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1121. SCRUBS - in General Discussions [original thread]
Jack McReady wrote: DEZKA DIABLO wrote: You went flavor of the month, you have the mass driver pro 5, the faylock, the rr, scr,damage mods, LOGI suits, ADS, CR, active scanners, all at proto and proficiency, you wear no e war mods, you have ...
- by Harpyja - at 2014.04.04 14:18:00
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1122. SCRUBS - in General Discussions [original thread]
Atiim wrote: Harpyja wrote: This is New Eden, where things are inherently unfair. This is what sets Dust apart from other titles where things are no longer balanced on a 1v1 basis. If you can't handle that, go back to crying because that's...
- by Harpyja - at 2014.04.04 13:59:00
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1123. SCRUBS - in General Discussions [original thread]
Atiim wrote: Harpyja wrote: This isn't CoD. Also, I need multiple people to bring down a heavy and a skilled proto dropsuit. So why don't you cry that heavies and skilled players are OP too? This isn't EvE, nor is it an RTS, and it's als...
- by Harpyja - at 2014.04.04 13:35:00
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1124. Railgun need range, its rof/spool up time need changes - in General Discussions [original thread]
Lorhak Gannarsein wrote: Yeah, base the railgun around the 1.6 turret. Five shots to overheat (as opposed to six), 1500 base damage (as opposed to 1885). Damage mods also are begging for a nerf. Just remove active damage mods and make them p...
- by Harpyja - at 2014.04.04 13:31:00
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1125. SCRUBS - in General Discussions [original thread]
Atiim wrote: Izlare Lenix wrote: +1. As a scout I always try to pick off lone targets. Meaning a group of reds is not an optimal target and I move on. If only the player base would realize the best counter to scouts is team work. Its t...
- by Harpyja - at 2014.04.04 13:28:00
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1126. Tanks are not OP - in General Discussions [original thread]
True Adamance wrote: Doctor Day wrote: Milita tank spam,nightmares Pffff Milita Tank spam is my wet dream. +150 +75 +75 +150 +150 +75 +75 +150 +150 +75 +75 +150 +150 +75 +75 +150 You're forgetting the +50's for killing the driver. ...
- by Harpyja - at 2014.04.04 02:52:00
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1127. REs/PMS radius and damage. - in Feedback/Requests [original thread]
I don't understand why so many people think that proxies are avoidable because they beep and they deal too little damage. You have to have really fast reaction time to either stop or kick up a hardener before you go over the proxies. Most of the ...
- by Harpyja - at 2014.04.04 02:42:00
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1128. Mads and Gunns are OP - in General Discussions [original thread]
I'm confused.... Militia tanks are not OP, but the standard ones are? I think the Maddy and Gunny along with proto mods and turrets are fine. Everything else beneath that needs scaling down to reflect SP cost.
- by Harpyja - at 2014.04.04 02:30:00
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1129. DUST 514 : Tanks Are Not OP, Take 2... You Have Been Judged ! - in General Discussions [original thread]
Alpha 443-6732 wrote: Godin Thekiller wrote: 1: missiles and rails are OP Those are some hot opinions there. Get this, a rail sica with a single hardener will defeat even the most upgraded missile turret, a blaster sica with two hard...
- by Harpyja - at 2014.04.04 02:22:00
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1130. DUST 514 : Tanks Are Not OP, Take 2... You Have Been Judged ! - in General Discussions [original thread]
Godin Thekiller wrote: Harpyja wrote: Dauth Jenkins wrote: I don't believe tanks are op anymore, now, it's just the blaster turrets efficiency against infantry. I'd argue that it's the blaster turret's AV efficiency that's the problem. ...
- by Harpyja - at 2014.04.03 22:31:00
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1131. DUST 514 : Tanks Are Not OP, Take 2... You Have Been Judged ! - in General Discussions [original thread]
Dauth Jenkins wrote: I don't believe tanks are op anymore, now, it's just the blaster turrets efficiency against infantry. I'd argue that it's the blaster turret's AV efficiency that's the problem. You just can't have a weapon that's both ef...
- by Harpyja - at 2014.04.03 20:14:00
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1132. Stacked Armor Reps (tanks) - in Feedback/Requests [original thread]
Your problem is that you're using a blaster turret that's supposed to be AI, not AV. Don't get too comfortable with the hardener nerf... Alena Ventrallis wrote: 1. Overheat. Even if you connect every shot, your going to overheat, which gives a ...
- by Harpyja - at 2014.04.03 18:11:00
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1133. Remove the repair tool exp cap - in Feedback/Requests [original thread]
I thought CCP removed the cap for triage? Or have they brought it back? I stopped playing logi with 1.8 so I don't know.
- by Harpyja - at 2014.04.03 18:09:00
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1134. Railguns are still ****** -_- - in General Discussions [original thread]
Kharma. It's what you get when you use a broken and OP weapon. I don't feel sorry for you that your railgun didn't fire.
- by Harpyja - at 2014.04.03 17:34:00
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1135. Make Armor Reps Active and Shield Recharge 100% Passive (Vehicles) - in Feedback/Requests [original thread]
Inyanga wrote: The amount of repair is the problem, not the fact that it repairs constantly. You don't complain that a heavy is repping 10hp/s when your gun out-damages it by such a large margin. If they halved the armor rep on tanks, they stil...
- by Harpyja - at 2014.04.03 17:30:00
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1136. Next hotfix - in General Discussions [original thread]
CUSE TOWN333 wrote: The Terminator T-1000 wrote: When is the next hotfix? When are they going to fix the hp bug when spawning? Im tired of spawning with 20% less hp and dying because of it. It take sometimes 2-3 minutes to reach full hp. Tha...
- by Harpyja - at 2014.04.03 17:24:00
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1137. CCP Im inpressed. Are u startin to get it right? - in General Discussions [original thread]
I'm impressed at CCP's ability to keep messing around with vehicles and never getting them right.
- by Harpyja - at 2014.04.03 17:23:00
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1138. Part 3: Modules & Skills - in General Discussions [original thread]
Sometimes it feels like even CoD has more customization and freedom than Dust. Right now we're just stuck with some essential mods we can't live without and some skills that barely distinguish us vehicle pilots. +1 I say yes to bringing back pas...
- by Harpyja - at 2014.04.03 17:19:00
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1139. Has Ccp even acknowledged the RAIL gun is BROKEN? - in General Discussions [original thread]
Also, has their damage profile even been corrected yet? It annoys me even more that they are bonused against shield instead of armor.
- by Harpyja - at 2014.04.03 17:07:00
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1140. Has Ccp even acknowledged the RAIL gun is BROKEN? - in General Discussions [original thread]
I hope that by broken, you mean too much damage, too high of a RoF, and too low of a heat cost? Then yes, railguns are broken.
- by Harpyja - at 2014.04.03 17:02:00
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