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1221. CCP, I'm Displeased - in General Discussions [original thread]
You took the wrong approach towards nerfing railguns. Now combined with a hardener nerf, railguns will only be more OP than before, as the only thing that protected us from the OP railgun were our "OP" hardeners. Please don't tell me you're fini...
- by Harpyja - at 2014.03.27 14:15:00
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1222. YOU ROCK CCP!!!!! - in General Discussions [original thread]
Egonz4 wrote: Just saw the changes to tanks!!! I would suggest that u do a 50% reduction to blasters against infantry. But still first 1.8 was balanced and a great patch and u did a hot fix to change tanks!!!! Keep it up ccp!!!! Except rails ...
- by Harpyja - at 2014.03.27 14:10:00
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1223. Nerf Railgun Damage - in General Discussions [original thread]
Lorhak Gannarsein wrote: Don't nerf damage. Nerf RoF. Damage is fine; it's the obscene rate of fire that ruins things. The damage of a railgun now is actually lower (before damage mods, which are their own issue) than it was in 1.6. I thin...
- by Harpyja - at 2014.03.27 14:07:00
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1224. Dropships just won DUST - in General Discussions [original thread]
DUST Fiend wrote: Except rails still do huge amounts of damage from the redline, and now hardeners are useless defense against that aspect. Plus, I've only ever personally seen you in a triple rep blaster Madrugrar with a NOS. The changes don'...
- by Harpyja - at 2014.03.27 14:04:00
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1225. Nerf Railgun Damage - in General Discussions [original thread]
Adell Shinzumakami wrote: I think ralguns were the only way to counter and army of hardening tank spam.... Although I mostly use harden on my roadkilling LAV, so I'm pretty angry of nerf because of tankers.... Railguns were and still are the...
- by Harpyja - at 2014.03.27 13:59:00
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1226. Tank nerf - in General Discussions [original thread]
And railguns will become even more OP Good job CCP
- by Harpyja - at 2014.03.27 13:48:00
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1227. Nerf Railgun Damage - in General Discussions [original thread]
With the nerf to hardeners, railguns will only become more OP. Good job CCP, now you're forcing them into CQC where they will tear up everything. The ONLY reason my missile Gunnlogi can beat rail Sicas at CQC is because my 60% resists and 5300 s...
- by Harpyja - at 2014.03.27 13:44:00
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1228. Slim down the Cal heavy - in General Discussions [original thread]
But I love seeing the marshmallow man! Also the gorilla suit!
- by Harpyja - at 2014.03.26 23:54:00
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1229. Assaults need better bonuses! - in General Discussions [original thread]
I got Amarr assault 4, said goodbye to Amarr logi 4, got some further dropsuit upgrades, and I love it.... is, is something wrong with me?
- by Harpyja - at 2014.03.25 23:12:00
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1230. AV Warpoints Buffed Tanks ^_^ - in General Discussions [original thread]
DUST Fiend wrote: Been just trolling around in my Winrugar today, being a generally terrible tanker. With the new AV rewards, shooting vehicles has brought my average match payment from 230k ISK to 400k ISK Or at least that's how it feels, ...
- by Harpyja - at 2014.03.25 23:05:00
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1231. More kick to the Rail Rifle? - in General Discussions [original thread]
ARF 1049 wrote: hahahahahahahha burn like a son of a b***h rail rifles burn!!!!! I'm still gonna use the rail rifle on my Caldari suit. CCP needs to implement suit bonuses that compliment their racial weapons just like ships in EVE so pe...
- by Harpyja - at 2014.03.25 14:09:00
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1232. Can i have another refund? - in General Discussions [original thread]
shaman oga wrote: Or you can change the active scanner again, it's impossible to use it. I'm fine with the snapshot scan, but coupled with recharge time that is incredibly long it makes the active scanner useless. Instead cloak device recharg...
- by Harpyja - at 2014.03.25 14:05:00
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1233. So you can change heavys on the whim of the CPM but not tanks? - in General Discussions [original thread]
D34NOS MAZDA wrote: CCP Logibro wrote: Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we...
- by Harpyja - at 2014.03.25 14:00:00
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1234. How To Fix Tanks in 1.8 Hotfix - in General Discussions [original thread]
I doubt militia tanks will ever be removed. But I do count on militia tanks getting a further reduction to their effectiveness. As you said, a 70k ISK tank shouldn't be powerful. Much less with 0 SP.
- by Harpyja - at 2014.03.25 13:52:00
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1235. Changing tank physics: Go Speed Tanker! - in Feedback/Requests [original thread]
I absolutely hate the fact that tanks can just roll over one another. There's no point in maneuvering in front/behind an enemy tank because they'll just drive over you and you'll end up looking in the wrong direction. Plus there's a bug where yo...
- by Harpyja - at 2014.03.25 05:06:00
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1236. The Problem with every tank module hull and turret - in General Discussions [original thread]
I agree with Takahiro here (My .02 ISK) The real broken thing here which causes all the imbalance is that railguns are way too OP. Which requires me to fit a 60% hardener to even give me a chance. But now I just laugh off any infantry AV. First,...
- by Harpyja - at 2014.03.25 04:57:00
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1237. Ideas for the Amarr HAV and heavy weapons - in General Discussions [original thread]
True Adamance wrote: I JUST WANT AMARR HAV SOOOOOOOOOOOOOOOOOOOOOOOO BAD! PLEASE ST WOLFMAN I'VE BEEN BEGGING FOR MONTHS. OFFERING A CONSTANT SUPPLY OF VIRGIN......honey roasted Lambs to you......... WHAT MORE CAN IT DO?! Wow I never thou...
- by Harpyja - at 2014.03.25 04:48:00
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1238. If You Were A Skillbook... - in General Discussions [original thread]
+1 Titan doomsday device at your command per level -15% doomsday device cooldown per level At level 5, you get to call down a doomsday that nukes the whole map and kills everything (if FF is on, otherwise blues live) once every 15 seconds
- by Harpyja - at 2014.03.24 04:10:00
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1239. My problem with tanks - in General Discussions [original thread]
Draxus Prime wrote: *whispers* Do you want to know whats wrong? (besides rails) The price! MLT Tank= 87k proto Scout 87k Faster: tank stronger: tank faster regen: tank strongest damage output: tank farther range: tank Less skill requirments:...
- by Harpyja - at 2014.03.24 04:04:00
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1240. the hacked vehicle bug - in Technical Support/Bugs [original thread]
Paul Ellinas wrote: Yes it is a known issue . I have send one time a ticket to CCP demanding my lost standing back they replied positive but the standing points never cameGǪ. They actually said they'd give you your standing back? They only t...
- by Harpyja - at 2014.03.23 21:45:00
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