02 23:32:00 -
[7] - Quote
CCP Rattati wrote:Pokey Dravon wrote:I'm working on something that does a cross comparison between rifles and I would like to include something related to accuracy and recoil. However the only related stat I can find in-game is "Accuracy Rating", however the values seem to be completely all over the place. (AR and higher than ARR and ACR but less than AScr....Laser Rifle which I would consider perfectly accurate, has even less Accuracy Rating than the Assault-Variant Rifles)
So I'm guessing either it's just a trash stat that doesn't mean anything, or it's being used in a formula I don't understand.
Either way, if it is a trash stat, is there some data dump we can get our hands on to get information on Accuracy, Recoil, and Dispersion? Or if the stat is actually meaningful, what is the equation that's being used and how does the Accuracy Rating effect Accuracy, Recoil, and Dispersion? It is a formula, I will dig it up. Only applies to dispersion weapons. Good god man. We've been trying to acquire this formula for Hilmar knows how long! You're the first dev who actually cares enough to give it to us
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
Cat Merc
Negative-Feedback. Negative-Feedback
15765
|
Posted - 2015.04.02 23:32:00 -
[8] - Quote
Zepod wrote:TooMany Names AlreadyTaken wrote:Aeon Amadi wrote:Still need optimal range in the weapon stats, forge gun reload speed, etc.
It's great that Protofits is a nice work around but I know of a handful of people in game who (unbelievably) don't have PCs. Gotta feel bad for them since they can't afford a PC... damn. Doesn't the PS3 have a built-in Web Browser? It's terrible. I rather use my 10 year old computer than the PS3 for browsing.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
5664
|
Posted - 2015.04.02 23:33:00 -
[9] - Quote
Cat Merc wrote:Zepod wrote:TooMany Names AlreadyTaken wrote:Aeon Amadi wrote:Still need optimal range in the weapon stats, forge gun reload speed, etc.
It's great that Protofits is a nice work around but I know of a handful of people in game who (unbelievably) don't have PCs. Gotta feel bad for them since they can't afford a PC... damn. Doesn't the PS3 have a built-in Web Browser? It's terrible. I rather use my 10 year old computer than the PS3 for browsing.
And protofits can be pretty buggy, even on PC. I can't imagine how it would be on PS3.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
TooMany Names AlreadyTaken
Going for the gold
1056
|
Posted - 2015.04.03 09:19:00 -
[10] - Quote
Pokey Dravon wrote:Cat Merc wrote:Zepod wrote:TooMany Names AlreadyTaken wrote:Aeon Amadi wrote:Still need optimal range in the weapon stats, forge gun reload speed, etc.
It's great that Protofits is a nice work around but I know of a handful of people in game who (unbelievably) don't have PCs. Gotta feel bad for them since they can't afford a PC... damn. Doesn't the PS3 have a built-in Web Browser? It's terrible. I rather use my 10 year old computer than the PS3 for browsing. And protofits can be pretty buggy, even on PC. I can't imagine how it would be on PS3. The PS3 is just not powerful enough to be a good web browser.
Found my favorite DJ - ATB
|
|
Cat Merc
Negative-Feedback. Negative-Feedback
15783
|
Posted - 2015.04.03 15:19:00 -
[11] - Quote
TooMany Names AlreadyTaken wrote: The PS3 is just not powerful enough to be a good web browser.
Not really, considering my 10 year old PC is weaker than the PS3. The problem is it doesn't support many things like Flash.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
Velvet Overkill
SI6MA Learning Alliance
161
|
Posted - 2015.04.04 04:07:00 -
[12] - Quote
Cat Merc wrote:TooMany Names AlreadyTaken wrote: The PS3 is just not powerful enough to be a good web browser.
Not really, considering my 10 year old PC is weaker than the PS3. The problem is it doesn't support many things like Flash. Yes really because the PS3 barely has enough RAM for one to use its browser, flash isn't that much of an issue when a lot of sites are adding HTML5, and Javascript support on the PS3 browser is poor.
The-Errorist
AV vs Dropship. Flux variant balancing
|
Zepod
Titans of Phoenix
149
|
Posted - 2015.04.04 06:28:00 -
[13] - Quote
Cat Merc wrote: It's terrible. I rather use my 10 year old computer than the PS3 for browsing.
You weren't kidding, I can't even use it for 10 minutes without having to restart my PS3.
TooMany Names AlreadyTaken wrote: The PS3 is just not powerful enough to be a good web browser.
RAM isn't the problem, I've got 4 tabs open in Firefox right now and I've barely used 100MB of RAM so a Browser with significantly less features should have no problem on a system with 256MB.
You may not like what I said, but it's true.
It might anger or offend you, but it's still true.
|
Imp Smash
Molon Labe. General Tso's Alliance
757
|
Posted - 2015.04.06 04:57:00 -
[14] - Quote
I was under the impression that the accuracy rating was a sum value of how much the gun disperses when firing (the halfway point between hip fire and ads fire.)
I think I remember being told something like that. But that would only apply to guns with dispersion -- so Laser and Forge would not apply.
Regardless, that's just something I think I remember from 2+ years ago...
There was a good thread by a dev before that explained how dispersion works in this game. I recommend that read. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
5694
|
Posted - 2015.04.06 07:00:00 -
[15] - Quote
Imp Smash wrote:I was under the impression that the accuracy rating was a sum value of how much the gun disperses when firing (the halfway point between hip fire and ads fire.)
I think I remember being told something like that. But that would only apply to guns with dispersion -- so Laser and Forge would not apply.
Regardless, that's just something I think I remember from 2+ years ago...
There was a good thread by a dev before that explained how dispersion works in this game. I recommend that read.
I was initially thinking of something like that but the numbers don't seem to really make sense
AR GÇô 56.7 ARR GÇô 54.16 ASR GÇô 59.99 ACR GÇô 54.45
BAR GÇô 57.85 RR GÇô 54.47
TAR GÇô 57.09 SR GÇô 57.46
BAR GÇô 56.24 CR GÇô 58.77
And to make it really weird, the Laser Rifle has a rating of 53.73.
I'm almost wondering if its partially a function of bullet damage and fire rate as well.
I'll see if I can dig up that thread though.
EDIT: Found it - https://forums.dust514.com/default.aspx?g=posts&m=2394266#post2394266
Will dissect the spreadsheet when i'm more conscious.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Imp Smash
Molon Labe. General Tso's Alliance
759
|
Posted - 2015.04.07 02:19:00 -
[16] - Quote
Pokey Dravon wrote:I was initially thinking of something like that but the numbers don't seem to really make sense AR GÇô 56.7 ARR GÇô 54.16 ASR GÇô 59.99 ACR GÇô 54.45 BAR GÇô 57.85 RR GÇô 54.47 TAR GÇô 57.09 SR GÇô 57.46 BAR GÇô 56.24 CR GÇô 58.77 And to make it really weird, the Laser Rifle has a rating of 53.73. I'm almost wondering if its partially a function of bullet damage and fire rate as well. I'll see if I can dig up that thread though. EDIT: Found it - https://forums.dust514.com/default.aspx?g=posts&m=2394266#post2394266Will dissect the spreadsheet when i'm more conscious.
I don't know Pokey. I think it makes sense.
I mean, take the CR. It has low dispersion in both Hip and ADS per bullet fired.
The AR and ARR both have higher dispersion in both the hip and ADS modes. The RR line has more recoil -- but I don't think the accuracy rating on a gun even considers that. I think it ONLY considers the dispersion amounts.
And as I mentioned -- I think the accuracy figure ONLY takes dispersion weapons into account. Hence it is meaningless on the Laser rifle as it has 0 dispersion.
Depending on the dispersion growth numbers listed from that thread that you so thoughtfully linked, Pokey, it isn't unreasonable. Hopefully Ratta will be able to find the exact formula and explain it. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
5704
|
Posted - 2015.04.07 04:40:00 -
[17] - Quote
Actually according to CCP Frame in that post, most rifles have 0 dispersion when aiming down the sight, so in reality overall accuracy when ADS is entirely dictated by recoild which is.....hilarious considering a RR has more recoil than the AR.
I downloaded the most recent data dump from the forums and will try to figure it all out unless Rattati is kind enough to give me dispersion data directly. I also now want to figure out how recoil is calculated as well.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
|
CCP Rattati
C C P C C P Alliance
19962
|
Posted - 2015.04.07 12:37:00 -
[18] - Quote
Recoil is not factored into accuracy, but accuracy is just a derived stat, doesn't do anything on its own.
There are different recoil settings as well for ADS and hipfire, the RR for example, to reduce its close combat power has a compounding recoil, ie. grows exponentially instead of linearly. That's why holding it down makes you aim at the sky in bullet 20 or so.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
DeathwindRising
ROGUE RELICS
974
|
Posted - 2015.04.07 14:10:00 -
[19] - Quote
CCP Rattati wrote:Recoil is not factored into accuracy, but accuracy is just a derived stat, doesn't do anything on its own.
There are different recoil settings as well for ADS and hipfire, the RR for example, to reduce its close combat power has a compounding recoil, ie. grows exponentially instead of linearly. That's why holding it down makes you aim at the sky in bullet 20 or so.
youve touched a nerve with me. its combat power is lacking at both close and long range due to recoil
ive used the RR since its release and know it very well. besides ghost firing, the RR has issues at long range where its kick interferes with its accuracy. the community knows this. you know this.
yet every detail of the RR has been designed to keep the weapon from being precise. high recoil, the inability to feather the trigger viably, and charge up time are work against the RR being a precision weapon.
why has nothing been done about it? isnt it something you can hotfix?
id like to know the logic behind its design honestly
PS
its funny that the RR was nerfed at close range because its a long range weapon perform too well at close range but the Scr was left untouched for ages in its effectiveness at all ranges, including the RR's range
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
5710
|
Posted - 2015.04.07 19:04:00 -
[20] - Quote
CCP Rattati wrote:Recoil is not factored into accuracy, but accuracy is just a derived stat, doesn't do anything on its own.
There are different recoil settings as well for ADS and hipfire, the RR for example, to reduce its close combat power has a compounding recoil, ie. grows exponentially instead of linearly. That's why holding it down makes you aim at the sky in bullet 20 or so.
I see. Do you happen to have those associated formulas on hand?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
|
CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3313
|
Posted - 2015.04.07 20:21:00 -
[21] - Quote
Pokey Dravon wrote:CCP Rattati wrote:Recoil is not factored into accuracy, but accuracy is just a derived stat, doesn't do anything on its own.
There are different recoil settings as well for ADS and hipfire, the RR for example, to reduce its close combat power has a compounding recoil, ie. grows exponentially instead of linearly. That's why holding it down makes you aim at the sky in bullet 20 or so. I see. Do you happen to have those associated formulas on hand?
I too would be interested in hearing more. The last time we heard anything about this before now was way back when, was it Frame or someone else who posted on this subject?
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
5714
|
Posted - 2015.04.07 20:24:00 -
[22] - Quote
CommanderBolt wrote:Pokey Dravon wrote:CCP Rattati wrote:Recoil is not factored into accuracy, but accuracy is just a derived stat, doesn't do anything on its own.
There are different recoil settings as well for ADS and hipfire, the RR for example, to reduce its close combat power has a compounding recoil, ie. grows exponentially instead of linearly. That's why holding it down makes you aim at the sky in bullet 20 or so. I see. Do you happen to have those associated formulas on hand? I too would be interested in hearing more. The last time we heard anything about this before now was way back when, was it Frame or someone else who posted on this subject?
Yep, I included a link to that post earlier in the thread.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |