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1141. [vid] railgun OP or is the blaster and missile too specalized - in General Discussions [original thread]
Thumb Green wrote: +1 for ruffling Spkr's feathers. As to the topic at hand, I believe it's damage mods + shields that make the the rail gun OP but only at range or if you get the drop on someone from behind (though the latter can be true for ...
- by Harpyja - at 2014.04.03 14:59:00
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1142. What does the Fox Says: about Tanks - in General Discussions [original thread]
Joseph Ridgeson wrote: Arkena Wyrnspire wrote: MLT rail tank with damage mods > all. Didn't used to be the case. My old tank build had no problems against those sissies militia glass cannons. With the hardener nerf, I can't even beat th...
- by Harpyja - at 2014.04.03 14:56:00
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1143. What does the Fox Says: about Tanks - in General Discussions [original thread]
Fox Gaden wrote: Operative 1171 Aajli wrote: Wrong abouta HAV. The player who has a mil rail tank with dmg mods wins. There is just no way to maneuver fast enough around them or avoid them unless the oerson is a bad shot. He who blindsides w...
- by Harpyja - at 2014.04.03 14:43:00
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1144. [vid] railgun OP or is the blaster and missile too specalized - in General Discussions [original thread]
LittleCuteBunny wrote: I like to think about the TANK v.s. TANK scenario in this way... Missiles are about hit and run (great at flanking) Blasters are about stay and deliver (great at ground control) Rails are about observe and hit (great at ...
- by Harpyja - at 2014.04.03 13:40:00
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1145. [vid] railgun OP or is the blaster and missile too specalized - in General Discussions [original thread]
Railguns are definitely OP. They need to be reverted back to the 1.6 compressed railgun variant. Their current damage and RoF is too high and the heat cost is nonexistent because everything dies before overheat. Blasters also became too powerful ...
- by Harpyja - at 2014.04.03 13:35:00
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1146. Amarr Assault - in General Discussions [original thread]
So would I. Give me that 1H/3L layout.
- by Harpyja - at 2014.04.03 13:27:00
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1147. My Corp tag got nerfed! - in General Discussions [original thread]
Boohoo
- by Harpyja - at 2014.04.02 23:58:00
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1148. New LAV weapon - in General Discussions [original thread]
Awry Barux wrote: AHAHAHA no. 20 seconds of old-school instagib LAVs, then you nitro away, call in a new one, recall old one, repeat. No thanks. But it was realistic. Unlike this teleportation crap. If you get hit by a vehicle, you get pulled...
- by Harpyja - at 2014.04.02 23:54:00
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1149. AV + Vehicles: Revert back to 1.6 with some changes? - in General Discussions [original thread]
True Adamance wrote: Nah... I mean I appreciate what 1.6 was..... but I am also not really inclined to set back any semblance of balance progress we have slowly worked towards. MLT tanks still have short life spans, tanks may not require skill...
- by Harpyja - at 2014.04.02 21:50:00
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1150. AV + Vehicles: Revert back to 1.6 with some changes? - in General Discussions [original thread]
I'm just wondering what the consensus is for AV v Vehicle balance in 1.8 compared to 1.6. Basically, would 1.6 have been a lot better with a few minor but important changes? In 1.6, tanks actually required skill to operate and militia tanks had v...
- by Harpyja - at 2014.04.02 21:38:00
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1151. Video of Triple Rep Marauder vs 4 tanks - in General Discussions [original thread]
True Adamance wrote: Lol if you thinking killing 4 MLT tanks solo is a challenge. With AV support like he had I have no doubt he could have faced down twice that number. Give him gunners and he could have reaped and even greater tally. This e...
- by Harpyja - at 2014.04.02 21:20:00
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1152. No hatemail? - in General Discussions [original thread]
I finally got a hatemail over a period of maybe half a year for using my triple rep militia fit Madrugar. All those armor and unhardened shield tanks that I've popped with one missile volley and nothing from them, then I get hatemail for using th...
- by Harpyja - at 2014.04.02 18:30:00
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1153. Part 2: Armor and Shield - in General Discussions [original thread]
Takahiro Kashuken wrote: MarasdF Loron wrote: Takahiro Kashuken wrote: MarasdF Loron wrote: As much as I want this stuff, I think we'll be never getting any of this. We used to have a bit of this, but it got taken away and no one re...
- by Harpyja - at 2014.04.02 17:29:00
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1154. Ok, Infantry, it's your turn now - in General Discussions [original thread]
Dauth Jenkins wrote: Jax Saurian wrote: Now all you need to do is get killed at least 100 times by a single infantry no matter what tactics you use then *BOOM* your argument is complete until then Tanks are still OP (but they are almost ...
- by Harpyja - at 2014.04.02 17:13:00
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1155. Video of Triple Rep Marauder vs 4 tanks - in General Discussions [original thread]
Chunky Munkey wrote: A good player in a starter fit can kill any proto suit. But apparently people seem to think that a fully fitted tank should be all but immortal. When I hear you people talk about balance it makes me a little less disdainful...
- by Harpyja - at 2014.04.02 17:10:00
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1156. Video of Triple Rep Marauder vs 4 tanks - in General Discussions [original thread]
DUST Fiend wrote: Oh how I miss activated reps. Oh how I miss constant shield regen.
- by Harpyja - at 2014.04.02 17:09:00
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1157. Make Armor Reps Active and Shield Recharge 100% Passive (Vehicles) - in Feedback/Requests [original thread]
Armor reps should be active modules, not passive. There are no "waves of opportunity" for a triple rep Madrugar. Make them active and you got waves of opportunity. Shield tanks should have the shield recharge be comparable to current armor tank p...
- by Harpyja - at 2014.04.02 16:27:00
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1158. Video of Triple Rep Marauder vs 4 tanks - in General Discussions [original thread]
Burntface man112 wrote: Look at his health the entire time during this battle. This module (repairs units) needs a Stacking penalty. https://www.youtube.com/watch?feature=player_detailpage&v=FAqJG9DGFHQ#t=208 Stupid tankers are stupid...
- by Harpyja - at 2014.04.02 16:05:00
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1159. Balancing EWAR and HP - in General Discussions [original thread]
Henrietta Unknown wrote: I might be wrong, but I heard that by EVE lore, shield extenders lead to a higher profile signature, not armor. He uses signature as in detectability. In EVE, signature is your ship's size, which is akin to the hitbox...
- by Harpyja - at 2014.04.02 14:43:00
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1160. Part 2: Armor and Shield - in General Discussions [original thread]
Just take all of my likes already! Reading your posts is only angering me towards CCP for dumbing down this game.
- by Harpyja - at 2014.04.02 14:03:00
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