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381. Join Channel FRIDAY13 - in General Discussions [original thread]
I would join if my controller didn't break. I blame it on solar winds.
- by Grimmiers - at 2014.06.13 14:53:00
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382. Character Movement - in General Discussions [original thread]
Any chance of use being able to see our feet in legion? It really helps with character movement when you can see where you're walking.
- by Grimmiers - at 2014.06.12 15:55:00
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383. A change to hacking: you did not die in vain. - in Feedback/Requests [original thread]
I like this idea. It would also make it easier to hack an objective after you're interrupted. Another change that needs to happen is to make the objective spawn timer stay at 10 secs. I don't understand why spawn timers have to go to 3 seconds eve...
- by Grimmiers - at 2014.06.12 15:39:00
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384. Character Movement - in General Discussions [original thread]
CCP Wolfman wrote: Let's not get too far ahead of ourselves. I think we should be able to walk smoothly over rocks before we start running on walls :-) Maybe after you make moving around terrain smoother you can make it so speed changes base...
- by Grimmiers - at 2014.06.11 19:09:00
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385. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: Small blasters are fine as they are. In this build I've seen Grimmiers get a 38 kill game purely from small blaster gunning on an LAV with (I think) Master Herm driving. Yes it was in a lolpub, but I've never seen anyone ...
- by Grimmiers - at 2014.06.11 16:14:00
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386. If You Were An Officer Weapon... - in General Discussions [original thread]
Grimmiers' Plasma Lmg which will be the first medium weapon designed for commandos. 180 clip don't shoot from the hip suppression king.
- by Grimmiers - at 2014.06.11 14:46:00
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387. Dust514: Rail versus combat riffle what is better? (Video) - in General Discussions [original thread]
Commander of Black wrote: ok I do not always want new threads open so I only write here. CCP assault the rail gun has has a too low fire rate, I think it should be 800 instead of 600spm have what do you think? :) That makes it faster than th...
- by Grimmiers - at 2014.06.10 15:04:00
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388. Character Movement - in General Discussions [original thread]
Godin Thekiller wrote: Sole Fenychs wrote: CCP Wolfman wrote: The idea is to start simple and build up. First smoother movement over undulating terrain. Second, help characters 'vault' over fence like objects. This is somethingwe can prob...
- by Grimmiers - at 2014.06.10 13:56:00
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389. [CCP] Caldari Basic Heavy Dropsuits CPU/PG - in General Discussions [original thread]
Jack McReady wrote: you dont use RE often do you? RE can be tossed 1.5 meters forward with normal movement and a bit further abusing inertia from sprint, this is nowhere a "grenade". and you can be killed several times in the time it takes s...
- by Grimmiers - at 2014.06.10 13:50:00
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390. [CCP] Caldari Basic Heavy Dropsuits CPU/PG - in General Discussions [original thread]
BL4CKST4R wrote: CCP Rattati wrote: How does this sound? Numbers Everyone chime in Woaaaa remote explosive activation time is way to log... they are probably one of the only reliable sources of AV that should defiantly not be incre...
- by Grimmiers - at 2014.06.10 13:41:00
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391. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
I always thought flare countermeasure modules would be fun in dust, but we're stuck with client side stuff. As for rattati's list, that price reduction sounds good and the standard dropship buffs need to happen as well. The lower swarm damage...
- by Grimmiers - at 2014.06.10 13:00:00
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392. [Feedback] HotFix Bravo - Assault Suits - in Feedback/Requests [original thread]
Module Bonuses Spreadsheet Caldari - 20% Bonus on High slots (4% per level) Gallente -20% Bonus on Low slots (4% per level) Minmatar 15% Bonus on High 10% Bonus on Low (3/2% per level) Amarr 10% Bonus on High 15% on low (2/3% per level) All t...
- by Grimmiers - at 2014.06.09 20:50:00
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393. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Ads controls/aiming My biggest issue with assault dropships is the fact that the pitch when aiming in 3rd person will reset to a center point of my dropship if I'm not putting any input to the right analog stick. Even in first person there shou...
- by Grimmiers - at 2014.06.09 13:43:00
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394. [Feedback] HotFix Bravo - Assault Suits - in Feedback/Requests [original thread]
This would probably be hell to balance properly, but what if assaults had a flat bonus to all modules used in their respective slots. For example, A gallente assault would have a 5% bonus to any module used in a low slot while a caldari assault wo...
- by Grimmiers - at 2014.06.09 13:12:00
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395. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
Om Anko wrote: CCP Rattati wrote: 6) Game Modes - Removing Vehicles from Ambush AND increasing ISK rewards to allow players to use more expensive gear Removing Vehecles from Anbush ,not Ambush OMS mode. See how it works. What if it w...
- by Grimmiers - at 2014.06.09 12:51:00
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396. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
Rabbit C515 wrote: after eliminate range progression, does it worth to invest so much more CPU/PG to use prototype weapon as it only give you a small DPS increase? The fitting cost is sometimes similar to a damage mod without considering the...
- by Grimmiers - at 2014.06.09 12:34:00
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397. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
My idea was to have the racial weapon mimic the other class of assault rifles while keeping their flavor, but that seems like a no no. I'm one of the people that wanted a higher rof on the breach since it was a closer ranged weapon. I do like thes...
- by Grimmiers - at 2014.06.09 12:26:00
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398. DUST 514: The King Is Dead And Our Princes Have Fallen - in General Discussions [original thread]
Damn I was looking forward to saberwings live dev interviews. o7 to everyone let go.
- by Grimmiers - at 2014.06.08 21:49:00
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399. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
CCP Logibro wrote: Another thing I want to add that we're considering with the rifles is normalising the range across all the tiers. What this would mean is the standard and advanced versions of each rifle (Scrambler, Assault/Plasma, Combat, Ra...
- by Grimmiers - at 2014.06.08 21:36:00
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400. Rough Sketch of Sniper Rifle Damage Models. - in General Discussions [original thread]
I don't snipe much, but I know the range is a bit too high when compared to the current railgun turrets. A handheld rifle probably shouldn't be shooting more than a mounted gun. 300 meters max with either a higher headshot modifier or a slight dam...
- by Grimmiers - at 2014.06.08 15:01:00
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