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201. [Request] Bleeding out indicator for lav's - in Feedback/Requests [original thread]
I knew they would last while calling the vehicle down, but I still wanted to try out this tactic for fun when the next guy went down out of sprinting range.
- by Grimmiers - at 2013.01.24 14:47:00
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202. Demand of team/corp deployment now (alot likes= high demand) - in Feedback/Requests [original thread]
6 man squads are apparently coming. Maybe that will be just enough to turn the tides. I really think there should be a training mode and mics should be on by default. It's almost like some third party is telling them to have it off because of some...
- by Grimmiers - at 2013.01.24 14:34:00
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203. [Request] Bleeding out indicator for lav's - in Feedback/Requests [original thread]
I was playing medic and noticed that people were dying on the other side of the map. I called my Lav down and realized after driving for a bit that all the bleed out indicators were gone. So I had to leave my ambulance just so i could find the dir...
- by Grimmiers - at 2013.01.24 09:18:00
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204. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
change l2 to equipment and have nades take up a spot on a smaller weapon wheel for r2
- by Grimmiers - at 2013.01.15 00:10:00
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205. Remote explosion detonation wheel - in Feedback/Requests [original thread]
If you have 2 remote explosive down you should be able to choose which one will detonate instead of having them both do so. After you hold L1 it should open up the typical weapon wheel we're accustomed too and have an A on the left and a B on the ...
- by Grimmiers - at 2012.12.29 04:24:00
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206. [Request] The return of the original skirmish mode as a new Gametype called &quo... - in Feedback/Requests [original thread]
If that mode is brought back I think the map would have to be bigger. At least one of the objectives you hack/destroy need to be indoors, or at a high elevation. Before both objectives were destroyed pretty quickly most of the time. Another bala...
- by Grimmiers - at 2012.12.21 01:57:00
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207. Animations for getting out of vehicles - in Feedback/Requests [original thread]
I think an animation for getting in and out of vehicles will actually help balance the game. Currently I didn't hear of any plans to add some. If there were animations I would suspect that the light, medium, and large suits would have different sp...
- by Grimmiers - at 2012.12.21 01:46:00
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208. This Build Is Almost as Disappointing as playing Killzone 3 for the First Time Was - in Feedback/Requests [original thread]
Sleepy Zan wrote: Grimmiers wrote: If your being sniped and you manage to find cover as small as a supply depot call in a free lav. Sniper will be pissed when he see's the RVA and will probably give up after taking one shot at the back of y...
- by Grimmiers - at 2012.12.20 10:08:00
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209. This Build Is Almost as Disappointing as playing Killzone 3 for the First Time Was - in Feedback/Requests [original thread]
You really just complained about dying a lot and the already known low framerate. The game will go through countless updates though so just wait till they hit the sweet spot your looking for. Tips for your complaints. Don't take an objective wi...
- by Grimmiers - at 2012.12.20 05:10:00
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210. [Request] Multiple Squad orders - in Feedback/Requests [original thread]
I would like to be able to have a capture order, defend, and attack, and rally order applied simultaneously. The points will be distributed the same way, but as of now, there's no reason not to have just a defend order on a soldier that goes on ki...
- by Grimmiers - at 2012.12.19 12:55:00
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211. Riding shotgun in an LAV - in Feedback/Requests [original thread]
Repairing form the passenger side would be useful too.
- by Grimmiers - at 2012.12.17 06:15:00
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212. Pre-Codex firing last clip during death - in Feedback/Requests [original thread]
Spkr4theDead wrote: Grimmiers wrote: Remember when you could hold down the trigger as you died and hope you can hit something on your way down? I thought this was a cool unique feature of this game, but it turns out it was a glitch. I think...
- by Grimmiers - at 2012.12.17 06:01:00
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213. Pre-Codex firing last clip during death - in Feedback/Requests [original thread]
I would like to request a mod to move this reminiscing thread to the feedback/suggestions section. edit
- by Grimmiers - at 2012.12.17 03:44:00
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214. Pre-Codex firing last clip during death - in Feedback/Requests [original thread]
I just realized that new screen shot with the iron sight has a logi dying and his gun is still firing. I wonder if that means anything.
- by Grimmiers - at 2012.12.16 19:06:00
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215. Pre-Codex firing last clip during death - in Feedback/Requests [original thread]
Remember when you could hold down the trigger as you died and hope you can hit something on your way down? I thought this was a cool unique feature of this game, but it turns out it was a glitch. I think it gave the game more of a movie like feel...
- by Grimmiers - at 2012.12.16 13:25:00
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216. Stop the *** BS - in Feedback/Requests [original thread]
On the spiky map what you can do if people are camping the mcc includes: Spawning on the ground and avoiding the campers altogether. Spawning on the ground, driving up the road on the left so you can kill the campers/provide cover for a drop. S...
- by Grimmiers - at 2012.11.25 21:06:00
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217. [REQUESTING DEV feedback] active scanner-infantry equipment - in Feedback/Requests [original thread]
I want scanning drones like in ghost recon.
- by Grimmiers - at 2012.10.25 12:50:00
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218. [Request] Jetpacks (or jump pack): Could Actually Work - in Feedback/Requests [original thread]
I think jetpacks should be most effective in a scout suit so they can reach better sniping spots, or perhaps get the jump on someone with a shotgun. Assaults could use them to just hover around and sort of glide from place to place. Heavy won't be...
- by Grimmiers - at 2012.10.25 12:48:00
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219. [Feedback] CCP, I Believe We Have A Winner Here! - in Feedback/Requests [original thread]
So your saying newer players will gain sp per round based on the total amount possible based on the adding of each weeks cap? Also on a side note. Any skills that are related to Eve added to the game could use the time based eve system.
- by Grimmiers - at 2012.10.23 15:50:00
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220. Drop Uplinks Camping prevention - in Feedback/Requests [original thread]
I think higher level drop uplinks could benefit from having a scan radius around the spawn so players know it's being camped. As of now the only way to find out is through an unlucky guinea pig.
- by Grimmiers - at 2012.10.23 15:46:00
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