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201. Idea:Hack/Kill detection - in Feedback/Requests [original thread]
Meee One wrote: I was thinking while watching the kill feed and seeing the red words pop up announcing to the whole world that "something is being hacked". Why isn't there a way to do those things stealthily? Like being damped effects scanners...
- by Ghost Kaisar - at 2014.05.26 15:03:00
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202. [Suggestion] Scale cloak stats by movement speed - in Feedback/Requests [original thread]
What I want for cloaks: Impossible to attack while cloaked. Cannot attack until decloaked, which takes 3 seconds to finish. Cloaking takes 3 seconds as well. Pressing the button starts it, and you get progressively more cloaked as the 3 seconds g...
- by Ghost Kaisar - at 2014.05.26 14:53:00
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203. [Feedback] Minmatar Scout - in Feedback/Requests [original thread]
Meee One wrote: Ghost Kaisar wrote: Increasing the Base hack up to 1.25 means that a PRO Min Scout with Hack V will have a base hack w/o codebreakers at 1.9 Factor This means that you hack 1.9 "Units" per second. Units per hack is 10. This ...
- by Ghost Kaisar - at 2014.05.26 14:48:00
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204. [suggestion] Assault suit changes/medium balance - in Feedback/Requests [original thread]
I like the Assaults being king of dropsuit slots. It makes more sense to me, as Versatility should be their calling card. Also. 4/4 Min Assault ? YES PLEASE. I can finally dual tank that suit decently! I like the grenade idea. This means an a...
- by Ghost Kaisar - at 2014.05.25 05:10:00
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205. [Feedback] Minmatar Scout - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: I was going to do the math for a comparison between a 3 damp gal w/ code breaker and a 3 damp minnie but I just read Ghost's post. Good stuff mr. kaiser. Why thank you Mr. Moody! EDIT: "NOTICE ME SENPAI" Oh god my...
- by Ghost Kaisar - at 2014.05.25 04:57:00
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206. [Feedback] Minmatar Scout - in Feedback/Requests [original thread]
Increasing the Base hack up to 1.25 means that a PRO Min Scout with Hack V will have a base hack w/o codebreakers at 1.9 Factor This means that you hack 1.9 "Units" per second. Units per hack is 10. This means you will have a 5.26s Hack speed w/o...
- by Ghost Kaisar - at 2014.05.24 22:02:00
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207. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Starfire Revo wrote: CCP Rattati wrote: So what roles do Minmatar and Amarr have in this perfect scout/ewar/ PC equilibrium? Minmatar are great up close assassins. Their high base melee and movement speed would be amazing if they could cap...
- by Ghost Kaisar - at 2014.05.24 01:44:00
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208. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Zatara Rought wrote: CCP Rattati wrote: Appia Vibbia wrote: Cyrius Li-Moody wrote: My problem is by changing this one thing you have change so many other things. There's no magic bullet for this. It seems like you're making this ...
- by Ghost Kaisar - at 2014.05.24 01:32:00
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209. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Spartan MK420 wrote: Zatara Rought wrote: [quote=Zatara Rought] I absolutely think a dude specced into gal logi for the scan bonus and using a piece of equipment that only lights you up for 5 seconds should be the end all be all at counterpl...
- by Ghost Kaisar - at 2014.05.22 21:19:00
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210. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Adipem Nothi wrote: Starfire Revo wrote: Adipem Nothi wrote: 1) Nova Knife charge time bonus isn't useful. The NK damage bonus is useful, and it is the only the reason why mercs skilled into the Minmatar Scout. I understand Knives are Cal...
- by Ghost Kaisar - at 2014.05.22 19:28:00
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211. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Starfire Revo wrote: Min scout: hack and run 25% hacking speed (Min scouts get a higher base stat for this anyway, no need to buff it more) 10% bonus to biotics (with their high base melee damage and speed, this opens up a lot of options) edi...
- by Ghost Kaisar - at 2014.05.22 14:38:00
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212. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Starfire Revo wrote: CCP Rattati wrote: Please elaborate The ability for scouts to passively scan wide areas for their squad means that they're essentially a walking, permanent wall hack for 5 other people. After the cloak change, the Gal ...
- by Ghost Kaisar - at 2014.05.22 14:15:00
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213. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
This is good. However, with the removal of the damp bonus to cloaks, Gal Scouts will reign supreme. Min scouts? Just dump the cloak. Focus on speed rather than avoiding scans. At 10.38 or 11.11m/s, nobody can catch you anyways.
- by Ghost Kaisar - at 2014.05.22 13:19:00
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214. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: Refund every skill except corp and vehicle/turret skills because changes to drop suit role bonuses affects every module, equipment, and weapon. I specced armor and shield regs BC I had a Caldari logi. Now I don't have a...
- by Ghost Kaisar - at 2014.02.18 22:09:00
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215. Battle gloves - Melee weapons - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Gallante Inertia Glove, a glove with thrusters around it that make you boost forward while striking. Cool off period after strike. Single Glove. Caldari Nova Knuckles, 9 inch blade comes out of wrist and goes past the kn...
- by Ghost Kaisar - at 2014.02.15 17:46:00
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216. why prototype gear should be better - in Feedback/Requests [original thread]
killertojo42 wrote: I know I'm about to get a lot of hatred for this but i believe prototype gear should be better, we all push to get prototype gear just to find out when we get it that it's so closely equal to advanced gear that it's almost n...
- by Ghost Kaisar - at 2014.02.14 02:14:00
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217. Move Profile Dampeners to Highslots. - in Feedback/Requests [original thread]
Sgt Kirk wrote: In DUST our Highslots are the equivalent to EVE's medium slots and Highslots are more like our weapons, equipment and grenades. In that, Remote sensor dampening, which is a favored tactic among the Gallente, doesn't affect the...
- by Ghost Kaisar - at 2014.02.14 02:01:00
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218. Is Minja Hacking speed bonus really necessary? - in Feedback/Requests [original thread]
I'm personally in love with the speed hacking. But then again, I like to kill lone defenders, speed hack the objective, and then get the hell outta dodge before reinforcements show up.
- by Ghost Kaisar - at 2014.02.09 04:24:00
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219. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Sgt Kirk wrote: CCP Saberwing wrote: hoo! (pt 2 of 2) EDIT: Now, with something useful: Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level...
- by Ghost Kaisar - at 2014.02.08 08:46:00
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220. [REQUEST] Give Breach Shotguns two extra shots - in Feedback/Requests [original thread]
Meee One wrote: NO. Breach is called breach for a reason. (see the AR) Superb damage at the cost of speed and capacity. Damage per Shot (in optimal, all pellets hitting) Proto Breach:633.6 Proto Normal: 528 Damage per clip Breach: 12...
- by Ghost Kaisar - at 2014.02.06 05:03:00
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