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2701. How to Bring Large Missile Turrets to a Level Playing Field - in Feedback/Requests [original thread]
I would like to hear from a dev if they are looking at missile turrets
- by Harpyja - at 2013.07.05 16:31:00
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2702. [Request] Add Feedback Damage to Flux Grenades - in Feedback/Requests [original thread]
I believe racial grenades have been hinted at. Plasma grenades would be essentially what you're suggesting: a grenade with enhanced damage against shields while dealing less damage to armor. Also, flux grenades are intended of stripping all the s...
- by Harpyja - at 2013.07.05 16:15:00
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2703. Make shield modules increase Scan Profile - in Feedback/Requests [original thread]
Or perhaps enlarge your hitbox. Now, I don't know enough lore on how shield extenders work, but it would make sense if they "thicken" the shields around you and enlarges your hit box. It works this way in EVE because they increase a ship's scan s...
- by Harpyja - at 2013.07.05 16:10:00
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2704. Reward Player Aim [lower splash damage] - in Feedback/Requests [original thread]
ChromeBreaker wrote: If the forge gun had splash remotely close to its direct dmg... instantly most OP weapon in the game Hybrid/kinetic weapons such as railguns and forge guns won't be changed. Those kinds of weapons have an impact (direct) ...
- by Harpyja - at 2013.07.05 16:01:00
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2705. Explosion Mechanics - in Feedback/Requests [original thread]
BL4CKST4R wrote: Harpyja wrote: BL4CKST4R wrote: Direct hit damage does X damage, if you miss and hit the ground a X radius with Y damage is applied. Unless shot twice you cannot get hit by both direct and splash damage as it only applies...
- by Harpyja - at 2013.07.05 15:53:00
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2706. Explosion Mechanics - in Feedback/Requests [original thread]
BL4CKST4R wrote: Direct hit damage does X damage, if you miss and hit the ground a X radius with Y damage is applied. Unless shot twice you cannot get hit by both direct and splash damage as it only applies to the projectile hitting the ground....
- by Harpyja - at 2013.07.05 15:50:00
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2707. Forge guns are unfair - in General Discussions [original thread]
stlcarlos989 wrote: Forge guns have range while railguns can shoot across the map that's why you see rail tanks why back in the redline. Wrong. Our range goes out to 600m. BUT, our draw distance goes out to around 250m, well inside a forge ...
- by Harpyja - at 2013.07.05 15:10:00
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2708. Explosion Mechanics - in Feedback/Requests [original thread]
Please note that hybrid-kinetic weapons that have splash damage, such as railguns and forge guns, are not explosive in nature and as such they will not benefit from a new damage curve; their splash damage should be nowhere near direct damage.
- by Harpyja - at 2013.07.05 15:03:00
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2709. Lovin the MD QQ since 1.2! - in General Discussions [original thread]
Next on the restoration queue: large missile turrets.
- by Harpyja - at 2013.07.05 11:36:00
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2710. Forge guns are unfair - in General Discussions [original thread]
The proto assault forge gun can solo my Gunnlogi in 6 seconds. Yep. Definitely not OP.
- by Harpyja - at 2013.07.05 11:30:00
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2711. Forge guns are unfair - in General Discussions [original thread]
CuuCH Crusher wrote: Fine since you all seem to want the forge gun's direct damage, you can have it...along with the 6 second charge time and the inability to move while charging. Take the good with the bad. Can we also take the small size of...
- by Harpyja - at 2013.07.05 11:20:00
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2712. railgun instilations have longer LOS & effective range than railtanks - in General Discussions [original thread]
Exmaple Core wrote: Harpyja wrote: I had a railgun installation in the enemy ground spawn hit my HAV every single time I popped out of cover from my ground spawn. The range was under 600m but the installation was invisible and never did I ma...
- by Harpyja - at 2013.07.05 10:58:00
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2713. railgun instilations have longer LOS & effective range than railtanks - in General Discussions [original thread]
I had a railgun installation in the enemy ground spawn hit my HAV every single time I popped out of cover from my ground spawn. The range was under 600m but the installation was invisible and never did I manage to find it by shooting at likely loc...
- by Harpyja - at 2013.07.05 10:54:00
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2714. Petition to DON'T remove Free LAV's. - in General Discussions [original thread]
How about this: When speederbikes are released, make those the free starter fits and remove the free starter LAVs. Murder taxiing, solved. Free transportation, remains.
- by Harpyja - at 2013.07.05 10:48:00
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2715. I am having a lot of fun with the new patch CCP but... - in General Discussions [original thread]
This is why you get an alt and spec him/her into something different to try the game from different perspectives
- by Harpyja - at 2013.07.05 10:42:00
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2716. Run forest run. - in General Discussions [original thread]
Iron Wolf Saber wrote: Jade Dragonis wrote: Who do you fear facing in dust? an HAV that somehow snuck onto the map without my notice. a forge gunner that somehow snuck up my ass without my notice.
- by Harpyja - at 2013.07.05 10:35:00
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2717. Explosive weapons - in Feedback/Requests [original thread]
I just made a thread on Explosion Mechanics If such changes are implemented, then every explosive weapon would need to be looked at, because now rather than having a splash damage value , splash damage power would be based on how powerful th...
- by Harpyja - at 2013.07.05 08:00:00
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2718. Explosion Mechanics - in Feedback/Requests [original thread]
When the attributes of an explosive weapon list, for example, 200 direct damage, 100 splash damage, and a 5m splash radius, how exactly is damage calculated? Damage starts at 200 at 0m (direct hit) and decreases down to 100 at 5m
Damage i...
- by Harpyja - at 2013.07.05 07:52:00
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2719. Explosive weapons - in Feedback/Requests [original thread]
I'm fine with 5m splash on missile turrets with the fragmented variants having 7.5m splash.
- by Harpyja - at 2013.07.05 07:11:00
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2720. Announcement:Dev Blog: Weapon Ranges and Profiles in Uprising 1.2 and beyond - in Announcement and Events [original thread]
Aeon Amadi wrote: ladwar wrote: can we put back explosives back -30% +30% because that was ok and armor has 4-5x the repair ability of shield that have(vehicles) and you know it ccp that or lower the effectiveness of armor repairers or buff ...
- by Harpyja - at 2013.07.05 07:01:00
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