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101. Rail rifle kick is excessive. - in Feedback/Requests [original thread]
Kevall Longstride wrote: RR users.... http://youtu.be/j5nSLsUlGzc Just saying. Have you played the new Alien game? It's REALLY good and really scary.
- by Ghost Kaisar - at 2014.10.29 17:07:00
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102. Rail rifle kick is excessive. - in Feedback/Requests [original thread]
MINA Longstrike wrote: Why should I have to pay (in terms of SP and ISK) to have a 'not bad' weapon. It isn't bad. You just want a weapon that hits hard and has excellent range, while maintaining CQC Viability. You can't have the best of...
- by Ghost Kaisar - at 2014.10.28 21:43:00
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103. Rail rifle kick is excessive. - in Feedback/Requests [original thread]
- by Ghost Kaisar - at 2014.10.28 19:09:00
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104. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
Okay, back from Destiny for a bit. *Looks at sheet* Flaylocks seem okay. Wanted more direct damage, but this will work. Love the unified splash radius and close range on the splash damage. PG increase though Ion Pistol gets a MUCH needed buf...
- by Ghost Kaisar - at 2014.09.18 04:47:00
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105. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Interesting to note: The Projectile Profile changes will affect the HMG. This means that the 3x shield CK.0 Sentinel will have 874 shields, but with resist in effect it will have 1048 HP vs HMG's. We can assume 75% accuracy with the Boundless HM...
- by Ghost Kaisar - at 2014.08.31 20:10:00
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106. Complex Codebreakers still not coming to Highs in Delta? - in Feedback/Requests [original thread]
Zindorak wrote: Atiim wrote: If you get Codebreakers in your High Slots then I want Damage Amplifiers in my Low Slots. No that will kill my Am assault Move Armor reps to highs?
- by Ghost Kaisar - at 2014.08.31 06:08:00
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107. Sticky:[Feedback] Small Blaster Turret - in Feedback/Requests [original thread]
Small Blasters don't even do enough damage to stop LAV shield regen
- by Ghost Kaisar - at 2014.08.31 02:25:00
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108. Let's have REs behave like equipment shall we? - in Feedback/Requests [original thread]
Meee One wrote: -Disable running when held These are sensative chemicals,not packing peanuts,if you shook a jar of nitro you'd kill yourself. Did you know that high-explosives are actually quite stable? You can light C4 on fire and it...
- by Ghost Kaisar - at 2014.08.29 03:26:00
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109. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
Breakin Stuff wrote: Ghost Kaisar wrote: Get what I'm saying? Yup. Dilemma: Scouts. Given the slow fire I find it difficult to catch the little turds in the blast radius much less land a direct hit on them. Any suggestions on how to mak...
- by Ghost Kaisar - at 2014.08.28 21:24:00
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110. shield tanking.... - in Feedback/Requests [original thread]
DeathwindRising wrote: Ghost Kaisar wrote: Zero shield delay means that you would constantly rep shields. Imagine trying to kill a Cal Scout with 380 shields and 80 rep a second Please don't. Just learn how to flank correctly. Shields are h...
- by Ghost Kaisar - at 2014.08.28 20:28:00
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111. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
Breakin Stuff wrote: Ghost Kaisar wrote: Breakin Stuff wrote: Ghost Kaisar wrote: Breakin Stuff wrote: Keep the low fire rate +2/clip. Faster projectile. Faster Projectile, Same clip size, buff direct damage, unify splash at 1....
- by Ghost Kaisar - at 2014.08.28 20:21:00
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112. shield tanking.... - in Feedback/Requests [original thread]
Zero shield delay means that you would constantly rep shields. Imagine trying to kill a Cal Scout with 380 shields and 80 rep a second Please don't. Just learn how to flank correctly. Shields are hit and run, not stand and deliver.
- by Ghost Kaisar - at 2014.08.28 19:27:00
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113. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
Breakin Stuff wrote: Ghost Kaisar wrote: Breakin Stuff wrote: Ghost Kaisar wrote: I approve of Blackstar's Core Flaylock buff. Mobius' on the other hand? NO. I wouldn't touch the ROF on the Flaylock with a 10ft. pole. That is the MAI...
- by Ghost Kaisar - at 2014.08.28 19:19:00
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114. Minmatar Assault and Flaylock Pistol - in Feedback/Requests [original thread]
alias lycan wrote: Atiim wrote: Minmatar Assault should have a +1/Level bonus to Explosive Clip Size. No. 11 round mass driver clips are just too much. Imagine the Assault MD Spam
- by Ghost Kaisar - at 2014.08.28 18:16:00
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115. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
Breakin Stuff wrote: Ghost Kaisar wrote: I approve of Blackstar's Core Flaylock buff. Mobius' on the other hand? NO. I wouldn't touch the ROF on the Flaylock with a 10ft. pole. That is the MAIN reason why it got nerfed. Besides, turning it...
- by Ghost Kaisar - at 2014.08.28 16:01:00
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116. FW Overhaul - in Feedback/Requests [original thread]
Meee One wrote: Benjamin Ciscko wrote: Currently the only bonuses to FW are Specialist weapons, certain equipment, and the ability to use Weapons/Equipment/Suits etc... This is nice but could use some expansion. Remove the ISK from the co...
- by Ghost Kaisar - at 2014.08.28 11:51:00
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117. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
I approve of Blackstar's Core Flaylock buff. Mobius' on the other hand? NO. I wouldn't touch the ROF on the Flaylock with a 10ft. pole. That is the MAIN reason why it got nerfed. Besides, turning it into a spam-cannon isn't the solution. Higher ...
- by Ghost Kaisar - at 2014.08.28 11:47:00
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118. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
Zatara Rought wrote: Magsec needs to have a better scope, and needs less kick when aimed down sight. DPS feels fine. the SMG needs more kick as there is practically none. 2x Scope would be perfect, possibly like the RDS for the scrambler....
- by Ghost Kaisar - at 2014.08.28 11:44:00
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119. Regarding SMGs - in Feedback/Requests [original thread]
Cruor Abominare wrote: Fizzer XCIV wrote: CCP Rattati wrote: what should we do with the Assault SMG, reduce the clip? Massive burst damage, but very limited ammo? RoF: 1500 Damage: 18 Magazine size: 24 Range: Same Something like this? ...
- by Ghost Kaisar - at 2014.08.27 13:34:00
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120. Rifle variations:Who dominates? - in Feedback/Requests [original thread]
Meee One wrote: As some know,there are various variations of weapons and races that specialise in them. Tac: Amarr -Scrambler rifle The amarr have this one in the bag,it obliterates every suit under heavies within 5 shots. Drawback:Overheat ...
- by Ghost Kaisar - at 2014.08.24 20:52:00
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