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421. Can we start referring to our new districts.... - in The War Room [original thread]
Atiim wrote: No, because that's what we call players who leave 0uter.Heaven. Oh shi..
- by Grimmiers - at 2014.05.24 20:45:00
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422. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Scouts might have been easier to balance if there were more factors that affected your db. Things like sprinting and shooting should increase your db temporarily which would make playing a sneaky scout harder, but more rewarding than it currently ...
- by Grimmiers - at 2014.05.24 01:48:00
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423. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
Would it be possible to make it so the plc has 1 clip that can provide multiple shots? If you did this you could charge it up all the way for full damage, or do partial charged shots for more potential damage per second. You might have to change t...
- by Grimmiers - at 2014.05.23 18:17:00
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424. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
The changes to grenades will probably make more people use av over locus which should be good. As for the assault rifle changes, it's a good start, but I'd like to see more changes when we tweak assault suits.
- by Grimmiers - at 2014.05.23 13:41:00
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425. Bounty hunting in Legion - in General Discussions [original thread]
steadyhand amarr wrote: Player bountys could work, in the same way as GTAO, basiclyy as you deploy to PVE areas bounty hunters can track you down and keep killing you till the bounty is collected Yeah that would work. The reward could be a f...
- by Grimmiers - at 2014.05.22 14:41:00
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426. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Are you able to add a delay to the burst combat rifle because if you feather the trigger it becomes a stronger assault combat rifle. Also you should think about increasing the breach ar rof to around 500 without increasing the damage. I do like a...
- by Grimmiers - at 2014.05.22 12:28:00
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427. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
Oh I forgot one more important thing about turrets. Add a deadzone to the vehicles movement affecting where the turret is aiming. If a vehicles is turning slowly the turret should still be aiming at the same angle while quicker turns will would ...
- by Grimmiers - at 2014.05.21 19:33:00
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428. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
Joseph Ridgeson wrote: I think even with Small Blasters not overheating, the ridiculous hit detection issues makes it ill-equipped to do the job it was meant to do. My Gunner could not hit a single thing with the Blaster, going full auto sprayi...
- by Grimmiers - at 2014.05.21 19:10:00
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429. Bounty hunting in Legion - in General Discussions [original thread]
Fox Gaden wrote: If you want NPC based bounties, then I suggest that each faction should place a bounty on the head of anyone who has a significantly higher standing with the apposing faction. For instance if Standing is measured from 0 to 10, ...
- by Grimmiers - at 2014.05.21 18:08:00
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430. Sticky:[DISCUSSION] Project Legion Menu Discussion - in General Discussions [original thread]
My main peeves are -The get aurum taking so long to load and being the first option so I accidentally click it -No smart restock for the fittings -No categorized gear in the fittting menu. Having to scroll through a ton of other weapons to find ...
- by Grimmiers - at 2014.05.21 14:12:00
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431. Ads outrunning swarms from 50 meters - in General Discussions [original thread]
CCP Logibro wrote: Like I said, I think we need to look at the base damage numbers anyway, and these new variants would be based off the new base damage numbers, not current damage numbers. So think a lower damage version of a balanced swarm l...
- by Grimmiers - at 2014.05.21 13:48:00
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432. Bounty hunting in Legion - in General Discussions [original thread]
With the sandbox mode in place I think it's time we get a bounty hunting system in place because hunting down specific targets is too fun. The goal is to have bounty hunting contracts that everyone can take a part in like the events we had for dus...
- by Grimmiers - at 2014.05.21 02:12:00
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433. Isn't it about time for another event? - in General Discussions [original thread]
I think saberwing said the team is working on an event system that would make them easier to implement. We might have automatic events that give our rewards on the spot if this is the case.
- by Grimmiers - at 2014.05.20 16:34:00
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434. fixing scouts and cloak made easy - in Feedback/Requests [original thread]
Cardio Therapy wrote: Again the main problem is invisibility. whatever the armor when an invisible scout kills you in one shot. in 50% of the cases and on some maps particularly the moving scout is also invisible. Only in open ares with good li...
- by Grimmiers - at 2014.05.19 12:34:00
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435. Orbital Strikes Are Too Common - in General Discussions [original thread]
+1 I hope legion takes it a step further and requires some type of ground satellite installation for warbarge strikes.
- by Grimmiers - at 2014.05.18 17:08:00
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436. [Feedback] Scouts - in Feedback/Requests [original thread]
If shooting your gun increased db you could've given the amarr a built in silencer for their guns.
- by Grimmiers - at 2014.05.18 11:06:00
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437. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
This was copied from the "This is how bad the assault rifle is" thread. Grimmiers wrote: Rifles shouldn't really outperform each other, but behave differently and have different profiles. It seems like ccp is balancing guns on opposing races o...
- by Grimmiers - at 2014.05.17 12:42:00
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438. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
-I know you can't properly implement an accept revive button, but you did have it so you can only inject people that requested a revive. I would like to see that returned along with a fix to ghost needle icons. -The snare effect and the sprint gl...
- by Grimmiers - at 2014.05.17 10:48:00
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439. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
I think to really fix and balance small turrets there needs to be a fix for the shots completely missing the target while the vehicle is in motion. Also it's so bad now that if you're using a missile turret on a dropship you can actually shoot you...
- by Grimmiers - at 2014.05.16 17:30:00
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440. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Along with tweaking the stat increases, cpu, and pg of the armor plates to be more balanced I think it would be important to add a stacking penalty only for armor plates of the same type. Once you do this players would choose 1 or 2 armor plates a...
- by Grimmiers - at 2014.05.16 16:22:00
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