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2681. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
Armor tanks will be even more squishy than shield tanks if this 'bug' is 'fixed'. Instead, buff shield modules. For example, pulse for 1000 shield every second for five seconds for a total of 5000hp in 5 seconds. The best armor rep will do over 60...
- by Harpyja - at 2013.07.06 10:32:00
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2682. [REQUEST] Murder Taxi Damage - in Feedback/Requests [original thread]
I-Shayz-I wrote: If an LAV runs into a heavy, the heavy would obviously still die, but it would take the LAV with it. Now say if the heavy had more armor, the LAV should explode with the heavy still standing. Just make it so that when an LAV ...
- by Harpyja - at 2013.07.06 10:28:00
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2683. Making Prototype weapons worth the price without increasing performance - in Feedback/Requests [original thread]
Cat Merc wrote: Gaelon Thrace wrote: We're suppose to eventually be able to fit our weapons just like we're able to fit our dropsuits and vehicles now. Sooner would be better than later. Customization options are the spice of repetitive shoo...
- by Harpyja - at 2013.07.06 07:48:00
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2684. Don't Nerf Caldari Logi - in General Discussions [original thread]
Rogatien Merc wrote: Cosgar wrote: I just wrecked a whole squad of CaLogis today with flux grenades, an assault MD, and some good footwork. Strafing was an indirect nerf to them because they're so damn slow. And weapzoon switch speed with...
- by Harpyja - at 2013.07.06 07:43:00
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2685. Dropships vs small arms - in Feedback/Requests [original thread]
Cy Clone1 wrote: Mobius Wyvern wrote: Cy Clone1 wrote: I just went 33-40-0 with my python. why would you every take an armor dropship? Which comes right back to the issue of armor just being ****** in general. armor has tanks, while ...
- by Harpyja - at 2013.07.06 07:28:00
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2686. [Request] Fix Shield Tanking (and a suggestion how to do it) - in Feedback/Requests [original thread]
Updated and trimmed the OP
- by Harpyja - at 2013.07.06 07:16:00
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2687. tanks are UP - in General Discussions [original thread]
Takes one person to screw up the forums by reviving threads that are months old and no longer apply to current DUST. Also, to answer him, DUST over PS2 ANYTIME YEAH!! (I tried it a month ago and it's such a griiiind)
- by Harpyja - at 2013.07.06 05:28:00
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2688. How to Bring Large Missile Turrets to a Level Playing Field - in Feedback/Requests [original thread]
Aeon Amadi wrote: Harpyja wrote: Aeon Amadi wrote: From my experience these damned things are amazing at siege warfare. You can pin a lot of infantry into a single objective very easily from 100m+ with Fragmented and two Accelerated/Cycle...
- by Harpyja - at 2013.07.06 05:16:00
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2689. [Request] Vehicle UI to show more info - in Feedback/Requests [original thread]
Large missile turrets are no longer affected by movement, as I've been able to successfully hit targets while I'm moving sideways to them. Small missile turrets do get affected though. Even the rotation of the main turret throws off missiles from...
- by Harpyja - at 2013.07.06 05:14:00
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2690. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: Harpyja wrote: RINON114 wrote: Whatever chaps, I'm sure with the excellent attitudes displayed in this thread you're sure to get a positive response... For those saying armour reps are 3x as strong as shield, I h...
- by Harpyja - at 2013.07.06 05:04:00
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2691. Planetside 2 Bomber has Officially Destroyed the Forum (5 hrs later) - in General Discussions [original thread]
Void Echo wrote: congratulations, you revived a month old thread of no relevance and basically just being stupid. but I have to give you a point since I didn't expect one of my old threads to get to the front page again, especially that one lol...
- by Harpyja - at 2013.07.06 04:59:00
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2692. [Request] Vehicle UI to show more info - in Feedback/Requests [original thread]
The blaster turret reticle has always made it feel like a precision weapon, just as it should be. I've never really experienced any issues with any reticle, except for large missiles >.< If I want to hit a dropsuit at close range, I have to...
- by Harpyja - at 2013.07.05 19:56:00
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2693. How to Bring Large Missile Turrets to a Level Playing Field - in Feedback/Requests [original thread]
Aeon Amadi wrote: From my experience these damned things are amazing at siege warfare. You can pin a lot of infantry into a single objective very easily from 100m+ with Fragmented and two Accelerated/Cycled small turrets. The tricky part is l...
- by Harpyja - at 2013.07.05 19:38:00
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2694. Slightly confused about Resistance Amplifiers - in General Discussions [original thread]
Shield damage resistance is now shown? Nice, still got a week and a half before I can get my hands on Dust again :( But as far as your concern goes, I believe it's some kind of bug where the game treats the skill bonus and the module resistance t...
- by Harpyja - at 2013.07.05 19:26:00
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2695. Skill Points: what you have - in General Discussions [original thread]
7mil. And I'm not telling you my secret at how my shield tanks are so effective with so few SP hehe
- by Harpyja - at 2013.07.05 18:37:00
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2696. Flux vs normal nades - in General Discussions [original thread]
Some long long time ago, my LAV got flux'ed down to 0 shield. I turned on my booster, but it seemed that the first few cycles did nothing to my HP and I assumed that flux grenades temporarily disabled shield modules. But I never really got the cha...
- by Harpyja - at 2013.07.05 18:32:00
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2697. 4 types of explosives...no explosive resistance - in General Discussions [original thread]
Fiddlestaxp wrote: Can we focus on the core flaylock and fused nades? Those are what clearly are broken... The MD sucked in 1.0 and 1.1. I don't want to go back to that. CCP can fix the Core flaylock TODAY, Simple server side item hotfix. It ...
- by Harpyja - at 2013.07.05 17:16:00
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2698. 4 types of explosives...no explosive resistance - in General Discussions [original thread]
Ydubbs81 RND wrote: This game has two types of grenades, an explosive for a primary and a secondary. Not to mention, you can use the secondary explosive weapon as a primary at the same time. But there isn't one skill or module for explosive res...
- by Harpyja - at 2013.07.05 17:09:00
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2699. ability to shoot out of dropships CONFIRMATION DATE* - in General Discussions [original thread]
CCP FoxFour wrote: Adding blue dev tag to post because lol why not. >.< The reason why I came here lol
- by Harpyja - at 2013.07.05 17:06:00
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2700. railgun instilations have longer LOS & effective range than railtanks - in General Discussions [original thread]
bethany valvetino wrote: Exmaple Core wrote: bethany valvetino wrote: Exmaple Core wrote: The instilations have an unlimmited LOS and bullet reach. This allows any person who likes to get on any of these and pin down and very, very eas...
- by Harpyja - at 2013.07.05 17:01:00
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