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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Lorhak Gannarsein
618
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Posted - 2013.11.21 06:47:00 -
[91] - Quote
dogmanpig wrote:Harpyja wrote:dogmanpig wrote:harpyja.... you need to recheck you maths on shield hardeners... more so about stacking them... its wrong! and you should know better.
/wag of the finger rest looks fine but i haven't battle tested your numbers so them might be more. What do you mean? It's working correctly. 1 shield hardener: 60% resists 2 shield hardeners: 60% + .87*60%*40% = ~80% resists 3 shield hardeners: 80% + .57*60%*20% = ~87% resists I don't see how this can possibly be wrong. they give 40% not 60%.
Arguably they do not.
The mod is listed as "Modifier Value #1" "0.4". This could either translate to 40% resists granted, which is equal to 40% resists, or to 40% damage taken, which is equal to 60% resists. I personally lean towards the latter, even though it'd be awesome to run a Madrugar with 80% resists... |
Harpyja
Royal Uhlans Amarr Empire
798
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Posted - 2013.11.21 13:38:00 -
[92] - Quote
Vulpes Dolosus wrote:I don't think your PG mods are working right. They'll take away CPU but don't effect PG at all.
Also, the tan fill-in boxes aren't changing color when the values are changed.
I'll keep an eye out for more fixes. Ok, they were working before, maybe something happened when I copy and pasted into the shared version? I'll check that as soon as I can.
As for the colors not changing, it must be that data validation doesn't copy over either. Easy to fix.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Royal Uhlans Amarr Empire
798
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Posted - 2013.11.21 14:38:00 -
[93] - Quote
Lorhak Gannarsein wrote:dogmanpig wrote:Harpyja wrote:dogmanpig wrote:harpyja.... you need to recheck you maths on shield hardeners... more so about stacking them... its wrong! and you should know better.
/wag of the finger rest looks fine but i haven't battle tested your numbers so them might be more. What do you mean? It's working correctly. 1 shield hardener: 60% resists 2 shield hardeners: 60% + .87*60%*40% = ~80% resists 3 shield hardeners: 80% + .57*60%*20% = ~87% resists I don't see how this can possibly be wrong. they give 40% not 60%. Arguably they do not. The mod is listed as "Modifier Value #1" "0.4". This could either translate to 40% resists granted, which is equal to 40% resists, or to 40% damage taken, which is equal to 60% resists. I personally lean towards the latter, even though it'd be awesome to run a Madrugar with 80% resists... Actually, the only thing a multiplier value of 0.4 can refer to is damage multiplier. It cannot be a multiplier for resistance, because otherwise it would be 1 (100%) to begin with, which is obviously false. But damage multipliers are 1 (before natural shield/armor resists are applied), so this value can modify the damage multiplier. This means a 0.4 damage multiplier is a 60% resistance value.
Also, it makes sense to have the shield hardeners provide more resistance than armor hardeners 1) They have shorter active times and longer cooldown times 2) Shields have a low HP ceiling while armor has a high HP ceiling 3) Shields are burst tankers, so it'd make sense to have the higher resistance for a shorter amount of period
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
24
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Posted - 2013.11.21 17:54:00 -
[94] - Quote
Hopefully the CPU uprades are in fact HI slots, as that ****** up my fit...... |
Harpyja
Royal Uhlans Amarr Empire
801
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Posted - 2013.11.21 18:00:00 -
[95] - Quote
Roger Cordill wrote:Hopefully the CPU uprades are in fact HI slots, as that ****** up my fit...... Yeah, I was surprised they became low power
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Lorhak Gannarsein
626
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Posted - 2013.11.22 03:55:00 -
[96] - Quote
Harpyja wrote:Roger Cordill wrote:Hopefully the CPU uprades are in fact HI slots, as that ****** up my fit...... Yeah, I was surprised they became low power
I hope they put them back... I kinda need those in the highs to actually fit something in my other high... |
KenKaniff69
Fatal Absolution
924
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Posted - 2013.11.22 15:42:00 -
[97] - Quote
My PG isn't updating with PG extensions
So about those vehicle locks...
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Harpyja
Royal Uhlans Amarr Empire
815
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Posted - 2013.11.22 15:58:00 -
[98] - Quote
KenKaniff69 wrote:My PG isn't updating with PG extensions Could you elaborate? Like which sheet, which cell?
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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KenKaniff69
Fatal Absolution
934
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Posted - 2013.11.26 18:25:00 -
[99] - Quote
Harpyja wrote:KenKaniff69 wrote:My PG isn't updating with PG extensions Could you elaborate? Like which sheet, which cell? I assumed that you were looking at "Base" and "Modified" values and stating that those didn't change. They will always be equal to each other, but PG/CPU upgrades most definitely modify those values. I inserted some notes to make that more clear. TY! It works perfectly now.
So about those vehicle locks...
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Harpyja
DUST University Ivy League
820
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Posted - 2013.11.27 00:41:00 -
[100] - Quote
If you haven't seen already, the vehicle version of DFT is out! (You can find it in the OP or somewhere in the forums)
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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