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701. Why is Electron gear so bad? - in General Discussions [original thread]
No matter, I'll just use my proton gear.
- by Harpyja - at 2014.05.30 18:49:00
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702. Forums - is it right that STD tanks can 'tank' officer forge... - in General Discussions [original thread]
This is what happens with tiericide
- by Harpyja - at 2014.05.30 18:34:00
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703. So... When are large railguns and blasters getting nerfed? - in General Discussions [original thread]
Eltra Ardell wrote: Harpyja wrote: Eltra Ardell wrote: Harpyja wrote: I cannot stress how important it is that their damage output be considerably nerfed. It's not balanced when a blaster Madrugar can slaughter infantry, then easily wi...
- by Harpyja - at 2014.05.30 17:15:00
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704. So... When are large railguns and blasters getting nerfed? - in General Discussions [original thread]
Eltra Ardell wrote: Harpyja wrote: I cannot stress how important it is that their damage output be considerably nerfed. It's not balanced when a blaster Madrugar can slaughter infantry, then easily wipe out my missile Gunnlogi that's suppose...
- by Harpyja - at 2014.05.30 17:00:00
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705. Can we please cut vehicle/module/turret prices in half? - in Feedback/Requests [original thread]
Each match I go at least half a million in the red because of stupid vehicle imbalances. Reducing the ISK would greatly reduce the rage which these imbalances bring.
- by Harpyja - at 2014.05.30 16:26:00
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706. So... When are large railguns and blasters getting nerfed? - in General Discussions [original thread]
I cannot stress how important it is that their damage output be considerably nerfed. It's not balanced when a blaster Madrugar can slaughter infantry, then easily wipe out my missile Gunnlogi that's supposed to destroy it. Blasters deal too much...
- by Harpyja - at 2014.05.30 15:41:00
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707. It's very hard to place RE on enemy HAV because of "Roadkil... - in Technical Support/Bugs [original thread]
They just shouldn't have "fixed" road killing. You should be dead no matter how the vehicle hits you, as long as there's sufficient speed (and hence momentum and energy). It's ridiculous that you get safely teleported aside if I run into you with ...
- by Harpyja - at 2014.05.30 03:19:00
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708. all turret proficiencies provide no bonus - in Technical Support/Bugs [original thread]
I'm very certain my large missile proficiency 5 is working... At least I remember noticing a difference between my first match in 1.7 using an unskilled missile Sica and the second match using a fully skilled missile Gunny. It also feels like my...
- by Harpyja - at 2014.05.30 03:15:00
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709. Top Two Annoying Bugs - in General Discussions [original thread]
1. The bug where the RDV hangs on to your vehicle and refuses to drop it for a long time. It's annoying and rage enducing when an enemy rail starts blap ping at it and you can only sit there as you watch the most OP weapon in the game blow it up. ...
- by Harpyja - at 2014.05.29 22:04:00
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710. vehicles are definitely not fine - in Feedback/Requests [original thread]
Godin Thekiller wrote: Harpyja wrote: Atiim wrote: Godin Thekiller wrote: DS's are support craft. ADS might be more combat-oriented, but it's still combat. It shouldn't be able to just smash a HAV by doing something that is that easy ...
- by Harpyja - at 2014.05.29 21:33:00
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711. vehicles are definitely not fine - in Feedback/Requests [original thread]
Atiim wrote: Godin Thekiller wrote: DS's are support craft. ADS might be more combat-oriented, but it's still combat. It shouldn't be able to just smash a HAV by doing something that is that easy in such a short time. And yet HAVs should ...
- by Harpyja - at 2014.05.29 14:03:00
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712. [Disscusion] 80gj Rail guns - in Feedback/Requests [original thread]
MINA Longstrike wrote: Their damage is insane even without mods, it is only compounded by the incredibly high increases given on damage mods. It needs to be rolled back to somewhere around 1450-1550 at proto, the advantage is just too large wit...
- by Harpyja - at 2014.05.29 13:58:00
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713. Double damage mod sica - in General Discussions [original thread]
Atiim wrote: XxGhazbaranxX wrote: Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank. And I hate loosing PRO suits to MLT/STD gear, but do you see me complaining? Perhaps you should stop expecting your SP to carry you. ...
- by Harpyja - at 2014.05.29 13:54:00
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714. @CCP Rattati, changes for Hotfix Beta - in Feedback/Requests [original thread]
CCP Rattati wrote: Aeon Amadi wrote: Some stuff that was talked about between the CPM 1 candidates. Warpoints for vehicle repair
- This was removed in closed beta due to abuse. Since we gain WP from causing damage to vehicles, is there a...
- by Harpyja - at 2014.05.29 04:16:00
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715. Double damage mod sica - in General Discussions [original thread]
Iron Wolf Saber wrote: Eko Sol wrote: True Adamance wrote: Iron Wolf Saber wrote: My tri-rep maddy tears into them far too easily.... That in of itself is a whole bag of poor game designed worms......... Two RE's on the weak spo...
- by Harpyja - at 2014.05.29 04:09:00
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716. Double damage mod sica - in General Discussions [original thread]
Iron Wolf Saber wrote: My tri-rep maddy tears into them far too easily.... And my double damage amp Sica on my alt with 0 SP into vehicles will pop you open in three shots, just like any other tank out there. MLT Rail + damage amp = particle...
- by Harpyja - at 2014.05.29 04:04:00
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717. Double damage mod sica - in General Discussions [original thread]
True Adamance wrote: XxGhazbaranxX wrote: Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank. Indeed the new standardisation of modules especially on HAV has brought its own set of problems in that using these modules, n...
- by Harpyja - at 2014.05.28 21:57:00
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718. buff the assault dropships at the next update. - in Feedback/Requests [original thread]
Python needs no buffs, but the railgun and damage amps need some major nerfs.
- by Harpyja - at 2014.05.28 21:48:00
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719. vehicles are definitely not fine - in Feedback/Requests [original thread]
Bradric Banewolf wrote: XxGhazbaranxX wrote: I always thought vehicle battle would have been awesome if they where slugfests. a constant back and forth... They are actually. The problem these tankers are having is that they don't build th...
- by Harpyja - at 2014.05.28 21:46:00
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720. vehicles are definitely not fine - in Feedback/Requests [original thread]
CCP Rattati wrote: "Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few Railguns and damage amps need ...
- by Harpyja - at 2014.05.28 15:26:00
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