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Shinobi MumyoSakanagare ZaShigurui
The Honor of the Fallen Biomassed.
752
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Posted - 2014.05.18 15:45:00 -
[31] - Quote
Why is it that every discussion comes down to proto-stomping and tanking I mean ... is it time for a vag check-up ???
What is the average age of the player base ... 7 years of age ???
We all have the same resources to do the same thing so why the finger pointing all of the fracking time .
Get some HAV's or FG's and proto-gear and just STHU already ... dam .
It seems like most discussions have at least two people saying this crap .
Step up your game or GTFO .
Crybabies .
Stop Tact Striking and come and get this Null Cannon with your GUNS you scrubs .
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Davix Industrix
Prima Gallicus
1
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Posted - 2014.05.18 17:05:00 -
[32] - Quote
I agree. |
Grimmiers
550
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Posted - 2014.05.18 17:08:00 -
[33] - Quote
+1 I hope legion takes it a step further and requires some type of ground satellite installation for warbarge strikes. |
Bethhy
Ancient Exiles. General Tso's Alliance
1896
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Posted - 2014.05.18 17:13:00 -
[34] - Quote
Orbitals don't need to be part of Ambush.
It Cheapens the entire game mode and makes it a kill streak and a way to further stifle competition in the game mode. This is fact and accepted amoungst anyone that knows anything about the gameplay in DUST 514.
Orbitals for Objective based play However? Is a Tactical marvel and can create competition. The Frequency and Ease in which Orbitals Can be obtained in Domination and Skirmish Based Gameplay is Brilliant.
It allows the frequent change of objectives to either side and the force of tactical positions and not over extending a defense or offense with fear of an orbital, allowing the battlefield to continue to progress and stop "Camp Fests"
If Anything I would like to see Squadless Mercenaries be placed into a Squad For the Skirmish or Domination Match so that there is always 16 Mercenaries producing Warpoints in a squad for Orbitals to balance the ability for everyone to get and utilize them, Also Making the Squad Leader Pretty Evident that he has an Orbital or 2 Sitting there primed ready for use.. Sadly that is probably a couple weeks of coding for someone at CCP...
Orbitals in Ambush..... F******* R******* ****.
Orbitals in Skirmish and Domination Even with 6 Squad Sizes and Buffs to Ease and rewards for Warpoint gains? Awesome. |
Atiim
Heaven's Lost Property
8671
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Posted - 2014.05.18 17:29:00 -
[35] - Quote
Atiim wrote:I have a better idea.
First, increase the WP required for a Warbarge Strike. These things should be used as "game changers" as opposed to a win button used to exacerbate stomping. The requirements for one are 2500WP simply because squads used to only have 4 people, and there weren't nearly as many ways to earn WP as we have now.
I do agree with removing the ability to gain WP earned from the Warbarge. The average strike gets about 10 kills, which leads to about 500WP. If you have the squad members repair the leader that squad can earn up to 2250WP from the Guardian action, and when you have everyone scan the area before dropping the Warbarge, the squad can earn 750WP from Intel Kill Assists.
That alone is 3575WP, which can grant a squad yet another Warbarge Strike and still leave them with a spare 1075WP (that's half of the WP required for another Warbarge Strike mind you).
However, I do believe there should be a small reward for using the Warbarge Strike, as you are making a contribution to the team by using one. I think 100-150WP for Warbarge Deployment would seem fair.
Atiim wrote:I'd say 7200 WP would be the best. That way every member of the squad would have to make at least 1200 WP to get one. My 0.02 ISK on Warbarge Strikes.
CPM Game
Join HvLP For Good Fights & Anime :)
-HAND
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lunatis orrak
Band of The Hawkx Lokun Listamenn
21
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Posted - 2014.05.18 17:32:00 -
[36] - Quote
The-Beard wrote:I wonder why a proto-stomper/ tanker wants to reduce the amount of OB's? Hmmm...
Lol, my thoughts exactly.
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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Midas Fool
Isuuaya Tactical Caldari State
435
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Posted - 2014.05.18 17:36:00 -
[37] - Quote
Funkmaster Whale wrote:So one of the apparently unique features of this game that CCP likes to tout is the ability to drop orbitals. I remember seeing them back in Chromosome and was in awe whenever I got to glimpse one drop in a game.
This has all changed. Orbital strikes are so common now that it's not unheard of to see a dozen or more OBs dropped between both sides in a game. As squad leader, it's easy to forget you have a handful of IWIN buttons sitting in your pocket as the game goes on.
CCP originally set the 2500 WP requirement when squads were capped at 4 members and there were way less opportunities for getting WP. Since them they've added all sorts of WP bonuses to various things including scanning, destroying equipment, transport, and now vehicle damage.
Considering the latest patch, vehicle users are now accruing absurd amounts of points for destroying other vehicles. Lets face it, the most common way you'll see a tank die is usually to another tank. With the latest addition of vehicle damage, killing a tank now awards around 350 WP (75 + 75 + 150 + 50) if you get the kill. An LAV is usually about 240 WP, and a dropship about 150.
Nowadays I start a game by dropping a rail tank and driving around killing all the turrets as well as any enemy vehicles that get initially called in. Ill usually have 1000+ WP in a few minutes. On average ill get around 2000-3000 WP just solo with upwards of 5000 in some games.
When running with a squad it's not unheard of to get between 3 to 6 OBs in a game, sometimes more. That's just one squad. The WP req. easily needs to be doubled to 5,000 for a squad. Make them more rewarding for squads that earn them. The battlefield has become so saturated with OBs that it's become more of a gimmick than a gameplay element. What used to be awe-inspiring is now just extremely annoying, especially when you consider how bad OBs exacerbate pubstomping.
This is absolute nonsense. You simply do not want to be orbitalled.
There is a lot of people playing this game that do not know how to go around and farm WP. Your "2000-3000" per game is not typical. 5000 WP orbitals would make them only available to protostompers (or skilled vets) and tankers. You expect a squad to earn 5k, but you don't want orbitals to be snowball victories? Orbitals disrupting your WP farm by making you move a little or take cover does not warrant them being made into even more of a gimmick. If they annoy you so much, don't use them yourself.
Frankly, I like how common orbitals are. At the worst you lose one or two suits, and it keeps the battlefield looking alive. Plus it gives my squad an opportunity to chase a tank away or cap a point. That keeps the game fluid. Please give me an alternative to unentrenching a ball of protoheavies accompanied by tanks.
+25 Kill Assist...+25 Kill Assist...+25 Kill Assist...NO HOW WHY
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Shadow of War88
0uter.Heaven
296
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Posted - 2014.05.18 17:41:00 -
[38] - Quote
Atiim wrote:The-Beard wrote:I wonder why a proto-stomper/ tanker wants to reduce the amount of OB's? Hmmm... You know a tank can survive Warbarge Strikes right?
Negative. Tanks can get caught upon delivery and the strike wipes out the bolas (150 wp) the tank (150 wp) and the guy waiting for his war machine (50 wp). In ambush if you lose the 1st tank engagement your bound to be OBd upon delivery & your chances of making a recovery are slim.
Sense the hardener nerf good pilots have traded defensive capabilities for damage mods and rep rate. Its not uncommon to see madrugars with 2 damage mods and single rep. Think of these as rather blaster based tank destroyers and not actual tanks. These kind of builds are incredible for punching trough hostile armor but can be destroyed by a single warbarge strike while on the field.
Hope to see a blue tag on this thread! o/
& justice for all
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lunatis orrak
Band of The Hawkx Lokun Listamenn
22
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Posted - 2014.05.18 18:01:00 -
[39] - Quote
Shadow of War88 wrote:Atiim wrote:The-Beard wrote:I wonder why a proto-stomper/ tanker wants to reduce the amount of OB's? Hmmm... You know a tank can survive Warbarge Strikes right? Negative. Tanks can get caught upon delivery and the strike wipes out the bolas (150 wp) the tank (150 wp) and the guy waiting for his war machine (50 wp). In ambush if you lose the 1st tank engagement your bound to be OBd upon delivery & your chances of making a recovery are slim. Sense the hardener nerf good pilots have traded defensive capabilities for damage mods and rep rate. Its not uncommon to see madrugars with 2 damage mods and single rep. Think of these as rather blaster based tank destroyers and not actual tanks. These kind of builds are incredible for punching trough hostile armor but can be destroyed by a single warbarge strike while on the field. Hope to see a blue tag on this thread! o/
Incubus 1 enhanced dam 1 xt 1 enhanced hev rep 1 enhanced light rep 1 basic pg upgrade
= smooth sailing
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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