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1641. railguns need to be toned down a bit - in Feedback/Requests [original thread]
Fizzer94 wrote: jerrmy12 kahoalii wrote: Fizzer94 wrote: Rock, meet paper. Large Railguns were designed to destroy Madrugars, and they destroy Madrugars, working as intended. No its not, its a iwin button against every vehicle, it doe...
- by Harpyja - at 2014.01.08 15:07:00
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1642. Logi Amarr will be useless. - in General Discussions [original thread]
Kasote Denzara wrote: Actually, Amarr are known light armor tankers. They're also known for having less slots and being slower than the others. Actually, Amarr have always been known to be brick tankers with the best armor in New Eden. But CC...
- by Harpyja - at 2014.01.08 14:47:00
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1643. SP - in General Discussions [original thread]
My alt will remain Amarr logi (if we get a respec), but I'm might lose about half of my armor regen; from about 11.5 to 6.25 . Playing the logi class was what I did from the very beginning whenever I was on foot. That Skinweave Minmatar medium ...
- by Harpyja - at 2014.01.08 05:39:00
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1644. railguns need to be toned down a bit - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Biggest offender of the Railguns: Rate of Fire. They fire so damn fast and hit so damn hard at the same time, it's mental. Give them a longer fire interval, that will immediately make them less effective up close while th...
- by Harpyja - at 2014.01.08 05:11:00
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1645. Hardeners. Gunnlogi and Maddy - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: Mejt0 wrote: BobThe 844-1 CakeMan wrote: Lol rail always wins in any range. Haha no if your rail does 600dmg to db hardened tank i have 3 damage mods 2 hards i can do 1k damage. 3 hards i do 500-6...
- by Harpyja - at 2014.01.08 03:08:00
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1646. A new look at vehicle hardeners - in General Discussions [original thread]
I'd rather keep current cooldown/active times, reduce the effectiveness of MLT through ADV, and limit to one shield/hardener. The problem is that the "waves of opportunity" goes away when you cycle more than one hardener. Reducing the effectivene...
- by Harpyja - at 2014.01.08 03:06:00
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1647. I am in a tank becuase... - in General Discussions [original thread]
Whenever I see a railgun tank, it is my top priority. Chances are I'll switch to either one of my OP railgun fits to take them out. I hate most rail tankers and I just want to give them a taste of their own medicine. I feel sorry for any tank I po...
- by Harpyja - at 2014.01.08 03:00:00
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1648. Whats the deal with Large and small Missle turrets? - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: they r decent against shield tanks. honestly they r. u just need to put damage mods on them. honestly missile should require turret operation lvl 3 and rail should be 5 since rail is king AV right now. Rail i...
- by Harpyja - at 2014.01.08 02:15:00
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1649. So if MLT tanks get nerfed, doesn't that just mean we will see STD tank spam? - in General Discussions [original thread]
KEROSIINI-TERO wrote: Alena Ventrallis wrote: Give all hardeners the militia active and cool down timers. Have the amount resisted increase from standard to proto. The resistance we have now should be the advanced module, meaning standard i...
- by Harpyja - at 2014.01.08 02:05:00
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1650. So if MLT tanks get nerfed, doesn't that just mean we will see STD tank spam? - in General Discussions [original thread]
Alena Ventrallis wrote: Give all hardeners the militia active and cool down timers. Have the amount resisted increase from standard to proto. The resistance we have now should be the advanced module, meaning standard is 10% less resistance and...
- by Harpyja - at 2014.01.07 21:44:00
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1651. So if MLT tanks get nerfed, doesn't that just mean we will see STD tank spam? - in General Discussions [original thread]
CCP needs to bring back tiers for the modules if/when militia tanks are nerfed. Make SP investment increase the effectiveness of one's vehicle instead of just on and off time. A scrub with 0 invested SP shouldn't be able to withstand a couple p...
- by Harpyja - at 2014.01.07 20:51:00
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1652. [Request] 20gj Blaster and 80gj Blaster overhaul - in Feedback/Requests [original thread]
Jackoun Amarthon wrote: Harpyja wrote: No. Blasters don't need to be good at AV. Missiles finally have a good place as short range AV now. It's the railguns that need tweaking, as they are too powerful at CQC. I always thought the missiles...
- by Harpyja - at 2014.01.07 20:42:00
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1653. Confusion from recent dev bi-weekly post - in Feedback/Requests [original thread]
Quil Evrything wrote: Maybe, like the suits, there needs to be true 'militia' versions of soma and sica (with further reduced slot count), and then the current sica/soma become the "standard" models. hopefully with a much lower cost to entry fo...
- by Harpyja - at 2014.01.07 20:27:00
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1654. [Request] 20gj Blaster and 80gj Blaster overhaul - in Feedback/Requests [original thread]
No. Blasters don't need to be good at AV. Missiles finally have a good place as short range AV now. It's the railguns that need tweaking, as they are too powerful at CQC.
- by Harpyja - at 2014.01.07 17:15:00
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1655. possible new gal logi bonus confusion - in General Discussions [original thread]
The scanner was a bad idea. "Hey, let's make a new piece of equipment anyone can carry and spin in circles for a second which reveals everyone on the map within a good range!" Seriously, who's idea was that? I can't even spawn without "You have b...
- by Harpyja - at 2014.01.07 17:10:00
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1656. TANK dB - in Technical Support/Bugs [original thread]
Lt Royal wrote: Ok so they don't pop up on the minimap or appear flashy next to you on the screen, but you can hear them coming from at least 35 meters away! If you're having a problem with tanks, get a headset (you should have one anyway) or...
- by Harpyja - at 2014.01.07 17:01:00
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1657. Ergh RDVs - in General Discussions [original thread]
Well at least fix the RDV bug where it doesn't drop your vehicle for minutes. Also improve location drops. A few times I called my vehicle in where I thought there was valid space. Wrong. It drops my vehicle on top of a cliff I have to go around....
- by Harpyja - at 2014.01.07 14:49:00
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1658. Two BS issues with tanks. - in General Discussions [original thread]
Spkr4theDead wrote: Harpyja wrote: I see an issue here: you're using railguns in CQC, aren't you? I wish railguns won't fire at targets within 100m but oh well, that's not happening. They need to overheat on the third consecutive shot. Absol...
- by Harpyja - at 2014.01.06 20:37:00
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1659. [request] Melee Damage for AV - in Feedback/Requests [original thread]
major faux-pas wrote: strongly agree. a swarms update should involve big speed boost and turn limits, maybe even a small % fail? I don't know about a chance to fail, but having a limiting turn radius would definitely help. Oh and also the tar...
- by Harpyja - at 2014.01.06 20:21:00
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1660. Standing reward when losing? (factional warfare) - in Feedback/Requests [original thread]
I think CCP is going to add standings gains when you lose a battle eventually as this has been discussed already. Also, your English is very good. Better than a lot of native speakers, actually.
- by Harpyja - at 2014.01.06 20:15:00
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