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81. High Latency Players - in Feedback/Requests [original thread]
501st Headstrong wrote: Use a Mass Driver? Best Anti-Lag weapon in the game. Assault for best results.
- by Ghost Kaisar - at 2014.11.14 06:35:00
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82. So I've been working on something... - in Feedback/Requests [original thread]
Can I get these as BPO's? We need more to hand out to FA recruits.
- by Ghost Kaisar - at 2014.11.13 17:00:00
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83. Remove Specialist Shotguns from the Market. - in Feedback/Requests [original thread]
Her Chosen wrote: The differences between STD/ADV/PRO shotguns are negligible actually. The reason specialist SGs were available is because once upon a time being a scout took skill, and the suits had restricted fitting as part of the skill gap...
- by Ghost Kaisar - at 2014.11.13 06:12:00
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84. Remove Specialist Shotguns from the Market. - in Feedback/Requests [original thread]
Specialist shotgun technically has less overall ammo when compared to the Proto. If anything, it needs to have 4 shots in the clip rather than 8.
- by Ghost Kaisar - at 2014.11.13 06:10:00
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85. [REQUEST] Return Chromosome AV grenade damage to Militia LAVs - in Feedback/Requests [original thread]
Pokey Dravon wrote: Does anyone actually use MLT LAVs anymore? I figure by now everyone has a Standard BPO one. And those who don't need to drop 180k SP and get a Saga-II Those things are FANTASTIC. Turned on Hardener and ate 3 swarms. Hel...
- by Ghost Kaisar - at 2014.11.13 06:09:00
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86. Requesting Community Help in Racial Vehicle Design - in Feedback/Requests [original thread]
Vell0cet wrote: Ghost Kaisar wrote: TURRETS Amarr Turret should be a sustained heavy laser, well suited to melting shields on tanks, LAV's and dropships. It needs to have a very slow turn speed to mitigate slaughtering infantry. Minmatar...
- by Ghost Kaisar - at 2014.11.13 05:50:00
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87. Requesting Community Help in Racial Vehicle Design - in Feedback/Requests [original thread]
My thoughts on the matter. I don't pretend to know the numbers on tanks, so I'll let more capable people do that math. I do have a very good idea on how the turrets and vehicles should be designed, and their role on the battlefield. TURRETS Am...
- by Ghost Kaisar - at 2014.11.13 00:40:00
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88. RE changes idea - in Feedback/Requests [original thread]
Her Chosen wrote: An RE is a OHK. Getting 3 of them, and being able to toss them 20+ meters is unbalanced. Forge guns do less splash, are harder to hit and can only be wielded on heavy suits. But an RE does the same damage, has a 12m diameter, ...
- by Ghost Kaisar - at 2014.11.12 20:53:00
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89. Sidearms have gotten out of control - in Feedback/Requests [original thread]
Her Chosen wrote: Good news: all of them are very effective. Bad news: CCP and community seem to forget the "S" slot means sidearm. Sidearms shouldn't be able to OHK, or be on par with primaries. Bolt pistol, Ion, Breach ScP, Flaylock, Novas.....
- by Ghost Kaisar - at 2014.11.12 20:45:00
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90. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Part II: All these stats being said: I also want to get rid of tons of HP on scouts. I never EVER want to see a scout with more HP than this in their main tank (Shields or Armor) Minmatar: 270 (2 Complex Shields) Caldari: 308 (2 Complex Shield...
- by Ghost Kaisar - at 2014.11.12 06:24:00
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91. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Copy Paste from Zatara's thread. After reading the post from Rattati and thinking about the equipment and changes, I decided that I wanted scouts to have a definitive role in eWAR and get bonuses toward it and WP from it. The new equipment I felt ...
- by Ghost Kaisar - at 2014.11.12 06:23:00
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92. Replace Scout Light weapon slot with a second Sidearm slot - in Feedback/Requests [original thread]
Scouts with Sidearms? Only if you make the SMG cost less PG than a combat rifle. It's the only reason why I went CR over SMG. Fitting restraints. Though in all honesty, this may fix the problem of scout 514, but it won't fix shotgun514. Everyo...
- by Ghost Kaisar - at 2014.11.09 08:06:00
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93. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
My opinion on the new eWAR ideas. Active Scanners should work like Sonar Pings. Decent range, Decent Cooldown and would be used to "Ping" areas to check for people. People would never be lit up for long. Maximum of 2 to 3 seconds. They w...
- by Ghost Kaisar - at 2014.11.06 20:08:00
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94. scouts should carry only 2 sidearms - in Feedback/Requests [original thread]
Maken Tosch wrote: Ghost Kaisar wrote: maluble wrote: Lloyd Orfay wrote: Shepard favStore wrote: It would make scouts balanced and not "better at everythings" than assaults like now. They are intended to play as a support for the ...
- by Ghost Kaisar - at 2014.11.06 04:24:00
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95. scouts should carry only 2 sidearms - in Feedback/Requests [original thread]
maluble wrote: Lloyd Orfay wrote: Shepard favStore wrote: It would make scouts balanced and not "better at everythings" than assaults like now. They are intended to play as a support for the team by hacking structures behind ennemies, s...
- by Ghost Kaisar - at 2014.11.06 01:49:00
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96. scouts should carry only 2 sidearms - in Feedback/Requests [original thread]
Not until the SMG costs less PG than the combat rifle. And no for a thousand other reasons
- by Ghost Kaisar - at 2014.11.05 23:54:00
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97. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
Bahirae Serugiusu wrote: Scouts are killing the game! Heavies are killing the game! AV are killing the game! What isn't killing the game? Assault Swarm Launchers EDIT: Dammit. Just look above. Someone beat me to it Seriously CCP, why are...
- by Ghost Kaisar - at 2014.11.05 07:07:00
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98. breach shotgun - in Feedback/Requests [original thread]
It deals 1.2x the damage for 1/4 the clip size. It should be 1.2x damage and 1/2 the clip size. 2 Shots is not enough for only dealing 1.2x damage. It means that 3 normal shotgun shells will still outpace 2 breach shots. Oh, and the normal sho...
- by Ghost Kaisar - at 2014.11.04 16:26:00
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99. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Do you see an issue with the ISK generation capacity in being able to triple stack faction boosters which translate to greater amounts of LP which can now be sold now for ISK? I see a pay to win argument issue here in re...
- by Ghost Kaisar - at 2014.11.03 05:05:00
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100. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
True Adamance wrote: KA24DERT wrote: Because it makes the basically immune to mass drivers. Amarr and Gallente should really be the only races with a Sentinel bonus to Explosives. Amarr bonus being Primary Explosives Resistance, Minor P...
- by Ghost Kaisar - at 2014.11.01 14:45:00
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