Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
BAMM HAVOC
Carbon 7
318
|
Posted - 2014.04.03 19:28:00 -
[1] - Quote
Well I'm at it again, with my take on judge rhadamanthusesesesesssss latest video on swarm launcher buffing, but what is that I hear you say... "Bamm how can you disagree with the Judge Almighty" ?, well then you'll have to watch the video to find out .
DUST 514 : Tanks Not OP, Take 2.... You Have Been Judged !
o7
I Drink Because I Play DUST514
|
Dauth Jenkins
Ultramarine Corp
385
|
Posted - 2014.04.03 19:30:00 -
[2] - Quote
I don't believe tanks are op anymore, now, it's just the blaster turrets efficiency against infantry.
-Sincerely
--The Dual Swarm Commando
|
Joseph Ridgeson
WarRavens League of Infamy
990
|
Posted - 2014.04.03 19:35:00 -
[3] - Quote
Always great to see a video from you Mr. Havoc.
But I still have a question....
Whistling Song... It haunts me.
As a Tanker, my only problem with tanks at the moment is the damage mods. With the nerf to hardeners, defense oriented tankers were hit fairly hard. Glass cannon tanks, like the double damage mod sica, were not changed at all. They kill me faster and I still kill them at the same speed.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
|
Harpyja
Molon Labe. General Tso's Alliance
1480
|
Posted - 2014.04.03 20:14:00 -
[4] - Quote
Dauth Jenkins wrote:I don't believe tanks are op anymore, now, it's just the blaster turrets efficiency against infantry. I'd argue that it's the blaster turret's AV efficiency that's the problem.
You just can't have a weapon that's both effective at AI and AV. Since missiles already have the CQC AV role, blasters should be solely purposed for AI.
Also don't forget the OP railgun.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
Scout Registry
Nos Nothi
1909
|
Posted - 2014.04.03 20:46:00 -
[5] - Quote
:: Finger Paints ::
|
Oxskull Duncarino
Escrow Removal and Acquisition Dirt Nap Squad.
511
|
Posted - 2014.04.03 21:15:00 -
[6] - Quote
Haha, feckin class one with the paints and pie. It turns statistics into alot more fun to both learn and use
Yeh, I'm totally in agreement that there is something wrong if balance changes are being made to players gear first, rather than the mechanic that they are abusing. Push that redline well back with new ground/MCC spawns. I really dig the combined arms warfare aspect of the game, but they really need to implement vehicles better. |
CLONE117
True Pros Forever
743
|
Posted - 2014.04.03 21:20:00 -
[7] - Quote
the hardener nerf was something im not a huge fan of but i guess thats one of removing the ability to tank through an orbital and just about everything else. though the main issue that should have been addressed was hardener cycling. remove the ability to cycle hardeners. by making one hardener activate the rest of the same type would have been better over all. and to add some extra in there have hardeners slow the vehicle down whilst active..
but with the nerf to hardener mods in any case. means we may need to scale down the damage mods to an equivalent level. preferably from 30% to 20%.
so that nerf wont actually gimp glass cannons in general. but it will make it easier for hardeners to defend against by a relatively small amount.
blaster is relatively the weakest av turret. since its rapid fire and relatively decent clip size make it viable for suppressing ground troops. but not down right slaughtering them.
in my own honest opinion. id rather by infantry going up against "tank spammers" over a proto stomper scrub team.
the reasons. u get now where with a full team of proto stompers. but at least u arent 100% knocked out of the fight with several tanks rolling about as they arent impossible to avoid. and easier to counter also.
(proto scrubs. yes it does take a freaking tank to kill them head on. im kinda tired of the fact that ppl are saying that u can kill proto ppl by shooting them from behind. sure its possible to kill them that way but since most of them roam in large groups its next to impossible as well. game will never be balanced until we tone down those gaps to where higher tiers will no longer have a massive advantage over lower tiers in nearly every aspect. thats whats ruining this game in the 1st place. in fact im sure it would add some diversity to gameplay if such a thing was added. as then we may no longer by seeing entire teams using the same suit/proto weapon every match.) as of right now the only part of the game thats balanced is the area when all the mlt new berries are fighting eachother. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9230
|
Posted - 2014.04.03 21:23:00 -
[8] - Quote
Harpyja wrote:Dauth Jenkins wrote:I don't believe tanks are op anymore, now, it's just the blaster turrets efficiency against infantry. I'd argue that it's the blaster turret's AV efficiency that's the problem. You just can't have a weapon that's both effective at AI and AV. Since missiles already have the CQC AV role, blasters should be solely purposed for AI. Also don't forget the OP railgun.
But even now blasters don't really function in AV.... I honestly prefer the current mechanic over making it one way or the other..... tbh I'm just waiting on the Laser and Autocanon Turrets....then Blasters can go **** themselves.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1964
|
Posted - 2014.04.03 21:46:00 -
[9] - Quote
Harpyja wrote:Dauth Jenkins wrote:I don't believe tanks are op anymore, now, it's just the blaster turrets efficiency against infantry. I'd argue that it's the blaster turret's AV efficiency that's the problem. You just can't have a weapon that's both effective at AI and AV. Since missiles already have the CQC AV role, blasters should be solely purposed for AI. Also don't forget the OP railgun.
1: missiles and rails are OP
2: missiles aren't for CQ; they're for medium-long range. right now they're more like rockets or torpedos (sort range).
3: it's a large turret; it should be able to still fight vehicles well. Otherwise, the point of a Gallente HAV is kinda silly if it's an all Gallente hull. blasters needs more alpha, less DPS (so damage buff, and ROF nerf).
click me
Blup Blub Bloop. Translation: Die -_-
|
Nothing Certain
Bioshock Rejects
401
|
Posted - 2014.04.03 21:47:00 -
[10] - Quote
Oxskull Duncarino wrote:Haha, feckin class one with the paints and pie. It turns statistics into alot more fun to both learn and use Yeh, I'm totally in agreement that there is something wrong if balance changes are being made to players gear first, rather than the mechanic that they are abusing. Push that redline well back with new ground/MCC spawns. I really dig the combined arms warfare aspect of the game, but they really need to implement vehicles better.
I'm not sure how changing the red line does not have knock on effects but changing in the railgun does. They both will in my view. I also had some trouble with the talk about how the community needs to work to make the game better and the problems with a win at all cost mentality while watching a video of a maxed out proto HMG, on a Q - synced proto team obliterating a team of hapless newberries. . It is like you are talking about X while demonstrating the real cancer that eats at Dust.
Because, that's why.
|
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1964
|
Posted - 2014.04.03 21:47:00 -
[11] - Quote
CLONE117 wrote:the hardener nerf was something im not a huge fan of but i guess thats one of removing the ability to tank through an orbital and just about everything else. though the main issue that should have been addressed was hardener cycling. remove the ability to cycle hardeners. by making one hardener activate the rest of the same type would have been better over all. and to add some extra in there have hardeners slow the vehicle down whilst active..
but with the nerf to hardener mods in any case. means we may need to scale down the damage mods to an equivalent level. preferably from 30% to 20%.
so that nerf wont actually gimp glass cannons in general. but it will make it easier for hardeners to defend against by a relatively small amount.
blaster is relatively the weakest av turret. since its rapid fire and relatively decent clip size make it viable for suppressing ground troops. but not down right slaughtering them.
in my own honest opinion. id rather by infantry going up against "tank spammers" over a proto stomper scrub team.
the reasons. u get now where with a full team of proto stompers. but at least u arent 100% knocked out of the fight with several tanks rolling about as they arent impossible to avoid. and easier to counter also.
(proto scrubs. yes it does take a freaking tank to kill them head on. im kinda tired of the fact that ppl are saying that u can kill proto ppl by shooting them from behind. sure its possible to kill them that way but since most of them roam in large groups its next to impossible as well. game will never be balanced until we tone down those gaps to where higher tiers will no longer have a massive advantage over lower tiers in nearly every aspect. thats whats ruining this game in the 1st place. in fact im sure it would add some diversity to gameplay if such a thing was added. as then we may no longer by seeing entire teams using the same suit/proto weapon every match.) as of right now the only part of the game thats balanced is the area when all the mlt new berries are fighting eachother.
damage mods needs to go back to the way they were. changing them was silly.
click me
Blup Blub Bloop. Translation: Die -_-
|
Nothing Certain
Bioshock Rejects
401
|
Posted - 2014.04.03 21:48:00 -
[12] - Quote
Sorry, the above was in response to the OP, not the part quoted.
Because, that's why.
|
Harpyja
Molon Labe. General Tso's Alliance
1482
|
Posted - 2014.04.03 22:31:00 -
[13] - Quote
Godin Thekiller wrote:Harpyja wrote:Dauth Jenkins wrote:I don't believe tanks are op anymore, now, it's just the blaster turrets efficiency against infantry. I'd argue that it's the blaster turret's AV efficiency that's the problem. You just can't have a weapon that's both effective at AI and AV. Since missiles already have the CQC AV role, blasters should be solely purposed for AI. Also don't forget the OP railgun. 1: missiles and rails are OP 2: missiles aren't for CQ; they're for medium-long range. right now they're more like rockets or torpedos (sort range). 3: it's a large turret; it should be able to still fight vehicles well. Otherwise, the point of a Gallente HAV is kinda silly if it's an all Gallente hull. blasters needs more alpha, less DPS (so damage buff, and ROF nerf). Missiles are not OP. They are by far the most balanced large turret.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
Ghosts Chance
Inf4m0us
1753
|
Posted - 2014.04.03 22:50:00 -
[14] - Quote
if a wykomi swarm launcher cant kill an afk armor tank due to 3x passive reppers... its OP |
BAD FURRY
SVER True Blood General Tso's Alliance
726
|
Posted - 2014.04.03 22:53:00 -
[15] - Quote
BAMM HAVOC wrote:Well I'm at it again, with my take on judge rhadamanthusesesesesssss latest video on swarm launcher buffing, but what is that I hear you say... "Bamm how can you disagree with the Judge Almighty" ?, well then you'll have to watch the video to find out . DUST 514 : Tanks Not OP, Take 2.... You Have Been Judged !o7
I want my 5:54 mins of my life back!
Yes i am a Undead Hell Wolf ... nice to meat you!
|
CLONE117
True Pros Forever
746
|
Posted - 2014.04.03 22:57:00 -
[16] - Quote
Ghosts Chance wrote:if a wykomi swarm launcher cant kill an afk armor tank due to 3x passive reppers... its OP
actually its not op...
it just took advantage of the fact u have to reload...
mlt vets are eternal. they shall be the bane to proto scrubs everywhere...
|
Alpha 443-6732
General Tso's Alliance
391
|
Posted - 2014.04.03 23:52:00 -
[17] - Quote
Godin Thekiller wrote:
1: missiles and rails are OP
Those are some hot opinions there.
Get this, a rail sica with a single hardener will defeat even the most upgraded missile turret, a blaster sica with two hardeners will do the same
In fact, a rail sica can kill literally anything in the game with ease, while the missile turret is relegated to killing armour tanks and bad shield tankers. Only when you are decent with missiles can you use it as an anti air/anti infantry turret (memorize how to lead targets).
Therefore, missiles are the most deep and skill intensive large turrets while also being the most balanced. Stay mad scummy armour tanker! |
Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4607
|
Posted - 2014.04.03 23:54:00 -
[18] - Quote
Glass cannon combo against armor tankers: Caldari scout with swarm launcher, completely filling high slots with damage mods.
I'm from the weird side of the internet
|
Harpyja
Molon Labe. General Tso's Alliance
1484
|
Posted - 2014.04.04 02:22:00 -
[19] - Quote
Alpha 443-6732 wrote:Godin Thekiller wrote:
1: missiles and rails are OP
Those are some hot opinions there. Get this, a rail sica with a single hardener will defeat even the most upgraded missile turret, a blaster sica with two hardeners will do the same In fact, a rail sica can kill literally anything in the game with ease, while the missile turret is relegated to killing armour tanks and bad shield tankers. Only when you are decent with missiles can you use it as an anti air/anti infantry turret (memorize how to lead targets). Therefore, missiles are the most deep and skill intensive large turrets while also being the most balanced. Stay mad scummy armour tanker! It's absolutely rewarding when I'm able to score direct hits on infantry. I've had a fair amount of instances where I'd just shoot one missile at a moving target and score a direct hit on them, killing them instantly. It's SOO rewarding when I get to do that.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3919
|
Posted - 2014.04.04 02:47:00 -
[20] - Quote
Woooooo!!!! Bamm for CPM!!!
Man, Bamm...there hasn't been a video yet where I've thought, "eh" or just feel that you've lost sight of what's important. In each one of your videos you have always brought a constructive and objective point to be considered. It's a voice not common (or at least from my travels) and it is definitely needed. Bamm, I hope you stick around. Your opinion matters.
Great video. Right to the point, not fancy nancy just down to the basics.
"Instead of focusing on one small facet of the game, have a broader outlook on the actual game itself"
^So very true. Instead of thinking in the immediate and of ourselves, we need to start looking at the "down the road" projections. The what ifs and what nots. Undoubtedly the choices made have a domino effect that often does nothing to change the problem we are attempting to change and/or only lead others to another avenue that will just soon enough follow the same path.
As always thanks a bunch Bamm for your contribution.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
|
|
Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
97
|
Posted - 2014.04.04 02:48:00 -
[21] - Quote
I have to agree, Missiles are useless against shields, but they wreck Armor. How do I know this? I came upon a missile installation, and went after a sica preoccupied with destroying other installations.
He laughed a few shots, but when the shields disappeared, his hilarity turned into panic as the missiles brought his armor down to 20%. If he hadn't taken cover it would've been another victory for the anti-tankers' league.
On a side note I got wrecked by a MLT Blaster while running a Rail Sica in CQC. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1966
|
Posted - 2014.04.04 07:20:00 -
[22] - Quote
Alpha 443-6732 wrote:Godin Thekiller wrote:
1: missiles and rails are OP
Those are some hot opinions there. Get this, a rail sica with a single hardener will defeat even the most upgraded missile turret, a blaster sica with two hardeners will do the same In fact, a rail sica can kill literally anything in the game with ease, while the missile turret is relegated to killing armour tanks and bad shield tankers. Only when you are decent with missiles can you use it as an anti air/anti infantry turret (memorize how to lead targets). Therefore, missiles are the most deep and skill intensive large turrets while also being the most balanced. Stay mad scummy armour tanker!
Your argument is that since that a explosive weapon can't kill a shield HAV easily (unless it's using the OP damage mods, in which case most things is sol), it's fine. However, that same turret will smash any armor HAV into the ground.
Additionally, these aren't even missiles. They're more like rockets.
click me
Blup Blub Bloop. Translation: Die -_-
|
ChromeBreaker
SVER True Blood General Tso's Alliance
1690
|
Posted - 2014.04.04 07:28:00 -
[23] - Quote
ASD's are getting one shotted by forges all over the place... if the forge actually fires...
The answer is "ForgeGun"... doesnt matter what the question is...
|
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
773
|
Posted - 2014.04.04 07:33:00 -
[24] - Quote
ChromeBreaker wrote:ASD's are getting one shotted by forges all over the place... if the forge actually fires...
Yes, I actually haven't been able to test how AV and HAV's measure up because forges are so bugged at the moment it makes playing with them an exercise in frustration.
|
BAMM HAVOC
Carbon 7
323
|
Posted - 2014.04.04 10:59:00 -
[25] - Quote
Scout Registry wrote::: Finger Paints ::
here is my first video, believe it or not I actually upgraded to finger paints .....
DUST 514 : TANKS ARE NOT OP
I Drink Because I Play DUST514
|
MarasdF Loron
Fatal Absolution Dirt Nap Squad.
334
|
Posted - 2014.04.04 11:25:00 -
[26] - Quote
Nothing Certain wrote:Oxskull Duncarino wrote:Haha, feckin class one with the paints and pie. It turns statistics into alot more fun to both learn and use Yeh, I'm totally in agreement that there is something wrong if balance changes are being made to players gear first, rather than the mechanic that they are abusing. Push that redline well back with new ground/MCC spawns. I really dig the combined arms warfare aspect of the game, but they really need to implement vehicles better. I'm not sure how changing the red line does not have knock on effects but changing in the railgun does. They both will in my view. I also had some trouble with the talk about how the community needs to work to make the game better and the problems with a win at all cost mentality while watching a video of a maxed out proto HMG, on a Q - synced proto team obliterating a team of hapless newberries. . It is like you are talking about X while demonstrating the real cancer that eats at Dust. It's FW, why would they not do everything they can to win? I would understand if it was public contract where they had full team.
R.I.P. Pre-1.7 tanks, you will be missed.
|
Takahiro Kashuken
Red Star. EoN.
3241
|
Posted - 2014.04.04 11:45:00 -
[27] - Quote
'He shot me therfore he needs to be nerfed'
I lol'd
|
Spkr4theDead
Red Star. EoN.
1983
|
Posted - 2014.04.04 16:33:00 -
[28] - Quote
BAMM HAVOC wrote:Well I'm at it again, with my take on judge rhadamanthusesesesesssss latest video on swarm launcher buffing, but what is that I hear you say... "Bamm how can you disagree with the Judge Almighty" ?, well then you'll have to watch the video to find out . DUST 514 : Tanks Not OP, Take 2.... You Have Been Judged !o7 I feel like the attitude of "I hate vehicles" is partly to blame. If it can't be destroyed by an AR, then it's OP and needs to be nerfed. The mainline infantry on here cannot allow anything that deviates from the status quo, whether it be Medium Suit 514, or now Scout 514. Scout 514 is fine, because it's still infantry. But Tank 514, oh no, we can't kill those behemoths with our rifles, they need to be nerfed so a smelly dump destroys them.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Alpha 443-6732
General Tso's Alliance
393
|
Posted - 2014.04.04 19:39:00 -
[29] - Quote
Godin Thekiller wrote:Alpha 443-6732 wrote:Godin Thekiller wrote:
1: missiles and rails are OP
Those are some hot opinions there. Get this, a rail sica with a single hardener will defeat even the most upgraded missile turret, a blaster sica with two hardeners will do the same In fact, a rail sica can kill literally anything in the game with ease, while the missile turret is relegated to killing armour tanks and bad shield tankers. Only when you are decent with missiles can you use it as an anti air/anti infantry turret (memorize how to lead targets). Therefore, missiles are the most deep and skill intensive large turrets while also being the most balanced. Stay mad scummy armour tanker! Your argument is that since that a explosive weapon can't kill a shield HAV easily (unless it's using the OP damage mods, in which case most things is sol), it's fine. However, that same turret will smash any armor HAV into the ground. Additionally, these aren't even missiles. They're more like rockets.
Way to completely misinterpret what I was saying. |
Alpha 443-6732
General Tso's Alliance
393
|
Posted - 2014.04.04 19:55:00 -
[30] - Quote
Harpyja wrote: It's absolutely rewarding when I'm able to score direct hits on infantry. I've had a fair amount of instances where I'd just shoot one missile at a moving target and score a direct hit on them, killing them instantly. It's SOO rewarding when I get to do that.
Personally I find it funnest to shoot overconfident dropshippers out of the sky before they can react. Learning how to lead dropships is fun, since they dont expect you to actually know how to hit them. When you do, you hit them hard and you knock them around a bit. You may not kill them if they have hardeners running, but the damage is done before they can run away.
Also, the bursty mechanics of the missile launcher is a direct counter to the "in and out" gameplay of assault dropships, in my opinion. Put a missile dropship near your friendlies and use its higher elevation to your advantage, the dropship will need to engage you first or suffer a salvo from your turret. Of course, all of this is dependent on skill and knowledge of how the turret works, unlike the point and click nature of the other turrets. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |