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Glyd Path
Nec Tributis
7
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Posted - 2014.05.07 21:32:00 -
[1] - Quote
Note that rail gun proficiency to level 3 is required to access that turret type fitting optimization. If you need to reduce CPU/PG of a particular turret then proficiency must be at level 3.
I sent a trouble ticket it requesting a refund of the SP spent on level 4 (large rail gun proficiency) and they politely refused while saying they were aware of the problem. As this problem has been known since 1.7 I would surmise that it won't be fixed.
Do not spend SP on any turret proficiency beyond level 3. It is wasted SP, it gains no bonuses and the Devs are not fixing it. |
calisk galern
BurgezzE.T.F General Tso's Alliance
2527
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Posted - 2014.05.22 19:10:00 -
[2] - Quote
Glyd Path wrote:Note that rail gun proficiency to level 3 is required to access that turret type fitting optimization. If you need to reduce CPU/PG of a particular turret then proficiency must be at level 3.
I sent a trouble ticket it requesting a refund of the SP spent on level 4 (large rail gun proficiency) and they politely refused while saying they were aware of the problem. As this problem has been known since 1.7 I would surmise that it won't be fixed.
Do not spend SP on any turret proficiency beyond level 3. It is wasted SP, it gains no bonuses and the Devs are not fixing it.
really?
seriously this is broken?
if so then can we get it replaced with something that will work, should be possible with some of these hot fixes |
Glyd Path
Nec Tributis
68
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Posted - 2014.05.23 06:40:00 -
[3] - Quote
calisk galern wrote:really?
seriously this is broken?
if so then can we get it replaced with something that will work, should be possible with some of these hot fixes My timings with a stop watch showed little variation. I have tested with a new character (no SP in vehicles or turrets) and this character with level 4 proficiency for large rail gun turrets. There was little (if any) difference.
To fix the problem would require new client content and there is none currently planned. All developer resources have been moved to project legion.
The only fixes we can expect to see are server side only. Basically tweaks on the server database that handles various values for the clients (dust on your PS3). Some additional things might be possible but CCP would have to tell us what they are and they have been notoriously quiet since they finally admitted to using dust developers to focus on a project that as yet is not approved.
Nobody at CCP cares because we ain't Legionnaires.
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calisk galern
BurgezzE.T.F General Tso's Alliance
2527
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Posted - 2014.05.23 12:43:00 -
[4] - Quote
Glyd Path wrote:calisk galern wrote:really?
seriously this is broken?
if so then can we get it replaced with something that will work, should be possible with some of these hot fixes My timings with a stop watch showed little variation. I have tested with a new character (no SP in vehicles or turrets) and this character with level 4 proficiency for large rail gun turrets. There was little (if any) difference. To fix the problem would require new client content and there is none currently planned. All developer resources have been moved to project legion. The only fixes we can expect to see are server side only. Basically tweaks on the server database that handles various values for the clients (dust on your PS3). Some additional things might be possible but CCP would have to tell us what they are and they have been notoriously quiet since they finally admitted to using dust developers to focus on a project that as yet is not approved.
damn =/
well that's a large chunk of sp wasted.
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Jett Pezzin
Terminal Courtesy
149
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Posted - 2014.05.26 06:12:00 -
[5] - Quote
Glyd Path wrote:Note that rail gun proficiency to level 3 is required to access that turret type fitting optimization. If you need to reduce CPU/PG of a particular turret then proficiency must be at level 3.
I sent a trouble ticket it requesting a refund of the SP spent on level 4 (large rail gun proficiency) and they politely refused while saying they were aware of the problem. As this problem has been known since 1.7 I would surmise that it won't be fixed.
Do not spend SP on any turret proficiency beyond level 3. It is wasted SP, it gains no bonuses and the Devs are not fixing it. Thanks Glyd for the warning. I was just about to buy it :/
One Man Faction.
Terminal Courtesy [TECOU] // DustLottery
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SteelDark Knight
Ancient Exiles. General Tso's Alliance
469
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Posted - 2014.05.29 14:06:00 -
[6] - Quote
Any update on this bug at all? (Can it be fixed server side or not).
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Glyd Path
Nec Tributis
93
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Posted - 2014.05.29 18:55:00 -
[7] - Quote
SteelDark Knight wrote:Any update on this bug at all? (Can it be fixed server side or not).
That is the question isn't it? I suspect that it cannot be done. I also suspect that the problem is inherent to ccp's network architecture.
Technical issues follow, skip if you want:
Their stated goal is ~160-200ms ping times. Most fps games are < 50ms. Averages seem to be in the 40-45ms range. When we hit a trigger (or any button) that is sent to the server. But the server seems to hold the state of the button regardless of what we do on the client side. Notice the odd behavior when the 'shutdown in n minutes' comes up? If you are shooting you need to stop, press x and go back to the game. However, your weapon will often still be shooting. And it won't stop no matter what you do. Soon enough you will run out of rounds in the clip and/or overheat the weapon. Then what your actions take effect again.
That is a state error in the game design and it is because the server is controlling the game state that the client should be controlling. Whether that is a basic flaw or a side effect of their network code is beyond my knowledge. At least without reading the code anyway. I suspect it was done to ensure that the client go to shoot if the network was spotty. However, it means that weapons don't always fire, fire blanks, empty clips without being fired, reds shooting you when you or they are behind a corner and many other bugs that sound oddly familiar.
Once I experienced the shutdown making me overheat and empty my weapon (which I could not do as the overheat would stop my firing) I began to suspect the network is a large part of the problem. That is not going to change any time soon.
I suspect that their QA environment doesn't actually mimic the reality of the player experience. It might well be that their in house ping time for testing is normal. In house should be < 1ms. If it is anything less than 160ms it will not be the same experience the players are getting. Which makes the QA somewhat ineffective.
Their network was designed to support eve online. Many customers from all over the world playing together with internet speeds of wildly different capabilities. For eve it mostly works. For dust it has been a constant source of problems. Project legion will not suffer the same fate until the pvp levels approach those of dust. Many of eve players on project legion will not play pvp, they will limit their play to pve (from what they tell me). Thus the network interaction will be minimal. pvp is the real test and dust failed it. I strongly suspect that project legion has that failure mode built in as well. Only time will tell.
Nobody at CCP cares because we ain't Legionnaires.
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Harpyja
Molon Labe. General Tso's Alliance
1788
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Posted - 2014.05.30 03:15:00 -
[8] - Quote
I'm very certain my large missile proficiency 5 is working...
At least I remember noticing a difference between my first match in 1.7 using an unskilled missile Sica and the second match using a fully skilled missile Gunny.
It also feels like my railgun turns a bit slower on my alt with 0 SP into vehicles versus this character with large railgun prof 3...
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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