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Spkr4theDead
Red Star.
2742
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Posted - 2015.01.15 17:30:00 -
[31] - Quote
Harpyja wrote: If it takes me and a gunner to pose a threat to infantry, it should then require two of you to pose a threat. "Teamwork for thee, but no teamwork for me."
The double standards are astounding.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Lazer Fo Cused
Shining Flame Amarr Empire
470
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Posted - 2015.01.15 17:53:00 -
[32] - Quote
1. Pilot uses math - Its super effective
2. The SL needs a big injection of skilled added to it or just delete the no skill required weapon |
DeadlyAztec11
Ostrakon Agency
7066
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Posted - 2015.01.15 19:51:00 -
[33] - Quote
Spkr4theDead wrote:DeadlyAztec11 wrote: while limiting the ability of hardeners or making it more difficult to equip one.
Yet again another bad idea from infantry. That is completely out of context.
In that thread I said it would be better if vehicle HP were substantially increased, preferably with a buff to HP mods, and that hardeners should become less useful or harder to fit. Right now hardeners are needed by vehicles and is a big reason people run proto AV. I mean you could surprise a vehicle and take out half its health and then they put on a hardener and can simply take the damage and get out of there. It is generally good for vehicles, but the second the hardeners are down the vehicle is extremely vulnerable which leads them to be very easily taken out by proto AV.
It would be better if HAV's just had more HP always.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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DeadlyAztec11
Ostrakon Agency
7066
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Posted - 2015.01.15 19:53:00 -
[34] - Quote
Lazer Fo Cused wrote:1. Pilot uses math - Its super effective
2. The SL needs a big injection of skilled added to it or just delete the no skill required weapon We could always add in laser guided missiles, but many pilots seem to hate this idea more.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Harpyja
Legio DXIV
2275
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Posted - 2015.01.15 20:35:00 -
[35] - Quote
DeadlyAztec11 wrote:Lazer Fo Cused wrote:1. Pilot uses math - Its super effective
2. The SL needs a big injection of skilled added to it or just delete the no skill required weapon We could always add in laser guided missiles, but many pilots seem to hate this idea more. By laser guided, you mean that swarm users would have to actively aim at their target instead of the current fire and forget system that does all the work for you? That's exactly what I'd like to see, and I'm sure many other pilots wouldn't disagree either.
"By His light, and His will"- The Scriptures, 12:32
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Jack Galen
Knights Of Ender RISE of LEGION
7
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Posted - 2015.01.15 20:52:00 -
[36] - Quote
Harpyja wrote:DeadlyAztec11 wrote:Lazer Fo Cused wrote:1. Pilot uses math - Its super effective
2. The SL needs a big injection of skilled added to it or just delete the no skill required weapon We could always add in laser guided missiles, but many pilots seem to hate this idea more. By laser guided, you mean that swarm users would have to actively aim at their target instead of the current fire and forget system that does all the work for you? That's exactly what I'd like to see, and I'm sure many other pilots wouldn't disagree either.
If a system similar to IRL semi-active radar was introduced, I'd honestly not request any more changes to swarms. Having to actually lase your target would allow pilots to 'lose' swarms when they run, by increasing your v(transverse relative to the operator to make aiming harder. |
Spkr4theDead
Red Star.
2770
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Posted - 2015.01.15 21:07:00 -
[37] - Quote
DeadlyAztec11 wrote:Spkr4theDead wrote:DeadlyAztec11 wrote: while limiting the ability of hardeners or making it more difficult to equip one.
Yet again another bad idea from infantry. That is completely out of context. Out of context you say? Let's lower the PG/CPU fitting bonus for the suits to 3% instead of 5%; and the cloak fitting bonus down to 5% per level.
Let's also increase the fitting cost of shield extenders AND armor plates.
I can say these things because I have 5 PRO suits and 4 PRO weapons, so you can go stuff yourself.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Jack McReady
DUST University Ivy League
1817
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Posted - 2015.01.16 08:55:00 -
[38] - Quote
Harpyja wrote:Gunnlogi speed is 19.5 m/s, so it would take me a little over 9 seconds to get out of range.
if you are in the open you are dead, if you run you present him your backside which gives weakspot damage bonus => bye tank. this shouldnt happen at all though, since the maps are covered with small hills and structures.
Spkr4theDead wrote:Jack McReady wrote: perfect job of illustrating the mindset and expectations of a mediocre tank driver. Do you even tank? what does it even have to do with his poor attempt of testing if I drive a tank? my complain was only targeted at the way he did his "observations".
if he does poor job at trying stuff out with high expectations then the result will obviously not please him. |
KEROSIINI-TERO
The Rainbow Effect
1787
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Posted - 2015.02.22 18:10:00 -
[39] - Quote
Here's one observation for y'all!
http://youtu.be/6oh8sLqXieU?t=4m20s
Sweet <3 <3 <3
The answer
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QRT30
Rave Technologies Inc. C0VEN
76
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Posted - 2015.02.23 22:10:00 -
[40] - Quote
Harpyja wrote:Here's some math, with max skills and Min Commando:
Swarm lock time: 1.05s Swarm reload time: 2.87s
Swarm damage w/ 2 complex damage mods: 1247 unhardened shield / volley
Ok, so I was wrong about Min Commandos dealing one third of total shield damage, but it's still just under a quarter of my total shields.
With first strike damage, I'm left with 4053 shield and I turn on my hardener and start driving to get out of lock range from a standstill position; Gunnlogi speed is 19.5 m/s, so it would take me a little over 9 seconds to get out of range. So how much damage can that Min Commando theoretically do?
2.10 seconds to launch the rest of the clip plus a small delay in retargetting, dealing 1496 shield damage, bringing me down to 2557 shield.
2.87 seconds to reload.
A little less than 4 seconds remain, enough time to launch three more volleys, dealing 2247 damage.
I'm left with 310 shield when I finally get out of lock range. That's against only one Min Commando. Against two, I'm into armor after their first clip. Also, this is if they are standing still. A Min Commando has a base movement speed of 4.25 m/s, which means I'm only increasing our distance at 15.25 m/s, requiring 11.5 seconds to escape lock range, enough time to ensure that 2 full volleys are launched for the single Min Commando, also reducing the skill level needed to decrease reload time.
This is not balanced, considering the anti-infantry power of the HAV in question. One man can nearly destroy the tankiest HAV fit possible, whereas it requires at least one gunner in the HAV to be successful at anti-infantry, which makes two people minimum in the HAV. Those of you saying that one person should be able to kill any other person are wrong and overlooking the aspect of how much damage can one person deal to the other versus how much damage they receive. If I by myself don't pose much of a threat to you, then you shouldn't a big threat to me either. If it takes me and a gunner to pose a threat to infantry, it should then require two of you to pose a threat. But sniping in gunlogi with rail on redline is balanced? Good gunlogi tanker always escape out of my swarms lock range. I can shoot up to 3 volleys and you have still some shields and armor. How many times have you been killed by swarm? I'm very often being killed from rail tank from distance over 200 meters. How many times do you see over 2 minimatando in one match but 2-5 tanks are always.
QRT30 - all Caldari/Minimatar lvl 5, Gal all lvl.3 - core maxed
QRT300 - Amarr heavy/commando
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17221
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Posted - 2015.02.23 22:33:00 -
[41] - Quote
QRT30 wrote:Harpyja wrote:Here's some math, with max skills and Min Commando:
Swarm lock time: 1.05s Swarm reload time: 2.87s
Swarm damage w/ 2 complex damage mods: 1247 unhardened shield / volley
Ok, so I was wrong about Min Commandos dealing one third of total shield damage, but it's still just under a quarter of my total shields.
With first strike damage, I'm left with 4053 shield and I turn on my hardener and start driving to get out of lock range from a standstill position; Gunnlogi speed is 19.5 m/s, so it would take me a little over 9 seconds to get out of range. So how much damage can that Min Commando theoretically do?
2.10 seconds to launch the rest of the clip plus a small delay in retargetting, dealing 1496 shield damage, bringing me down to 2557 shield.
2.87 seconds to reload.
A little less than 4 seconds remain, enough time to launch three more volleys, dealing 2247 damage.
I'm left with 310 shield when I finally get out of lock range. That's against only one Min Commando. Against two, I'm into armor after their first clip. Also, this is if they are standing still. A Min Commando has a base movement speed of 4.25 m/s, which means I'm only increasing our distance at 15.25 m/s, requiring 11.5 seconds to escape lock range, enough time to ensure that 2 full volleys are launched for the single Min Commando, also reducing the skill level needed to decrease reload time.
This is not balanced, considering the anti-infantry power of the HAV in question. One man can nearly destroy the tankiest HAV fit possible, whereas it requires at least one gunner in the HAV to be successful at anti-infantry, which makes two people minimum in the HAV. Those of you saying that one person should be able to kill any other person are wrong and overlooking the aspect of how much damage can one person deal to the other versus how much damage they receive. If I by myself don't pose much of a threat to you, then you shouldn't a big threat to me either. If it takes me and a gunner to pose a threat to infantry, it should then require two of you to pose a threat. But sniping in gunlogi with rail on redline is balanced? Good gunlogi tanker always escape out of my swarms lock range. I can shoot up to 3 volleys and you have still some shields and armor. How many times have you been killed by swarm? I'm very often being killed from rail tank from distance over 200 meters. How many times do you see over 2 minimatando in one match but 2-5 tanks are always.
Regardless of whether or not I agree with Redline Sniping (which I don't) you must....
Bear in mind you are engaging an enemy with specific natural resistances against your main AV weapon, which does have travel time reducing the over all DPS, at a target which is very likely entrenched and prepared to move as required.....
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1775
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Posted - 2015.02.23 22:42:00 -
[42] - Quote
Atiim is about to drop a bomb about how you as a tank driver have no skill like earlier today he said to a poor ADS pilot that he had no skill and should get gud when poor guy asked for ADS buff.
Acquire Currency, Disregard Female Canis lupus familiaris
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17221
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Posted - 2015.02.23 22:53:00 -
[43] - Quote
Sir Dukey wrote:Atiim is about to drop a bomb about how you as a tank driver have no skill like earlier today he said to a poor ADS pilot that he had no skill and should get gud when poor guy asked for ADS buff.
He's right though. With no projectile drop, insanely fast firing rounds, potent modules, rapid regeneration, etc
We don't need to be good. The hulls do it for us. I mean hell tanks barely exist in Dust as opposed to the IFV's the actually are.
Vastly more interesting to tank in games like Battlefield or War Thunder.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Cody Sietz
Random Gunz RISE of LEGION
4406
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Posted - 2015.02.23 22:57:00 -
[44] - Quote
True Adamance wrote:Sir Dukey wrote:Atiim is about to drop a bomb about how you as a tank driver have no skill like earlier today he said to a poor ADS pilot that he had no skill and should get gud when poor guy asked for ADS buff. He's right though. With no projectile drop, insanely fast firing rounds, potent modules, rapid regeneration, etc We don't need to be good. The hulls do it for us. I mean hell tanks barely exist in Dust as opposed to the IFV's the actually are. Vastly more interesting to tank in games like Battlefield or War Thunder. I do love the tanking in those games.
Though it can get frustrating playing as the Germans.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17223
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Posted - 2015.02.23 23:01:00 -
[45] - Quote
Cody Sietz wrote:True Adamance wrote:Sir Dukey wrote:Atiim is about to drop a bomb about how you as a tank driver have no skill like earlier today he said to a poor ADS pilot that he had no skill and should get gud when poor guy asked for ADS buff. He's right though. With no projectile drop, insanely fast firing rounds, potent modules, rapid regeneration, etc We don't need to be good. The hulls do it for us. I mean hell tanks barely exist in Dust as opposed to the IFV's the actually are. Vastly more interesting to tank in games like Battlefield or War Thunder. I do love the tanking in those games. Though it can get frustrating playing as the Germans.
I'm a huge fan of German Tanks. Yes we all know soviet rolled armour was incredibly tough to punch through with small calibre German guns...but a Tiger with an 88mm will put a hole in anything except one of those awkwardly powerful M-103's.
Still I've been able to sit there in a Tiger (god praise the Tiger!) and just bounce rounds off my hull, while returning fire, until other players dragged me out of the open to repair.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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One Eyed King
Nos Nothi
7995
|
Posted - 2015.02.23 23:02:00 -
[46] - Quote
I personally think that we need better test conditions to make any sort of judgement. These seem awfully unrealistic to what happens in game, particularly since no mention of hardener use was made, as if they aren't something to take into account.
Invisible swarms are about the only reasonable problem that could be obtained from this test. I think it would have been a more reasonable conclusion to suggest other tests that need to be done rather than automatically suggesting swarm fixes based on such narrow testing procedures.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Cody Sietz
Random Gunz RISE of LEGION
4406
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Posted - 2015.02.23 23:07:00 -
[47] - Quote
True Adamance wrote:Cody Sietz wrote:True Adamance wrote:Sir Dukey wrote:Atiim is about to drop a bomb about how you as a tank driver have no skill like earlier today he said to a poor ADS pilot that he had no skill and should get gud when poor guy asked for ADS buff. He's right though. With no projectile drop, insanely fast firing rounds, potent modules, rapid regeneration, etc We don't need to be good. The hulls do it for us. I mean hell tanks barely exist in Dust as opposed to the IFV's the actually are. Vastly more interesting to tank in games like Battlefield or War Thunder. I do love the tanking in those games. Though it can get frustrating playing as the Germans. I'm a huge fan of German Tanks. Yes we all know soviet rolled armour was incredibly tough to punch through with small calibre German guns...but a Tiger with an 88mm will put a hole in anything except one of those awkwardly powerful M-103's. Still I've been able to sit there in a Tiger (god praise the Tiger!) and just bounce rounds off my hull, while returning fire, until other players dragged me out of the open to repair. Working on unlocking it now. Knew I should have gotten instead of the Stug G and Pz4 G!
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Lorhak Gannarsein
Nos Nothi
4323
|
Posted - 2015.02.23 23:07:00 -
[48] - Quote
Quote:I think that the maximum amount of damage a swarm user can achieve should be at the current level of damage achievable by a non-Commando. Way too much damage can be currently achieved given the reliability of swarms.
This I cannot agree more with.
There's no need for HAVs to be destroyed anymore; one (perhaps unintended) side-effect of the WP damage changes is that it's far more profitable to let it survive; as such AV suits are actually superior for extended WP gain than a HAV.
With that in mind, the only thing that absolutely has to be able to destroy a HAV is another HAV (this is because of the nature of HAV v HAV; one can't very well escape from something the same size and speed as you, whereas infantry have more manoueverability). AV needs, therefore, to be able to drive them off for a significant period of time.
ADSes are in a good place (on the whole; I think we're closer to balance now than previously) and their resistance to AV seems about what I'm suggesting (difficult to solo a sensible pilot, easy for him to escape, although a very short turnaround) but I would like HAVs to be given significant regeneration penalties, cooldown penalties and eHP increases (all tied into the frame; perhaps as an automatically-unlocked precursor skill?).
HAV speeds would also have to be decreased somewhat.
Hopefully this would allow for small numbers of AV to successfully drive multiple HAVs away from the field of battle for an extended period of time, while still being rewarded (quite extensively, to be honest) as a result of doing so.
To clarify in no uncertain terms: with the WP reward system in place, I feel it is more valuable for AV to drive HAVs away than to destroy them, and I would like to facilitate this 'meta' by making it more difficult for HAVs to be soloed, but also increasing their 'downtime' by an extended period.
Guys, we need to stop calling MU a 'matchmaker' when it's actually a 'teambuilder'.
And I want to play FE:A now. Damn.
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Lorhak Gannarsein
Nos Nothi
4323
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Posted - 2015.02.23 23:08:00 -
[49] - Quote
Sir Dukey wrote:Atiim is about to drop a bomb about how you as a tank driver have no skill like earlier today he said to a poor ADS pilot that he had no skill and should get gud when poor guy asked for ADS buff. Atiim is either blissfully unaware or has a keen sense for the ironic.
Guys, we need to stop calling MU a 'matchmaker' when it's actually a 'teambuilder'.
And I want to play FE:A now. Damn.
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
522
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Posted - 2015.02.23 23:11:00 -
[50] - Quote
Try it in a Madruger, you stand no chance and there is no escape.
G.L.O.R.Y Soldier,
I'm that Amarr heavy you warn your team about <3
-Heavy/Logi/Assault/Scout-
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17225
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Posted - 2015.02.23 23:11:00 -
[51] - Quote
Cody Sietz wrote:True Adamance wrote:Cody Sietz wrote:True Adamance wrote:Sir Dukey wrote:Atiim is about to drop a bomb about how you as a tank driver have no skill like earlier today he said to a poor ADS pilot that he had no skill and should get gud when poor guy asked for ADS buff. He's right though. With no projectile drop, insanely fast firing rounds, potent modules, rapid regeneration, etc We don't need to be good. The hulls do it for us. I mean hell tanks barely exist in Dust as opposed to the IFV's the actually are. Vastly more interesting to tank in games like Battlefield or War Thunder. I do love the tanking in those games. Though it can get frustrating playing as the Germans. I'm a huge fan of German Tanks. Yes we all know soviet rolled armour was incredibly tough to punch through with small calibre German guns...but a Tiger with an 88mm will put a hole in anything except one of those awkwardly powerful M-103's. Still I've been able to sit there in a Tiger (god praise the Tiger!) and just bounce rounds off my hull, while returning fire, until other players dragged me out of the open to repair. Working on unlocking it now. Knew I should have gotten instead of the Stug G and Pz4 G!
Nah Stugs are insanely OP at lower tiers. Gotta put rounds across their rear armour to even have a chance of scoring a penetrating hit otherwise they just bounce.
Pzkw IV is still a solid choice but if its the T3 with the 75mm 11.4 second reload you should have opted for the Tiger...... Pzkw IV seems to drop too quickly while the Tiger H1 endures.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Lorhak Gannarsein
Nos Nothi
4325
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Posted - 2015.02.23 23:15:00 -
[52] - Quote
QRT30 wrote:But sniping in gunlogi with rail on redline is balanced? Good gunlogi tanker always escape out of my swarms lock range. I can shoot up to 3 volleys and you have still some shields and armor. How many times have you been killed by swarm? I'm very often being killed from rail tank from distance over 200 meters. How many times do you see over 2 minimatando in one match but 2-5 tanks are always.
mate do you know how many WP I would get if there were always 2-5 tanks in a match?
many.
the answer is many.
Guys, we need to stop calling MU a 'matchmaker' when it's actually a 'teambuilder'.
And I want to play FE:A now. Damn.
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Cody Sietz
Random Gunz RISE of LEGION
4406
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Posted - 2015.02.23 23:22:00 -
[53] - Quote
True Adamance wrote:
Nah Stugs are insanely OP at lower tiers. Gotta put rounds across their rear armour to even have a chance of scoring a penetrating hit otherwise they just bounce.
Pzkw IV is still a solid choice but if its the T3 with the 75mm 11.4 second reload you should have opted for the Tiger...... Pzkw IV seems to drop too quickly while the Tiger H1 endures.
Yeah, 4.7 seems to be where Germany has a problem. Though I am enjoying the Jagpanzer (38)t
At 3.7 even the Pz.3 M is bad ass once you get the APCR(F-those soft capped shells)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Eruditus 920
Nemo Malus Felix
1329
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Posted - 2015.02.23 23:54:00 -
[54] - Quote
Grab a sniper rifle.
Seems about right.
"Stay gold, Ponyboy..."
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TritusX
PH4NT0M5
317
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Posted - 2015.02.23 23:59:00 -
[55] - Quote
I like derping a Gorgon into a city with popular roof uplink spam and watch as one swarm knocks the stupid thing out of the air...
Also ran a Kaalakiota Tac HAV with no gunners the other day and nearly died after two launches... and got hit with another rail tank
Killer of Grand Master Kubo by a shotgun, Gav by a BAR, and countless others
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HOLY PERFECTION
OUTCAST MERCS RISE of LEGION
42
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Posted - 2015.02.24 00:01:00 -
[56] - Quote
I agree, and people need to stop hating on tanks. Flux you people
I WILL WIN... DESTINY
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1776
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Posted - 2015.02.24 00:02:00 -
[57] - Quote
True Adamance wrote:Sir Dukey wrote:Atiim is about to drop a bomb about how you as a tank driver have no skill like earlier today he said to a poor ADS pilot that he had no skill and should get gud when poor guy asked for ADS buff. He's right though. With no projectile drop, insanely fast firing rounds, potent modules, rapid regeneration, etc We don't need to be good. The hulls do it for us. I mean hell tanks barely exist in Dust as opposed to the IFV's the actually are. Vastly more interesting to tank in games like Battlefield or War Thunder.
Compared to swarms which is press R1 hold and release. - Profit.
Acquire Currency, Disregard Female Canis lupus familiaris
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17227
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Posted - 2015.02.24 00:12:00 -
[58] - Quote
Sir Dukey wrote:True Adamance wrote:Sir Dukey wrote:Atiim is about to drop a bomb about how you as a tank driver have no skill like earlier today he said to a poor ADS pilot that he had no skill and should get gud when poor guy asked for ADS buff. He's right though. With no projectile drop, insanely fast firing rounds, potent modules, rapid regeneration, etc We don't need to be good. The hulls do it for us. I mean hell tanks barely exist in Dust as opposed to the IFV's the actually are. Vastly more interesting to tank in games like Battlefield or War Thunder. Compared to swarms which is press R1 hold and release. - Profit.
Two very different thing not worth comparing.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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QRT30
Rave Technologies Inc. C0VEN
76
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Posted - 2015.02.24 08:30:00 -
[59] - Quote
Lorhak Gannarsein wrote:QRT30 wrote:But sniping in gunlogi with rail on redline is balanced? Good gunlogi tanker always escape out of my swarms lock range. I can shoot up to 3 volleys and you have still some shields and armor. How many times have you been killed by swarm? I'm very often being killed from rail tank from distance over 200 meters. How many times do you see over 2 minimatando in one match but 2-5 tanks are always.
mate do you know how many WP I would get if there were always 2-5 tanks in a match? many. the answer is many. Shield tanks/dropships don't generate many WP before destroy. 80% of time I run as a logi, commandos even can't dream about that WP.
QRT30 - all Caldari/Minimatar lvl 5, Gal all lvl.3 - core maxed
QRT300 - Amarr heavy/commando
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