Pages: 1 [2] 3 4 5 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Kalante Schiffer
673
|
Posted - 2014.08.07 02:55:00 -
[31] - Quote
that assault buff doe
i am a noob hi hey hi hi kamishisoniareari shishimi ROYAL GUARD
|
VALCORE72
Vengeance Unbound Dark Taboo
192
|
Posted - 2014.08.07 03:19:00 -
[32] - Quote
dont worry destiny and ps2 are very close . after all theses changes and still no respec umm . i think the range nerf was needed for the hmg but not the heat . we will see . i do worry for ccp . they always nerf and buff at the same time and its never been good for anyone but them . still thdy have yet to lower strafe speed . biggest problem with caly scout . you pretty much killed the heavy suits ONLY weapon with no other hw in game . to soon to tell. . all your going to see is 30% assault 60% scout cause of the strafe speed and scans .10% all others . its your skill system that is off . heavys and scouts should take the longest to get in to . but since you have kill your owen game what do i know lol |
Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1027
|
Posted - 2014.08.07 03:29:00 -
[33] - Quote
Izlare Lenix wrote:Have the scout changes been delayed? Not sure why they aren't on the list. I didn't see it either when I hit the link .
You would think that CCP would have given the infantry refund that should have been in 1.8.
|
NextDark Knight
Hellstorm Inc League of Infamy
446
|
Posted - 2014.08.07 03:30:00 -
[34] - Quote
Solid changes,and we need more content please.. more maps, sockets and game modes. Not complaining just please keep in mind. Polish a few more things up, add in PVE, Open Market, Open world and you might be able to start marketing this game here in the US.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
|
Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1027
|
Posted - 2014.08.07 03:33:00 -
[35] - Quote
I don't see anything about suit color changes like Commando's for instance and the prototype of Caldari Commando is still that loud blue color .
I believed that colors would be addressed in this fix .
You would think that CCP would have given the infantry refund that should have been in 1.8.
|
Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1027
|
Posted - 2014.08.07 03:36:00 -
[36] - Quote
VALCORE72 wrote:dont worry destiny and ps2 are very close . after all theses changes and still no respec umm . Word is wait until after delta for an attempt at a SP refund as they still have work to do in the infantry role , side arms are next ... then after all infantry changes a refund might just be a possibility but we have to come together if we want to make that happen and be serious about that if that's what you want .
I will .
You would think that CCP would have given the infantry refund that should have been in 1.8.
|
danie braz
Krusual Covert Operators Minmatar Republic
58
|
Posted - 2014.08.07 03:36:00 -
[37] - Quote
Hotfix Notes - Uprising 1.8 Hotfix Charlie
Turrets Turrets will now no longer slow their targets movement speed when they hit Large Blaster Turret Dispersion Decay at Max Dispersion has been increased, increasing the rate of accuracy recovery at higher dispersion levels
...Explain dispersion decay, rate of accuracy reduction and etc...
Fluoride uranium carbon potassium bismuth technetium helium sulfur germanium thulium Molybdenum neon yttrium
|
Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1028
|
Posted - 2014.08.07 03:39:00 -
[38] - Quote
RECON BY FIRE wrote:You still went ahead and nerfed proto swarms AND buffed dropship HP. Seriously? **** you. Did you look at the damage output as you climb the tiers ???
It's not a nerf indeed .
I'm going to love it and the Caldari Drop ships needed a shield HP change , that was long over due .
You would think that CCP would have given the infantry refund that should have been in 1.8.
|
Logi Bro
Brutor Vanguard Minmatar Republic
3173
|
Posted - 2014.08.07 03:58:00 -
[39] - Quote
Hey Logibro, there is one thing that I've yet to hear about the assault buff, does it apply to basic medium frames?
They're pretty mediocre as is, but will definitely become obsolete if they don't get at least half of what the assault suits are getting.
SP Sinks? Fixed.
|
JRleo jr
Xer Cloud Consortium
200
|
Posted - 2014.08.07 04:01:00 -
[40] - Quote
Logi Bro wrote:Hey Logibro, there is one thing that I've yet to hear about the assault buff, does it apply to basic medium frames?
They're pretty mediocre as is, but will definitely become obsolete if they don't get at least half of what the assault suits are getting. I hope only assault get it. That would mean basic aur and lp assaults actually mean something.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
|
Harpyja
Legio DXIV
2155
|
Posted - 2014.08.07 04:10:00 -
[41] - Quote
I actually like the turret installation EHP buff. Large missile launchers should become the turret of choice for destroying turret installations. Two seconds to unload clip, hide to reload, then come back out for another two seconds and the turret goes boom.
At least no more blaster tanks that can kill infantry and vehicles AND turret installations, all with ease
"By His light, and His will"- The Scriptures, 12:32
|
Byozuma Kegawa
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
291
|
Posted - 2014.08.07 04:59:00 -
[42] - Quote
Didn't see mention of Amarr Logistics and sidearms. Good news indeed! |
DeathwindRising
ROGUE RELICS Dark Taboo
502
|
Posted - 2014.08.07 05:08:00 -
[43] - Quote
CCP Logibro wrote:nicholas73 wrote:CCP Logibro wrote:Hotfix Notes - Uprising 1.8 Hotfix Charlie
Balac's Modified Assault ck.0 now requires Caldari Assault Dropsuit V to operate, and has been made very scary
Made my day :) Yea, a 5/4/2 (H/L/E) slot layout with 50 more shields than a normal Caldari Assault, with 500CPU and 75PG will do that.
How can I get some of those suits? |
B-F M
Ghosts of Dawn General Tso's Alliance
33
|
Posted - 2014.08.07 05:20:00 -
[44] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:I don't see anything about suit color changes like Commando's for instance and the prototype of Caldari Commando is still that loud blue color .
I believed that colors would be addressed in this fix .
^^ I was about to ask the same thing. We commandos would like to look sharp whilst making things bleed/explode.
Otherwise, excellent changes. Looking forward to this release!
Ghosts of Dawn // now recruiting.
|
Booby Tuesdays
Tuesdays With Boobies
691
|
Posted - 2014.08.07 06:21:00 -
[45] - Quote
How long does it take to give the Heavy dropsuits the proper color schemes at ADV and PRO? How has this missed every update since 1.8?
Melee Weapon of Choice: Nokia-3310 Prof. V
|
Booby Tuesdays
Tuesdays With Boobies
691
|
Posted - 2014.08.07 06:25:00 -
[46] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:RECON BY FIRE wrote:You still went ahead and nerfed proto swarms AND buffed dropship HP. Seriously? **** you. Did you look at the damage output as you climb the tiers ??? It's not a nerf indeed . I'm going to love it and the Caldari Drop ships needed a shield HP change , that was long over due . A nerf of 72 DMG at PRO is still a nerf. More ammo is nice, but all good pilots just fly out of range before you can use said ammo.
Melee Weapon of Choice: Nokia-3310 Prof. V
|
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1043
|
Posted - 2014.08.07 08:02:00 -
[47] - Quote
Izlare Lenix wrote:CoochMaster Flex wrote:Well I got ****** over. For some reason I'm not happy with the slot layout for the minmatar assault suit. I should be, but I would've been happy with a 4H/3L. Turrets just suck now, all they got is their defense now. I'm glad with the extra sheild they got now, cuz the tankers blow them up instantly for points. Missles range should've never been decreased, I guess all the dropship pilots cried their ass off for that one. I guess I'll just have to adapt to the fresh atmosphere. If you've never ADS'd you have no idea how annoying it is for an unmanned missle turret in enemy red line to track and constantly shot you across most of the map. Missile turrets needed its range reduced for a long time. probably just as annoying as some ADS hovering above you while your in a gunfight on the ground then when you come back in with a forge he flys to the flight deck like a *****.
KEQ diplomat/ intel /GC officer
|
Devadander
Woodgrain Atari
43
|
Posted - 2014.08.07 08:05:00 -
[48] - Quote
Faction Warfare Loyalty point payouts have been tripled
Off-Map Support The warpoints required to call in a warbarge strike have been doubled from 2500 to 5000
[/list]
CCP I LOVE YOU!
"Tossin uplinks and runnin fer my life" ~ Gunny blownapart
"Lets group up and push an objective" ~ No blueberry ever
|
I-Shayz-I
I----------I
4476
|
Posted - 2014.08.07 08:08:00 -
[49] - Quote
There are differences between this list and the spreadsheet in feedback discussions. I'm guessing this is the CORRECT list, and there were errors in the spreadsheet.
For example:
- LAVs only having a 10 second recall time, while the spreadsheet says all vehicles will get 15 seconds. - Sentinel suits have the normal 5 slots at proto, 4 slots at adv, 3 slots at std, while the spreadsheet says 4, 3, 2. - Caldari Assault HP is listed as 275/155, while the spreadsheet says 275/144 (spreadsheet also lists the current Caldari Assault armor value to be 109, when really it is 120)
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
|
arakon firewolf
Eternal Beings Proficiency V.
0
|
Posted - 2014.08.07 08:13:00 -
[50] - Quote
im waiting to hear about view points on ads as well as release date i also have been noticing that in ads for the game there is a player market(doesnt exist). 64x64 combat(again doesnt exist) and looking in the market place under light suits we have the infamous pilot suit wich also doesnt exist now im wondering if ccp plans on giving dust the items advertised or just continuing to allow false advertisment to draw new people to a game they plan on shutting down |
|
Repe Susi
Rautaleijona
1345
|
Posted - 2014.08.07 08:21:00 -
[51] - Quote
I am unhappy about the Swarm Launcher changes. (Using Wiyrkomi SL with Minmatar Commando) it comes even more difficult to down (Assault) Dropships now that the damage is going down at prototype level.
Add to that the buff to Dropships and there you go.
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
|
anaboop
Dem Durrty Boyz General Tso's Alliance
131
|
Posted - 2014.08.07 08:28:00 -
[52] - Quote
To many changes at once, happy to see changes but way to many.
Fully sick Anaboop trading card
|
Kevall Longstride
DUST University Ivy League
1541
|
Posted - 2014.08.07 08:47:00 -
[53] - Quote
Symbioticforks wrote:Kevall Longstride wrote:
Particually happy about the sniper scope. Never liked the red dot and I think the circle will be easier to use for DS3 users.
The round in the sniper rifle isn't getting any bigger. How will this be helpful? I have serious doubts. See the thread above.
Just personal preference is all.
CPM 1 member
CEO of DUST University
|
Sum1ne Else
Fatal Absolution General Tso's Alliance
1315
|
Posted - 2014.08.07 08:48:00 -
[54] - Quote
CCP Logibro wrote:Hotfix Notes - Uprising 1.8 Hotfix Charlie
Dropsuits
All Assault Suits have a new slot layout, listed below (STD, ADV, PRO)
-Amarr: 1H/3L, 2H/4L, 3H/5L -Caldari: 3H/1L, 4H/2L, 5H/3L -Gallente: 1H/3L, 2H/4L, 3H/5L -Minmatar: 2H/2L, 3H/3L, 4H/4L All Assault Dropsuits have had their base amounts of PG/CPU updated, listed below (STD, ADV, PRO)
-Amarr: 164CPU/33PG, 246CPU/50PG, 369CPU/74PG -Caldari: 178CPU/27PG, 267CPU/41PG, 401CPU/61PG -Gallente: 169CPU/31PG, 254CPU/47PG, 380CPU/70PG -Minmatar: 174CPU/29PG, 261CPU/44PG, 392CPU/65PG All Racial Assault Dropsuit skills now give a 5% reduction in PG/CPU requirements for grenades in addition to their light/sidearm weapon fitting bonus
All Sentinel Dropsuits have a new slot layout, listed below (STD, ADV, PRO)
-Amarr: 0H/3L, 1H/3L, 1H/4L -Caldari: 3H/0L, 3H/1L, 3H/2L -Gallente: 1H/2L, 1H/3L, 2H/3L -Minmatar: 2H/1L, 2H/2L, 3H/2L All Sentinel Dropsuits have had their base amounts of PG/CPU updated, listed below (STD, ADV, PRO)
-Amarr: 134CPU/30PG, 188CPU/42PG, 255CPU/57PG -Caldari: 164CPU/23PG, 230CPU/32PG, 312CPU/44PG -Gallente: 144CPU/28PG, 202CPU/39PG, 274CPU/53PG -Minmatar: 154CPU/26PG, 216CPU/36PG, 293CPU/49PG Does this include BPOs?
CCP Logibro wrote: Modules
Sidearm and Light Weapon Damage Modifiers have been increased from 3%/4%/5% damage bonus to 4%/6%/8% and 3%/5%/7% respectively. Heavy Weapon Damage Modifiers remain unchanged
Off-Map Support The warpoints required to call in a warbarge strike have been doubled from 2500 to 5000
These 2 just AWESOME!!!
Longest PLC Kill - 193.71m
Logi mk.0 - Com gk.0 - Scout gk.0 - Ass ak.0
|
Killer's Coys
Prima Gallicus
108
|
Posted - 2014.08.07 08:53:00 -
[55] - Quote
Sum1ne Else wrote: Does this include BPOs?
Yes
Waiting Charlie for 2 month... And finally not even half of the things will be done... And Assault will still suck.
|
Sum1ne Else
Fatal Absolution General Tso's Alliance
1315
|
Posted - 2014.08.07 09:41:00 -
[56] - Quote
CCP Logibro wrote:Hotfix Notes - Uprising 1.8 Hotfix Charlie
Changed base effective range on all HMGs at all tiers to 52.5m. Assault HMGs still have increased range over basic and burst variants
What was the range before? 52m LOL WTF!? this is just crazy.. It needs to be 30m
Longest PLC Kill - 193.71m
Logi mk.0 - Com gk.0 - Scout gk.0 - Ass ak.0
|
Snake Sellors
Hellstorm Inc League of Infamy
258
|
Posted - 2014.08.07 10:15:00 -
[57] - Quote
Not to be picky but is there a reason that minmatar and caldari sentinels both have the same slot layout at proto?
(i assume it's because when you were ready to put the 4H1L layout that was left it was acknowledged that it didn't work for calsents so it definately wouldn't work for the minsent)
that said thanks for the calsent low slot should be very helpful. |
|
CCP Rattati
C C P C C P Alliance
5176
|
Posted - 2014.08.07 10:21:00 -
[58] - Quote
Booby Tuesdays wrote:Shinobi MumyoSakanagare ZaShigurui wrote:RECON BY FIRE wrote:You still went ahead and nerfed proto swarms AND buffed dropship HP. Seriously? **** you. Did you look at the damage output as you climb the tiers ??? It's not a nerf indeed . I'm going to love it and the Caldari Drop ships needed a shield HP change , that was long over due . A nerf of 72 DMG at PRO is still a nerf. More ammo is nice, but all good pilots just fly out of range before you can use said ammo.
dmg mods got buffed
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
arakon firewolf
Eternal Beings Proficiency V.
0
|
Posted - 2014.08.07 10:55:00 -
[59] - Quote
arakon firewolf wrote:im waiting to hear about view points on ads as well as release date i also have been noticing that in ads for the game there is a player market(doesnt exist). 64x64 combat(again doesnt exist) and looking in the market place under light suits we have the infamous pilot suit wich also doesnt exist now im wondering if ccp plans on giving dust the items advertised or just continuing to allow false advertisment to draw new people to a game they plan on shutting down
|
Repe Susi
Rautaleijona
1346
|
Posted - 2014.08.07 10:56:00 -
[60] - Quote
CCP Rattati wrote:Booby Tuesdays wrote:Shinobi MumyoSakanagare ZaShigurui wrote:RECON BY FIRE wrote:You still went ahead and nerfed proto swarms AND buffed dropship HP. Seriously? **** you. Did you look at the damage output as you climb the tiers ??? It's not a nerf indeed . I'm going to love it and the Caldari Drop ships needed a shield HP change , that was long over due . A nerf of 72 DMG at PRO is still a nerf. More ammo is nice, but all good pilots just fly out of range before you can use said ammo. dmg mods got buffed
VERY quick and dirty calculations show that the damage output is still lower than prior to Charlie.
Wiyrkomi SL
OLD: 6 * 220 = 1320 Add 1 dmg mod: 1320 * 1.05 = 1386 dmg.
CHARLIE: 4 * 312 = 1248 Add 1 dmg mod: 1248 * 1.07 = 1335 rounded dmg.
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
|
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 :: one page |
First page | Previous page | Next page | Last page |