Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
341. Remove the ability to "cook" locus grenades. - in Feedback/Requests [original thread]
No. It's fair because you have to take time to cook the grenade. I've been killed countless of times while cooking a grenade.
- by Harpyja - at 2014.06.02 12:29:00
|
342. Can we please cut vehicle/module/turret prices in half? - in Feedback/Requests [original thread]
castba wrote: Harpyja wrote: I've been settled down for several days now, though I'd still like to see a price reduction, at least for the turrets. The large XT missiles make up nearly 3/5 of the final cost of my fitting. I think that halvin...
- by Harpyja - at 2014.06.02 01:05:00
|
343. Can we please cut vehicle/module/turret prices in half? - in Feedback/Requests [original thread]
I've been settled down for several days now, though I'd still like to see a price reduction, at least for the turrets. The large XT missiles make up nearly 3/5 of the final cost of my fitting. I think that halving turret prices will have the highe...
- by Harpyja - at 2014.06.02 00:02:00
|
344. Tanker Feedback - Madrudgers repair rate - in Feedback/Requests [original thread]
Glyd Path wrote: You don't seem to be tankers so let's clear up a few misconceptions. Active repairs? Never worked. If they started they would start at the end of the count down cycle, so every x seconds you got your repair. But eve get repair...
- by Harpyja - at 2014.06.01 13:25:00
|
345. Tanker Feedback - Madrudgers repair rate - in Feedback/Requests [original thread]
Godin Thekiller wrote: ............... Or they could just become active again? Very much this ^^ It's silly that it can passive tank much more effectively than shields (which also need to be looked at; the delay is just stupid in my opini...
- by Harpyja - at 2014.06.01 00:09:00
|
346. Can we please cut vehicle/module/turret prices in half? - in Feedback/Requests [original thread]
Godin Thekiller wrote: lolno. prices don't need reducing anymore. How about they just fix the vehicles? Trust me, I'd much rather them fix vehicles. However, I think we both know that it won't be for a while, and any band-aid would help while...
- by Harpyja - at 2014.06.01 00:06:00
|
347. vehicles are definitely not fine - in Feedback/Requests [original thread]
1.6 was much closer to achieving balance than the current state of the game... Yeah sure back then I avoided Madrugars and forge guns like the devil itself and missile launchers sucked, but getting two-shotted by a railgun tank almost every mat...
- by Harpyja - at 2014.05.31 03:15:00
|
348. Can we please cut vehicle/module/turret prices in half? - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Yoma Carrim wrote: Atiim wrote: Vulpes Dolosus wrote: Or cause more vehicle spam? Not thanks. Prices are fine imo. The price effectively denies someone of the ability to use what they dumped all of their SP into...
- by Harpyja - at 2014.05.31 03:10:00
|
349. Can we please cut vehicle/module/turret prices in half? - in Feedback/Requests [original thread]
Each match I go at least half a million in the red because of stupid vehicle imbalances. Reducing the ISK would greatly reduce the rage which these imbalances bring.
- by Harpyja - at 2014.05.30 16:26:00
|
350. vehicles are definitely not fine - in Feedback/Requests [original thread]
Godin Thekiller wrote: Harpyja wrote: Atiim wrote: Godin Thekiller wrote: DS's are support craft. ADS might be more combat-oriented, but it's still combat. It shouldn't be able to just smash a HAV by doing something that is that easy ...
- by Harpyja - at 2014.05.29 21:33:00
|
351. vehicles are definitely not fine - in Feedback/Requests [original thread]
Atiim wrote: Godin Thekiller wrote: DS's are support craft. ADS might be more combat-oriented, but it's still combat. It shouldn't be able to just smash a HAV by doing something that is that easy in such a short time. And yet HAVs should ...
- by Harpyja - at 2014.05.29 14:03:00
|
352. [Disscusion] 80gj Rail guns - in Feedback/Requests [original thread]
MINA Longstrike wrote: Their damage is insane even without mods, it is only compounded by the incredibly high increases given on damage mods. It needs to be rolled back to somewhere around 1450-1550 at proto, the advantage is just too large wit...
- by Harpyja - at 2014.05.29 13:58:00
|
353. @CCP Rattati, changes for Hotfix Beta - in Feedback/Requests [original thread]
CCP Rattati wrote: Aeon Amadi wrote: Some stuff that was talked about between the CPM 1 candidates. Warpoints for vehicle repair
- This was removed in closed beta due to abuse. Since we gain WP from causing damage to vehicles, is there a...
- by Harpyja - at 2014.05.29 04:16:00
|
354. buff the assault dropships at the next update. - in Feedback/Requests [original thread]
Python needs no buffs, but the railgun and damage amps need some major nerfs.
- by Harpyja - at 2014.05.28 21:48:00
|
355. vehicles are definitely not fine - in Feedback/Requests [original thread]
Bradric Banewolf wrote: XxGhazbaranxX wrote: I always thought vehicle battle would have been awesome if they where slugfests. a constant back and forth... They are actually. The problem these tankers are having is that they don't build th...
- by Harpyja - at 2014.05.28 21:46:00
|
356. vehicles are definitely not fine - in Feedback/Requests [original thread]
CCP Rattati wrote: "Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few Railguns and damage amps need ...
- by Harpyja - at 2014.05.28 15:26:00
|
357. CCP! When are vehicles getting their modules back? - in Feedback/Requests [original thread]
I just noticed while sitting in the fitting screen that when you select the vehicle low-slot module, the info on the left says. "Typically, low slot modules are armor or propulsion-related," which is funny because the only propulsion modules we ha...
- by Harpyja - at 2014.05.28 14:29:00
|
358. Instalations and turrets - in Feedback/Requests [original thread]
Destroying neutral turrets also gets rid of them for good for the enemy team, not just yours. It can be referred to as a tactical advantage to deny the enemy the turrets that can kill your team's infantry and tanks. I've been able to camp CRUs wi...
- by Harpyja - at 2014.05.27 13:31:00
|
359. [Feedback] Hotfix Alpha missed the big one - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: CCP Rattati wrote: Well, the intent was to both recognize that and take steps to adress it by buffing AV through grenades and the PLC while reducing the Blaster efficiency against infantry. I hope you reali...
- by Harpyja - at 2014.05.25 03:58:00
|
360. Small ALPHA request - in Feedback/Requests [original thread]
Baal Omniscient wrote: Harpyja wrote: CCP Rattati wrote: castba wrote: Can we please have the volume of the nanohive sound effect reduced? They currently drown out everything, especially if there are two or more near each other. I a...
- by Harpyja - at 2014.05.24 19:44:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |