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361. [Feedback] Hotfix Alpha missed the big one - in Feedback/Requests [original thread]
@MINA - yes, railguns also need some nerfing. I was very disappointed when only large blaster turrets were mentioned, but that they weren't even going about them as they should: damage reduction. I swear that dispersion will make killing infantry ...
- by Harpyja - at 2014.05.24 14:07:00
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362. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Atiim wrote: anaboop wrote: I call BS. Infantry are not all getting 2-3 shoted, from someone in militia gear where tanks are. Except the weapons people are already complaining about. Sp investment would make a difference in the long run, ...
- by Harpyja - at 2014.05.24 14:01:00
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363. CCP Rattai - in Feedback/Requests [original thread]
CCP Rattati wrote: Banjo Robertson wrote: Come on CCP Rattati, its easy, just reply with either 'yes we will let you have passive sp on all 3 characters at once' or 'no this is not going to happen' it takes less than 2 minutes to do, or let ...
- by Harpyja - at 2014.05.24 04:35:00
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364. [Feedback] Hotfix Alpha missed the big one - in Feedback/Requests [original thread]
Tebu Gan wrote: XxGhazbaranxX wrote: CCP Rattati wrote: Well, the intent was to both recognize that and take steps to adress it by buffing AV through grenades and the PLC while reducing the Blaster efficiency against infantry. You als...
- by Harpyja - at 2014.05.24 04:26:00
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365. I hear that turret profeciency is broken and does nothing... - in Feedback/Requests [original thread]
calisk galern wrote: Harpyja wrote: It works. My missile turret definitely rotates faster with prof 5. Also heat reduction to railguns would be useless because everything dies before overheat, that's how stupidly overpowered they are. I've...
- by Harpyja - at 2014.05.24 04:13:00
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366. Small ALPHA request - in Feedback/Requests [original thread]
CCP Rattati wrote: castba wrote: Can we please have the volume of the nanohive sound effect reduced? They currently drown out everything, especially if there are two or more near each other. I already have a request out our audio guys abo...
- by Harpyja - at 2014.05.24 04:03:00
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367. I hear that turret profeciency is broken and does nothing... - in Feedback/Requests [original thread]
It works. My missile turret definitely rotates faster with prof 5. Also heat reduction to railguns would be useless because everything dies before overheat, that's how stupidly overpowered they are. I've been able to take out two tanks one after...
- by Harpyja - at 2014.05.23 14:25:00
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368. [Feedback] Hotfix Alpha missed the big one - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: CCP Rattati wrote: Well, the intent was to both recognize that and take steps to adress it by buffing AV through grenades and the PLC while reducing the Blaster efficiency against infantry. You also have to take into...
- by Harpyja - at 2014.05.23 14:20:00
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369. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Tank vs tank is NOT fine. Please tell me why is it fine that my alt with 0 SP into vehicles can fit a glass cannon Sica and destroy every tank out there regardless of their SP investment? While getting destroyed only sets me back 70k? Tank vs ta...
- by Harpyja - at 2014.05.23 14:06:00
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370. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Looks fine I guess. Wish my Amarr assault would lose a high slot for a low slot. Looking forward to more rep rates though.
- by Harpyja - at 2014.05.23 14:05:00
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371. Tank questions - Dev response please - in Feedback/Requests [original thread]
I'd love to have my chassis upgrades back. I currently have 2 complex missile expansion units in my lows because there's nothing else useful. I do not need 420+ missiles at any one given time...
- by Harpyja - at 2014.05.20 15:57:00
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372. [Suggestion] Squad-Free Game Modes - in Feedback/Requests [original thread]
It's simple: skirmish, ambush, and domination without any squads. I'm sure it'll go a long way towards improving the game. I'm sure that it's not just myself that gets frustrated when I'm constantly put on a team with randoms against a full squad...
- by Harpyja - at 2014.05.19 22:26:00
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373. [Suggestion] On Tweaking Cloak - in Feedback/Requests [original thread]
Why not give a something like a three second delay after decloaking where you cannot perform any action other than move? Or make it six seconds and reduce cloak fitting requirements so that any suit can fit a cloak, while giving scouts a 50% dela...
- by Harpyja - at 2014.05.18 13:41:00
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374. [Feedback] Server-side ideas in honor of CCP Rattati - in Feedback/Requests [original thread]
I say no to increasing the prices on "proto" tanks. My Gunnlogi costs 560k and it's hard breaking even with all of these glass cannons running about that can three shot me before I can even say ****. Though everything beneath proto should get a p...
- by Harpyja - at 2014.05.16 19:27:00
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375. (Feedback) Vehicle Damage Mods are too powerful - in Feedback/Requests [original thread]
Damage amps just need to go back to 10% damage bonus, and I personally think they should be completely reverted to being low slot passive mods as well. Also, your calculations use the railgun as bonused against armor. Unless this has been hot fix...
- by Harpyja - at 2014.05.16 19:20:00
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376. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
Temias Mercurial wrote: A suggestion has been made to give large blaster turrets HMG dispersion and functionality. If you want, I could list the thread(s?) regarding them. I believe the suggestion was proposed by Cat Merc and someone else. Th...
- by Harpyja - at 2014.05.16 17:35:00
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377. buff the python a little bit pls - in Feedback/Requests [original thread]
BasilStagHare wrote: Above guy said: If I had heard, I'm sure I would've gone on a slight rant about how expensive my tank is already at 560k in relation to its durability (I blame OP railguns. That kind of price for all proto is just right if ...
- by Harpyja - at 2014.05.16 15:27:00
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378. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
It's been a while since I last played but invisible swarms have made a reappearance. Also, it'd be great to have some tracers on forge and railgun shots because as I remember when I get hit by those, I only see a flash of blue on some part of my v...
- by Harpyja - at 2014.05.16 13:55:00
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379. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
I'm of the opinion that turret type should play a bigger factor for the role as opposed to turret size. For example, blasters, large and small, should be most effective at AI due to their nature of operation, but they must suffer when it comes to ...
- by Harpyja - at 2014.05.16 13:33:00
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380. buff the python a little bit pls - in Feedback/Requests [original thread]
Glyd Path wrote: They claimed they were going to increase tank prices and decrease ADS prices the week after fan fest (aka the great raspberry to dust players). Nothing has happened in dust since fan fest. At least nothing that required a post ...
- by Harpyja - at 2014.05.15 21:52:00
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