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2961. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Sylwester Dziewiecki wrote: Shield HAV with Missile Turret > Armor HAV with Blasters (especially if Shield tank bother to flank armor tank and shoot in his ***) So you're saying that a shield tank that's specif...
- by Harpyja - at 2013.06.01 15:12:00
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2962. [Request] Buff Non-Militia LAVs - in Feedback/Requests [original thread]
Geirskoegul wrote: Harpyja wrote: Before you comment, please read. Make non-militia LAVs stop flipping so much. I lost two Sagas because I flipped in the middle of the enemy team. After which I simply switched to using the militia one. Ple...
- by Harpyja - at 2013.06.01 14:17:00
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2963. [Request] Buff Non-Militia LAVs - in Feedback/Requests [original thread]
Before you comment, please read. Make non-militia LAVs stop flipping so much. I lost two Sagas because I flipped in the middle of the enemy team. After which I simply switched to using the militia one. Please make non-militia LAVs useful because...
- by Harpyja - at 2013.06.01 14:10:00
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2964. CALLING ALL TANKERS!!!! - in General Discussions [original thread]
I'm totally down for this. I'd like to bring out my enforcer HAV much more often than let it collect dust (see what I did there?)
- by Harpyja - at 2013.06.01 04:04:00
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2965. Vehicle Shield Regnerators - in Feedback/Requests [original thread]
Cosgar's Alt wrote: I want to say that they're probably saving these kind of tanking options for when vehicles get capacitors, but that's no excuse. Being left gimp for something that's still on the drawing boards isn't fair. As fair as givin...
- by Harpyja - at 2013.06.01 04:00:00
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2966. Give some love to shield tanks... - in Feedback/Requests [original thread]
Pokey Dravon wrote: The biggest difference and probably the most important is damage types. Shields are highly resistant to almost all forms of AV weapons making them significantly harder to kill than armor tanks when facing enemy infantry. Arm...
- by Harpyja - at 2013.06.01 02:27:00
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2967. Weapon Heat and Ammo - in Feedback/Requests [original thread]
Encharrion wrote: Harpyja wrote: Well the crystal needs to be damaged enough to get destroyed in some manner. For programming simplicity, the current system works. I'd imagine that it would involve work on the programmers' time to implement ...
- by Harpyja - at 2013.06.01 02:16:00
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2968. (Feedback) Vehicle Powergrid / Module PG cost - in Feedback/Requests [original thread]
I'd also like to add that weapons get fitting optimization skills that reduce PG costs. How is that fair if we can't reduce the PG costs of our turrets as well? DUST has a bare minimum of skills, while EVE has hundreds of skills. EVE capsuleers a...
- by Harpyja - at 2013.06.01 02:11:00
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2969. Weapon Heat and Ammo - in Feedback/Requests [original thread]
Well the crystal needs to be damaged enough to get destroyed in some manner. For programming simplicity, the current system works. I'd imagine that it would involve work on the programmers' time to implement a new system to track crystal damage. I...
- by Harpyja - at 2013.06.01 00:00:00
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2970. Weapon Heat and Ammo - in Feedback/Requests [original thread]
Encharrion wrote: I suggest that lasers have no magazine at all; they would draw directly from your maximum ammunition reserves. Probably not for scrambler weapons (despite being laser technology) although it might work for the rifle. What re...
- by Harpyja - at 2013.05.31 23:37:00
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2971. Vehicle Shield Regnerators - in Feedback/Requests [original thread]
Kharga Lum wrote: Harpyja wrote: Here's something interesting: making shields recharge based on time will make the shield recharge skills more useful, in addition to making passive tanking viable. A base of 22 hp/s and a base of 3150 shield...
- by Harpyja - at 2013.05.31 22:07:00
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2972. [Suggestion] Allow players to very very slowly accumulate Aurum - in Feedback/Requests [original thread]
Interesting idea but I'd like to maybe add my own suggestion to it. When I read that something like 10% of destroyed Aurum gets transferred to the winning team, I kind of thought about PLEXes in EVE and how one person pays for one with real money...
- by Harpyja - at 2013.05.31 21:14:00
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2973. [Bug] Shield Booster Pulse Interval - in Technical Support/Bugs [original thread]
Bump. I still want to know if armor reps do in fact cycle faster than shield reps and if they do, I'd like shield boosters and armor reps to have their intervals fixed to accurately reflect their attributes.
- by Harpyja - at 2013.05.31 21:09:00
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2974. Armour tanks. Overpowered just a tad? - in General Discussions [original thread]
Exmaple Core wrote: armor tanks are not OP to AV. In fact, they are just barely sufficent to resist the ridiculously powerful AV in dust. They are however OP compared to sheild tanks and most ppl agree that sheild tanks need to be brought up to...
- by Harpyja - at 2013.05.31 21:00:00
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2975. Armour tanks. Overpowered just a tad? - in General Discussions [original thread]
N1ck Comeau wrote: undeadsoldier90 wrote: Ok first off no. Just because YOUR av can't kill an armor tank that does not mean it needs a nerf. The repper is supposed to do that. Honestly if you can't kill a armor tank with av your doing it wro...
- by Harpyja - at 2013.05.31 20:55:00
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2976. Armour tanks. Overpowered just a tad? - in General Discussions [original thread]
From my thread Fix Shield Tanking Shield should be able to burst tank like in EVE, not the other way around as it is right now where armor requires a lot of damage while its reps are active. Shield boosters should rapid pulses in comparison to...
- by Harpyja - at 2013.05.31 20:54:00
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2977. [Suggestion] Overheating for all weapons - in Feedback/Requests [original thread]
Jathniel wrote: I wouldn't knock a heat build-up mechanic for the ARs. That WOULD address concerns for the TAR, and practically EVERY weapon. Even two-clip tangos would disappear. Hybrid weapons overheat too. (Blaster turrets, rail gun turrets...
- by Harpyja - at 2013.05.31 18:32:00
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2978. Vehicle Shield Regnerators - in Feedback/Requests [original thread]
Here's something interesting: making shields recharge based on time will make the shield recharge skills more useful, in addition to making passive tanking viable. A base of 22 hp/s and a base of 3150 shields will be used. The base recharge time...
- by Harpyja - at 2013.05.31 18:24:00
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2979. [Request] Fix Shield Tanking (and a suggestion how to do it) - in Feedback/Requests [original thread]
Kharga Lum wrote: Passive shield regen is also a big thing for shield tanks which doesn't work effectively in Dust at the moment. Here The increased sig radius of shield extenders is minimal and offset by the added mass from armor plates w...
- by Harpyja - at 2013.05.31 17:24:00
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2980. [Request] Fix Shield Tanking (and a suggestion how to do it) - in Feedback/Requests [original thread]
The way I see it for vehicles is that armor has the upper hand. I believe these few suggestions will bring shield to level ground with armor and now there will be a unique difference between the two, as opposed to simply knowing that armor has bet...
- by Harpyja - at 2013.05.31 15:34:00
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