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1201. A long sigh - in General Discussions [original thread]
Tebu Gan wrote: Harpyja wrote: I agree with all of your points, except for one. I think that swarms SHOULD be ineffective against hardened shields. After all, they are specialized anti-armor weapons; they are not meant to be general purpose...
- by Harpyja - at 2014.03.29 00:11:00
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1202. Question for tankers? - in General Discussions [original thread]
Blasters should remain as being AI with nearly nonexistent AV abilities. They should go down when a missile or railgun tank so much as looks at them in an appropriate engagement.
- by Harpyja - at 2014.03.28 17:37:00
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1203. I hate to say it, but 1.6 may have been better... - in General Discussions [original thread]
Why do you all keep thinking I want 1.6 vehicles in the current build? What part of "1.6 may have been better" do you not understand? 1.6 includes everything that ever was 1.6, so stop saying "but AV is ineffective now," that has nothing to do w...
- by Harpyja - at 2014.03.28 16:12:00
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1204. Over 630.000 ISK for one match ... - in General Discussions [original thread]
I had a game recently where I got 728k ISK.... except that I lost about 860k that match
- by Harpyja - at 2014.03.28 15:47:00
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1205. I hate to say it, but 1.6 may have been better... - in General Discussions [original thread]
Ryme Intrinseca wrote: Harpyja wrote: Pre 1.7, I had what, about 5900 or 6100 shield and 37% passive resists at all times. Now I'll have 5300 shield and 40% active resists 6/13 of the time at most with 0% resists more than 7/13 of the time....
- by Harpyja - at 2014.03.28 15:45:00
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1206. I hate to say it, but 1.6 may have been better... - in General Discussions [original thread]
Piercing Serenity wrote: Harpyja wrote: Now I'll have 5300 shield and 40% active resists 6/13 of the time at most with 0% resists more than 7/13 of the time. That sounds like "Waves of opportunity" to me It's not if performance du...
- by Harpyja - at 2014.03.28 15:13:00
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1207. I hate to say it, but 1.6 may have been better... - in General Discussions [original thread]
Pre 1.7, I had what, about 5900 or 6100 shield and 37% passive resists at all times. Now I'll have 5300 shield and 40% active resists 6/13 of the time at most with 0% resists more than 7/13 of the time. Even though missiles and shield tanks suck...
- by Harpyja - at 2014.03.28 14:52:00
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1208. Yeah I'm butthurt - in General Discussions [original thread]
calisk galern wrote: DUST Fiend wrote: calisk galern wrote: or they just listened to the plethora of tank whiners. they definately didn't listen to infantry because we didn't ask for any of this, but I know tankers asked for all of these...
- by Harpyja - at 2014.03.28 14:40:00
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1209. A long sigh - in General Discussions [original thread]
I agree with all of your points, except for one. I think that swarms SHOULD be ineffective against hardened shields. After all, they are specialized anti-armor weapons; they are not meant to be general purpose (like the plasma cannon or forge gun...
- by Harpyja - at 2014.03.28 14:32:00
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1210. Yeah I'm butthurt - in General Discussions [original thread]
It seems that CCP is keen on making irrational decisions on a whim without addressing the real problem.
- by Harpyja - at 2014.03.28 14:14:00
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1211. Tank railguns - in General Discussions [original thread]
Both Fiend and Vulpes got it right and I completely agree with them. Range was never the problem, and nerfing their range was simply covering up the fact that the redline is a broken mechanic. Railguns still have incredible damage and DPS; for a ...
- by Harpyja - at 2014.03.28 14:09:00
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1212. you militia uplinkers - in General Discussions [original thread]
I kind of wish they kept the old equipment stats while still making the logis make better use of the equipment. I ran with an uplink on my Amarr assault just before 1.8 and sometimes we'd be redlined and I'd run all the way to the other side of t...
- by Harpyja - at 2014.03.28 04:33:00
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1213. I saw a logi gunned down... - in General Discussions [original thread]
Skihids wrote: Medics are an endangered species, and heavy hunting pressure will lead to extinction. I dumped the rep tool for 1.8. Why carry a neon "Shoot Me!" sign? You'd have to be a lunatic. Or being a bright yellow target for everyone...
- by Harpyja - at 2014.03.28 04:29:00
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1214. HEAVY NERF DELAYED - in General Discussions [original thread]
CCP Logibro wrote: It was always a maybe. Is nerfing large railgun damage, increasing the fire interval, and increasing heat cost a "maybe" as well?
- by Harpyja - at 2014.03.28 04:20:00
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1215. [Balance Issue] assault suits vs scouts - in Feedback/Requests [original thread]
sasha reaper wrote: here is the problem .... Heavy suits - Heavy weaponry > light weaponry > sidearm medium suits - Light weaponry > sidearm light suits - Light weaponry > sidearm ... see the missing link yet? medium weaponry. ...
- by Harpyja - at 2014.03.27 20:50:00
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1216. Nerf Railgun Damage - in General Discussions [original thread]
Baal Omniscient wrote: Temias Mercurial wrote: Dauth Jenkins wrote: DUST Fiend wrote: The range was never really the issue, particularly if they had introduced damage falloff FOREVER ago. The range was annoying, ceraintly, the problem ...
- by Harpyja - at 2014.03.27 18:23:00
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1217. CCP, I'm Displeased - in General Discussions [original thread]
Villanor Aquarius wrote: Harpyja wrote: The TTK against rail tanks won't change much for my missiles, while now they require less shots to bring me down. Now they are also forced into CQC where they'll tear up everything. Rails in the hills...
- by Harpyja - at 2014.03.27 16:07:00
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1218. Vehicle Count in Ambush/OMS lowered to 2--- I can dig it - in General Discussions [original thread]
Aww, that means I can no longer take on three tanks, kill two, escape the third and come back later to kill him.
- by Harpyja - at 2014.03.27 15:09:00
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1219. CCP, I'm Displeased - in General Discussions [original thread]
Bat Shard0 wrote: Nope, I think they did it right with nerfing range. First - No more "no risk red line sniping tanks". Second, nerfing hardners affect rail tanks too as other vehicles. + nerfing that turret affect and instalations too. This ho...
- by Harpyja - at 2014.03.27 14:48:00
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1220. YOU ROCK CCP!!!!! - in General Discussions [original thread]
Egonz4 wrote: How? They reduced the ranged on the rail gun That's going to force them into CQC, and combined with the hardener nerfs, they are going to tear up everything. It's rather easy to kill infantry with a railgun too. Also I might ad...
- by Harpyja - at 2014.03.27 14:20:00
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