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301. Amarr Assault - Extra Low Slot, Extra Fitting? - in Feedback/Requests [original thread]
Floyd20 Azizora wrote: in terms of cpu maybe, but not in pg terms. just messing around in protofits, what have you fitted to be maxxing it out? My fits currently (or soon-to-be): STD suit: STD: laser rifle, SMG, compact nanohive, locus gren...
- by Harpyja - at 2014.06.11 18:01:00
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302. Amarr Assault - Extra Low Slot, Extra Fitting? - in Feedback/Requests [original thread]
Floyd20 Azizora wrote: imagine what the caldari and gallente assaults are like, having that extra slot, and being down 10 pg and i think 40 cpu. i also used that suit a lot (was my only proto suit till 1.8), and i never had issues with fitting....
- by Harpyja - at 2014.06.11 17:48:00
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303. Amarr Assault - Extra Low Slot, Extra Fitting? - in Feedback/Requests [original thread]
Floyd20 Azizora wrote: you do know the amarr assault has by far the highest cpu and pg at the moment? plus the SR's are losing a lot of pg. downgrade a couple of modules a level. The laser rifle still has a lot of fitting requirements though,...
- by Harpyja - at 2014.06.11 17:37:00
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304. Amarr Assault - Extra Low Slot, Extra Fitting? - in Feedback/Requests [original thread]
CCP Rattati wrote: Not in Bravo, but enjoy the slot, there must be a way to squeeze something into it. I'm literally utilizing every single ounce of PG that I got. I actually would've been more fine with just swapping a high for a low slot.
- by Harpyja - at 2014.06.11 17:35:00
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305. Amarr Assault - Extra Low Slot, Extra Fitting? - in Feedback/Requests [original thread]
Giving the Amarr assault an extra low slot is great and all but what's the point if I can't utilize it? All of my fits (STD-PRO) are really tight on fitting and I just can't fit an extra module. I don't consider something a buff if it's unusable. ...
- by Harpyja - at 2014.06.11 17:25:00
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306. Scrambler Rifle PG changes? - in Feedback/Requests [original thread]
The laser rifle also has intensive fitting costs.... I honestly think that the suits need a small buff to their fitting resources to accommodate the extra low slot. It's not really a buff if you can't use it. All of my fits are extremely tight an...
- by Harpyja - at 2014.06.11 17:20:00
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307. blaster cannon disperstion. - in Feedback/Requests [original thread]
Sequal Rise wrote: Do you think infantry can kill many people with 10 bullets? While being protected under a maddy repper tank? While having a huge amount of bullets to use? Every weapons in the game have dispersion and a blaster dispersion is ...
- by Harpyja - at 2014.06.11 15:43:00
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308. [Feedback] Assault Specific Shield Tanking - in Feedback/Requests [original thread]
I-Shayz-I wrote: The minmatar assault/scout slot layout always confused me compared to the logistics/sentinel. I always thought minmatar was supposed to be balanced between highs and lows with a slight preference to shields/high slots. In othe...
- by Harpyja - at 2014.06.11 14:22:00
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309. PG upgrades imbalanced vs CPU upgrades - in Feedback/Requests [original thread]
CCP Rattati wrote: It's not being abused, it's not really being used at all. Why does it cost CPU and why is it in my low slot, when I need PG for my low slot. Well it's the same in EVE. Though there are different kinds of PG upgrades. Th...
- by Harpyja - at 2014.06.11 14:12:00
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310. [FEEDBACK] Large Turret Damage Type - in Feedback/Requests [original thread]
CCP Rattati wrote: Lorhak Gannarsein wrote: Two of three large turrets deal an incorrect damage type; railguns deal blaster-type damage (90/110) and missiles deal the old damage type (of 70/135 instead of the current 80/120). Fixing this w...
- by Harpyja - at 2014.06.11 13:58:00
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311. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
Sir Dukey wrote: Harpyja wrote: CCP Rattati wrote: We propose the following: 1) Stacking penalties on Armor Repairers 2) Reduction and progression to Damage Amplifiers 3) Reduction of Large rail damage and ROF, increase of Heat Cost We ...
- by Harpyja - at 2014.06.11 04:47:00
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312. should we have racial respec - in Feedback/Requests [original thread]
I believe CCP mentioned looking at making all the frontline suits available in some way. PLAYSTTION wrote: Talon Paetznick II wrote: i think if starter fits are going to be altered on a racial basis we should be able to re-assign our race i...
- by Harpyja - at 2014.06.11 01:54:00
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313. CCP Rattai, let me teach you how to use the nerf bat. - in Feedback/Requests [original thread]
The railgun needs all of its attributes nerfed a little. It can't have negligible heat buildup, high RoF, and high damage, all at the same time. Stop defending your win button against other vehicles. Oh and damage mods do need nerfing. 30% is to...
- by Harpyja - at 2014.06.10 16:36:00
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314. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
Tebu Gan wrote: CCP Rattati wrote: We propose the following: 1) Stacking penalties on Armor Repairers 2) Reduction and progression to Damage Amplifiers 3) Reduction of Large rail damage and ROF, increase of Heat Cost We won't change shield...
- by Harpyja - at 2014.06.10 13:52:00
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315. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
CCP Rattati wrote: We propose the following: 1) Stacking penalties on Armor Repairers 2) Reduction and progression to Damage Amplifiers 3) Reduction of Large rail damage and ROF, increase of Heat Cost We won't change shield modules for tanks ...
- by Harpyja - at 2014.06.10 13:50:00
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316. [Feedback] HotFix Bravo - Assault Suits - in Feedback/Requests [original thread]
I've a couple ideas. The first is one that gets repeated a lot: increase slot counts. Also, the Amarr assault needs an equal number of slots as the other suits. There's no reason it shouldn't, it's whopping 30 extra armor is offset by it being th...
- by Harpyja - at 2014.06.09 15:02:00
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317. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Just give all swarms faster speeds. Ground vehicles shouldn't be able to just barely outrun or keep up with them. As for dropships, perhaps just buff their base EHP. They are supposed to be medium vehicles after all. Also nerf LAV EHP, as they sh...
- by Harpyja - at 2014.06.09 14:08:00
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318. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
CCP Rattati wrote: We will be trying to make simple tweaks to make this game more fun and fair for everyone. Let me just kick of the discussion by paraphrasing a few common complaints. 1) Cheap glass cannons are too effective 2) Dmg modifiers ...
- by Harpyja - at 2014.06.09 14:02:00
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319. Small Request for Assault Suits - in Feedback/Requests [original thread]
Please, don't change/nerf the fitting abilities. If you remove the 5% CPU/PG reduction to light/sidearm weapons per level for a different bonus, then buff the suits' base fitting resources appropriately. My current fit which is most effective wor...
- by Harpyja - at 2014.06.08 02:08:00
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320. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
Why can't there just be a linear relationship between range and DPS? More range = less DPS. A rifle that outranges another rifle should not deal more or a comparable amount of DPS. Another solution would be to just add falloff for close ranges as...
- by Harpyja - at 2014.06.07 13:18:00
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