Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Takahiro Kashuken
Red Star. EoN.
2795
|
Posted - 2014.03.04 11:57:00 -
[1] - Quote
I play EVE and have alot of shield ships
When i take damage with my shield ship my shield always continues to passively rep back x amount
Why isnt this the same for all shield dropsuits and vehicles?
Intelligence is OP
|
ads alt
DROID EXILES General Tso's Alliance
4
|
Posted - 2014.03.04 12:04:00 -
[2] - Quote
Because armor tanks would ***** and moan, its another reason why shield vehicles are bad |
Echoist
Dogs of War Gaming Zero-Day
205
|
Posted - 2014.03.04 12:05:00 -
[3] - Quote
Cause of an ancient saying passed down from the monks of tibet: "Cause it's CCP..."
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
STINGY: Yes I did nickname my laser rifle.
|
Rogue Saint
Science For Death
1006
|
Posted - 2014.03.04 12:08:00 -
[4] - Quote
Asked for this a million times... no response, plenty of likes though.
GôêGÆ+GÆ+GƦ - Causes headaches, it's official
+1 for Infantry Skills Refund in 1.8 or I win DUST514
|
Rasatsu
Much Crying Old Experts
1110
|
Posted - 2014.03.04 12:14:00 -
[5] - Quote
Some weird thing about how it should be a hit and run tactic, yet the delay for shield recharge to begin is so long that it's obvious someone at CCP had a bad case of the dumb. |
ads alt
DROID EXILES General Tso's Alliance
4
|
Posted - 2014.03.04 12:20:00 -
[6] - Quote
Rasatsu wrote:Some weird thing about how it should be a hit and run tactic, yet the delay for shield recharge to begin is so long that it's obvious someone at CCP had a bad case of the dumb. All shield base suits need thier delay reduced by 1 second, and increase shield reg effectiveness bye 70% 15% or 20% standerd 30% or 35% advanced 45% or 50% complex
Done |
Chunky Munkey
Amarr Templars Amarr Empire
3315
|
Posted - 2014.03.04 12:29:00 -
[7] - Quote
Because this isn't EVE.
No.
|
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
185
|
Posted - 2014.03.04 12:31:00 -
[8] - Quote
Takahiro Kashuken wrote:I play EVE and have alot of shield ships
When i take damage with my shield ship my shield always continues to passively rep back x amount
Why isnt this the same for all shield dropsuits and vehicles?
becuase you dont regen while under fire. |
ads alt
DROID EXILES General Tso's Alliance
6
|
Posted - 2014.03.04 12:35:00 -
[9] - Quote
Racro 01 Arifistan wrote:Takahiro Kashuken wrote:I play EVE and have alot of shield ships
When i take damage with my shield ship my shield always continues to passively rep back x amount
Why isnt this the same for all shield dropsuits and vehicles? becuase you dont regen while under fire. But eve has shield boosters...we have LOLregulators |
Korvin Lomont
United Pwnage Service RISE of LEGION
639
|
Posted - 2014.03.04 12:44:00 -
[10] - Quote
ads alt wrote:Rasatsu wrote:Some weird thing about how it should be a hit and run tactic, yet the delay for shield recharge to begin is so long that it's obvious someone at CCP had a bad case of the dumb. All shield base suits need thier delay reduced by 1 second, and increase shield reg effectiveness bye 70% 15% or 20% standerd 30% or 35% advanced 45% or 50% complex Done
I would prefere a change get rid of the normal recharge delay but increase the shield depleted delay.
This way shield tankers would be able to use hit and run tactics better. They could hit, run to cover and fight back pretty fast but once their shields are gone they are vulnerable for quite some time. |
|
ads alt
DROID EXILES General Tso's Alliance
6
|
Posted - 2014.03.04 12:47:00 -
[11] - Quote
Korvin Lomont wrote:ads alt wrote:Rasatsu wrote:Some weird thing about how it should be a hit and run tactic, yet the delay for shield recharge to begin is so long that it's obvious someone at CCP had a bad case of the dumb. All shield base suits need thier delay reduced by 1 second, and increase shield reg effectiveness bye 70% 15% or 20% standerd 30% or 35% advanced 45% or 50% complex Done I would prefere a change get rid of the normal recharge delay but increase the shield depleted delay. This way shield tankers would be able to use hit and run tactics better. They could hit, run to cover and fight back pretty fast but once their shields are gone they are vulnerable for quite some time. Or do what I said.....they need buffing anyways...ccp wont do your best idea for shields... |
Takahiro Kashuken
Red Star. EoN.
2799
|
Posted - 2014.03.04 13:18:00 -
[12] - Quote
ads alt wrote:Because armor tanks would ***** and moan, its another reason why shield vehicles are bad
Armor tanks already get passive rep on both vehicles and dropsuits and at a lower rate generally but even when being hit they can and do still rep while taking damage
Shield should be exactly the same
Intelligence is OP
|
Sinboto Simmons
SVER True Blood General Tso's Alliance
4778
|
Posted - 2014.03.04 13:27:00 -
[13] - Quote
Chunky Munkey wrote:Because this isn't EVE. *looks at title in the upper left hand corner*
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
ads alt
DROID EXILES General Tso's Alliance
8
|
Posted - 2014.03.04 13:28:00 -
[14] - Quote
Takahiro Kashuken wrote:ads alt wrote:Because armor tanks would ***** and moan, its another reason why shield vehicles are bad Armor tanks already get passive rep on both vehicles and dropsuits and at a lower rate generally but even when being hit they can and do still rep while taking damage Shield should be exactly the same im talking vehicles armor vehicles (not the UP light ones) rep higher than 168 hp/s with 1 rep, higher armor than shield, base vs complex extender, has a shield to protect armor |
The Terminator T-1000
Skynet Incorporated
162
|
Posted - 2014.03.04 13:35:00 -
[15] - Quote
Working as intended (TM) |
Aszazel
R 0 N 1 N
87
|
Posted - 2014.03.04 13:52:00 -
[16] - Quote
I have never played EvE, but you are saying that when you are in a ship to ship battle, you can duck behind cover to stop taking damage and let your shields recharge?
Maybe cause THAT's WHY. |
Takahiro Kashuken
Red Star. EoN.
2799
|
Posted - 2014.03.04 13:56:00 -
[17] - Quote
Aszazel wrote:I have never played EvE, but you are saying that when you are in a ship to ship battle, you can duck behind cover to stop taking damage and let your shields recharge?
Maybe cause THAT's WHY.
No
You cant duck behind anything but even when you are taking damage your shields still passive regen x amount
Intelligence is OP
|
Harpyja
Molon Labe. General Tso's Alliance
1219
|
Posted - 2014.03.04 14:02:00 -
[18] - Quote
Takahiro Kashuken wrote:Aszazel wrote:I have never played EvE, but you are saying that when you are in a ship to ship battle, you can duck behind cover to stop taking damage and let your shields recharge?
Maybe cause THAT's WHY. No You cant duck behind anything but even when you are taking damage your shields still passive regen x amount And recharge is based on time to full shields, not at a set hp/s, so stacking shield extenders increases your shield hp/s. I wish shield regen was at least like that in Dust...
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
Monkey MAC
Rough Riders..
2142
|
Posted - 2014.03.04 14:10:00 -
[19] - Quote
Down here on the ground, Shields are regulated by Capacitors, these capacitors expend there energy in bursts to keep you safe.The capicators however are practically useless unitl they reach at least 70% charge, giving a burst regen. This differs from the Space craft which just use giant energy banks, the energy banks are fed by a generator which provides a constant current giving a passive regen.
In terms of gameplay, if we name each cycle or recharge a tick, each tick lasts a second, now if you get shot during that second during passive regen you can loose all of it. If you get shot during burst regen you don't loose any of the regen from that tick, therefore burst regen is more beneficial.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
Takahiro Kashuken
Red Star. EoN.
2799
|
Posted - 2014.03.04 14:26:00 -
[20] - Quote
Monkey MAC wrote:Down here on the ground, Shields are regulated by Capacitors, these capacitors expend there energy in bursts to keep you safe.The capicators however are practically useless unitl they reach at least 70% charge, giving a burst regen. This differs from the Space craft which just use giant energy banks, the energy banks are fed by a generator which provides a constant current giving a passive regen.
In terms of gameplay, if we name each cycle or recharge a tick, each tick lasts a second, now if you get shot during that second during passive regen you can loose all of it. If you get shot during burst regen you don't loose any of the regen from that tick, therefore burst regen is more beneficial.
Thats BS
If we had Capacitors it would mostly be on vehicles at least
Intelligence is OP
|
|
Monkey MAC
Rough Riders..
2142
|
Posted - 2014.03.04 14:33:00 -
[21] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Down here on the ground, Shields are regulated by Capacitors, these capacitors expend there energy in bursts to keep you safe.The capicators however are practically useless unitl they reach at least 70% charge, giving a burst regen. This differs from the Space craft which just use giant energy banks, the energy banks are fed by a generator which provides a constant current giving a passive regen.
In terms of gameplay, if we name each cycle or recharge a tick, each tick lasts a second, now if you get shot during that second during passive regen you can loose all of it. If you get shot during burst regen you don't loose any of the regen from that tick, therefore burst regen is more beneficial. Thats BS If we had Capacitors it would mostly be on vehicles at least
No not capacitors as in like you get in EvE as in capacitors like the modern circutry component today. They take a lot of power to charge but expend it in incredibly fast bursts.
Capacitors in EvE are more equivalent to fuse than an actual capacitor, if you had actual capacitors determining what was run on your ship it would only work in short bursts half the bstuff on your ship just wouldn't work on actual capacitor.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
Roy Ventus
Axis of Chaos
1218
|
Posted - 2014.03.04 14:44:00 -
[22] - Quote
So ugh. Tell me then.
If Shields were to regen quickly over time constantly, what would be the point in running armor? "More armor?" Nah. When armor can be depleted quickly and takes time to recover, it would make much more sense to run shields. Less eHP than the Armor tankers but pretty much more survivability since you can out regen them along with flank them since they're slow...
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
ads alt
DROID EXILES General Tso's Alliance
8
|
Posted - 2014.03.04 15:01:00 -
[23] - Quote
Roy Ventus wrote:So ugh. Tell me then.
If Shields were to regen quickly over time constantly, what would be the point in running armor? "More armor?" Nah. When armor can be depleted quickly and takes time to recover, it would make much more sense to run shields. Less eHP than the Armor tankers but pretty much more survivability since you can out regen them along with flank them since they're slow...
Thats the point stupid....shuelds are supposed to regen faster. |
Disturbingly Bored
The Strontium Asylum
1860
|
Posted - 2014.03.04 15:10:00 -
[24] - Quote
Interesting pie-in-the-sky idea:
What if we had a module that totally removes the shield recharge delay, but doubles the depleted delay and cuts your shield amount by more than half?
Essentially, passive shield tanking the DUST way.
I'm all for more variation than "whoever has the best HP/DPS ratio wins"
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
|
ads alt
DROID EXILES General Tso's Alliance
8
|
Posted - 2014.03.04 15:17:00 -
[25] - Quote
Disturbingly Bored wrote:Interesting pie-in-the-sky idea:
What if we had a module that totally removes the shield recharge delay, but doubles the depleted delay and cuts your shield amount by more than half?
Essentially, passive shield tanking the DUST way.
I'm all for more variation than "whoever has the best HP/DPS ratio wins" Ugh, no, just no, the penelty is way too damm big, I would never use it 10% less shields thats it for the shield reduction |
ReGnYuM
Escrow Removal and Acquisition
2394
|
Posted - 2014.03.04 15:30:00 -
[26] - Quote
Regulators need a drastic overhaul ASAP.
There is currently no reason to fit them, when they equate to such little overall perfromance
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
|
Monkey MAC
Rough Riders..
2142
|
Posted - 2014.03.04 15:33:00 -
[27] - Quote
ads alt wrote:Disturbingly Bored wrote:Interesting pie-in-the-sky idea:
What if we had a module that totally removes the shield recharge delay, but doubles the depleted delay and cuts your shield amount by more than half?
Essentially, passive shield tanking the DUST way.
I'm all for more variation than "whoever has the best HP/DPS ratio wins" Ugh, no, just no, the penelty is way too damm big, I would never use it 10% less shields thats it for the shield reduction
That's overly ridiculous amount, depending on how its implememted, if we just meant each tick was instant you would be looking at collasal passive reps you would be better than armour at ganking.
If we did it the otherway and made thenreps lower by spreading it out to say 1hp per 60th of a second (lowest undetectable frequency) it would be like fighting a guy with a rep tool on him ALL THE TIME.
Whilemits interesting its too powerful for infantry warfare, unlike space, we have cover this makes it to easy to take advantage of such high rep speeds.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
Nirwanda Vaughns
Death Firm.
380
|
Posted - 2014.03.04 15:34:00 -
[28] - Quote
easy answer... so we dont get a land based Drake or tengu thats impossible to kill lol
Rolling with the punches
|
Joel II X
Dah Gods O Bacon
1423
|
Posted - 2014.03.04 15:37:00 -
[29] - Quote
They do on vehicles if you're getting shot by rifles lol
Also, equip 2 regulators, 1 or 2 energizer, and plenty of extenders and there's a good chance you'll never die. |
ads alt
DROID EXILES General Tso's Alliance
10
|
Posted - 2014.03.04 15:41:00 -
[30] - Quote
Nirwanda Vaughns wrote:easy answer... so we dont get a land based Drake or tengu thats impossible to kill lol How WAS the drake impossible to kill exactly? Its damage resistance or missiles? |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |