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2001. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread]
I don't know if someone mentioned this earlier in this thread but your calculations are wrong. To get EHP values, you take HP / damage multiplier. So for shields, it's shield HP / .8 (didn't explosives do 130% to armor and 70% to shield?)
- by Harpyja - at 2013.11.20 02:25:00
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2002. Reduce 1.7 vehicle SP sink! - in General Discussions [original thread]
Patrick57 wrote: Who uses small railguns? Lol They might actually become viable with the recent changes
- by Harpyja - at 2013.11.20 02:20:00
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2003. 1.7 Vehicle Fitting Accessory! - in General Discussions [original thread]
Vulpes Dolosus wrote: Ok, so I was figuring it backwards. So the resists reduce the attacking weapons' effectiveness, not shadow-boosting the hp? That means my ADS will actually have 12k ehp! Thanks for clearing that up. Also, when do you e...
- by Harpyja - at 2013.11.20 02:06:00
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2004. Announcement:Dev Blog: Vehicle Changes in Uprising 1.7 - in Announcement and Events [original thread]
*sigh* I knew it to be too good to be true. Base speeds on shield vehicles are once again lower. And they increased the interval time between shots for large missile turrets by 33%.
- by Harpyja - at 2013.11.20 01:01:00
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2005. 1.7 Vehicle Fitting Accessory! - in General Discussions [original thread]
Vulpes Dolosus wrote: Hey Harpyja, I think your resistance calculation is off, though I might be wrong. Looking at a base Myron, by your calculation, 1 active hardener gives it 3,438 shield, where I calculated, at a 40% resist, you get 1925 (1...
- by Harpyja - at 2013.11.20 00:46:00
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2006. Vehicle respec....so everyone should get a respec - in General Discussions [original thread]
Tank Missile wrote: I would probably still foolishly spend all my SP in Gunnlogi's all over again. It's a love-hate relationship. So. Much. Truth. I will always respec into a Gunny with missiles. That's what I did with both my respecs around ...
- by Harpyja - at 2013.11.19 06:18:00
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2007. 1.7 Vehicle Fitting Accessory! - in General Discussions [original thread]
Harpyja wrote: Pokey Dravon wrote: Very nice! You've saved me a lot of work in some of the calculations Im doing for a report on the upcoming vehicle changes. Out of curiosity, have you taken cooldown time into consideration for Blasters? I...
- by Harpyja - at 2013.11.19 03:40:00
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2008. 1.7 Vehicle Fitting Accessory! - in General Discussions [original thread]
dogmanpig wrote: harpyja.... you need to recheck you maths on shield hardeners... more so about stacking them... its wrong! and you should know better. /wag of the finger rest looks fine but i haven't battle tested your numbers so them might b...
- by Harpyja - at 2013.11.19 03:27:00
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2009. Jove Empire On Starmap? - in General Discussions [original thread]
Atiim wrote: Recently I decided to take a look at the starmap to see the Minmatar's territory in FW space. But I kept scrolling to the right and saw a few clusters saying they belong to the Jovian Empire I took a further look and they all have...
- by Harpyja - at 2013.11.18 15:41:00
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2010. CCP, you OWE me 750k isk NOW - in General Discussions [original thread]
jerrmy12 kahoalii wrote: 30 thats impossible AND I ONLY HAVE ******* STARTERS ***** PEOPLE SO STFU on my alt Play on your main where you probably have more skilled fits, then transfer that ISK to your alt. I don't see what's the problem. Now ...
- by Harpyja - at 2013.11.18 15:32:00
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2011. 1.7 Vehicle Fitting Accessory! - in General Discussions [original thread]
Pokey Dravon wrote: Harpyja wrote: Pokey Dravon wrote: Very nice! You've saved me a lot of work in some of the calculations Im doing for a report on the upcoming vehicle changes. Out of curiosity, have you taken cooldown time into consid...
- by Harpyja - at 2013.11.18 06:56:00
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2012. Let's talk dust: Matari/Amarr tanks - in General Discussions [original thread]
I can't really speculate on the hulls, but I will on the turrets. Amarr Beam Laser: medium to long range. Can operate similar to the laser rifle or put out constant DPS, which is less than a pulse laser. Heat equal to blaster Pulse Laser: short t...
- by Harpyja - at 2013.11.18 06:51:00
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2013. 1.7 BS 50 sec shield hardener cooldown opinions? - in General Discussions [original thread]
LUGMOS wrote: I dont personally run shield tanks, just run them on dropships. But i was just saying what CCP said. Hiw much damage % is reduced? The new shield hardeners have a multiplier of .4; this should mean that incoming damage has only ...
- by Harpyja - at 2013.11.18 06:38:00
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2014. 1.7 Vehicle Fitting Accessory! - in General Discussions [original thread]
Pokey Dravon wrote: Very nice! You've saved me a lot of work in some of the calculations Im doing for a report on the upcoming vehicle changes. Out of curiosity, have you taken cooldown time into consideration for Blasters? I'm finding that th...
- by Harpyja - at 2013.11.18 06:22:00
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2015. Amarr Culture - in General Discussions [original thread]
Sinboto Simmons wrote: They're psychotic plain and simple. Even tried to take on the Jove at one point, and got slaughtered obviously. I'd like to see your duct-taped trash last even a second. Hell, one of your fleets didn't even survive a...
- by Harpyja - at 2013.11.17 15:38:00
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2016. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
TuFar Gon wrote: Are the medium assault vehicles comming soon,,,,what about the hover bikes?? NEED A HOG 4 MY HEAVY. Start a " bike gang " lol,,the "demons of eden " Don't expect them for a while since CCP is literally starting from scratch w...
- by Harpyja - at 2013.11.17 15:17:00
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2017. 1.7 Vehicle Fitting Accessory! - in General Discussions [original thread]
Spkr4theDead wrote: I think the last time I tried to use this, I had been drinking. Now that I'm not, it doesn't look good for tanks. Fits are going to be more limited than they are now. At least now, I could put a light shield booster on my Ma...
- by Harpyja - at 2013.11.17 15:09:00
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2018. 1.7 Vehicle Fitting Accessory! - in General Discussions [original thread]
Foundation Seldon wrote: Just a heads up but the PG amount for the Complex Light Armor Repairer is off. Listed Stats : CPU : 105 PG : 160 Actual Stats : CPU : 105 PG : 260 Small typo but it messes with some fittings pretty significantly. ...
- by Harpyja - at 2013.11.15 14:09:00
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2019. So when exactly does 1.7 hit? - in General Discussions [original thread]
Not soon enough
- by Harpyja - at 2013.11.15 13:54:00
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2020. 1.7 Vehicle Fitting Accessory! - in General Discussions [original thread]
Void Echo wrote: Harpyja wrote: Void Echo wrote: completely useless... couldn't find anything to do with vehicles at all... just found a blank spreadsheet page with nothing on it. Can't tell if serious or troll. being serious... I f...
- by Harpyja - at 2013.11.14 19:30:00
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