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Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.09.14 13:18:00 -
[1] - Quote
2 volleys of militia swarms dropped my fully tanked gunnlogi to 20%, then I got sniped across the map by a forgegunner, who I can't hit because the railgun now has a fraction of the splash damage range than a grenade has. Turn rate is incredibly slow now, beyond unfun.
Undo the turn rate nerf, undo the speed nerf, change splash radius to atleast 3 from 2.5 (it was 5 before).
HAV's are now useless, unfun, expensive deathtraps. Whats worse is that now dropships and LAV's are instapop kills too, even more so than before.
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.09.14 13:29:00 -
[2] - Quote
hasn't even been a full day.
I know my militia swarms didn't scratch the tanks shields that i was just against.
Adapt to it and test it out. |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.09.14 13:33:00 -
[3] - Quote
RolyatDerTeufel wrote:hasn't even been a full day.
I know my militia swarms didn't scratch the tanks shields that i was just against.
Adapt to it and test it out.
I did test it out, in a fully tanked gunnlogi. Tanks were just quadruple nerf'd to the point of being useless unless you wanna die and waste a ton of ISK doing it.
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.09.14 13:40:00 -
[4] - Quote
Paran Tadec wrote:RolyatDerTeufel wrote:hasn't even been a full day.
I know my militia swarms didn't scratch the tanks shields that i was just against.
Adapt to it and test it out. I did test it out, in a fully tanked gunnlogi. Tanks were just quadruple nerf'd to the point of being useless unless you wanna die and waste a ton of ISK doing it.
You posted 2 threads within the hour of the patch went up.
There is no way that is testing it.
Good thing i upgraded my swarm launcher for today. |
Tectonious Falcon
23
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Posted - 2012.09.14 13:44:00 -
[5] - Quote
Paran Tadec wrote:2 volleys of militia swarms dropped my fully tanked gunnlogi to 20%, then I got sniped across the map by a forgegunner, who I can't hit because the railgun now has a fraction of the splash damage range than a grenade has. Turn rate is incredibly slow now, beyond unfun.
Undo the turn rate nerf, undo the speed nerf, change splash radius to atleast 3 from 2.5 (it was 5 before).
HAV's are now useless, unfun, expensive deathtraps. Whats worse is that now dropships and LAV's are instapop kills too, even more so than before.
Well now you know how infantry felt against tanks. We got killed by one-two shots from a tank without even being able to scratch them. Just deal with it like every body else in this beta has |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.09.14 13:58:00 -
[6] - Quote
Tectonious Falcon wrote:Paran Tadec wrote:2 volleys of militia swarms dropped my fully tanked gunnlogi to 20%, then I got sniped across the map by a forgegunner, who I can't hit because the railgun now has a fraction of the splash damage range than a grenade has. Turn rate is incredibly slow now, beyond unfun.
Undo the turn rate nerf, undo the speed nerf, change splash radius to atleast 3 from 2.5 (it was 5 before).
HAV's are now useless, unfun, expensive deathtraps. Whats worse is that now dropships and LAV's are instapop kills too, even more so than before.
Well now you know how infantry felt against tanks. We got killed by one-two shots from a tank without even being able to scratch them. Just deal with it like every body else in this beta has
I know how it is to play Av. I run tanks logi and av. Stomped other people with each and been owned with each. It's just whibers who don't train av complain they can't kill anything with militia swarms. |
Tyas Borg
Osmon Surveillance Caldari State
112
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Posted - 2012.09.14 14:27:00 -
[7] - Quote
As I predicted, milita noob tards ruined this.
I'm staying out of vehicles until they sort it. No scrub should be able to get even a quarter of the way into shields with milita gear.
Simple maths is they paid nothing, you paid 1.5-2mill. They get a 3rd of your vehicles worth, yet even if you get 20-30 kills without dying you still don't get a payout equal to what the killer of your tank does. They take zero time to earn their loadout and it takes the tank driver 20-25 games without dying to regain their cost.
It doesn't take a genius to work out the risk vs reward in that equation.
I don't mind the turn rate or speed changes personally. It actually makes the thing require gunners to be effective now. I do think the splash radius is a bit of a joke though on the Rail, but I can live with it for now. Not had chance to try blaster or missiles but I can't see why I should when I'll get insta popped testing it...
The thing that has ruined it is simple, they buffed AV and nerfed a vehicles HP/Resistances. It seems insane they even thought this was balance. One or the other was more than enough, but this is overkill. I truly pity dropship pilots. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.14 14:28:00 -
[8] - Quote
this my shock you but no tanks cant run around solo anyore, when the patch went up did you get on the comms and find gunners and support infantry? cause if you did they milita swarm would have died.
i will be testing it out with AV fit later today, and maybe OpsFox let me use his tank and see it from yalls side of teh patch.
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Tyas Borg
Osmon Surveillance Caldari State
112
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Posted - 2012.09.14 14:56:00 -
[9] - Quote
Ah so the argument against militia swarms being too OP is have gunners and infantry support.
It's funny that, because I always see infantry supporting my tank when I'm supporting them..... not!.
Gunners can't help you when some noob is the other side of the map locking you with swarms and 9 times out of 10 infantry only cares about themselves, killing or hacking an objective. Not helping a tank.
Your argument fails horribly tbh. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.14 15:27:00 -
[10] - Quote
So its not the tank its you cant find good people to play with. If you want I can join a match and support your tank? |
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Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.09.14 15:33:00 -
[11] - Quote
If tanks are dead to one person in under 10 seconds, they are completely and utterly pointless. This "fix" was nothing more than telling the community to stop testing vehicles and AV weapons until they get a chance to actually balance them. |
Conraire
Zumari Force Projection Caldari State
52
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Posted - 2012.09.14 15:35:00 -
[12] - Quote
Tyas Borg wrote:Ah so the argument against militia swarms being too OP is have gunners and infantry support.
It's funny that, because I always see infantry supporting my tank when I'm supporting them..... not!.
Gunners can't help you when some noob is the other side of the map locking you with swarms and 9 times out of 10 infantry only cares about themselves, killing or hacking an objective. Not helping a tank.
Your argument fails horribly tbh.
I'd Say your argument fails more. My testing with Standard Specialist swarms showed me using an entire load of Missiles, 6 volleys. And, only getting a gunnlogi to maybe half shields. At which point he ran away. Now on the other hand with the same swarms I can single volley an LAV.
It's very likely you were also getting hit multiple times by forge guns, and AV grenades, or even regular grenades while the Swarm person was shooting you. I know my scout AV setup, even though it's basic and standard gear still, uses Swarms, and AV nades. At least now, I have a chance with the turret turn speed being down, of closing without having the main gun track me while I sprint with speed mods around it. Blaster and missile gunners still tear me up though. |
Finn Kempers
BetaMax.
222
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Posted - 2012.09.14 15:43:00 -
[13] - Quote
Paran zip your mouth. We know AV needs nerfing, it will happen. You QQ because they are bad in the general forums. Gonna be honest I'll with what Noc said and that since its a temporary fix they just want more infantry testing. Did you ever try tanks pre-E3 build? They weren't OP then. No-one complained. |
Imp Smash
On The Brink
51
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Posted - 2012.09.14 15:52:00 -
[14] - Quote
I gotta admit thou -- i jumped in with a militia heavy and sent ONE swarm of rockets into a tank. Did 50 percent of the shields damage from WAY across the map. I have no points in Swarm. Was a bit shocked at how easy it melted. |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.09.14 16:34:00 -
[15] - Quote
Tyas Borg wrote:Ah so the argument against militia swarms being too OP is have gunners and infantry support.
It's funny that, because I always see infantry supporting my tank when I'm supporting them..... not!.
Gunners can't help you when some noob is the other side of the map locking you with swarms and 9 times out of 10 infantry only cares about themselves, killing or hacking an objective. Not helping a tank.
Your argument fails horribly tbh.
Previously when this happened I could shell his position, kill him maybe, atleast force him into cover. Now they have no fear. |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.09.14 16:36:00 -
[16] - Quote
Finn Kempers wrote:Paran zip your mouth. We know AV needs nerfing, it will happen. You QQ because they are bad in the general forums. Gonna be honest I'll with what Noc said and that since its a temporary fix they just want more infantry testing. Did you ever try tanks pre-E3 build? They weren't OP then. No-one complained.
Pre-E3? Tanks were super OP against infantry. E3 build felt pretty balanced as AV wasnt nerfed then. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2012.09.14 17:06:00 -
[17] - Quote
How the hell are you effected by this? A Gunnlogi is a Shield Tank, they nerfed armor. The Swarms thing may be effecting you, but leave the bloody Forgers alone, they NEED this. |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.09.14 17:09:00 -
[18] - Quote
Zero Harpuia wrote:How the hell are you effected by this? A Gunnlogi is a Shield Tank, they nerfed armor. The Swarms thing may be effecting you, but leave the bloody Forgers alone, they NEED this.
Come back when you know what you are talking about. High end shield amps went from 25% to 15%. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2012.09.14 17:49:00 -
[19] - Quote
Paran Tadec wrote:Zero Harpuia wrote:How the hell are you effected by this? A Gunnlogi is a Shield Tank, they nerfed armor. The Swarms thing may be effecting you, but leave the bloody Forgers alone, they NEED this. Come back when you know what you are talking about. High end shield amps went from 25% to 15%.
They did the same to armor, but armor actually has the weaknesses of not having shields and constantly burning, while taking burn damage.
Shield lost a bit from something, armor lost the same something, and you are kittening about the nerf to shields, who don't burn to death from lack of shield energy, and have higher resists to explosives anyway? You need to return after learning exactly how idiotic you sound. |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.09.14 17:54:00 -
[20] - Quote
Zero Harpuia wrote:Paran Tadec wrote:Zero Harpuia wrote:How the hell are you effected by this? A Gunnlogi is a Shield Tank, they nerfed armor. The Swarms thing may be effecting you, but leave the bloody Forgers alone, they NEED this. Come back when you know what you are talking about. High end shield amps went from 25% to 15%. Almost no one uses shield resistance amplifiers, never have I witnessed one being activated. It's like saying they nerfed the Scrambler Pistol and saying that Assault suits are now useless. Meanwhile, they nerfed the passive armor resist modules, and armor doesn't even HAVE an equivalent to Resistance amplifiers In summary, Shield lost a bit from something extra that Armor doesn't have, armor lost something that everyone uses, and you are kittening about the nerf to shields? You need to return after learning exactly how idiotic you sound.
...wow. passive shield resists is what I am talking about, so STFU. A shield tank has no more armor than a armor tank does shield, quit whining. |
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Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2012.09.14 17:58:00 -
[21] - Quote
Paran Tadec wrote:Zero Harpuia wrote:Paran Tadec wrote:Zero Harpuia wrote:How the hell are you effected by this? A Gunnlogi is a Shield Tank, they nerfed armor. The Swarms thing may be effecting you, but leave the bloody Forgers alone, they NEED this. Come back when you know what you are talking about. High end shield amps went from 25% to 15%. Almost no one uses shield resistance amplifiers, never have I witnessed one being activated. It's like saying they nerfed the Scrambler Pistol and saying that Assault suits are now useless. Meanwhile, they nerfed the passive armor resist modules, and armor doesn't even HAVE an equivalent to Resistance amplifiers In summary, Shield lost a bit from something extra that Armor doesn't have, armor lost something that everyone uses, and you are kittening about the nerf to shields? You need to return after learning exactly how idiotic you sound. ...wow. passive shield resists is what I am talking about, so STFU. A shield tank has no more armor than a armor tank does shield, quit whining.
I noticed what they were after posting, forgive the slight, but refer to the edited post. You take less from swarms anyway, and you don't die in a fire by using your primary tanking methods, so you still have enough of an advantage. Besides, you don't lose anything from your other modules either, like armor tanks lose speed for trying to get more HP.
The problem with my reasoning came from CCP Frame saying 'active shield hardeners' in his post. Now I know there is no such thing, so... yea, the kitten did he mean? |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.09.14 18:02:00 -
[22] - Quote
Active hardeners are being added in the next build. I think he was referring to active shield boosters. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2012.09.14 18:03:00 -
[23] - Quote
Well, that seems a tad odd, but it makes sense to make them weaker. There has to be SOME reason to not shield tank, I suppose. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2012.09.14 18:07:00 -
[24] - Quote
And I just compared them.
Shield Booster 1 110 HP per pulse 5 pulses 1 pulse every second 30 second recharge
Armor Repair 1 130HP per pulse 5 pulses 1 pulse every 3 seconds 30 second recharge
So... it is now still stronger than the armor repair unit due to the pulse rate (and also therefore reaches the recharge phase faster), so... it used to be better? |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.09.14 18:08:00 -
[25] - Quote
Armor tanks received more of a nerf than shield tanks did. Armor tanks lost their resistance totally. And now the swarms have been buffed 20% of their damage, which shield tanks are slightly immune to because of the damage type. The shield boosters have a better advantage over the armor regens and I can't find where they nerfed the shield boosters at. Shield tanks still have a passive regen where armor tanks do not. We are stuck having to run if our reps run out. |
Tectonious Falcon
23
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Posted - 2012.09.15 01:34:00 -
[26] - Quote
I.m from Australia so I play with the same people quite often. Talk to Aussie-Elite, D3ath D3aler and Acmeboy. These guys have good tank setups. I fire 6 volleys from my standard swarm launcher at them, every rocket hits and it barely scratches them |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.09.15 01:42:00 -
[27] - Quote
Tyas Borg wrote:Ah so the argument against militia swarms being too OP is have gunners and infantry support.
It's funny that, because I always see infantry supporting my tank when I'm supporting them..... not!.
Gunners can't help you when some noob is the other side of the map locking you with swarms and 9 times out of 10 infantry only cares about themselves, killing or hacking an objective. Not helping a tank.
Your argument fails horribly tbh.
Sounds like the argument pre-patch that AV should just group up and skill together to take out a tank. "Just use teamwork!"
Oh, wait. That isn't supposed to apply to tanks though... lol.
I think the nerf on resistance was overdone *maybe, pending further testing*, but AV doesn't need nerfed. LAV's and dropships need buffed though. |
RedBleach
50
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Posted - 2012.09.16 08:11:00 -
[28] - Quote
Their isn't balance yet. Wait for next build when more options open up. and ADAPT. I adapted to tanks by using militia gear and hiding, not how i wanted to play. Kitten comes full circle, it's just your turn to experience being dumped on.
My dropships go down too, and the duvolle assults kill me, shotguns kill me, the pipes are too high, etc. ... nerf the pipes. that should solve it all. Ok, just kidding BUFF the Pipes. |
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