Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
686
|
Posted - 2013.05.31 13:55:00 -
[1] - Quote
They're amazing!
I'm only using the Soma with a Standard Light/Heavy armour repper and two Standard Plates.
But holy crap these things can rep fast, not only that, but they seem to accelerate faster than Shield HAVs and in some cases go faster even with those plates.
I'm not asking for CCP to nerf Armour HAVs in any way, I'm just asking they buff shield HAVs.
I can only imagine what it will be like once I spec into a Madrugar. |
IamI3rian
OSG Planetary Operations Covert Intervention
112
|
Posted - 2013.05.31 13:57:00 -
[2] - Quote
Knight SoIaire wrote:I'm asking for CCP to nerf Armour HAVs ...
You should edit that before any of them read it. They might take you literally. = )
You're right though, Caldari HAV's need a buff. Several in fact. Simply to be equal to their underpowered Gallente counterparts. |
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
686
|
Posted - 2013.05.31 13:58:00 -
[3] - Quote
IamI3rian wrote:Knight SoIaire wrote:I'm asking for CCP to nerf Armour HAVs ... You should edit that before any of them read it. They might take you literally. = ) You're right though, Caldari HAV's need a buff. Several in fact. Simply to be equal to their underpowered Gallente counterparts.
Oh, lol.
That was supposed to be 'Not'.
That could've ended badly. |
Arkena Wyrnspire
Turalyon Plus
572
|
Posted - 2013.05.31 14:05:00 -
[4] - Quote
If armour is so much better, how come all I ever see are shield HAVs? Not trying to argue, genuinely curious. |
IamI3rian
OSG Planetary Operations Covert Intervention
113
|
Posted - 2013.05.31 14:14:00 -
[5] - Quote
Because everyone had armor HAV's last build and hated how stupidly slow they moved. Also, Shield tanks weren't THAT much worse since they simply ran away when in danger.
Now, they've been nerfed (in speed), and without being able to stack passive resistors/shield boosters/extenders (thanks to PG nerf) armor tanks are head and shoulders above the Caldari shield tanks.
HTFU is hard to do with shields, and it only lasts 10 seconds. = / |
DigiOps
Kirkinen Risk Control Caldari State
322
|
Posted - 2013.05.31 14:17:00 -
[6] - Quote
Knight SoIaire wrote:I'm just asking they buff shield HAVs. Wut? |
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
156
|
Posted - 2013.05.31 14:18:00 -
[7] - Quote
Because people go 'Doh, shields>>>>armor in drop suits and thus, must be the same on vehicles. |
Harpyja
DUST University Ivy League
62
|
Posted - 2013.05.31 14:22:00 -
[8] - Quote
Shield tanking in EVE is able to burst tank.
For DUST, I suggest that shield boosters get an increased amount of boosting and reduce the pulse intervals, make it so they pulse every second for 5 seconds, and increase the cooldown appropriately.
I also suggest to double the repair amount on armor reps, but double the pulse intervals and reduce cooldown appropriately.
Armor reps in EVE repair a lot more per rep, but are a lot slower, and in the end shield boosters rep more hp/s when they are active. But, unless your ship has amazing capacitor skills, you can't use your shield booster as long as you can an armor rep, which is why shields are better at burst tanking and armor is better at slower and constant tanking. |
IamI3rian
OSG Planetary Operations Covert Intervention
113
|
Posted - 2013.05.31 14:22:00 -
[9] - Quote
DigiOps wrote:Knight SoIaire wrote:I'm just asking they buff shield HAVs. Wut?
I'm not certain where the confusion comes from.
Knight SoIaire wrote:IamI3rian wrote:Knight SoIaire wrote:I'm asking for CCP to nerf Armour HAVs ... You should edit that before any of them read it. They might take you literally. = ) That could've ended badly.
Indeed. |
DigiOps
Kirkinen Risk Control Caldari State
322
|
Posted - 2013.05.31 14:45:00 -
[10] - Quote
IamI3rian wrote:DigiOps wrote:Knight SoIaire wrote:I'm just asking they buff shield HAVs. Wut? I'm not certain where the confusion comes from. Not trying to discredit any possible buffs to shield tanked HAVs. Obviously, I'm not a tank driver. I'm just confused about which areas they need the buff aside from the PG issue I keep hearing about. I'm saying I'm against any tweaking or buff to HAVs. I welcome a challenge and any proposal for a more balanced game is fantastic. I was thinking about starting a proper tank driver in the future so it was more concern than confusion. lol
I guess I need to pay more attention to these things... Most important threads get buried these days. |
|
Noc Tempre
Imperfects Negative-Feedback
1813
|
Posted - 2013.05.31 14:47:00 -
[11] - Quote
Arkena Wyrnspire wrote:If armour is so much better, how come all I ever see are shield HAVs? Not trying to argue, genuinely curious.
Because you are pubbing, and shields are better vs pub weapons of swarm launcher. |
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
686
|
Posted - 2013.05.31 15:02:00 -
[12] - Quote
DigiOps wrote:IamI3rian wrote:DigiOps wrote:Knight SoIaire wrote:I'm just asking they buff shield HAVs. Wut? I'm not certain where the confusion comes from. Not trying to discredit any possible buffs to shield tanked HAVs. Obviously, I'm not a tank driver. I'm just confused about which areas they need the buff aside from the PG issue I keep hearing about. I'm not saying I'm against any tweaking or buff to HAVs. I welcome a challenge and any proposal for a more balanced game is fantastic. I was thinking about starting a proper tank driver in the future so it was more concern than confusion. lol I guess I need to pay more attention to these things... Most important threads get buried these days.
Because, Armour Reppers > Shield Boosters / Active Armour Hardeners > Active Shield Reinforcers.
Armour HAVs can also get more eHP, I know Duna's shield tank has 5.5k HP, whereas the best armour tankers can get 6k HP. |
IamI3rian
OSG Planetary Operations Covert Intervention
113
|
Posted - 2013.05.31 15:03:00 -
[13] - Quote
DigiOps wrote:Not trying to discredit any possible buffs to shield tanked HAVs. Obviously, I'm not a tank driver. I'm just confused about which areas they need the buff aside from the PG issue I keep hearing about.
Fair enough. Here goes...
Last build, there was more balance because shield tanks were faster than armor. If they got in trouble, they could high tail it out of there. Additionally, the built in resistance that shields have to explosive damage helps against AV weapons.
This build CCP Blam! (who still has a job) decided to reverse the speed deal, giving the Gallente made armor tanks a speed buff, while nerfing Caldari shield tanks.
Additionally, the passive regen of shield tanks (roughly 30/sec) is insignificant. Shield boosters restore far less HP than an armor repair unit does.
Hardeners are COMPLETELY broken... Armor hardeners last a full minute with 15 second cool down. I don't rightly recall the exact figure, but a shield hardener lasts 15 seconds (I beleive) with the same cool down. Might even be only ten seconds.
Which means that it's simple to stack two (or three) armor hardeners on an armor tank, giving it a constant effective resistance of (roughly) 60%. If you've got three of those active for any period of time... you're not gonna die for those 15 seconds if you're rotating them. The same 15 seconds shield tanks have ONE single resistor active (unless they only last ten... again I haven't used them in a while... passive resistance was/is much better).
Armor repair units repair SIGNIFICANTLY more health per pop.
Additionally, at least in the case of the HAV's available now... in order to effectively run a shield tank you need to fill your low slots with PG enhancers. Meaning... low slots are effectively removed from the equation. Even the Falchion (three low slots) has trouble making use of the additional low slot... assuming it's not being used for PG's to increase turret strength etc...
...and then there's the whole speed nerf thing. Turbines are low slots. = /
Also, the removal of chasis (an armor reducing low slot with 0/0 PG/CPU usage... which increases speed) didn't help the situation for shield tanks.
Hope that helps... if you managed to slog through all that. = D |
Spkr4theDead
Namtar Elite Gallente Federation
131
|
Posted - 2013.05.31 15:19:00 -
[14] - Quote
Arkena Wyrnspire wrote:If armour is so much better, how come all I ever see are shield HAVs? Not trying to argue, genuinely curious. Natural resistance to swarm launchers. Because forge guns require skill points and you actually have to aim them and hit your target. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
313
|
Posted - 2013.05.31 15:57:00 -
[15] - Quote
Spkr4theDead wrote:Arkena Wyrnspire wrote:If armour is so much better, how come all I ever see are shield HAVs? Not trying to argue, genuinely curious. Natural resistance to swarm launchers. Because forge guns require skill points and you actually have to aim them and hit your target.
Also, the plasma cannon (bonus damage to shields) is crap. Standard swarm launcher does more damage than the proto plasma cannon. |
DigiOps
Kirkinen Risk Control Caldari State
324
|
Posted - 2013.05.31 17:47:00 -
[16] - Quote
It does, actually. Thank you. |
Charlotte O'Dell
Molon Labe. League of Infamy
387
|
Posted - 2013.05.31 20:13:00 -
[17] - Quote
They need to have some sort of edge other than the ability to fit damage mods easier. I'd say a top speed buff, more explosive resistance, or a bonus to rail damage. |
Somin Krais
Dead Six Initiative Lokun Listamenn
52
|
Posted - 2013.05.31 20:15:00 -
[18] - Quote
Arkena Wyrnspire wrote:If armour is so much better, how come all I ever see are shield HAVs? Not trying to argue, genuinely curious.
To give people who buy Laser Rifles something to do. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |