Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Rain Da Pain
Dead Man's Game RUST415
3
|
Posted - 2015.01.11 09:15:00 -
[31] - Quote
ccp should release an assault railgun! Make it have 300 less damage than a normal railgun but add a percentage of splash to it e.g. 50% or 40% |
Racro 01 Arifistan
Simple Minded People Pty. Ltd.
490
|
Posted - 2015.01.11 11:00:00 -
[32] - Quote
Gavr1lo Pr1nc1p wrote:You're not supposed to kill infantry with a railgun... If you wanna kill infantry use a blaster.
oh yeah. with what...... accuracy? that isn't on the blaster. give the blaster less or remove its dispersion and blaster tanks will be happy.
Elite Gallenten Soldier
|
Racro 01 Arifistan
Simple Minded People Pty. Ltd.
490
|
Posted - 2015.01.11 11:10:00 -
[33] - Quote
True Adamance wrote:Sir Dukey wrote:Forever ETC wrote:Spkr4theDead wrote:Buwaro Draemon wrote:Fit in small blasters or missiles.
You're welcome. Near impossible to fit a small turret without gimping the whole tank, yet I can fit two PRO weapons on a PRO suit. Double standards as always. Lol WTF, please stop. Although I'm all for Railguns and Forges getting their splash back(why did they remove it?), you are just making a fool of yourself. He speaks the truth. Putting on small turrets kills the tank. If you put a second turret on an ADS, you literally just asked to be two shotted by a swarmer. Not on any Shield Tank since my fitting stats are off the charts.
we all know gunnlogis are OP. fckn bullshit noobish fckn double shield hardned gunnlogis are a load of fckn bullshit to deal with.
comeing from: proficiency 5 allotek plasma cannon with 3 complex lights. ion cannon madrugar fits running 1 and 2 complex blaster amps. particle cannon running double complex rail amps. proto lrge missiles running 1 and 2 coimplex missile amps.
suggestion: nerf the gunnlogis fitting or buff the madrugars fitting.
Elite Gallenten Soldier
|
Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
64
|
Posted - 2015.01.11 14:58:00 -
[34] - Quote
Gavr1lo Pr1nc1p wrote:Spkr4theDead wrote:Gavr1lo Pr1nc1p wrote:You're not supposed to kill infantry with a railgun... If you wanna kill infantry use a blaster. Blaster is terrible. Do you even tank? And with all my experience, do you really mean to say that I shouldn't be allowed to get a body shot on infantry? I do actually. You've complimented my tanker alt in game actually, because I blew you up with it. Blaster is fine, its just no longer God mode brokenly OP like before. Now, it requires a small modicum of skill to use, and I still drop 15+ and 0 games with it. Maybe you do just need to get good? LOL "some actual skill to use" sure. The thing was with that gun was that it rewarded actual skill before ( unlike the swarm launcher ) but now it doesn't reward skill. That's all that has changed.
A HAV with blaster should be able to dominate infantry.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
|
TooMany Names AlreadyTaken
Going for the gold
525
|
Posted - 2015.01.11 15:41:00 -
[35] - Quote
KEROSIINI-TERO wrote:Gavr1lo Pr1nc1p wrote:You're not supposed to kill infantry with a railgun... If you wanna kill infantry use a blaster. No, large blasters were declared AV. But if there are no other tanks on the field, what's the point of being in a tank anyway?
I may not have a mic, but trust me, you NEED me in your squad if you want to win.
When I'm on a roll, I'm unstoppable.
|
Sir Dukey
Murphys-Law General Tso's Alliance
1509
|
Posted - 2015.01.11 17:33:00 -
[36] - Quote
True Adamance wrote:Sir Dukey wrote:Forever ETC wrote:Spkr4theDead wrote:Buwaro Draemon wrote:Fit in small blasters or missiles.
You're welcome. Near impossible to fit a small turret without gimping the whole tank, yet I can fit two PRO weapons on a PRO suit. Double standards as always. Lol WTF, please stop. Although I'm all for Railguns and Forges getting their splash back(why did they remove it?), you are just making a fool of yourself. He speaks the truth. Putting on small turrets kills the tank. If you put a second turret on an ADS, you literally just asked to be two shotted by a swarmer. Not on any Shield Tank since my fitting stats are off the charts.
That's because you put on PG/CPU extenders. I can literally go All proto on my drop suit without even extensions. If I put on a CPU/PG extension on a dropsuit- I can literally put on everything I want and have a ton of space to work with.
Acquire Currency, Disregard Female Canis lupus familiaris
|
Rain Da Pain
Dead Man's Game RUST415
4
|
Posted - 2015.01.11 20:02:00 -
[37] - Quote
Oh and cpu extenders are wont help as most people run them anyway |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16496
|
Posted - 2015.01.11 20:25:00 -
[38] - Quote
Sir Dukey wrote:
That's because you put on PG/CPU extenders. I can literally go All proto on my drop suit without even extensions. If I put on a CPU/PG extension on a dropsuit- I can literally put on everything I want and have a ton of space to work with.
But that's the point I don't sacrifice anything on my tanks to fit them. In fact I gain from using them unlike any other suit or other vehicles (barring the Caldari ADS) in the game currently.
I mean that one modules means I can armour tank as well.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
Kaze Eyrou
Molon Labe. General Tso's Alliance
1708
|
Posted - 2015.01.11 21:37:00 -
[39] - Quote
Gavr1lo Pr1nc1p wrote:You're not supposed to kill infantry with a railgun... But I do it all the time.
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16497
|
Posted - 2015.01.11 21:48:00 -
[40] - Quote
Kaze Eyrou wrote:Gavr1lo Pr1nc1p wrote:You're not supposed to kill infantry with a railgun... But I do it all the time.
Everything kills infantry mate. That's rule of thumb when you are talking about weapons that fire shells 5-10x the size of your assault rifle......
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
|
Rain Da Pain
Dead Man's Game RUST415
4
|
Posted - 2015.01.11 22:15:00 -
[41] - Quote
True Adamance wrote:Kaze Eyrou wrote:Gavr1lo Pr1nc1p wrote:You're not supposed to kill infantry with a railgun... But I do it all the time. Everything kills infantry mate. That's rule of thumb when you are talking about weapons that fire shells 5-10x the size of your assault rifle...... I don't think ccp quite thought about this with taking railgun splash damage! They need to need swarms a little and then give Railguns a 25% splash damage! Then buff the madys hardeners to 40% :) tanks almost fixed |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16497
|
Posted - 2015.01.11 22:33:00 -
[42] - Quote
Rain Da Pain wrote:True Adamance wrote:Kaze Eyrou wrote:Gavr1lo Pr1nc1p wrote:You're not supposed to kill infantry with a railgun... But I do it all the time. Everything kills infantry mate. That's rule of thumb when you are talking about weapons that fire shells 5-10x the size of your assault rifle...... I don't think ccp quite thought about this with taking railgun splash damage! They need to need swarms a little and then give Railguns a 25% splash damage! Then buff the madys hardeners to 40% :) tanks almost fixed
H'mmmm fair suggestions.
I prefer nerfing and buffing hardeners at the same time.
Either
- Both to 40% will less duration.
or
- Both to 30 and remains the same.
AS for turrets I've been having a chat with Thaddeus Reynolds. His suggestions are that there are 3 kinds of turrets representing different kinds of ammunition in the same gun.
For example
200mm Titanium Sabot - A standard kind of HEAT round with moderate AoE and fair direct damage Values. 200mm Quake Sabot - A High Explosive Armour Piercing round with the least splash and highest direct damage. 200mm Tremor Sabot - A High Explosive Fragmentation round with the highest splash and lowest direct damage.
The more I think about it the less we need tank main gun tiers. Especially since in an idealised model with single shot main battle cannon the SP benefits of better tracking, faster reloads, more ammo capacity, higher and lower elevations combined with the different ammo types is more that enough of a benefit over other tanks.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
Rain Da Pain
Dead Man's Game RUST415
4
|
Posted - 2015.01.11 23:47:00 -
[43] - Quote
True Adamance wrote:Rain Da Pain wrote:True Adamance wrote:Kaze Eyrou wrote:Gavr1lo Pr1nc1p wrote:You're not supposed to kill infantry with a railgun... But I do it all the time. Everything kills infantry mate. That's rule of thumb when you are talking about weapons that fire shells 5-10x the size of your assault rifle...... I don't think ccp quite thought about this with taking railgun splash damage! They need to need swarms a little and then give Railguns a 25% splash damage! Then buff the madys hardeners to 40% :) tanks almost fixed H'mmmm fair suggestions. I prefer nerfing and buffing hardeners at the same time. Either - Both to 40% will less duration. or - Both to 30 and remains the same. AS for turrets I've been having a chat with Thaddeus Reynolds. His suggestions are that there are 3 kinds of turrets representing different kinds of ammunition in the same gun. For example 200mm Titanium HE Shell - A standard kind of HEAT round with moderate AoE and fair direct damage Values. 200mm Quake AP Sabot - A High Explosive Armour Piercing round with the least splash and highest direct damage. 200mm Tremor Cannister - A High Explosive Fragmentation round with the highest splash and lowest direct damage. The more I think about it the less we need tank main gun tiers. Especially since in an idealised model with single shot main battle cannon the SP benefits of better tracking, faster reloads, more ammo capacity, higher and lower elevations combined with the different ammo types is more that enough of a benefit over other tanks. I love the ammo idea! Ccp should add an option when you press x to edit the fitting of ammo type. Also with hardeners the madys should be 10% lower because they can tank higher but the add a 3% or something buff to large turrets with a mady |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16501
|
Posted - 2015.01.12 00:00:00 -
[44] - Quote
Rain Da Pain wrote: I love the ammo idea! Ccp should add an option when you press x to edit the fitting of ammo type. Also with hardeners the madys should be 10% lower because they can tank higher but the add a 3% or something buff to large turrets with a mady
Unfortunately the Madrugar actually rarely has more eHP than the Gunnlogi. When it comes to calculations, especially at higher levels your resistance values determined how powerful your eHP tank is rather than raw numbers.
Since the Maximum stacked armour on the current Madrugar is 5885 and you have 25% resistance on that you have roughly 7356 armour and 1200 shields.
Whereas on a Gunnlogi with its current statistics you can amass comparable eHP while advancing your natural resistances vs most AV forms due to lack of parity while additionally using one fitting module to stack armour for something like 7120 Shields and 2950 armour.
Honestly if Gunnlogi were adjusted so that they could not stack armour as well as shields they'd almost be balanced tanks especially if hardeners were brought to parity. Moreover if Rattati adjusts tanks and adds one more On Rack Slot (primary tanking slot for tanks) then their hardeners would have to be adjusted anyway.
You actually mentioned one thing I am really mystified by. Blasters, traditionally high DPS CQC weapons have the lowest DPS of all turrets while missiles, traditionally low DPS high alpha turrets have the most DPS.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
Sir Dukey
Murphys-Law General Tso's Alliance
1516
|
Posted - 2015.01.12 00:01:00 -
[45] - Quote
True Adamance wrote:Sir Dukey wrote:
That's because you put on PG/CPU extenders. I can literally go All proto on my drop suit without even extensions. If I put on a CPU/PG extension on a dropsuit- I can literally put on everything I want and have a ton of space to work with.
But that's the point I don't sacrifice anything on my tanks to fit them. In fact I gain from using them unlike any other suit or other vehicles (barring the Caldari ADS) in the game currently. I mean that one modules means I can armour tank as well.
Well, that's a high/low problem. Shield tanking dropsuits don't sacrifice anything for putting on CPU/PG extenders. Stop hating. This is just like how Armor tankers don't sacrifice anything for dmg mods.
Acquire Currency, Disregard Female Canis lupus familiaris
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16501
|
Posted - 2015.01.12 00:11:00 -
[46] - Quote
Sir Dukey wrote:True Adamance wrote:Sir Dukey wrote:
That's because you put on PG/CPU extenders. I can literally go All proto on my drop suit without even extensions. If I put on a CPU/PG extension on a dropsuit- I can literally put on everything I want and have a ton of space to work with.
But that's the point I don't sacrifice anything on my tanks to fit them. In fact I gain from using them unlike any other suit or other vehicles (barring the Caldari ADS) in the game currently. I mean that one modules means I can armour tank as well. Well, that's a high/low problem. Shield tanking dropsuits don't sacrifice anything for putting on CPU/PG extenders. Stop hating. This is just like how Armor HAVers don't sacrifice anything for dmg mods.
Which is very odd since damage modifying modules are Low Slot modules.
However in this case I will keep hating. There are too many imbalances in Dust that are caused by the fitting inconsistencies and slot lay out, and module oddities that makes it impossible for me to ignore.
Caldari HAV should not be able to Armour HAV as well as Shield HAV.
Gallente HAV should be a truly viable option on on par both fitting meta wise and eHP wise with Shield HAV.
HAVers should not pretend like firing automatic Main Guns like we have in Dust are appropriate armaments for our "Tanks" if you can even call them tank.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
Rain Da Pain
Dead Man's Game RUST415
4
|
Posted - 2015.01.12 00:29:00 -
[47] - Quote
Double the speed reduction on armour plates on gunlogis! But raise the shield extenders!
#avgetssplashbutTankersdont |
Sir Dukey
Murphys-Law General Tso's Alliance
1517
|
Posted - 2015.01.12 01:54:00 -
[48] - Quote
True Adamance wrote:Sir Dukey wrote:True Adamance wrote:Sir Dukey wrote:
That's because you put on PG/CPU extenders. I can literally go All proto on my drop suit without even extensions. If I put on a CPU/PG extension on a dropsuit- I can literally put on everything I want and have a ton of space to work with.
But that's the point I don't sacrifice anything on my tanks to fit them. In fact I gain from using them unlike any other suit or other vehicles (barring the Caldari ADS) in the game currently. I mean that one modules means I can armour tank as well. Well, that's a high/low problem. Shield tanking dropsuits don't sacrifice anything for putting on CPU/PG extenders. Stop hating. This is just like how Armor HAVers don't sacrifice anything for dmg mods. Which is very odd since damage modifying modules are Low Slot modules. However in this case I will keep hating. There are too many imbalances in Dust that are caused by the fitting inconsistencies and slot lay out, and module oddities that makes it impossible for me to ignore. Caldari HAV should not be able to Armour HAV as well as Shield HAV. Gallente HAV should be a truly viable option on on par both fitting meta wise and eHP wise with Shield HAV. HAVers should not pretend like firing automatic Main Guns like we have in Dust are appropriate armaments for our "Tanks" if you can even call them tank.
Maybe ask for armor tank CPU buffs. We all know the lack of CPU is the root of all Armor tank problems.
Also- Like I have said- I have wished since the beginning of time that we would have a huge massdriver trype main gun that fired quite slowly 20RPM but had huge splash damage and radius but infantry would probably cry.
Acquire Currency, Disregard Female Canis lupus familiaris
|
Harpyja
Legio DXIV
2259
|
Posted - 2015.01.12 02:04:00 -
[49] - Quote
True Adamance wrote:Rain Da Pain wrote: I love the ammo idea! Ccp should add an option when you press x to edit the fitting of ammo type. Also with hardeners the madys should be 10% lower because they can tank higher but the add a 3% or something buff to large turrets with a mady Unfortunately the Madrugar actually rarely has more eHP than the Gunnlogi. When it comes to calculations, especially at higher levels your resistance values determined how powerful your eHP tank is rather than raw numbers. Since the Maximum stacked armour on the current Madrugar is 5885 and you have 25% resistance on that you have roughly 7356 armour and 1200 shields. Whereas on a Gunnlogi with its current statistics you can amass comparable eHP while advancing your natural resistances vs most AV forms due to lack of parity while additionally using one fitting module to stack armour for something like 7120 Shields and 2950 armour. Honestly if Gunnlogi were adjusted so that they could not stack armour as well as shields they'd almost be balanced tanks especially if hardeners were brought to parity. Moreover if Rattati adjusts tanks and adds one more On Rack Slot (primary tanking slot for tanks) then their hardeners would have to be adjusted anyway. You actually mentioned one thing I am really mystified by. Blasters, traditionally high DPS CQC weapons have the lowest DPS of all turrets while missiles, traditionally low DPS high alpha turrets have the most DPS. You just keep on hating large missile turrets, don't you?
Of course something with the highest alpha damage will have the highest DPS, while it is firing. But then it needs to stop to reload and only then it achieves its lower DPS over time. You should be happy that large missiles actually had their DPS over time nerfed when shotgun style reloading was brought in because with max reload skills, their total reload time only decreases from 10 seconds down to 9 seconds as opposed to down to 7.5 seconds before shotgun style reload.
Sorry True but I think you're just being plain ignorant.
You claim the large missiles are broken and need to be toned down. Then tell me, why is it that a railgun Gunnlogi is the most effective at taking out other shield vehicles? Large missiles and railguns are perfectly fine, and railguns are actually the dominant ones on the field. Not because of skill requirements, but simply because they are the best at AV and balanced by the fact that they are the worst at AI. Large blasters need to be buffed, but not in the way I know you'd like them to be buffed which still won't be balanced.
"By His light, and His will"- The Scriptures, 12:32
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16502
|
Posted - 2015.01.12 02:25:00 -
[50] - Quote
Harpyja wrote:True Adamance wrote:Rain Da Pain wrote: I love the ammo idea! Ccp should add an option when you press x to edit the fitting of ammo type. Also with hardeners the madys should be 10% lower because they can tank higher but the add a 3% or something buff to large turrets with a mady Unfortunately the Madrugar actually rarely has more eHP than the Gunnlogi. When it comes to calculations, especially at higher levels your resistance values determined how powerful your eHP tank is rather than raw numbers. Since the Maximum stacked armour on the current Madrugar is 5885 and you have 25% resistance on that you have roughly 7356 armour and 1200 shields. Whereas on a Gunnlogi with its current statistics you can amass comparable eHP while advancing your natural resistances vs most AV forms due to lack of parity while additionally using one fitting module to stack armour for something like 7120 Shields and 2950 armour. Honestly if Gunnlogi were adjusted so that they could not stack armour as well as shields they'd almost be balanced tanks especially if hardeners were brought to parity. Moreover if Rattati adjusts tanks and adds one more On Rack Slot (primary tanking slot for tanks) then their hardeners would have to be adjusted anyway. You actually mentioned one thing I am really mystified by. Blasters, traditionally high DPS CQC weapons have the lowest DPS of all turrets while missiles, traditionally low DPS high alpha turrets have the most DPS. You just keep on hating large missile turrets, don't you? Of course something with the highest alpha damage will have the highest DPS, while it is firing. But then it needs to stop to reload and only then it achieves its lower DPS over time. You should be happy that large missiles actually had their DPS over time nerfed when shotgun style reloading was brought in because with max reload skills, their total reload time only decreases from 10 seconds down to 9 seconds as opposed to down to 7.5 seconds before shotgun style reload. Sorry True but I think you're just being plain ignorant. You claim the large missiles are broken and need to be toned down. Then tell me, why is it that a railgun Gunnlogi is the most effective at taking out other shield vehicles? Large missiles and railguns are perfectly fine, and railguns are actually the dominant ones on the field. Not because of skill requirements, but simply because they are the best at AV and balanced by the fact that they are the worst at AI. Large blasters need to be buffed, but not in the way I know you'd like them to be buffed which still won't be balanced.
I used Large Missiles almost all time when I did play Dust 514 they still are the top tier of Dust's anti tank gameplay especially when maxed out with the appropriate skill points simply because of their prolific damage output in such a short amount of time.
They do this in such a manner that Armour HAV are all but invalidated on the field and after which time a 9 second reload speed allows you dish out another X000 DPS. A little over 3000 vs shields and 4500 vs armour.
Moreover as I have said I do not feel they are appropriate to be a proper MBT tank turret.
I do not see rapid fire missile turrets.....
Here
Here
Here
Here
or Here.
Nor do I see TTK vs one specific kind of vehicle at less than three seconds. Every single game here arguably has a better vehicle vs vehicle engagement dynamic than Dust.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
|
Sir Dukey
Murphys-Law General Tso's Alliance
1519
|
Posted - 2015.01.12 03:25:00 -
[51] - Quote
True Adamance wrote:Harpyja wrote:True Adamance wrote:Rain Da Pain wrote: I love the ammo idea! Ccp should add an option when you press x to edit the fitting of ammo type. Also with hardeners the madys should be 10% lower because they can tank higher but the add a 3% or something buff to large turrets with a mady Unfortunately the Madrugar actually rarely has more eHP than the Gunnlogi. When it comes to calculations, especially at higher levels your resistance values determined how powerful your eHP tank is rather than raw numbers. Since the Maximum stacked armour on the current Madrugar is 5885 and you have 25% resistance on that you have roughly 7356 armour and 1200 shields. Whereas on a Gunnlogi with its current statistics you can amass comparable eHP while advancing your natural resistances vs most AV forms due to lack of parity while additionally using one fitting module to stack armour for something like 7120 Shields and 2950 armour. Honestly if Gunnlogi were adjusted so that they could not stack armour as well as shields they'd almost be balanced tanks especially if hardeners were brought to parity. Moreover if Rattati adjusts tanks and adds one more On Rack Slot (primary tanking slot for tanks) then their hardeners would have to be adjusted anyway. You actually mentioned one thing I am really mystified by. Blasters, traditionally high DPS CQC weapons have the lowest DPS of all turrets while missiles, traditionally low DPS high alpha turrets have the most DPS. You just keep on hating large missile turrets, don't you? Of course something with the highest alpha damage will have the highest DPS, while it is firing. But then it needs to stop to reload and only then it achieves its lower DPS over time. You should be happy that large missiles actually had their DPS over time nerfed when shotgun style reloading was brought in because with max reload skills, their total reload time only decreases from 10 seconds down to 9 seconds as opposed to down to 7.5 seconds before shotgun style reload. Sorry True but I think you're just being plain ignorant. You claim the large missiles are broken and need to be toned down. Then tell me, why is it that a railgun Gunnlogi is the most effective at taking out other shield vehicles? Large missiles and railguns are perfectly fine, and railguns are actually the dominant ones on the field. Not because of skill requirements, but simply because they are the best at AV and balanced by the fact that they are the worst at AI. Large blasters need to be buffed, but not in the way I know you'd like them to be buffed which still won't be balanced. I used Large Missiles almost all time when I did play Dust 514 they still are the top tier of Dust's anti tank gameplay especially when maxed out with the appropriate skill points simply because of their prolific damage output in such a short amount of time. They do this in such a manner that Armour HAV are all but invalidated on the field and after which time a 9 second reload speed allows you dish out another X000 DPS. A little over 3000 vs shields and 4500 vs armour. Moreover as I have said I do not feel they are appropriate to be a proper MBT tank turret. I do not see rapid fire missile turrets..... HereHereHereHereor Here. Nor do I see TTK vs one specific kind of vehicle at less than three seconds. Every single game here arguably has a better vehicle vs vehicle engagement dynamic than Dust.
Did any of those examples happen to take place in the future? Excluding the 4th one.
Acquire Currency, Disregard Female Canis lupus familiaris
|
Harpyja
Legio DXIV
2259
|
Posted - 2015.01.12 03:45:00 -
[52] - Quote
True Adamance wrote:I used Large Missiles almost all time when I did play Dust 514 they still are the top tier of Dust's anti tank gameplay especially when maxed out with the appropriate skill points simply because of their prolific damage output in such a short amount of time. They do this in such a manner that Armour HAV are all but invalidated on the field and after which time a 9 second reload speed allows you dish out another X000 DPS. A little over 3000 vs shields and 4500 vs armour. Moreover as I have said I do not feel they are appropriate to be a proper MBT tank turret. I do not see rapid fire missile turrets..... HereHereHereHereor Here. Nor do I see TTK vs one specific kind of vehicle at less than three seconds. Every single game here arguably has a better vehicle vs vehicle engagement dynamic than Dust. You're right. Let's just scrap everything Dust has tried to acheive, make all HAVs standard with OHK artillery turrets and call vehicles finished.
"By His light, and His will"- The Scriptures, 12:32
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16506
|
Posted - 2015.01.12 03:48:00 -
[53] - Quote
Sir Dukey wrote:True Adamance wrote:Harpyja wrote:True Adamance wrote:Rain Da Pain wrote: I love the ammo idea! Ccp should add an option when you press x to edit the fitting of ammo type. Also with hardeners the madys should be 10% lower because they can tank higher but the add a 3% or something buff to large turrets with a mady Unfortunately the Madrugar actually rarely has more eHP than the Gunnlogi. When it comes to calculations, especially at higher levels your resistance values determined how powerful your eHP tank is rather than raw numbers. Since the Maximum stacked armour on the current Madrugar is 5885 and you have 25% resistance on that you have roughly 7356 armour and 1200 shields. Whereas on a Gunnlogi with its current statistics you can amass comparable eHP while advancing your natural resistances vs most AV forms due to lack of parity while additionally using one fitting module to stack armour for something like 7120 Shields and 2950 armour. Honestly if Gunnlogi were adjusted so that they could not stack armour as well as shields they'd almost be balanced tanks especially if hardeners were brought to parity. Moreover if Rattati adjusts tanks and adds one more On Rack Slot (primary tanking slot for tanks) then their hardeners would have to be adjusted anyway. You actually mentioned one thing I am really mystified by. Blasters, traditionally high DPS CQC weapons have the lowest DPS of all turrets while missiles, traditionally low DPS high alpha turrets have the most DPS. You just keep on hating large missile turrets, don't you? Of course something with the highest alpha damage will have the highest DPS, while it is firing. But then it needs to stop to reload and only then it achieves its lower DPS over time. You should be happy that large missiles actually had their DPS over time nerfed when shotgun style reloading was brought in because with max reload skills, their total reload time only decreases from 10 seconds down to 9 seconds as opposed to down to 7.5 seconds before shotgun style reload. Sorry True but I think you're just being plain ignorant. You claim the large missiles are broken and need to be toned down. Then tell me, why is it that a railgun Gunnlogi is the most effective at taking out other shield vehicles? Large missiles and railguns are perfectly fine, and railguns are actually the dominant ones on the field. Not because of skill requirements, but simply because they are the best at AV and balanced by the fact that they are the worst at AI. Large blasters need to be buffed, but not in the way I know you'd like them to be buffed which still won't be balanced. I used Large Missiles almost all time when I did play Dust 514 they still are the top tier of Dust's anti tank gameplay especially when maxed out with the appropriate skill points simply because of their prolific damage output in such a short amount of time. They do this in such a manner that Armour HAV are all but invalidated on the field and after which time a 9 second reload speed allows you dish out another X000 DPS. A little over 3000 vs shields and 4500 vs armour. Moreover as I have said I do not feel they are appropriate to be a proper MBT tank turret. I do not see rapid fire missile turrets..... HereHereHereHereor Here. Nor do I see TTK vs one specific kind of vehicle at less than three seconds. Every single game here arguably has a better vehicle vs vehicle engagement dynamic than Dust. Did any of those examples happen to take place in the future? Excluding the 4th one.
That's a poor justification for a bad mechanic.
Shall I show some Halo Footage? Star Wars Battlefront Footage? MechWarrior? Or the Battlefield 4 Levkov Hover Tank.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
Sir Dukey
Murphys-Law General Tso's Alliance
1519
|
Posted - 2015.01.12 03:56:00 -
[54] - Quote
True Adamance wrote:-crap-
Here is a better question... Who are you to tell CCP what to do? I don't see other games out there like Dust 514. If you want Battlefield tanks in Dust. How about you go play Battlefield of what ever the hell you wanna play.
Acquire Currency, Disregard Female Canis lupus familiaris
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16506
|
Posted - 2015.01.12 03:57:00 -
[55] - Quote
Harpyja wrote:True Adamance wrote:I used Large Missiles almost all time when I did play Dust 514 they still are the top tier of Dust's anti tank gameplay especially when maxed out with the appropriate skill points simply because of their prolific damage output in such a short amount of time. They do this in such a manner that Armour HAV are all but invalidated on the field and after which time a 9 second reload speed allows you dish out another X000 DPS. A little over 3000 vs shields and 4500 vs armour. Moreover as I have said I do not feel they are appropriate to be a proper MBT tank turret. I do not see rapid fire missile turrets..... HereHereHereHereor Here. Nor do I see TTK vs one specific kind of vehicle at less than three seconds. Every single game here arguably has a better vehicle vs vehicle engagement dynamic than Dust. You're right. Let's just scrap everything Dust has tried to acheive, make all HAVs standard with OHK artillery turrets and call vehicles finished.
I have not suggested we work based off of OHKO turrets. Merely powerful, high explosive shells, with appropriate recoil, re chambering, etc values which can be adjusted to make for interesting and unique main guns for each racial tank type.
A Railgun might fire a single round with little to no projectile drop. An Artillery round might see projectile drop but have more explosive charge. A Large Laser might have no splash but also no fall off or ammo values to deal with. A Blaster might be a 1-3 round magazine that allows much faster projection of rounds (still with rather fair delays between the rounds and fair projectile drop).
But I ask you. What HAS Dust tried to achieve with HAV (I refuse to call them tanks)? What does HAV mean?
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
Sir Dukey
Murphys-Law General Tso's Alliance
1519
|
Posted - 2015.01.12 03:59:00 -
[56] - Quote
Harpyja wrote:True Adamance wrote:I used Large Missiles almost all time when I did play Dust 514 they still are the top tier of Dust's anti tank gameplay especially when maxed out with the appropriate skill points simply because of their prolific damage output in such a short amount of time. They do this in such a manner that Armour HAV are all but invalidated on the field and after which time a 9 second reload speed allows you dish out another X000 DPS. A little over 3000 vs shields and 4500 vs armour. Moreover as I have said I do not feel they are appropriate to be a proper MBT tank turret. I do not see rapid fire missile turrets..... HereHereHereHereor Here. Nor do I see TTK vs one specific kind of vehicle at less than three seconds. Every single game here arguably has a better vehicle vs vehicle engagement dynamic than Dust. You're right. Let's just scrap everything Dust has tried to acheive, make all HAVs standard with OHK artillery turrets and call vehicles finished.
He's just butthurt that his Rep stacked Maddies can't take a clip from a damage modded Proto Missile Turret. He should probably reconsider his fit.
Acquire Currency, Disregard Female Canis lupus familiaris
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16506
|
Posted - 2015.01.12 04:02:00 -
[57] - Quote
Sir Dukey wrote:True Adamance wrote:-crap- Here is a better question... Who are you to tell CCP what to do? I don't see other games out there like Dust 514. If you want Battlefield tanks in Dust. How about you go play Battlefield of what ever the hell you wanna play.
I do. This is why I no longer play Dust. I cannot justify calling Dust HAV "Tanks".
As for who I am to tell them what is what? I'm no one to do any such thing. Just like you were no one to make similar comments in the many threads I have seen you post it.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16506
|
Posted - 2015.01.12 04:03:00 -
[58] - Quote
Sir Dukey wrote:Harpyja wrote:True Adamance wrote:I used Large Missiles almost all time when I did play Dust 514 they still are the top tier of Dust's anti tank gameplay especially when maxed out with the appropriate skill points simply because of their prolific damage output in such a short amount of time. They do this in such a manner that Armour HAV are all but invalidated on the field and after which time a 9 second reload speed allows you dish out another X000 DPS. A little over 3000 vs shields and 4500 vs armour. Moreover as I have said I do not feel they are appropriate to be a proper MBT tank turret. I do not see rapid fire missile turrets..... HereHereHereHereor Here. Nor do I see TTK vs one specific kind of vehicle at less than three seconds. Every single game here arguably has a better vehicle vs vehicle engagement dynamic than Dust. You're right. Let's just scrap everything Dust has tried to acheive, make all HAVs standard with OHK artillery turrets and call vehicles finished. He's just butthurt that his Rep stacked Maddies can't take a clip from a damage modded Proto Missile Turret. He should probably reconsider his fit.
Nope I never used Triple Rep Maddies. Never much liked Tanks post 1.6.
Much better game when Reps were active and we had 4-5 armour slots to work with. I could accept it one way or the other if Rattati came out and said what HE wants to do with vehicles and tanks and then can take it from there to provide relevant support.
At the moment all I am doing is taking a pretty open ended invite from him to vomit forth my ideas on what I think Tanks should be like in Dust.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
Sir Dukey
Murphys-Law General Tso's Alliance
1519
|
Posted - 2015.01.12 04:05:00 -
[59] - Quote
True Adamance wrote:Sir Dukey wrote:True Adamance wrote:-crap- Here is a better question... Who are you to tell CCP what to do? I don't see other games out there like Dust 514. If you want Battlefield tanks in Dust. How about you go play Battlefield of what ever the hell you wanna play. I do. This is why I no longer play Dust. I cannot justify calling Dust HAV "Tanks". As for who I am to tell them what is what? I'm no one to do any such thing. Just like you were no one to make similar comments in the many threads I have seen you post it.
Nobody asked to to play DUST 514. Also- I don't just come in and say "HerP DerP- I got killed by X-weapon remove because no game has the same weapon D3Rp H3RP"
Acquire Currency, Disregard Female Canis lupus familiaris
|
Sir Dukey
Murphys-Law General Tso's Alliance
1519
|
Posted - 2015.01.12 04:06:00 -
[60] - Quote
True Adamance wrote:Sir Dukey wrote:Harpyja wrote:True Adamance wrote:I used Large Missiles almost all time when I did play Dust 514 they still are the top tier of Dust's anti tank gameplay especially when maxed out with the appropriate skill points simply because of their prolific damage output in such a short amount of time. They do this in such a manner that Armour HAV are all but invalidated on the field and after which time a 9 second reload speed allows you dish out another X000 DPS. A little over 3000 vs shields and 4500 vs armour. Moreover as I have said I do not feel they are appropriate to be a proper MBT tank turret. I do not see rapid fire missile turrets..... HereHereHereHereor Here. Nor do I see TTK vs one specific kind of vehicle at less than three seconds. Every single game here arguably has a better vehicle vs vehicle engagement dynamic than Dust. You're right. Let's just scrap everything Dust has tried to acheive, make all HAVs standard with OHK artillery turrets and call vehicles finished. He's just butthurt that his Rep stacked Maddies can't take a clip from a damage modded Proto Missile Turret. He should probably reconsider his fit. Nope I never used Triple Rep Maddies. Never much liked Tanks post 1.6. Much better game when Reps were active and we had 4-5 armour slots to work with. I could accept it one way or the other if Rattati came out and said what HE wants to do with vehicles and tanks and then can take it from there to provide relevant support. At the moment all I am doing is taking a pretty open ended invite from him to vomit forth my ideas on what I think Tanks should be like in Dust.
Same, I liked tanks in Chromosome but still- I don't come in here asking to remove content.
Acquire Currency, Disregard Female Canis lupus familiaris
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |