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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1404
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Posted - 2014.05.28 21:37:00 -
[1] - Quote
Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank.
Plasma Cannon Advocate
Dust 514 Survivor
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10328
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Posted - 2014.05.28 21:42:00 -
[2] - Quote
XxGhazbaranxX wrote:Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank.
Indeed the new standardisation of modules especially on HAV has brought its own set of problems in that using these modules, namely the static damage buffs on the already powerful rail-gun effectively negates massive amounts of SP investment meaning a toon with 0SP can often effectively engage and beat vastly more SP and ISK invested players with very little effort.
I assume you wuz dropshipping...... imagine having to fight these tools on the ground...... its more often than not that I see a Sica on the kill feed and immediately drop back until someone can tell me where it is, what its doing, and which direction its facing.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Harpyja
Molon Labe. General Tso's Alliance
1783
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Posted - 2014.05.28 21:57:00 -
[3] - Quote
True Adamance wrote:XxGhazbaranxX wrote:Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank. Indeed the new standardisation of modules especially on HAV has brought its own set of problems in that using these modules, namely the static damage buffs on the already powerful rail-gun effectively negates massive amounts of SP investment meaning a toon with 0SP can often effectively engage and beat vastly more SP and ISK invested players with very little effort. I assume you wuz dropshipping...... imagine having to fight these tools on the ground...... its more often than not that I see a Sica on the kill feed and immediately drop back until someone can tell me where it is, what its doing, and which direction its facing. Same, it's ridiculous how it can two shot me (5500 EHP).
But when I see a Gunnlogi with railgun on the feed, I'm just like "well ****" (since I roam with missiles). Most of the time I just pull out my own OP particle cannon to deal with them. It's stupid that rails are incredibly reliable for taking out other vehicles. I enjoy the challenge of non-damage modded missiles, but it makes my blood boil when I have to face a rail tank.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Judge Rhadamanthus
Amarr Templar One
2095
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Posted - 2014.05.28 21:58:00 -
[4] - Quote
Many feel that pain Gaz. (sorry for shouting at you the other night)
Everything Dropship youtube channel
my Community Spotlight
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Sir Dukey
SAM-MIK General Tso's Alliance
947
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Posted - 2014.05.28 22:00:00 -
[5] - Quote
XxGhazbaranxX wrote:Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank.
If it makes you feel any better, I use a Proto railgun with 3 complex dmg mods. |
XxGhazbaranxX
The New Age Outlaws Proficiency V.
1404
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Posted - 2014.05.28 22:01:00 -
[6] - Quote
The trouble is that even if you "deal" with them, they simply bring out more because they are that cheap.
Plasma Cannon Advocate
Dust 514 Survivor
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ZDub 303
Escrow Removal and Acquisition Negative-Feedback
2985
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Posted - 2014.05.28 22:02:00 -
[7] - Quote
Standardized modules + TTKs around 3-5 seconds.... yeah what a shocker that milita mods are essentially just as effective... |
Sir Dukey
SAM-MIK General Tso's Alliance
947
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Posted - 2014.05.28 22:03:00 -
[8] - Quote
XxGhazbaranxX wrote:The trouble is that even if you "deal" with them, they simply bring out more because they are that cheap.
yeah, you can bring out 7-8 sicas for the price of one proto turret tank. |
XxGhazbaranxX
The New Age Outlaws Proficiency V.
1404
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Posted - 2014.05.28 22:11:00 -
[9] - Quote
Sir Dukey wrote:XxGhazbaranxX wrote:Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank. If it makes you feel any better, I use a Proto railgun with 3 complex dmg mods.
It doesn't make me feel better because they sica has the same chance to beat you than you do of beating the sica.
It's funny that the game has fallen into the unbalance of n+1.
n+1 gameplay means that to beat a certain suit, vehicle etc. the only viable or worthwhile thing to do is to bring out that same suit, vehicle etc. to beat it. So for example to beat 1 double damage modded sicas the easiest way to do it is to bring 1 double damage modded sicas. If the enemy team brings two, the way to beat them is with two (note that it's only if they are together if not you can beat them separately)
Plasma Cannon Advocate
Dust 514 Survivor
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Gelhad Thremyr
Quebec United
294
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Posted - 2014.05.28 22:20:00 -
[10] - Quote
XxGhazbaranxX wrote:Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank.
try loosing an equal value python dropship cause you hit lamp post !
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Scheneighnay McBob
T.R.I.A.D Ushra'Khan
5109
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Posted - 2014.05.28 23:29:00 -
[11] - Quote
Price efficiency is the name of the game in Dust.
They're doing it right, you're doing it wrong.
BOOP!
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Scheneighnay McBob
T.R.I.A.D Ushra'Khan
5109
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Posted - 2014.05.28 23:30:00 -
[12] - Quote
Gelhad Thremyr wrote:XxGhazbaranxX wrote:Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank. try loosing an equal value python dropship cause you hit lamp post ! How do you manage to hit a lampost? Do you fly an inch off the ground, or have you failed to master the art of vertical takeoff?
BOOP!
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1404
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Posted - 2014.05.28 23:45:00 -
[13] - Quote
Scheneighnay McBob wrote:Price efficiency is the name of the game in Dust.
They're doing it right, you're doing it wrong.
Not really. Price efficiency would be using a completely outmatched suit or vehicle to kill a vehicle that is way stronger than you. Like using a starter suit to beat a full proto suit. The militia suit is at every disadvantage but if you win you are isk efficient.
Double damage mod sicas hit way above their class hence it's not about isk efficiency it'a about being a try hard scrub that uses any broken mechanic that exists like staying in the redline to to do it ^^
Plasma Cannon Advocate
Dust 514 Survivor
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LT Shanx
OSG Planetary Operations Covert Intervention
110
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Posted - 2014.05.29 00:07:00 -
[14] - Quote
Scheneighnay McBob wrote:Gelhad Thremyr wrote:XxGhazbaranxX wrote:Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank. try loosing an equal value python dropship cause you hit lamp post ! How do you manage to hit a lampost? Do you fly an inch off the ground, or have you failed to master the art of vertical takeoff? Drunk RDV pilots enjoy deploying my derpships on lamp posts. |
RYN0CER0S
Rise Of Old Dudes
462
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Posted - 2014.05.29 00:08:00 -
[15] - Quote
I hate to say it but, I'm going to have to try it tonight. Those Proto FGs get expensive...
PSN: The_Rynoceros
Console Master Race
I'll be at Bravo. Come n' get some.
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Apocalyptic Destroyer
RestlessSpirits
0
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Posted - 2014.05.29 00:17:00 -
[16] - Quote
Tanks are so out of balance I can kill anyones tank with my Militia Sica with a Shield and Armour Hardener, Militia DMG Mod, and an Enhanced 120 Plate
~R1P
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Scheneighnay McBob
T.R.I.A.D Ushra'Khan
5109
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Posted - 2014.05.29 00:19:00 -
[17] - Quote
LT Shanx wrote:Scheneighnay McBob wrote:Gelhad Thremyr wrote:XxGhazbaranxX wrote:Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank. try loosing an equal value python dropship cause you hit lamp post ! How do you manage to hit a lampost? Do you fly an inch off the ground, or have you failed to master the art of vertical takeoff? Drunk RDV pilots enjoy deploying my derpships on lamp posts. ON lamp posts? pretty hard to believe.
And I've given my ships enough love-taps while trying to fly close to a supply depot to know that you need to fly pretty damn fast to deal significant damage to them right now.
BOOP!
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Scheneighnay McBob
T.R.I.A.D Ushra'Khan
5109
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Posted - 2014.05.29 00:21:00 -
[18] - Quote
XxGhazbaranxX wrote:Scheneighnay McBob wrote:Price efficiency is the name of the game in Dust.
They're doing it right, you're doing it wrong. Not really. Price efficiency would be using a completely outmatched suit or vehicle to kill a vehicle that is way stronger than you. Like using a starter suit to beat a full proto suit. The militia suit is at every disadvantage but if you win you are isk efficient. Double damage mod sicas hit way above their class hence it's not about isk efficiency it'a about being a try hard scrub that uses any broken mechanic that exists like staying in the redline to to do it ^^ You're contradicting yourself.
Double damage mod sicas are cheap and can outclass your expensive piece of ****. Getting more bang for less buck is isk efficiency.
BOOP!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10335
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Posted - 2014.05.29 00:34:00 -
[19] - Quote
Scheneighnay McBob wrote:XxGhazbaranxX wrote:Scheneighnay McBob wrote:Price efficiency is the name of the game in Dust.
They're doing it right, you're doing it wrong. Not really. Price efficiency would be using a completely outmatched suit or vehicle to kill a vehicle that is way stronger than you. Like using a starter suit to beat a full proto suit. The militia suit is at every disadvantage but if you win you are isk efficient. Double damage mod sicas hit way above their class hence it's not about isk efficiency it'a about being a try hard scrub that uses any broken mechanic that exists like staying in the redline to to do it ^^ You're contradicting yourself. Double damage mod sicas are cheap and can outclass your expensive piece of ****. Getting more bang for less buck is isk efficiency.
The purpose then of anything more than a Sica is defeated.....so then the questions becomes why even bother with anything else?
Thats not good game design.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Iron Wolf Saber
Den of Swords
15234
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Posted - 2014.05.29 00:51:00 -
[20] - Quote
My tri-rep maddy tears into them far too easily....
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10335
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Posted - 2014.05.29 01:11:00 -
[21] - Quote
Iron Wolf Saber wrote:My tri-rep maddy tears into them far too easily....
That in of itself is a whole bag of poor game designed worms.........
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Eko Sol
Strange Playings
393
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Posted - 2014.05.29 01:31:00 -
[22] - Quote
XxGhazbaranxX wrote:Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank.
I just started piloting ADS.
I have to admit that I am quite a bit annoyed with Rail Tanks sitting 150m + back into the red line and sometimes even getting 200+ meters to avoid getting rail sniped themselves.
That being said. I believe it is part of the game. If it's too hard to fly then it is too hard to fly and I have to be on the ground or do something else. Sometimes I just sit up high and forge the tank. If it isn't in the red then 3 out 5 times I can take out the tank on the first attempt to get RE's on it and throw some AV nades before detonating the RE's.
The only ones that bother me are the ones that sit back in the red line.
I've said before. I think that they should allow for any player to be able to go into the redline for 2 to 3 minutes before it suicides you. In addition, all equipment should last for 2 to 3 minutes in their redline as well to include RE's. I'm fed up with some tank that just goes into their redline and then the RE's just disappear instead of detonating. Promise you there would be a **** ton less bad players sniping from the MCC or Redline tanking. At the same time it still protects the other team from too serious of camping. In addition, it should apply to the enemy team as well. Their redline should be a redline for them as well. 2 to 3 minutes before suicide IMO.
Let's just ask ourselves. How bad of a player do you have to be in order to ONLY be successful by sitting in the redline? Occasionally, people may get bored and want to play a bit differently but there are people I consistently see playing like poor players. I can't imagine it can even be fun. Sniping from the red has validity on smaller non red zoned maps like in Dom but there is no excuse for other maps.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Eko Sol
Strange Playings
393
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Posted - 2014.05.29 01:33:00 -
[23] - Quote
True Adamance wrote:Iron Wolf Saber wrote:My tri-rep maddy tears into them far too easily.... That in of itself is a whole bag of poor game designed worms.........
Two RE's on the weak spot of a triple rep maddy and one AV nade and it's down. I love these tanks to be honest because they have no EHP. Just to be safe I throw two AV nades.
Triple rep middy's are overrated.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10335
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Posted - 2014.05.29 01:37:00 -
[24] - Quote
Eko Sol wrote:True Adamance wrote:Iron Wolf Saber wrote:My tri-rep maddy tears into them far too easily.... That in of itself is a whole bag of poor game designed worms......... Two RE's on the weak spot of a triple rep maddy and one AV nade and it's down. I love these tanks to be honest because they have no EHP. Just to be safe I throw two AV nades. Triple rep middy's are overrated.
Don't I know it. ... tanks dont feel as durable as they used to for some reason.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Jastaddd Death seeker
NegativeKDR
114
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Posted - 2014.05.29 02:20:00 -
[25] - Quote
a Tank to deal with Tank.
That's was what many Ve user were asking...and don't bother, i still use gunny with 3 DMG mod.
Why you ask? 'cause AV isn't cost effective right now. Why risk to lose a 150k suit not only Vs tanks, but event vs a militia Inf when you can call in a GLORIFIED FORGEGUN on a GUNDAM platform and be invulnerable at 90%?
Proud Original Member of the D.A.R.K. L.E.G.I.O.N. Heavy Infantry Division
Using Heavy in PC before was Mainstream.
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Iron Wolf Saber
Den of Swords
15238
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Posted - 2014.05.29 03:14:00 -
[26] - Quote
Eko Sol wrote:True Adamance wrote:Iron Wolf Saber wrote:My tri-rep maddy tears into them far too easily.... That in of itself is a whole bag of poor game designed worms......... Two RE's on the weak spot of a triple rep maddy and one AV nade and it's down. I love these tanks to be honest because they have no EHP. Just to be safe I throw two AV nades. Triple rep maddy's are overrated.
Right; I just used it as infantry suppression. Didn't expect to take on 6 tanks and 2 dropships. An RE scout would have ended me easily or coordinated AV attempts.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Joseph Ridgeson
WarRavens Final Resolution.
1928
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Posted - 2014.05.29 03:28:00 -
[27] - Quote
XxGhazbaranxX wrote:Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank. For me, one of the few people that runs Hardener-Plate Repairer anymore (due to to ability to get the highest EHP possible), it is aggravating how powerful damage mods are.
Shield Hardener: 60 -> 40%, 33.33% nerf. Armor Hardener: 40 -> 25%, 37.5% nerf. Damage modifiers were not changed, meaning the balance between glass cannons and defense oriented vehicles was hit significantly.
Of course, the Sica is quite overpowered. 2 highs, 2 lows, far far better CPU than the Soma with only slightly less PG. The Militia Tanks probably should be 1-2 or 2-1 rather than both being 2-2. Going that way will emphasis how each tank is meant to be used for defensive purposes. I think the fact that people armor tank Sicas, with damage mods, to extreme effectiveness is evidence that something needs to change.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Shinobi MumyoSakanagare ZaShigurui
The Honor of the Fallen Biomassed.
805
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Posted - 2014.05.29 03:41:00 -
[28] - Quote
Joseph Ridgeson wrote:XxGhazbaranxX wrote:Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank. For me, one of the few people that runs Hardener-Plate Repairer anymore (due to to ability to get the highest EHP possible), it is aggravating how powerful damage mods are. Shield Hardener: 60 -> 40%, 33.33% nerf. Armor Hardener: 40 -> 25%, 37.5% nerf. Damage modifiers were not changed, meaning the balance between glass cannons and defense oriented vehicles was hit significantly. Of course, the Sica is quite overpowered. 2 highs, 2 lows, far far better CPU than the Soma with only slightly less PG. The Militia Tanks probably should be 1-2 or 2-1 rather than both being 2-2. Going that way will emphasis how each tank is meant to be used for defensive purposes. I think the fact that people armor tank Sicas, with damage mods, to extreme effectiveness is evidence that something needs to change. While this discussion is great and many of you have made these same points on other threads , CCP will do nothing and that's the bigger issue .
Hotfix Alpha is fine and dandy but it doesn't address many issues that cause this game to become stale and stagnant fast .
If only they would look into some of the issues mentioned here .
On top of getting caught on invisible items , all the lag lately , rubber banding , magnetic bullets , uninformative mini-map and tacnet ( It would be nice to see the enemies signatures and not just my team mates ) .. poor battlefield design , incorrect stats on suits still after months of bringing it up and other issues .
It would be nice to have a skill point refund or just infantry ... it would help to keep the game entertaining .
These events are tired and lame when your playing a broken game .
Stop Tact Striking and come and get this Null Cannon with your GUNS you scrubs .
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Gelhad Thremyr
Quebec United
295
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Posted - 2014.05.29 03:41:00 -
[29] - Quote
Scheneighnay McBob wrote:Gelhad Thremyr wrote:XxGhazbaranxX wrote:Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank. try loosing an equal value python dropship cause you hit lamp post ! How do you manage to hit a lampost? Do you fly an inch off the ground, or have you failed to master the art of vertical takeoff?
Sometime its lag, sometimes its simple mishap while firing and evading, the thing is if your armor based, you get 100 dmg to brush of with incubus and pyton explodes even if it has 1500 armor, go figure the maths... |
XxGhazbaranxX
The New Age Outlaws Proficiency V.
1406
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Posted - 2014.05.29 03:46:00 -
[30] - Quote
Iron Wolf Saber wrote:My tri-rep maddy tears into them far too easily....
triple repped madies gets 2 shot by sicas... no offense but i don't think we are playing the same game
Ohh and BTW, I can double complex rep a sica and not die to your maddy and still fit 2 damage mods
Plasma Cannon Advocate
Dust 514 Survivor
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