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1421. Anti-infantry HAVs cannot ever be balanced in Ambush - in General Discussions [original thread]
I think the SP cost for tanks is too low, because anyone can get into a Soma with 0 SP and fit it with militia mods to slaughter enemy infantry, and still win and pull a large ISK payout even if they get destroyed once (which by that point the dam...
- by Harpyja - at 2014.03.04 18:47:00
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1422. Vehicle + AV imbalanced explained by Judge - in Feedback/Requests [original thread]
General12912 wrote: Harpyja wrote: Dustbunny Durrr wrote: Tanks, Especially Militia and Rail Tanks are obviously OP. Militia tanks because you are getting a lot of usefulness out of 0 SP and low ISK. Rail Tanks because they can snipe othe...
- by Harpyja - at 2014.03.04 15:47:00
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1423. Tanks and Dropships need to be removed from this game. - in General Discussions [original thread]
Stop QQing and go back to CoD. We won't miss you
- by Harpyja - at 2014.03.04 15:43:00
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1424. Why dont shields regen? - in General Discussions [original thread]
Takahiro Kashuken wrote: Aszazel wrote: I have never played EvE, but you are saying that when you are in a ship to ship battle, you can duck behind cover to stop taking damage and let your shields recharge? Maybe cause THAT's WHY. No Y...
- by Harpyja - at 2014.03.04 14:02:00
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1425. Vehicle + AV imbalanced explained by Judge - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: Tanks, Especially Militia and Rail Tanks are obviously OP. Militia tanks because you are getting a lot of usefulness out of 0 SP and low ISK. Rail Tanks because they can snipe other vehicles as they are coming in, and bas...
- by Harpyja - at 2014.03.03 22:27:00
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1426. Why Tanks are not OP ( Av ) - in General Discussions [original thread]
Henchmen21 wrote: Slow tanks down and or buff prox mines. Problem solved. They're both fine. I would've been killed multiple times by proxies (and I at full health) if it wasn't for my shield extender allowing me to escape with just armor le...
- by Harpyja - at 2014.03.02 21:08:00
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1427. Vehicle overheating mods - in General Discussions [original thread]
We've asked CCP for capacitors but they aren't listening. If I can cycle three shield hardeners without any downtime, then why can't I run just one full time and use the other slots for shield extenders and/or damage amps (which would affect cap...
- by Harpyja - at 2014.03.02 21:03:00
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1428. HAV vs. AV: The Real Problems - in General Discussions [original thread]
Scheneighnay McBob wrote: I'm still a firm believer that modules need to be looked at before HAVs are actually nerfed. Vehicles without hardeners aren't very threatening. A buddy of mine who plays eve made an HAV fit on my account today, and h...
- by Harpyja - at 2014.03.02 20:58:00
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1429. Shield tanks passive shield rep - in Feedback/Requests [original thread]
Bendtner92 wrote: Harpyja wrote: Why do you have to complain that we can recharge shields when we are hardened, but you don't complain that armor can regenerate both under fire and unhardened! Because they're aren't meant to recharge the s...
- by Harpyja - at 2014.03.02 17:04:00
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1430. Shield tanks passive shield rep - in Feedback/Requests [original thread]
Passive shield recharge on tanks is fine. If you can't break it, either you're not trying hard enough or you're doing it wrong. Also, if there's a shield hardener, don't try to assault it when it's active! Wait for it go offline and then assault t...
- by Harpyja - at 2014.02.26 22:12:00
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1431. HELP ME ACHIEVE FORUM WARRIOR LEVEL 1! - in General Discussions [original thread]
Now /thread
- by Harpyja - at 2014.02.25 19:20:00
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1432. DMG MOD WARNING - in Feedback/Requests [original thread]
Damage modded or not, my missile Gunnlogi is indifferent towards that aspect. I engage on the basis if I can one- or two-volley the enemy tank, so their damage mod won't mean anything
- by Harpyja - at 2014.02.25 19:17:00
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1433. 2600 Dmg over 350m? Waaaa? - in General Discussions [original thread]
darkiller240 wrote: Spkr4theDead wrote: darkiller240 wrote: Breach FG? Hard capped at 300m. well killed me at 348 one time then at 362 the other Well if it killed you, you should've taken the time to see what killed you. It's habit...
- by Harpyja - at 2014.02.25 19:13:00
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1434. HELP ME ACHIEVE FORUM WARRIOR LEVEL 1! - in General Discussions [original thread]
No
- by Harpyja - at 2014.02.25 19:05:00
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1435. Balance question for CCP: What did blasters ever do to you? - in General Discussions [original thread]
Obodiah Garro wrote: Heathen Bastard wrote: Gavr1lo Pr1nc1p wrote: blasters are by far the most versatile 200 meters of range, 2-3 shot infantry, best rotation, easily kills other tanks, especially with damage mods 600 meters, 1 shot, ...
- by Harpyja - at 2014.02.25 15:02:00
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1436. closed beta vets, lets talk about the good old days. - in General Discussions [original thread]
Zekain K wrote: Arkena Wyrnspire wrote: Gunfights actually seemed quite fun to me previously. Strafe battles might not seem great to that many people, but I loved it. Yea, battles were drawn out. Fittings actually had an affect . The game ...
- by Harpyja - at 2014.02.24 19:41:00
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1437. (video) Missile tank fail tank - in General Discussions [original thread]
I like running around with a complex heavy shield extender, complex shield hardener, complex missile damage amplifier, PG expansion (forget which tier), and complex ammo expansion. My only problem is facing shield rail tanks at CQC. @Spkr, missi...
- by Harpyja - at 2014.02.24 15:12:00
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1438. Fellow tankers, your opinion is needed - in General Discussions [original thread]
My opinion is meh. I think that only acceleration should be affected, just like a car on snow/ice accelerates more slowly than on dry pavement but can still hit the same speeds (highly not recommended though )
- by Harpyja - at 2014.02.24 04:58:00
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1439. [Suggestion] Add wallet balance to Matchmaking - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Harpyja wrote: If ISK is to be taken account into matchmaking, it should be based on ISK-efficiency. I had about 150 million refunded with 1.7 and I've been going slightly negative. Basing it solely off of your a...
- by Harpyja - at 2014.02.23 23:48:00
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1440. [Idea] Trial/Test mode - in Feedback/Requests [original thread]
The purpose of having a test server is not for us to be able to test things out for ourselves (your idea of "test before you buy") but for the developers to test the implementation of new features and code on the server. In EVE, the public test s...
- by Harpyja - at 2014.02.23 18:49:00
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