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3001. Armor plates reduce jumps - in Feedback/Requests [original thread]
With max skills on an Amarr logi suit, you get 20hp/s constant reps using two 5hp/s armor reps. That's almost as powerful as shield recharging, but without the delay. You can get 100hp of armor or more during the 5s, if not more, that it takes for...
- by Harpyja - at 2013.05.29 23:21:00
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3002. request- new tac sniper/ ar - in Feedback/Requests [original thread]
Sniper rifles are fine, at least from the receiving end point of view. Good snipers can take me down in one shot or two shots in quick succession. No need to make sniping easy for everyone.
- by Harpyja - at 2013.05.29 23:12:00
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3003. [Suggestion] Overheating for all weapons - in Feedback/Requests [original thread]
Blaster rifles (the current ARs) fire heated plasma. Now, how come the rifle doesn't overheat if you fire too many rounds? I suggest that every weapon gets a unique heat cost. Why do small blaster turrets overheat while ARs don't? It would at lea...
- by Harpyja - at 2013.05.29 23:08:00
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3004. TAC rifles - in Feedback/Requests [original thread]
Thor McStrut wrote: It makes me wonder if CCP even collects data on this stuff. I'm not going to say everyone, but it sure seems like everyone, is using one these days. It does seem like an easy fix. An overheat/jam mechanic if you fire faster ...
- by Harpyja - at 2013.05.29 23:00:00
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3005. So my compressed Particle Cannon can't insta kill a MLT LAV...? hmm - in General Discussions [original thread]
Yeva Kalsani wrote: Harpyja wrote: Funny thing is, I believe a handheld proto breach forge can instapop an MLT LAV while a tank mounted railgun can't. Sounds balanced, yes? 4.5 seconds charging time and no moving during the charge time on ...
- by Harpyja - at 2013.05.29 02:43:00
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3006. So my compressed Particle Cannon can't insta kill a MLT LAV...? hmm - in General Discussions [original thread]
General Grodd wrote: Not only is it taking more than one hit to destroy the LAV, i have a few skills that give bonus turret damage.-á Turret Upgrades Level 5-10% more damage Large Hybride Turret Operation Level 5-5% more damage to large hybrid ...
- by Harpyja - at 2013.05.29 02:10:00
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3007. hard rendering cap on rail turrets - in Feedback/Requests [original thread]
The render distance itself is annoying for all vehicles, not just DS. Invisible swarms, anyone?
- by Harpyja - at 2013.05.29 02:02:00
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3008. WHAT IS THIS ****?! - in General Discussions [original thread]
I am confirming that I asked for respec, got it, and my ISK has been doubled. I am also confirming that my alt character, who I did not ask a respec for, had his ISK doubled as well. Edit: also got a little over than double the ISK, possibly fro...
- by Harpyja - at 2013.05.28 13:59:00
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3009. WHAT IS THIS ****?! - in General Discussions [original thread]
So is CCP done with skills currently if they are starting with respecs?
- by Harpyja - at 2013.05.28 13:32:00
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3010. [Bug] Shield Booster Pulse Interval - in Technical Support/Bugs [original thread]
ladwar wrote: they use interval as length and actually intervals are hidden but are just the other types length of pulse and booster/repair numbers are per second during the length of the pulse. so shields are shafted really bad compared to arm...
- by Harpyja - at 2013.05.28 04:20:00
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3011. [Bug] Shield Booster Pulse Interval - in Technical Support/Bugs [original thread]
Looking at the attributes for shield boosters, pulse intervals are supposed to be one second, but I've actually timed the intervals and they are nowhere near one second, but rather three seconds. Armor reps are supposed to have 3 second intervals,...
- by Harpyja - at 2013.05.27 22:36:00
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3012. EVE vs DUST Shield/Armor Tanking - in General Discussions [original thread]
Shield boosters in EVE grant more HP/s than armor reps do, at the cost of higher capacitor usage. However, in DUST, armor reps do more HP/s. I've never used armor reps but based on what I've heard and seen, CCP has mixed up the pulse interval tim...
- by Harpyja - at 2013.05.27 22:33:00
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3013. [Request] Buff Forge Guns - in Feedback/Requests [original thread]
My suit keeps getting two shotted by forge guns. The first time you hit me, I know I'm dead and I'm wasting my time trying to run away because you always get me a second later. Please, buff splash damage so that my death is instantaneous rather th...
- by Harpyja - at 2013.05.27 13:24:00
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3014. (Feedback) AV Grenades - in Feedback/Requests [original thread]
Zeylon Rho wrote: Harpyja wrote: I'll be fine with either of these three things: Reduce AV grenade damage. I don't see how they do a substantial amount of damage compared to locus grenades. Even if they are more 'special,' in the real wo...
- by Harpyja - at 2013.05.27 13:18:00
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3015. Forge vs Railgun - in General Discussions [original thread]
Doc Noah wrote: Isnt that easy to snipe a forge gun due to charge light glare and overcharge shaking and lack of zoom. Projectile speed is also rather slow, having to lead your target depending on how far he is. Limited shots, make every shot c...
- by Harpyja - at 2013.05.27 13:09:00
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3016. [Request] How to improve matchmaking - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Match squads against other squads: sometimes you just want to just play by yourself and relax, in those cases being matched against squads provides too much of a challenge to be fun, and too little challenge for ...
- by Harpyja - at 2013.05.27 13:01:00
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3017. (Feedback) AV Grenades - in Feedback/Requests [original thread]
I'll be fine with either of these three things: Reduce AV grenade damage. I don't see how they do a substantial amount of damage compared to locus grenades. Even if they are more 'special,' in the real world an explosion outside an object lose...
- by Harpyja - at 2013.05.27 12:55:00
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3018. ways to balance vehicles vs. AV - in Feedback/Requests [original thread]
There is no skill that reduces turret fitting requirements, while dropsuit weapons do
- by Harpyja - at 2013.05.27 12:43:00
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3019. [Suggestion] New Game Mode / Help the NPE - in Feedback/Requests [original thread]
I just wrote this post regarding my recent experience with a new character: https://forums.dust514.com/default.aspx?g=posts&t=81600&find=unread . What I discovered was that there is a giant leap in difficulty once a new player leaves the...
- by Harpyja - at 2013.05.25 03:03:00
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3020. [Feedback] Graduating from the Battle Academy - in Feedback/Requests [original thread]
Be prepared to read a short story. If not, scatter! Or you can skip down to my conclusion... This last week, I was honestly bored from being a HAV specialist. The changes to vehicles (and HAVs in particular) that came with and after Uprising actu...
- by Harpyja - at 2013.05.25 02:56:00
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