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201. Large Missile Launcher Reload Skill - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: True Adamance wrote: Thaddeus Reynolds wrote: Harpyja wrote: True Adamance wrote: Yes...... lets just give the highest DPS turret in the game by a factor of 3 at the least and 4 at the most have a much short...
- by Harpyja - at 2015.01.16 05:01:00
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202. Large Missile Launcher Reload Skill - in Feedback/Requests [original thread]
CCP Rattati wrote: As part of the vehicle rebalance initiative, I will be posting a special thread on every turret, where we can discuss the details. Thank you for a very fast response.
- by Harpyja - at 2015.01.16 02:55:00
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203. Large Missile Launcher Reload Skill - in Feedback/Requests [original thread]
True Adamance wrote: Yes...... lets just give the highest DPS turret in the game by a factor of 3 at the least and 4 at the most have a much shorter reload time........ If you're not going to be constructive, don't reply. I can make the same...
- by Harpyja - at 2015.01.16 02:50:00
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204. Large Missile Launcher Reload Skill - in Feedback/Requests [original thread]
Can it please be looked at? At level 5, total reload time is reduced from 10 seconds down to only 9, due to the fact that it only applies to the 4 seconds before missiles start being loaded individually. The skill is much more favorable on the bl...
- by Harpyja - at 2015.01.16 02:35:00
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205. Swarm Launcher Observations - in General Discussions [original thread]
DeadlyAztec11 wrote: Lazer Fo Cused wrote: 1. Pilot uses math - Its super effective 2. The SL needs a big injection of skilled added to it or just delete the no skill required weapon We could always add in laser guided missiles, but man...
- by Harpyja - at 2015.01.15 20:35:00
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206. Swarm Launcher Observations - in General Discussions [original thread]
Here's some math, with max skills and Min Commando: Swarm lock time: 1.05s Swarm reload time: 2.87s Swarm damage w/ 2 complex damage mods: 1247 unhardened shield / volley Ok, so I was wrong about Min Commandos dealing one third of total shield ...
- by Harpyja - at 2015.01.15 16:50:00
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207. Invincible Gunnlogi Q.Q - in General Discussions [original thread]
Blow-Me Please wrote: Thats not broken,,,thats you thinking you are invincible because you are in triple repped maddie. Dont sit in the open dumazz. Good for that swarmer. Your train of thought is broken. Why should it take 2-3, or more forms o...
- by Harpyja - at 2015.01.15 07:14:00
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208. Swarm Launcher Observations - in General Discussions [original thread]
Ok, I'm going to say my observations and personal thoughts about swarms and I'll prepare to take the flak. Vehicle used and fitting: Gunnlogi, 5300 shield / 1500 armor 2x Complex Heavy Shield Extender 1x Complex Shield Hardener 1x Enhanced PG Up...
- by Harpyja - at 2015.01.15 06:54:00
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209. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Spkr4theDead wrote: True Adamance wrote: I don't want to nerf them at all but unfortunately what we have in Dust I have come to understand are not tanks. Large Missiles if you can call them that since they are act...
- by Harpyja - at 2015.01.14 06:15:00
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210. HAVs: Roles, Gains, and Sacrifices - in Feedback/Requests [original thread]
Soraya Xel wrote: I am actually not opposed to vehicles being good at anti-infantry. But they need to be able to die to infantry as well. How would you propose to achieve a balance? First thought that comes to mind is that I imagine anti-inf...
- by Harpyja - at 2015.01.14 06:02:00
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211. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: Ah well, I wasn't aware of your intention in that regard. I guess for me I miss the micromanagement that was required to properly operate your vehicle's modules via cycling and whatnot...it's been a large driving force behin...
- by Harpyja - at 2015.01.14 05:14:00
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212. Wow... - in General Discussions [original thread]
Vicious Minotaur wrote: Wow... Mo-ì-Ö-Ö-Ö
- by Harpyja - at 2015.01.13 04:57:00
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213. What's Your Favorite Map? - in General Discussions [original thread]
What's your favorite map to play on? Also state the game mode if it makes a difference to you. For me it's Manus Peak on Skirmish. The map has gone through so many alterations since closed beta but it still brings back so many memories, good ones ...
- by Harpyja - at 2015.01.13 04:51:00
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214. Funniest Kill/Death this Week/Month For You - in General Discussions [original thread]
It's not exactly unique... occurs for me at least once a day... but it makes me crack a grin every time I kill someone with my large railgun and their bodies go cartwheeling (literally) in the air. Can't think of any funny deaths I've had recentl...
- by Harpyja - at 2015.01.13 04:18:00
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215. Railguns need splash damage - in Feedback/Requests [original thread]
shaman oga wrote: Large rails has turned into a hard mode sniper rifle a little AOE is due. I wonder how many kills rail turrets AOE have caused after the first nerf to come to the decision of completely eliminating splash damage. With the lac...
- by Harpyja - at 2015.01.12 15:19:00
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216. Can Tanks Fly? - in General Discussions [original thread]
I'm just surprised that someone called in a blaster HAV up there...
- by Harpyja - at 2015.01.12 05:56:00
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217. Railguns need splash damage - in Feedback/Requests [original thread]
True Adamance wrote: Sir Dukey wrote: True Adamance wrote: Sir Dukey wrote: True Adamance wrote: -crap- Here is a better question... Who are you to tell CCP what to do? I don't see other games out there like Dust 514. If you want...
- by Harpyja - at 2015.01.12 05:49:00
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218. Railguns need splash damage - in Feedback/Requests [original thread]
True Adamance wrote: I used Large Missiles almost all time when I did play Dust 514 they still are the top tier of Dust's anti tank gameplay especially when maxed out with the appropriate skill points simply because of their prolific damage out...
- by Harpyja - at 2015.01.12 03:45:00
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219. Railguns need splash damage - in Feedback/Requests [original thread]
True Adamance wrote: Rain Da Pain wrote: I love the ammo idea! Ccp should add an option when you press x to edit the fitting of ammo type. Also with hardeners the madys should be 10% lower because they can tank higher but the add a 3% or so...
- by Harpyja - at 2015.01.12 02:04:00
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220. HAVs: Roles, Gains, and Sacrifices - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. You just described Chrome and Uprising Well I hardly remember anything from Chromosome so I'm not surprised if I did. But for Uprising, the large blaster was simply over performing. It was the turret to go to for kil...
- by Harpyja - at 2015.01.11 19:33:00
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