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281. [Feedback/Suggestion] Scout Suit needs one more mod slot - in Feedback/Requests [original thread]
Shotty GoBang wrote: +1 for any form of Dev hugs. Another module or equipment slot would be great! A boost to base movement speed would be great as well (backpedaling is OP :p). Yeah, the addition of unifed turn speeds and a boost to strafin...
- by Ghost Kaisar - at 2013.09.24 17:08:00
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282. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
Kyy Seiska wrote: D legendary hero wrote: the SMG is balanced. thats why no one complains about it. When I die to an SMG, im in close quarters normally with my shields already gone. its not a surprise. SMGs don't outgun my HMG. SMGs, dnt ...
- by Ghost Kaisar - at 2013.09.23 20:32:00
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283. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
Lillica Deathdealer wrote: See, this whole time everyones been begging not to have their gun nerfed. But somehow AR users, despite being the most used, most powerful, jack and master of all trades, along with plenty of forum posts to back thi...
- by Ghost Kaisar - at 2013.09.23 20:28:00
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284. Why must heavies have no love - in Feedback/Requests [original thread]
Okay CCP. You know that balancing has gone to hell when Two different classes are arguing about whose suit sucks the most. You don't see Medium frames complaining. Why? Because you have literally tailor made patches 1.1-1.5 all about them. We k...
- by Ghost Kaisar - at 2013.09.22 05:21:00
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285. Some buffs for each race - in Feedback/Requests [original thread]
Awry Barux wrote: I assume you mean "Why don't you just fit PG/CPU mods?". The answer is, we shouldn't have to in order to fit proto equipment on a proto suit. PG/CPU mods are reasonable if you want to run, say, 3 proto uplinks on an ADV suit, ...
- by Ghost Kaisar - at 2013.09.18 21:39:00
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286. [Feedback/Suggestion] Scout Suit needs one more mod slot - in Feedback/Requests [original thread]
Scout GK.0 Needs another low slot an at least 27 CPU per Module slot. Here is a quote from an old post. The Base CPU/PG is the real problem. With so few slots and CPU/PG, It is hard to run the suit effectively. I saw a post were someone did som...
- by Ghost Kaisar - at 2013.09.16 21:47:00
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287. Better melee - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Smooth Assassin wrote: Scheneighnay McBob wrote: Right now, we have a skill called "hand-to-hand combat". Since when was taking turns pistol-whipping each other hand-to-hand combat? I've been trying to go as a CQ...
- by Ghost Kaisar - at 2013.08.05 22:45:00
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288. Can you please fix scouts for 1.4? - in Feedback/Requests [original thread]
D legendary hero wrote: people confuse scouts wanting buffs, with them wanting to be assault suits. NO! that is not what they are asking. scout suits = hit and run assault suits = sustained assault, attrition logi suits = field support heavy s...
- by Ghost Kaisar - at 2013.07.30 18:03:00
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289. Can you please fix scouts for 1.4? - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: My 255 ISK proto heavy suit gets eating up in a clip of a duvolle and you're whining? Scouts are fine, they, as many scouts have said before die a lot. Be happy you even get equipment Be happy you can move faster than ...
- by Ghost Kaisar - at 2013.07.27 22:40:00
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290. Can you please fix scouts for 1.4? - in Feedback/Requests [original thread]
Okay, I will be up front about this. Light Frames are BROKEN. Pros of a Light Suit: Speed Tracking ability (CQC) Stealth Stamina Cons: Low eHP Low CPU/PG Low Slots CHANGES AS OF 1.3 We are still fast. Thank god. Tracking ability is reduced...
- by Ghost Kaisar - at 2013.07.27 04:26:00
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291. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
Blazin Dank wrote: How about an actual player leveling system? Base it off SP, 1,000,000SP per level. 10mil SP = Level 10 Galente out of Academy -> 5,000,000 SP for first tier battles. 5,000,001SP -> 10,000,000 for next tier and on an...
- by Ghost Kaisar - at 2013.07.22 15:41:00
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292. Charged Melee Weapons - in Feedback/Requests [original thread]
Nova Knife wrote: Heh. Personally, I'm not a fan of swords in FPS games that are supposed to be about 'gun game'. While it's incredibly satisfying to run up and melee someone by showing them that you can out-strafe their gungame... I would muc...
- by Ghost Kaisar - at 2013.07.21 05:45:00
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293. (REQ) New players - in Feedback/Requests [original thread]
SO MANY WALLS OF TEXT. Please, try and paragraph these posts. Makes them a pain to read.
- by Ghost Kaisar - at 2013.07.21 05:41:00
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294. Shot through driver seat in LAV - in Feedback/Requests [original thread]
Okay, I actually PREFER to have the turrets have better AI. By allowing us to be shot out of LAV's and having the Turrets shoot better adds a layer of strategy now. You must cap or destroy enemy defensive installations BEFORE mounting an attack. ...
- by Ghost Kaisar - at 2013.07.12 05:14:00
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295. Swap the Proto Minmatar Scout suit AKA the Minja colors with the Min basic light... - in Feedback/Requests [original thread]
And yet the sight of a Minja at point blank strikes fear into the hearts of many. Nobody can laugh at my color scheme if they're dead right?
- by Ghost Kaisar - at 2013.07.02 03:11:00
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296. Scouts are 2 slots away from perfection - in Feedback/Requests [original thread]
mollerz wrote: Currently, the Minja scout is at 2L/3H slots and the Ganja scout is 1H/4L. I propose changing this to Minja 3L/3H and the ganja to 2H/4L. In addition, buff the CPU/PG by 15-20%. I can't see anyone having any arguments against ...
- by Ghost Kaisar - at 2013.06.18 06:38:00
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