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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Logibro
C C P C C P Alliance
7702
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Posted - 2014.05.21 11:48:00 -
[61] - Quote
DUST Fiend wrote:CCP Logibro wrote:This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be higher than current numbers) swarms that are faster and have more range (maybe different physical impulse, not sure on that one)? Basically a swarm type that's more geared to taking out LAVs and Dropships rather than tanks, or at the very least being more effective at creating a danger zone for them. Swarms have needed a speed buff for forever, and im still pretty sure their damage isnt fully applying to dropships. Anything lower than maxed out, damage modded swarms barely even begin to tickle my incubus :/ granted if you made them faster and shoot farther that may be ok, since much more of the field becomes a danger, but as is, swarms are certainly a joke
Like I said, I think we need to look at the base damage numbers anyway, and these new variants would be based off the new base damage numbers, not current damage numbers. So think a lower damage version of a balanced swarm launcher with faster and longer range missiles. Maybe a bigger explosion radius and more splash damage would help with hitting dropships?
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4239
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Posted - 2014.05.21 11:51:00 -
[62] - Quote
How about we introduce a swarm launcher that explodes in the player's hand as punishment for not doing their goddamn job and taking the city?
I think it would go a long way in teaching new players their proper role as infantry peasants. You can even make it part of the NPE! |
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CCP Logibro
C C P C C P Alliance
7702
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Posted - 2014.05.21 11:54:00 -
[63] - Quote
Himiko Kuronaga wrote:How about we introduce a swarm launcher that explodes in the player's hand as punishment for not doing their goddamn job and taking the city?
I think it would go a long way in teaching new players their proper role as infantry peasants. You can even make it part of the NPE!
We call that the Locus Grenade when people forget to throw it.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Supacharjed
Xer Cloud Consortium
95
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Posted - 2014.05.21 11:58:00 -
[64] - Quote
CCP Logibro wrote:This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be higher than current numbers) swarms that are faster and have more range (maybe different physical impulse, not sure on that one)? Basically a swarm type that's more geared to taking out LAVs and Dropships rather than tanks, or at the very least being more effective at creating a danger zone for them.
So, a more 'KInetic damage" based swarm launcher as opposed to the more "Explosive Damage" one we have now?
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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danie braz
Krusual Covert Operators Minmatar Republic
32
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Posted - 2014.05.21 11:58:00 -
[65] - Quote
CCP Logibro wrote:DUST Fiend wrote:CCP Logibro wrote:This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be higher than current numbers) swarms that are faster and have more range (maybe different physical impulse, not sure on that one)? Basically a swarm type that's more geared to taking out LAVs and Dropships rather than tanks, or at the very least being more effective at creating a danger zone for them. Swarms have needed a speed buff for forever, and im still pretty sure their damage isnt fully applying to dropships. Anything lower than maxed out, damage modded swarms barely even begin to tickle my incubus :/ granted if you made them faster and shoot farther that may be ok, since much more of the field becomes a danger, but as is, swarms are certainly a joke Like I said, I think we need to look at the base damage numbers anyway, and these new variants would be based off the new base damage numbers, not current damage numbers. So think a lower damage version of a balanced swarm launcher with faster and longer range missiles. Maybe a bigger explosion radius and more splash damage would help with hitting dropships?
The explosion from one swarm should at least knock ads off balance. That might just push pilots away. It shouldnt be instakills but they shouldnt be immortals either. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4240
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Posted - 2014.05.21 11:59:00 -
[66] - Quote
CCP Logibro wrote:Himiko Kuronaga wrote:How about we introduce a swarm launcher that explodes in the player's hand as punishment for not doing their goddamn job and taking the city?
I think it would go a long way in teaching new players their proper role as infantry peasants. You can even make it part of the NPE! We call that the Locus Grenade when people forget to throw it.
Does surprisingly less damage than it should |
Kierkegaard Soren
Forsaken Immortals Top Men.
463
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Posted - 2014.05.21 12:00:00 -
[67] - Quote
Honestly, I would rather have it the other way around; very short range, high velocity, great damage. Essentially, a high risk/decent reward weapon that forces infantry to get. Lose to tanks in order to hurt them and forces ADS to think twice about squatting on top of uplinks with impunity.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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DUST Fiend
Onslaught Inc RISE of LEGION
14372
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Posted - 2014.05.21 12:05:00 -
[68] - Quote
CCP Logibro wrote:DUST Fiend wrote:CCP Logibro wrote:This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be higher than current numbers) swarms that are faster and have more range (maybe different physical impulse, not sure on that one)? Basically a swarm type that's more geared to taking out LAVs and Dropships rather than tanks, or at the very least being more effective at creating a danger zone for them. Swarms have needed a speed buff for forever, and im still pretty sure their damage isnt fully applying to dropships. Anything lower than maxed out, damage modded swarms barely even begin to tickle my incubus :/ granted if you made them faster and shoot farther that may be ok, since much more of the field becomes a danger, but as is, swarms are certainly a joke Like I said, I think we need to look at the base damage numbers anyway, and these new variants would be based off the new base damage numbers, not current damage numbers. So think a lower damage version of a balanced swarm launcher with faster and longer range missiles. Maybe a bigger explosion radius and more splash damage would help with hitting dropships? I honestly dont know how splash would effect things, the problem to me has always been that as soon as you get moving, you only get hit by the missiles one at a time. That often makes it so swarms cant even halt the passive regen on a python. Just making them move faster and making sure they all connect almost at once would probably go a long way in making them more threatening.
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1239
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Posted - 2014.05.21 12:35:00 -
[69] - Quote
CCP Logibro wrote:This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be higher than current numbers) swarms that are faster and have more range (maybe different physical impulse, not sure on that one)? Basically a swarm type that's more geared to taking out LAVs and Dropships rather than tanks, or at the very least being more effective at creating a danger zone for them.
That would work well in Legion I'd imagine. Now if only we could fix Dust swarms...
I think I'm over Dust now...
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killian178
S.e.V.e.N. General Tso's Alliance
18
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Posted - 2014.05.21 12:40:00 -
[70] - Quote
CCP Logibro wrote:This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be higher than current numbers) swarms that are faster and have more range (maybe different physical impulse, not sure on that one)? Basically a swarm type that's more geared to taking out LAVs and Dropships rather than tanks, or at the very least being more effective at creating a danger zone for them. As a ADS pilot since inception, I like this. There kinda easy to take down with 3-4 decent AVers, but 2 good ones can do the job just fine, swarms definitely need the love hammer, more range and av needs a damage boost across the board. |
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Lanius Pulvis
Bullet Cluster Lokun Listamenn
272
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Posted - 2014.05.21 12:40:00 -
[71] - Quote
Speed and damage application are the 2 biggest issues with them right now.
Not new, just new to you.
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SponkSponkSponk
The Southern Legion Final Resolution.
807
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Posted - 2014.05.21 13:12:00 -
[72] - Quote
CCP Logibro wrote:This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be higher than current numbers) swarms that are faster and have more range (maybe different physical impulse, not sure on that one)? Basically a swarm type that's more geared to taking out LAVs and Dropships rather than tanks, or at the very least being more effective at creating a danger zone for them.
I am all for variants that are specialised in taking out light vehicles but with reduced effectiveness vs heavy vehicles. After all, that's the kind of thing swarms are best at, since (in theory) the homing allows for better damage application vs agile targets.
It would probably need faster lock time as well; I find the current lock times intolerable vs LAVs as it is.
Dust/Eve transfers
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Bethhy
Ancient Exiles. General Tso's Alliance
1919
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Posted - 2014.05.21 13:16:00 -
[73] - Quote
Arkena Wyrnspire wrote:Why should a dropship die to swarms, they're like, light AV, and dropships are medium air vehicles. Light AV should never be able to kill medium vehicles.
Also, infantry being able to kill vehicles would be ridiculous.
EDIT: To clarify for those people taking this seriously this is not genuinely what I think. This is a joke. Please refrain from going on about how I'm a 'biased dropship pilot'.
He does have a point though... How does a dropship outrun a missile? And they can.
As far as swarms vs dropship...
Have you seen what Stingers do to Aerial Vehicles?
Even what a cheap Chinese made FN-6 can do?
Dropships and the way they actually work in DUST is an assbackwards concept from their intention.
They are offensive based platforms instead of defensive... They are about hitting and running rather then staying power.... Its sad. |
Gelhad Thremyr
Quebec United
290
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Posted - 2014.05.21 13:20:00 -
[74] - Quote
CCP Logibro wrote:This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be higher than current numbers) swarms that are faster and have more range (maybe different physical impulse, not sure on that one)? Basically a swarm type that's more geared to taking out LAVs and Dropships rather than tanks, or at the very least being more effective at creating a danger zone for them.
If you do that please make at least 2 variants of ads like tanks, first and foremost the python gets lots of knockback not only from swarms but from touching anything... Mind the dropship value vs swarm and also the fact that how we see our targets like very minuscule from the dropship if not full close to target, if we cannot be within 75 m of target in an ads we shoot blind, in fact there is nothing in dust that is more blind shoot than ads missiles, see judge radamanthus swarm video for better explenations. |
lithkul devant
Legions of Infinite Dominion Zero-Day
221
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Posted - 2014.05.21 13:31:00 -
[75] - Quote
Gelhad Thremyr wrote:CCP Logibro wrote:This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be higher than current numbers) swarms that are faster and have more range (maybe different physical impulse, not sure on that one)? Basically a swarm type that's more geared to taking out LAVs and Dropships rather than tanks, or at the very least being more effective at creating a danger zone for them. If you do that please make at least 2 variants of ads like tanks, first and foremost the python gets lots of knockback not only from swarms but from touching anything... Mind the dropship value vs swarm and also the fact that how we see our targets like very minuscule from the dropship if not full close to target, if we cannot be within 75 m of target in an ads we shoot blind, in fact there is nothing in dust that is more blind shoot than ads missiles, see judge radamanthus swarm video for better explenations.
I'd rather like it if an ADS got low enough if we could hit the circle button to jump into the ADS and literally beat the driver to death or to slit their throat, whichever works, maybe you could make it an animation where the heavy jumps into the ADS, screaming ensues then you see the pilot being thrown out through the window. You know something completely brutal and God of War like.
If you want you can also see Judge Radamanthus explenation on how horribly balanced swarm missles are vs ADS and how the values for the ADS armor match the shield values of 55% along with how easy it is for ADS to become nearly if not fully invincible to even 3 swarmers hitting an ADS all at the same time, including one proto swarmer. https://www.youtube.com/watch?v=ls7hOEdNgXE here's the link so you can watch, now the values of hardeners have been changed some, but not by much and ADS are still a major problem. |
Grimmiers
558
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Posted - 2014.05.21 13:48:00 -
[76] - Quote
CCP Logibro wrote: Like I said, I think we need to look at the base damage numbers anyway, and these new variants would be based off the new base damage numbers, not current damage numbers. So think a lower damage version of a balanced swarm launcher with faster and longer range missiles. Maybe a bigger explosion radius and more splash damage would help with hitting dropships?
The efficiency rating is lower for dropships so it's doing like 60% damage. I have an easier time throwing a few av grenades at low flying dropships because they do full damage. |
SteelDark Knight
Ancient Exiles. General Tso's Alliance
467
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Posted - 2014.05.21 13:55:00 -
[77] - Quote
CCP Logibro wrote:This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be higher than current numbers) swarms that are faster and have more range (maybe different physical impulse, not sure on that one)? Basically a swarm type that's more geared to taking out LAVs and Dropships rather than tanks, or at the very least being more effective at creating a danger zone for them.
If you make a range modification I just hope that the bug were swarms fired from more than 250 meters are invisible to the target is fixed. |
steadyhand amarr
shadows of 514
3101
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Posted - 2014.05.21 14:04:00 -
[78] - Quote
Quick post swarms are for LAV and dropships
And PC and forge for tanks (PC being weaker due to mobility)
Just like CC RR is for amour SCR and AR for shields
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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vlad stoich
Heaven's Lost Property
27
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Posted - 2014.05.21 14:17:00 -
[79] - Quote
ResistanceGTA wrote:CCP Logibro wrote:This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be higher than current numbers) swarms that are faster and have more range (maybe different physical impulse, not sure on that one)? Basically a swarm type that's more geared to taking out LAVs and Dropships rather than tanks, or at the very least being more effective at creating a danger zone for them. That would work well in Legion I'd imagine. Now if only we could fix Dust swarms...
No need to be a d!ck all the time. The man was talking about fixing something for DUST. You sound like a 15 yr old lil high school boy that just got dumped for the first time. Get over it. You are so angry, yet you are still playing and posting.
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buzzzzzzz killllllllll
TRA1LBLAZERS
546
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Posted - 2014.05.21 14:23:00 -
[80] - Quote
CCP Logibro wrote:DUST Fiend wrote:CCP Logibro wrote:This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be higher than current numbers) swarms that are faster and have more range (maybe different physical impulse, not sure on that one)? Basically a swarm type that's more geared to taking out LAVs and Dropships rather than tanks, or at the very least being more effective at creating a danger zone for them. Swarms have needed a speed buff for forever, and im still pretty sure their damage isnt fully applying to dropships. Anything lower than maxed out, damage modded swarms barely even begin to tickle my incubus :/ granted if you made them faster and shoot farther that may be ok, since much more of the field becomes a danger, but as is, swarms are certainly a joke Like I said, I think we need to look at the base damage numbers anyway, and these new variants would be based off the new base damage numbers, not current damage numbers. So think a lower damage version of a balanced swarm launcher with faster and longer range missiles. Maybe a bigger explosion radius and more splash damage would help with hitting dropships?
well first you have to fix the bug(?) that gives swarms only 55% damage vs dropships. this takes away about half their damage, so its kind of a big thing you need to fix
Dedicated heavy through the hard times, still supporter of A FULL 1.8 respec and MOAR HEAVY WEAPONS!
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Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
87
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Posted - 2014.05.21 14:27:00 -
[81] - Quote
HOWDIDHEKILLME wrote:Arkena Wyrnspire wrote:Why should a dropship die to swarms, they're like, light AV, and dropships are medium air vehicles. Light AV should never be able to kill medium vehicles.
Also, infantry being able to kill vehicles would be ridiculous. Ever seen a heavy bomber or fighter jet survive a hit from a missile idiot? That's about as stupied as saying a scout shouldn't be able to kill a heavy. Aircraft is lightly armored or it wouldn't fly. And I've hit YOUR ADS with a proto forge gun with 3 damage mods at close range and you still had all your armor and flew away... 3-4 indirect hits from your missile and my heavy is dead? Your a good pilot but that's complete b.s.
3-4 indirect hits... when the Sentinel skill reduces splash damage by 25% at level 5... please don't use false numbers. Also, why were you in the open long enough to get shot and killed by him? It's understandable if you get killed by infantry when trying to kill him, but you should really try to be more aware of your surroundings. Also, pro tip, being a pilot myself helps considerably in knowing how a ADS functions and how they should be dealt with. Know thy enemy... To stand in the open long enough to get killed by 3-4 missiles requires about 2-3 seconds per missile to just fire, unless that pilot was 1) Using a Python 2) Has the Python skill maxed out, which increased missile rate of fire, which isn't OP, as it requires the same amount of sp as a proto suit (x8 skill multiplier).
Think I need to start a AV school, but considering the state of Dust right now... yea. |
vlad stoich
Heaven's Lost Property
27
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Posted - 2014.05.21 14:42:00 -
[82] - Quote
Temias Mercurial wrote:HOWDIDHEKILLME wrote:Arkena Wyrnspire wrote:Why should a dropship die to swarms, they're like, light AV, and dropships are medium air vehicles. Light AV should never be able to kill medium vehicles.
Also, infantry being able to kill vehicles would be ridiculous. Ever seen a heavy bomber or fighter jet survive a hit from a missile idiot? That's about as stupied as saying a scout shouldn't be able to kill a heavy. Aircraft is lightly armored or it wouldn't fly. And I've hit YOUR ADS with a proto forge gun with 3 damage mods at close range and you still had all your armor and flew away... 3-4 indirect hits from your missile and my heavy is dead? Your a good pilot but that's complete b.s. 3-4 indirect hits... when the Sentinel skill reduces splash damage by 25% at level 5... please don't use false numbers. Also, why were you in the open long enough to get shot and killed by him? It's understandable if you get killed by infantry when trying to kill him, but you should really try to be more aware of your surroundings. Also, pro tip, being a pilot myself helps considerably in knowing how a ADS functions and how they should be dealt with. Know thy enemy... To stand in the open long enough to get killed by 3-4 missiles requires about 2-3 seconds per missile to just fire, unless that pilot was 1) Using a Python 2) Has the Python skill maxed out, which increased missile rate of fire, which isn't OP, as it requires the same amount of sp as a proto suit (x8 skill multiplier). Think I need to start a AV school, but considering the state of Dust right now... yea.
^ | | | | Good idea though. I would attend. I can barely get a DS off the ground before it explodes. |
Appia Vibbia
Molon Labe. General Tso's Alliance
2472
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Posted - 2014.05.21 14:52:00 -
[83] - Quote
CCP Logibro wrote:This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be higher than current numbers) swarms that are faster and have more range (maybe different physical impulse, not sure on that one)? Basically a swarm type that's more geared to taking out LAVs and Dropships rather than tanks, or at the very least being more effective at creating a danger zone for them.
Yes and No. If you were to do this, then the new swarms should be the current damage level and the slow-moving close-range swarms need the damage to actually hurt tanks
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Driftward
Subdreddit Test Alliance Please Ignore
968
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Posted - 2014.05.21 15:52:00 -
[84] - Quote
Supacharjed wrote:CCP Logibro wrote:This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be higher than current numbers) swarms that are faster and have more range (maybe different physical impulse, not sure on that one)? Basically a swarm type that's more geared to taking out LAVs and Dropships rather than tanks, or at the very least being more effective at creating a danger zone for them. So, a more 'KInetic damage" based swarm launcher as opposed to the more "Explosive Damage" one we have now?
This would be interesting. Would the "kinetic" variant cause greater disorientation to the dropship than the explosive variant or the other way around? (would the dropship get pushed around more / lose control) |
Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
87
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Posted - 2014.05.21 16:06:00 -
[85] - Quote
Driftward wrote:Supacharjed wrote:CCP Logibro wrote:This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be higher than current numbers) swarms that are faster and have more range (maybe different physical impulse, not sure on that one)? Basically a swarm type that's more geared to taking out LAVs and Dropships rather than tanks, or at the very least being more effective at creating a danger zone for them. So, a more 'KInetic damage" based swarm launcher as opposed to the more "Explosive Damage" one we have now? This would be interesting. Would the "kinetic" variant cause greater disorientation to the dropship than the explosive variant or the other way around? (would the dropship get pushed around more / lose control)
As swarms can already flip over Pythons/Myrons/Vipers, although somewhat rare... no thank you. I have no issue's with there being varients for the swarm launcher, but more force is not necessary... |
Ryme Intrinseca
The Rainbow Effect
1232
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Posted - 2014.05.21 16:15:00 -
[86] - Quote
shaman oga wrote:CCP Logibro wrote:This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be higher than current numbers) swarms that are faster and have more range (maybe different physical impulse, not sure on that one)? Basically a swarm type that's more geared to taking out LAVs and Dropships rather than tanks, or at the very least being more effective at creating a danger zone for them. It's a good idea, but... if you buff AV you need to eliminate vehicle to vehicle collision damage, then there will be no more jihad jeeps and no more (i hate them more than anyone else) dropship rammers. There's no reason why two big bits of metal smashing into each other wouldn't cause damage. |
Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
87
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Posted - 2014.05.21 16:21:00 -
[87] - Quote
Ryme Intrinseca wrote:shaman oga wrote:CCP Logibro wrote:This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be higher than current numbers) swarms that are faster and have more range (maybe different physical impulse, not sure on that one)? Basically a swarm type that's more geared to taking out LAVs and Dropships rather than tanks, or at the very least being more effective at creating a danger zone for them. It's a good idea, but... if you buff AV you need to eliminate vehicle to vehicle collision damage, then there will be no more jihad jeeps and no more (i hate them more than anyone else) dropship rammers. There's no reason why two big bits of metal smashing into each other wouldn't cause damage.
There's no reason why it shouldn't cause damage, but the amount it does is game breaking when regarding dropships. It needs to be toned down considerably.
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ADAM-OF-EVE
Dead Man's Game
1539
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Posted - 2014.05.21 16:51:00 -
[88] - Quote
CCP Logibro wrote:This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be higher than current numbers) swarms that are faster and have more range (maybe different physical impulse, not sure on that one)? Basically a swarm type that's more geared to taking out LAVs and Dropships rather than tanks, or at the very least being more effective at creating a danger zone for them.
swarms that behave more like starstreak would be good. a single missile that releases its volley mid flight. it tracks the target accurately and then dumb fires its payload at a set distance from the target to reduce chances of missing
keep ranges as they are now but let the missile do the extra work. if the DS pilot lets you lock them then they should take damage
http://4.bp.blogspot.com/-Hue3uZZ6H9Q/T6bKkMui-CI/AAAAAAAAAeU/tfcc5ohh2Ro/s640/starstreak-missile.jpg
All Hail Legion
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Foundation Seldon
Molon Labe. General Tso's Alliance
671
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Posted - 2014.05.21 17:00:00 -
[89] - Quote
CCP Logibro wrote:This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be higher than current numbers) swarms that are faster and have more range (maybe different physical impulse, not sure on that one)? Basically a swarm type that's more geared to taking out LAVs and Dropships rather than tanks, or at the very least being more effective at creating a danger zone for them.
I was thinking more along the lines of a tweaked operation skill bonus, 10% bonus to projectile speed per level or something along those lines.
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Izlare Lenix
Arrogance. Dark Taboo
584
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Posted - 2014.05.21 17:08:00 -
[90] - Quote
I have a proto fit incubus and yes militia av is a joke, but it's militia.
If any two proto AVers coordinate an attack on me it often results in the destruction of my ads and that is how it should be.
Two timed forge hits and I'm down, a forge and proto swarms good chance they will kill me especially if I get slammed into a building, one triple damage rail tank I'm down, two normal rail tanks I'm down.
And lets not forget a cheap mlt dropship can easily smash a 510k ADS right out off the sky.
And then there is the greatest threat for all dropship pilots...FUKIN RDVS!!!!!!!
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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