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1101. Is Fracture Road too big for 16v16? - in General Discussions [original thread]
I love Fracture Road. Though I do feel that C and D are a bit too far out and they almost never see much combat unless one of the teams is redlined. And it's always the case where the west team gets redlined; I've never seen the eastern team get ...
- by Harpyja - at 2014.04.05 17:25:00
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1102. Vehicles vs AV is almost balanced - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Takahiro Kashuken wrote: I can only work with what i have and what CCP have given us and frankly CCP have been taking away more things and nerfing them Anyway this is the only real answer to vehicles Part 1:...
- by Harpyja - at 2014.04.05 15:43:00
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1103. Vehicles vs AV is almost balanced - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Takahiro Kashuken wrote: KAGEHOSHI Horned Wolf wrote: Takahiro Kashuken wrote: Missile/Rail tanks do wonders against nonhardened tanks Its a large blaster of course its going to kill infantry it is what i...
- by Harpyja - at 2014.04.05 15:42:00
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1104. Part 4: Vehicles - in General Discussions [original thread]
Auris Lionesse wrote: I agree with your break down of vehicles because it means gallente are getting their rails back so now cal and gal can share them. Disagree with some of the other stuff. light suits are frigates. cruisers are medium suits...
- by Harpyja - at 2014.04.05 14:38:00
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1105. DUST 514 : Tanks Are Not OP, Take 2... You Have Been Judged ! - in General Discussions [original thread]
Leonid Tybalt wrote: Harpyja wrote: Dauth Jenkins wrote: I don't believe tanks are op anymore, now, it's just the blaster turrets efficiency against infantry. I'd argue that it's the blaster turret's AV efficiency that's the problem. Y...
- by Harpyja - at 2014.04.05 14:28:00
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1106. I want this! - in General Discussions [original thread]
What do you currently want the most to be in the game that isn't in already? For me, it'd have to be the Amarr dropship, based on this concept art. How much longer till we get all of the racial vehicles?!
- by Harpyja - at 2014.04.05 02:51:00
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1107. Dropships aren't attack ships - in General Discussions [original thread]
KalOfTheRathi wrote: Shavan D wrote: The title speaks for it self. Flying a dropship is difficut Was there supposed to be more to this post? Derp ships have always been hard to fly. They are a little better of late as the Militia controls...
- by Harpyja - at 2014.04.05 02:44:00
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1108. Dropships aren't attack ships - in General Discussions [original thread]
Scheneighnay McBob wrote: DANG3R DOG wrote: I see your python and raise you a ram with a viper An incubus suicide-rammed my viper. I DON'T UNDERSTAND! I once rammed a Viper with my Python on purpose. I was on top of him and he was close...
- by Harpyja - at 2014.04.05 02:37:00
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1109. Something depressing about swarms - in General Discussions [original thread]
Buddha Brown wrote: Cinder Integ wrote: Buddha Brown wrote: Swarms are 100% uselss against HAVs Wrong Either the tanks are **** fit or a full squad of swarms firing simultaneously. They're **** w anything less than masterful coordina...
- by Harpyja - at 2014.04.04 23:38:00
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1110. A call to forge gunners. - in General Discussions [original thread]
SALH wrote: Alena Ventrallis wrote: I need a forge gunner to run some testing against my tank. I want someone with prof 5 and proto modules. I want the most possible forge damage against my highest repping tank under a number of situations. ...
- by Harpyja - at 2014.04.04 23:34:00
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1111. Balancing the Large Turrets - in Feedback/Requests [original thread]
CLONE117 wrote: u must god awful hate losing your tank to blaster turrets. I just hate anything that's good at everything. Blaster turret wants to be good at AI? Then it should be the worst for AV. Simple as that. Trade-offs. WarMachine88 ...
- by Harpyja - at 2014.04.04 23:27:00
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1112. Can somebody explain to me how having vehicles in ambush is fun? - in General Discussions [original thread]
I think that smartdeploy is to blame for any issues that remain in ambush. The new two vehicle limit is indeed fun and gives tankers a chance to destroy the two enemy tanks instead of destroying one and having five more to worry about as the one y...
- by Harpyja - at 2014.04.04 22:21:00
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1113. Balancing the Large Turrets - in Feedback/Requests [original thread]
Blasters Blasters, as I see them, are meant to be anti-infantry (AI). To do this, they must sacrifice AV capabilities. Currently, blasters can deal too much damage to vehicles, even while they are hardened. A blaster tank should not be able to...
- by Harpyja - at 2014.04.04 22:17:00
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1114. militia tanks. devs read this - in General Discussions [original thread]
Joseph Ridgeson wrote: Glass cannon are too strong at the moment. With the nerf that happened to hardeners, damage mods should be lowered as well. I do not agree with removing militia tanks or any militia modules though. People need to learn ho...
- by Harpyja - at 2014.04.04 21:19:00
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1115. SCRUBS - in General Discussions [original thread]
Atiim wrote: Harpyja wrote: What's this now? Tanks are finally balanced against AV now? A few posts ago you were crying about the fact that it shouldn't take more than one person to destroy a tank. With the hardeners being nerfed, yes it ...
- by Harpyja - at 2014.04.04 19:24:00
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1116. Vehicles vs AV is almost balanced - in General Discussions [original thread]
I really like where the AV vs tanks balance is. Now tank v tank just needs balancing. The railgun needs some nerfing to damage and RoF with an increase to heat cost. I disagree with your points on the blaster turret. It will still be the most ef...
- by Harpyja - at 2014.04.04 19:15:00
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1117. ADS King of Skirmish without LargeRailTurret - in Feedback/Requests [original thread]
Telleth wrote: I've figured it out. Give LRT's a narrow optimal band, like a laser rifle. My first thought would be 300m-350m being 100% effective, and then dialing it back the further from that band. around 400m or so be effective for ADS popp...
- by Harpyja - at 2014.04.04 18:07:00
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1118. ADS King of Skirmish without LargeRailTurret - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Forges are fine, it's just the bug. You can't buff things based on a bug. Swarms are a lot more effective now than they were (they did something with the damage profile, idk what exactly). My first match into 1.8 I kille...
- by Harpyja - at 2014.04.04 18:03:00
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1119. What AV needs: - in General Discussions [original thread]
I think that CCP and the community are too focused now on balancing what we have. We're still missing a bunch of variables that factor into the whole equation (such as webs and other forms of E-war). For example, right now tanks got acceleration ...
- by Harpyja - at 2014.04.04 17:53:00
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1120. Railguns are still ****** -_- - in General Discussions [original thread]
Lorhak Gannarsein wrote: Harpyja wrote: Kharma. It's what you get when you use a broken and OP weapon. I don't feel sorry for you that your railgun didn't fire. Come on, dude. This is like saying 'nope, you deserved it when your missiles...
- by Harpyja - at 2014.04.04 14:57:00
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