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2981. [Request] Fix Shield Tanking (and a suggestion how to do it) - in Feedback/Requests [original thread]
Cosgar's Alt wrote: In order for this to happen, shields need to have drawbacks. In EVE, shields increase your scan signature and make it easier for other ships to lock onto you faster. Translating this to Dust would probably mean the former wh...
- by Harpyja - at 2013.05.31 15:06:00
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2982. [Request] Fix Shield Tanking (and a suggestion how to do it) - in Feedback/Requests [original thread]
I want to hear your thoughts.
- by Harpyja - at 2013.05.31 14:31:00
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2983. Armour HAVs :O - in General Discussions [original thread]
Shield tanking in EVE is able to burst tank. For DUST, I suggest that shield boosters get an increased amount of boosting and reduce the pulse intervals, make it so they pulse every second for 5 seconds, and increase the cooldown appropriately. ...
- by Harpyja - at 2013.05.31 14:22:00
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2984. Swarms need some tweaking. - in Feedback/Requests [original thread]
Still blazn wrote: MinivanSurvivor wrote: First of all, I love swarms. They are just so much fun! But this doesn't mean they don't have a few issues that need to be tended to. First, 1. Swarms travel incredibly slowly. They have a 400m lock...
- by Harpyja - at 2013.05.31 03:45:00
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2985. Missile Accuracy - in Feedback/Requests [original thread]
Quite too often I find myself in an awkward position where there's a swarm launcher or forge gunner mid to long range on level terrain with me. Whenever I aim directly at them, my missiles fly right around them 95% of the time. And they probably m...
- by Harpyja - at 2013.05.31 02:11:00
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2986. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
The nature of the shield modules suggest burst tanking, but shields fail at that. Armor reps are simply more powerful, combined with much better active hardeners. If this was anything like EVE, shield tanks would be able to take an onslaught of ...
- by Harpyja - at 2013.05.31 01:52:00
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2987. Seeker missiles for the flaylock pistol - in Feedback/Requests [original thread]
I want seeker missiles for my missile turrets as well. Would at least make AV better At least small flight correction towards vehicles and installations.. The big stuff.
- by Harpyja - at 2013.05.30 21:13:00
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2988. 101 Bullets Uprising Edition. - in Feedback/Requests [original thread]
I don't think I've seen this mentioned before: When exiting a vehicle, you get dumped outside in a random location around the vehicle (if this location is a fixed spot, disregard this post). Instead, you should be dumped in whichever direction yo...
- by Harpyja - at 2013.05.30 18:20:00
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2989. Suggestion? Is Kill Cam like from CoD trademarked? - in Feedback/Requests [original thread]
No. CoD is terrible. Look at BF3. DUST and BF3 are very similar in what they show you at your death. They both list the weapon that killed you, who killed you, what type of class the person was using, and how much health they have left.
- by Harpyja - at 2013.05.30 18:10:00
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2990. Give a range buff to all weapons. - in Feedback/Requests [original thread]
No to more range. What the devs are doing to balance range is good. If you want your AR to have optimal at say 100m, then wait for the rail rifle, I'm sure that will fit your play style.
- by Harpyja - at 2013.05.30 17:45:00
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2991. [Suggestion] Overheating for all weapons - in Feedback/Requests [original thread]
Many of you are using real life ARs to back your arguments. The ARs in DUST shoot heated plasma, something entirely different from modern day bullets. No matter what cooling system you have, that stuff should heat up your barrel. This gives room f...
- by Harpyja - at 2013.05.30 17:40:00
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2992. Iron Wolf Saber: Respond to this ASAP - in Feedback/Requests [original thread]
Daedric Lothar wrote: These are just your opinions, you need video evidence and statistics. But opinions can be shared my friend. +1 to the OP Also Godin, shields can't burst tank like they can in EVE, while armor can. Just something you m...
- by Harpyja - at 2013.05.30 12:46:00
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2993. [Request] Fix Shield Tanking (and a suggestion how to do it) - in Feedback/Requests [original thread]
Surge Shield Reinforcement has an active duration of 10s and cooldown of 30s. Carapace Armor Hardwner has an active duration of 60s and cooldown of 15s. Shield gives 30% resist while armor gives 25%. Analyzing the nature of these two modules sug...
- by Harpyja - at 2013.05.30 12:34:00
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2994. Nerf the damn mcc and increase draw range/rendering - in Feedback/Requests [original thread]
Rendering is such a problem. I was in a blaster turret and shooting someone at close range while he was moving laterally across my view, when suddenly he disappeared and I lost my kill. The only telltale sign of his presence was that my team conti...
- by Harpyja - at 2013.05.30 12:09:00
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2995. Armor plates reduce jumps - in Feedback/Requests [original thread]
Here's my final statement. I only said that I find the movement penalty fine. There also will be future plates that have no penalty but would require more CPU/PG I'd imagine. I've also stated a long time ago that shield extenders should increase...
- by Harpyja - at 2013.05.30 03:33:00
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2996. Enforcer HAV needs some work. - in Feedback/Requests [original thread]
The reduced acceleration bugs me. I was roughly in the middle of the map with my Falchion, on the edge though, when I see an enemy Madrugar come out of his redzone. Because my missiles can't auto correct to the Madrugar, I start running for my red...
- by Harpyja - at 2013.05.30 03:19:00
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2997. HAV question - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Noc Tempre wrote: Iron Wolf Saber wrote: Missile Launchers are a bit niche. They do seem better at Anti-air though than the other two guns unless you're good with the railgun. Missile launchers also work well a...
- by Harpyja - at 2013.05.30 03:10:00
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2998. Armor plates reduce jumps - in Feedback/Requests [original thread]
I'm sorry but the Gallente aren't supposed to be better armor tankers than Amarr in New Eden. You try to test armor to the fullest with the wrong race. Just like saying shields suck because Minmatar can't perfect shield fits.
- by Harpyja - at 2013.05.30 00:53:00
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2999. Armor plates reduce jumps - in Feedback/Requests [original thread]
RECON BY FIRE wrote: Harpyja wrote: With max skills on an Amarr logi suit, you get 20hp/s constant reps using two 5hp/s armor reps. That's almost as powerful as shield recharging, but without the delay. You can get 100hp of armor or more dur...
- by Harpyja - at 2013.05.30 00:02:00
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3000. request- new tac sniper/ ar - in Feedback/Requests [original thread]
Tankin Tarkus wrote: i was thinking they could make the Tac AR into a... idk marksman sniper rifle bit more damage (90/100) with a 1.5x headshot modifier bit more range (100-150 meters) and little or no sway keep the hipfire crosshairs just ha...
- by Harpyja - at 2013.05.29 23:27:00
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