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321. Railgun Tank Range was NOT nerfed - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: NO FORGE IS 400 I REMEMBER Also I am editing the first post because they have killed me OUT OF MY RANGE. Shut the HELL up, YOU are wrong, STOP TELLING ME WHAT HAPPENED WHEN I'M THE ONE WHO SAW IT. QQ
- by Harpyja - at 2014.06.07 12:28:00
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322. [suggestion] NERF TANKS or BUFF AV - in Feedback/Requests [original thread]
Spartan MK420 wrote: boost rail installation range > than rail tanks. Nah, just use the missile installations. Good aim is greatly rewarded. You may not be able to bring down a dropship, but you'll constantly rock them about denying airs...
- by Harpyja - at 2014.06.07 02:32:00
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323. Balancing the Large Turrets - in Feedback/Requests [original thread]
Godin Thekiller wrote: Still denied, as you haven't adjusted your OP. Adjusted for....
- by Harpyja - at 2014.06.05 19:15:00
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324. Balancing the Large Turrets - in Feedback/Requests [original thread]
Bump from the dead
- by Harpyja - at 2014.06.05 14:01:00
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325. CCP Rattati's View On The Redline - in Feedback/Requests [original thread]
CCP Rattati wrote: Honestly, I don't know what exactly can be done, so take this with a grain of salt. I would just want to not grant WP and kills instigating from within the redline. It could still be a safe haven to flee into or rearrange for...
- by Harpyja - at 2014.06.04 23:07:00
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326. [Suggestion] Sidearm only Scouts? - in Feedback/Requests [original thread]
Atiim wrote: Harpyja wrote: If Scouts are outperforming other suits, how about limiting them to sidearms only (and making the shotgun a sidearm)? It'd make sense: Heavies - heavy weapons Mediums - light weapons Lights (or just Scouts) - sid...
- by Harpyja - at 2014.06.04 22:56:00
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327. A change to blasters - in Feedback/Requests [original thread]
Large blasters just need a damage reduction. If they are the best for anti-infantry of the large turrets, they should also be the worst at AV. Right now they are competitive against other vehicles as well. Especially Ion Cannons, those things mel...
- by Harpyja - at 2014.06.04 13:46:00
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328. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
Beren Hurin wrote: Could my knives be filled with nanites and have a dual protocol control that has a secondary feature to work like nanite injectors on a dead friendly? Only if I can use my nanite injector to inject a lethal dose of nanites ...
- by Harpyja - at 2014.06.04 13:41:00
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329. [Suggestion] Sidearm only Scouts? - in Feedback/Requests [original thread]
Adipem Nothi wrote: You guys are beating a dead Scout. We're already getting nerf hammered; no further action needed. Hotfix Alpha will unbunch lots of panties (ours included). Scouts don't want to be FoTM; we want balance. Which begs the que...
- by Harpyja - at 2014.06.03 13:35:00
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330. [Feedback] Forge Guns are Fine - in Feedback/Requests [original thread]
castba wrote: I understand this and it is unfortunate. That is why I suggested mlt/std vs mlt tank. Save the adv/proto av comparison for the maddy and gunlogi. Speaking of which, two full clips of my ishy forge into a triple rep maddy. Didn't ...
- by Harpyja - at 2014.06.03 02:21:00
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331. [Suggestion] Sidearm only Scouts? - in Feedback/Requests [original thread]
castba wrote: Tankers giving suggestions to balance infantry. This can only make the game better! I'm not just a tanker. Yes I'm only specialized into vehicles on this character, but I also have an alt specialized into Amarr assault, on which...
- by Harpyja - at 2014.06.03 02:06:00
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332. [Feedback] Forge Guns are Fine - in Feedback/Requests [original thread]
castba wrote: Harpyja wrote: Argetlam Thorson wrote: Harpyja wrote: Maybe a bit too good, as they can deal about 2600 damage every couple of seconds (enough to 2-3 shot most tanks). Don't know where you're getting those numbers....se...
- by Harpyja - at 2014.06.03 01:54:00
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333. vehicles are definitely not fine - in Feedback/Requests [original thread]
Eko Sol wrote: 1) Not entirely sure why this thread continues to get bumped 2) Yes, I have to agree Double Damage mod and Triple Damage mod rails are frustrating but my incubus fits survives two shots. I know when I have been hit by it so I ju...
- by Harpyja - at 2014.06.02 23:13:00
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334. [Feedback] Forge Guns are Fine - in Feedback/Requests [original thread]
Argetlam Thorson wrote: Harpyja wrote: Maybe a bit too good, as they can deal about 2600 damage every couple of seconds (enough to 2-3 shot most tanks). Don't know where you're getting those numbers....seeing as how my 'Torchflare' Kaalaki...
- by Harpyja - at 2014.06.02 23:05:00
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335. [Suggestion] Sidearm only Scouts? - in Feedback/Requests [original thread]
Forever ETC wrote: Only if they can dual wield them. Magsec on my left and Scrambler Pistol on my right. They still keep their two weapon slots, so yes you can
- by Harpyja - at 2014.06.02 18:21:00
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336. [Suggestion] Sidearm only Scouts? - in Feedback/Requests [original thread]
If Scouts are outperforming other suits, how about limiting them to sidearms only (and making the shotgun a sidearm)? It'd make sense: Heavies - heavy weapons Mediums - light weapons Lights (or just Scouts) - sidearms
- by Harpyja - at 2014.06.02 16:42:00
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337. [Feedback] Forge Guns are Fine - in Feedback/Requests [original thread]
Spartan MK420 wrote: nerf hammer plz Yes please! Halve their damage and double their charge times!
- by Harpyja - at 2014.06.02 16:38:00
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338. Remove the ability to "cook" locus grenades. - in Feedback/Requests [original thread]
Meee One wrote: Harpyja wrote: No. It's fair because you have to take time to cook the grenade. I've been killed countless of times while cooking a grenade. Meee One wrote: -There already is a grenade made for this purpose,the Thukker c...
- by Harpyja - at 2014.06.02 16:37:00
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339. Can we please cut vehicle/module/turret prices in half? - in Feedback/Requests [original thread]
The-Errorist wrote: Turrets should be expensive, modules should be cheap, and the hulls are fine except for assault dropships'. Edit: The reason I thin turrets should stay as costly is because they get 30% more damage from standard to proto wh...
- by Harpyja - at 2014.06.02 16:29:00
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340. [Feedback] Forge Guns are Fine - in Feedback/Requests [original thread]
Maybe a bit too good, as they can deal about 2600 damage every couple of seconds (enough to 2-3 shot most tanks).
- by Harpyja - at 2014.06.02 16:27:00
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