Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
killertojo42
Sardaukar Merc Guild
2
|
Posted - 2014.02.13 08:09:00 -
[31] - Quote
Anyway i would say prototype loadouts are special occasion only if it weren't for the fact that they take so much work to just unlock, trust me if you ever proto out you'll see my point but if i knew they'd get nerfed so much i might not have ever gone proto, it's that bad
When walking on the battlefield i stand alone
|
General12912
Gallente Marine Corps
63
|
Posted - 2014.02.13 10:50:00 -
[32] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:And everything should be on easymode like that helps them to feel like they have accomplished something . The meaning of hard work died after World War 2. ok, i, for one am sick of Gallente/Minmatar FW being called easymode.
i dont fight it because its 'easy,' i fight it because im a patriot who fights for my own nation and its allies, the Minmatar.
i have a few alt characters who are not patriots, and have fought for Caldari/Amarr, so i'll say this, its not any harder than "easy mode". its just about the same.
now, one reason why proto suits should be the best: they cost alot of SP to be able to use and A LOT of isk to restock. if you die once in a properly fitted prototype dropsuit, your contract payment wont make up for the cost of the suit. or, if it does, it will be enough to replace that suit and nothing else.
Assault Gk.0
Gallente Federation Patriot
General of the Gallente Marine Corps. Look us up if you want to join.
|
killertojo42
Sardaukar Merc Guild
3
|
Posted - 2014.02.13 12:06:00 -
[33] - Quote
Anyway i would say prototype loadouts are special occasion only if it weren't for the fact that they take so much work to just unlock, trust me if you ever proto out you'll see my point
When walking on the battlefield i stand alone
|
The Infected One
Fatal Absolution General Tso's Alliance
763
|
Posted - 2014.02.13 16:08:00 -
[34] - Quote
STD Minmatar assault: Basic CR, Toxin SMG, RE, Locus grenade, 3 complex shield extenders, 1 basic armor plate. EHP ~550: Cost ~16000 ISK Proto Minmatar assault: Boundless CR, Toxin SMG, RE, M1 grenade, 4 complex shield extenders, 1 complex damage mod, 1 adv armor plate, 1 adv CPU upgrade. EHP ~830: Cost ~ I think just over 100k, but that's because I use the republic LP version to help lower cost, otherwise it would be higher.
Advantage/Disadvantage comparison assuming suits have maxed out core skills:
Advantage of the STD vs PRO: 1. I'm ALMOST as effective as the proto suit: 2. TTK is far too low to really make a difference in normal pubs. 3. It costs SO MUCH LESS. 3. Going against PRO suits while running STD forces you to start re-assessing your plan of attack if you want to take them down, making you a better player in general, which helps when using higher tier suits/weapons. (To an extent, hopefully it will require a more tactical approach in 1.8)
Disadvantages of the STD vs PRO: 1.Less CPU and PG requires you to actually think about how you are going to use the suit, and build specifically to that role. 2. Less EHP (with current TTK, it really only means a difference of 0.5sec in most cases, but is more detrimental in the fact that you don't have the EHP buffer against instant, high alpha damage weapons such as grenades, MD, SCR, and snipers)
Advantages of the PRO vs STD: 1. Higher CPU, PG, and slot layout allowing you to fit it whatever way you want (At current TTK its all about tank and gank, sadly) 2. Higher EHP (Giving you that buffer for instant high alpha damage weapons) 3. Longer optimal range on your weapon. (Marginal, but gives the edge in fights that really matter. Example: PC) 4. Higher damage on your weapon. (Marginal, but gives the edge in fights that really matter. Example: PC)
Disadvantages of PRO vs STD: 1. Cost (Its never been intended to be run as a primary loadout (If anything, I think that they should cost a little bit more than they currently do, so that they really mean that you are committed to the win VS making money) and should be deployed as such, only then should they have a higher advantage over the other suits, and even still only maybe 15-20%)) 2. Doesn't give a HUGE advantage vs STD suits (~10% for weapons, and more fitting options for suits)
Just my thoughts.
Minmatar Assault, Logi, and Scout before 1.8, before it was cool. In rust we trust.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
|
XxWarlordxX97
The Corporate Raiders Top Men.
4177
|
Posted - 2014.02.13 16:23:00 -
[35] - Quote
lets go back to chrome
Give me planets or give me isk
|
killertojo42
Sardaukar Merc Guild
7
|
Posted - 2014.02.13 22:45:00 -
[36] - Quote
The Infected One wrote:STD Minmatar assault: Basic CR, Toxin SMG, RE, Locus grenade, 3 complex shield extenders, 1 basic armor plate. EHP ~550: Cost ~16000 ISK Proto Minmatar assault: Boundless CR, Toxin SMG, RE, M1 grenade, 4 complex shield extenders, 1 complex damage mod, 1 adv armor plate, 1 adv CPU upgrade. EHP ~830: Cost ~ I think just over 100k, but that's because I use the republic LP version to help lower cost, otherwise it would be higher.
Advantage/Disadvantage comparison assuming suits have maxed out core skills:
Advantage of the STD vs PRO: 1. I'm ALMOST as effective as the proto suit: 2. TTK is far too low to really make a difference in normal pubs. 3. It costs SO MUCH LESS. 3. Going against PRO suits while running STD forces you to start re-assessing your plan of attack if you want to take them down, making you a better player in general, which helps when using higher tier suits/weapons. (To an extent, hopefully it will require a more tactical approach in 1.8)
Disadvantages of the STD vs PRO: 1.Less CPU and PG requires you to actually think about how you are going to use the suit, and build specifically to that role. 2. Less EHP (with current TTK, it really only means a difference of 0.5sec in most cases, but is more detrimental in the fact that you don't have the EHP buffer against instant, high alpha damage weapons such as grenades, MD, SCR, and snipers)
Advantages of the PRO vs STD: 1. Higher CPU, PG, and slot layout allowing you to fit it whatever way you want (At current TTK its all about tank and gank, sadly) 2. Higher EHP (Giving you that buffer for instant high alpha damage weapons) 3. Longer optimal range on your weapon. (Marginal, but gives the edge in fights that really matter. Example: PC) 4. Higher damage on your weapon. (Marginal, but gives the edge in fights that really matter. Example: PC)
Disadvantages of PRO vs STD: 1. Cost (Its never been intended to be run as a primary loadout (If anything, I think that they should cost a little bit more than they currently do, so that they really mean that you are committed to the win VS making money) and should be deployed as such, only then should they have a higher advantage over the other suits, and even still only maybe 15-20%)) 2. Doesn't give a HUGE advantage vs STD suits (~10% for weapons, and more fitting options for suits)
Just my thoughts.
Minmatar Assault, Logi, and Scout before 1.8, before it was cool. In rust we trust. I agree on almost all of this except i see that closeness as a reason to improve prototype gear, if it's a wanting to win over gainingisk than it should have the capability to match said claim
When walking on the battlefield i stand alone
|
Awry Barux
New Eden Blades Of The Azure Zero-Day
544
|
Posted - 2014.02.13 23:01:00 -
[37] - Quote
killertojo42 wrote: I agree on almost all of this except i see that closeness as a reason to improve prototype gear, if it's a wanting to win over gainingisk than it should have the capability to match said claim
It already does have the capability to match said claim. You wouldn't lose ISK running proto if you never lost a gunfight, now would you? The point is that proto allows you to win more fights in a row before going down... it already does that. |
killertojo42
Sardaukar Merc Guild
8
|
Posted - 2014.02.13 23:14:00 -
[38] - Quote
Awry Barux wrote:killertojo42 wrote: I agree on almost all of this except i see that closeness as a reason to improve prototype gear, if it's a wanting to win over gainingisk than it should have the capability to match said claim
It already does have the capability to match said claim. You wouldn't lose ISK running proto if you never lost a gunfight, now would you? The point is that proto allows you to win more fights in a row before going down... it already does that. It's true and yet untrue as well, everyonetime a proto stomp happens to me i still go very much positive on my K/D in only STD or ADV gear, I don't see enough of a significant difference to actually match said claim especially at current cost , you can die all day in basic only gear and still profit off every match and can die more than several times in a purely ADV loadout but in a purely prototype fit you die once or twice and you don't make money off a match, follow the money and you see prototype is supposed to be ungodly powerful and yet it isn't
When walking on the battlefield i stand alone
|
Ghost Kaisar
Fatal Absolution General Tso's Alliance
2975
|
Posted - 2014.02.14 02:14:00 -
[39] - Quote
killertojo42 wrote:I know I'm about to get a lot of hatred for this but i believe prototype gear should be better, we all push to get prototype gear just to find out when we get it that it's so closely equal to advanced gear that it's almost not worth it entirely with examples to when you look at the attributes fot combat rifles or at least it pops up this way on my account but advanced combat rifles have more power than prototype combat rifles and the biggest damage gap between a basic and prototype weapon goes to the scrambler rifles with a difference of a prototype viziam doing only 7 more damage than the basic version and onky doing 4 more damage than the advanced crw, all other weapon ddamage gaps are much smaller and then you look at dropsuits and you're absolutely pissed when you notice all prototype suits have the same base armor and shields as their basic versions, the only thing they do right are modules and equipment but it's already confirmed that they'll nerf equipment in the next patch and probably they'll nerf module in the future too making prototype less desirable
First things first. Fix that wall of text. My eyes hurt.
Second: Proto gear SHOULD be better. Nobody I know argues against that.
The problem right now is the fact that there is no game mode where you can AVOID proto. Newberries get thrown into the meat grinder and get chewed up and spit out.
They need to do one of two things:
1.) Tiericide. Best answer by far. Proto suits become the basic versions. All other suits are simply specialized versions. Not better all around, but better in some areas, and worse in others.
2.) Restrict Basic, Advanced, and Proto gear in pubs. In short, you have modes where Basic is the highest you can use, Adv is the highest, and then "Low Sec" where anything goes. This will help player retention, and create areas where you can play against people at the same fitting level as you. (although you will still see some people going into basic with tricked out Core skill suits. That can't be helped. This is why Tiericide is the better option)
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2713
|
Posted - 2014.02.14 02:17:00 -
[40] - Quote
Haha, I have 5 suits at proto. I approve of thus post hahahaha.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
|
killertojo42
Sardaukar Merc Guild
8
|
Posted - 2014.02.14 02:22:00 -
[41] - Quote
Ghost Kaisar wrote:killertojo42 wrote:I know I'm about to get a lot of hatred for this but i believe prototype gear should be better, we all push to get prototype gear just to find out when we get it that it's so closely equal to advanced gear that it's almost not worth it entirely with examples to when you look at the attributes fot combat rifles or at least it pops up this way on my account but advanced combat rifles have more power than prototype combat rifles and the biggest damage gap between a basic and prototype weapon goes to the scrambler rifles with a difference of a prototype viziam doing only 7 more damage than the basic version and onky doing 4 more damage than the advanced crw, all other weapon ddamage gaps are much smaller and then you look at dropsuits and you're absolutely pissed when you notice all prototype suits have the same base armor and shields as their basic versions, the only thing they do right are modules and equipment but it's already confirmed that they'll nerf equipment in the next patch and probably they'll nerf module in the future too making prototype less desirable First things first. Fix that wall of text. My eyes hurt. Second: Proto gear SHOULD be better. Nobody I know argues against that. The problem right now is the fact that there is no game mode where you can AVOID proto. Newberries get thrown into the meat grinder and get chewed up and spit out. They need to do one of two things: 1.) Tiericide. Best answer by far. Proto suits become the basic versions. All other suits are simply specialized versions. Not better all around, but better in some areas, and worse in others. 2.) Restrict Basic, Advanced, and Proto gear in pubs. In short, you have modes where Basic is the highest you can use, Adv is the highest, and then "Low Sec" where anything goes. This will help player retention, and create areas where you can play against people at the same fitting level as you. (although you will still see some people going into basic with tricked out Core skill suits. That can't be helped. This is why Tiericide is the better option) I agree wholeheartedly and i think most the hate for proto gear is because of the spammers, if players couldn't get payed by their corp then this whole nerfing of proto gear would go away and CCP could then actually hear the cries of it's most experienced players
When walking on the battlefield i stand alone
|
Draco Cerberus
BurgezzE.T.F General Tso's Alliance
755
|
Posted - 2014.02.14 02:42:00 -
[42] - Quote
Proto gear is better. Unfortunately for all the Pub players and those stuck in a lobby have no choice but to choose isk efficiency or lose isk. The proto gear although better does not mean it is more durable or even appropriate to a situation.
There is no strategic withdrawal in this game to a new area as it is all immediate area based on the map. We can't choose to leave the area as a team nor can we pull in overwhelming numbers to sanitize an area. It is too static to be called a battle. COD 514.
Bring the cheapest suit you can fit that does the trick and make it cost the other guy more than he makes. That is the name of the game right now. Its so retardedly the same as all other lobby based shooters atm that it makes me want to cry, after 2 years it has yet to make any sense why anyone would wear proto to a pub.
LogiGod earns his pips
|
Awry Barux
New Eden Blades Of The Azure Zero-Day
552
|
Posted - 2014.02.14 02:42:00 -
[43] - Quote
Ghost Kaisar wrote:killertojo42 wrote:I know I'm about to get a lot of hatred for this but i believe prototype gear should be better, we all push to get prototype gear just to find out when we get it that it's so closely equal to advanced gear that it's almost not worth it entirely with examples to when you look at the attributes fot combat rifles or at least it pops up this way on my account but advanced combat rifles have more power than prototype combat rifles and the biggest damage gap between a basic and prototype weapon goes to the scrambler rifles with a difference of a prototype viziam doing only 7 more damage than the basic version and onky doing 4 more damage than the advanced crw, all other weapon ddamage gaps are much smaller and then you look at dropsuits and you're absolutely pissed when you notice all prototype suits have the same base armor and shields as their basic versions, the only thing they do right are modules and equipment but it's already confirmed that they'll nerf equipment in the next patch and probably they'll nerf module in the future too making prototype less desirable First things first. Fix that wall of text. My eyes hurt. Second: Proto gear SHOULD be better. Nobody I know argues against that. The problem right now is the fact that there is no game mode where you can AVOID proto. Newberries get thrown into the meat grinder and get chewed up and spit out. They need to do one of two things: 1.) Tiericide. Best answer by far. Proto suits become the basic versions. All other suits are simply specialized versions. Not better all around, but better in some areas, and worse in others. 2.) Restrict Basic, Advanced, and Proto gear in pubs. In short, you have modes where Basic is the highest you can use, Adv is the highest, and then "Low Sec" where anything goes. This will help player retention, and create areas where you can play against people at the same fitting level as you. (although you will still see some people going into basic with tricked out Core skill suits. That can't be helped. This is why Tiericide is the better option)
Nobody argues against prototype gear being improved? I've made several posts in this thread where I explicitly argue against buffing prototype gear. It provides plenty of advantage over ADV and STD gears.
I agree on suggestions 1 & 2 though. I'm skeptical that we'll ever see tiercide, purely due to the number of 'neo' suits and AUR proto weapons I see. I find it hard to believe that CCP would willingly discard a source of revenue. |
killertojo42
Sardaukar Merc Guild
9
|
Posted - 2014.02.14 02:52:00 -
[44] - Quote
You also said you weren't a proto, imagine proto suits right like how the tanks were before they were buffed, our suits and gear keeps getting degraded and frankly it's just stupid and frustrating and it needs to be put back in it's proper place, anyone who plays long enough will eventually go proto so degrading the top ranks means just giving all of dust's experienced players the finger
When walking on the battlefield i stand alone
|
X7 lion
Swamp Tempo Canis Eliminatus Operatives
119
|
Posted - 2014.02.15 19:00:00 -
[45] - Quote
dose it bother any one these high level weapons of war have been in the prototype stage for at least a year now? you would think some one has a working product by now.
I am death incarnate, you will not see me or hear me.
You shall only feel the strike of my blade.
|
The Infected One
Fatal Absolution General Tso's Alliance
794
|
Posted - 2014.02.15 20:06:00 -
[46] - Quote
killertojo42 wrote:The Infected One wrote:STD Minmatar assault: Basic CR, Toxin SMG, RE, Locus grenade, 3 complex shield extenders, 1 basic armor plate. EHP ~550: Cost ~16000 ISK Proto Minmatar assault: Boundless CR, Toxin SMG, RE, M1 grenade, 4 complex shield extenders, 1 complex damage mod, 1 adv armor plate, 1 adv CPU upgrade. EHP ~830: Cost ~ I think just over 100k, but that's because I use the republic LP version to help lower cost, otherwise it would be higher.
Advantage/Disadvantage comparison assuming suits have maxed out core skills:
Advantage of the STD vs PRO: 1. I'm ALMOST as effective as the proto suit: 2. TTK is far too low to really make a difference in normal pubs. 3. It costs SO MUCH LESS. 3. Going against PRO suits while running STD forces you to start re-assessing your plan of attack if you want to take them down, making you a better player in general, which helps when using higher tier suits/weapons. (To an extent, hopefully it will require a more tactical approach in 1.8)
Disadvantages of the STD vs PRO: 1.Less CPU and PG requires you to actually think about how you are going to use the suit, and build specifically to that role. 2. Less EHP (with current TTK, it really only means a difference of 0.5sec in most cases, but is more detrimental in the fact that you don't have the EHP buffer against instant, high alpha damage weapons such as grenades, MD, SCR, and snipers)
Advantages of the PRO vs STD: 1. Higher CPU, PG, and slot layout allowing you to fit it whatever way you want (At current TTK its all about tank and gank, sadly) 2. Higher EHP (Giving you that buffer for instant high alpha damage weapons) 3. Longer optimal range on your weapon. (Marginal, but gives the edge in fights that really matter. Example: PC) 4. Higher damage on your weapon. (Marginal, but gives the edge in fights that really matter. Example: PC)
Disadvantages of PRO vs STD: 1. Cost (Its never been intended to be run as a primary loadout (If anything, I think that they should cost a little bit more than they currently do, so that they really mean that you are committed to the win VS making money) and should be deployed as such, only then should they have a higher advantage over the other suits, and even still only maybe 15-20%)) 2. Doesn't give a HUGE advantage vs STD suits (~10% for weapons, and more fitting options for suits)
Just my thoughts.
Minmatar Assault, Logi, and Scout before 1.8, before it was cool. In rust we trust. I agree on almost all of this except i see that closeness as a reason to improve prototype gear, if it's a wanting to win over gainingisk than it should have the capability to match said claim
I covered the idea of making the proto gear better under disadvantages: Cost. Its in the brackets. Increasing the costs for them but making them 15-20% better than they are right now.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
|
Jebus McKing
Molon Labe. General Tso's Alliance
308
|
Posted - 2014.02.15 22:24:00 -
[47] - Quote
killertojo42 wrote:I know I'm about to get a lot of hatred for this but i believe prototype gear should be better, we all push to get prototype gear just to find out when we get it that it's so closely equal to advanced gear that it's almost not worth it entirely with examples to when you look at the attributes fot combat rifles or at least it pops up this way on my account but advanced combat rifles have more power than prototype combat rifles and the biggest damage gap between a basic and prototype weapon goes to the scrambler rifles with a difference of a prototype viziam doing only 7 more damage than the basic version and onky doing 4 more damage than the advanced crw, all other weapon ddamage gaps are much smaller and then you look at dropsuits and you're absolutely pissed when you notice all prototype suits have the same base armor and shields as their basic versions, the only thing they do right are modules and equipment but it's already confirmed that they'll nerf equipment in the next patch and probably they'll nerf module in the future too making prototype less desirable They have to ******* remove the tiers not make them even more OP than they are.
@JebusMcKing // Rifle stats comparison spreadsheet.
ò_Ô
|
JP Acuna
Pendejitos Canis Eliminatus Operatives
65
|
Posted - 2014.02.16 03:35:00 -
[48] - Quote
Nah, there would be no chance for lower tiers fighting prototype users. They're powerful enough now. You should know when to use them, it's not like you get to level 5 and stay proto forever.
I have lvl 5 assault and scout, but i use STD most of the time. Proto suits are for special occasions only. |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |