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81. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
What is this "decloak animation"? Does this mean I get to be cloaked for a second after switching weapons, with my weapon out?
- by Gavr1lo Pr1nc1p - at 2014.11.07 20:12:00
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82. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=2406348#post2406348 Im going to leave this here...
- by Gavr1lo Pr1nc1p - at 2014.11.07 13:12:00
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83. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
CCP Rattati wrote: Everyone, post 1.9 there have been a lot of calls for EWAR changes and I am all for another spin, anything to shake up the meta. Can't do Passive Scan sharing with Squad removal is impossible without extensive refactor...
- by Gavr1lo Pr1nc1p - at 2014.11.07 13:00:00
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84. In response to you Zatara. (I disagree!) - in Feedback/Requests [original thread]
Ill link my eWAR proposition...take whatever you want from it Haerr
- by Gavr1lo Pr1nc1p - at 2014.11.05 21:34:00
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85. Possibly fixing PC - in Feedback/Requests [original thread]
bump
- by Gavr1lo Pr1nc1p - at 2014.11.03 04:15:00
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86. [Suggestion] Gal Logi Scanning Bonus Reduction - in Feedback/Requests [original thread]
+1 I personally think that there should never have been a precision bonus in the first place, just CDR and angle increases
- by Gavr1lo Pr1nc1p - at 2014.11.03 03:41:00
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87. Sticky:[Feedback] Loyalty Store and Factional Fittings - in Feedback/Requests [original thread]
We need Minmitar Knives. Then, the Min Scout would have republic specialist boundless CR, Freedom Rust Knives (calling the name now), complex shield extenders, and complex code breakers
- by Gavr1lo Pr1nc1p - at 2014.11.03 03:05:00
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88. suggestions of modules distribution - in Feedback/Requests [original thread]
Auris Lionesse wrote: if any ANY modules are moving. first its kincats and cardiac regulators to high slots. and damage mods to low. no exceptions. Yeah, cause 700 HP perma damped Gal scouts moving as fast as a Min Scout would be balanced
- by Gavr1lo Pr1nc1p - at 2014.11.02 04:05:00
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89. Assault suits fix - in Feedback/Requests [original thread]
Atiim wrote: I don't want my Assault rivaling Scouts in the "least FPS skills necessary" category. Oh come on. The Minmitar Commando with a Swarm launcher takes that one
- by Gavr1lo Pr1nc1p - at 2014.10.28 04:04:00
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90. Assault suits fix - in Feedback/Requests [original thread]
Good idea
- by Gavr1lo Pr1nc1p - at 2014.10.28 04:03:00
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91. Scouts losing a slot? - in Feedback/Requests [original thread]
The "general consensus" has been reached by 3 players and their 25 alts, and all the sheep in GD who follow them. Bad idea is bad. Scouts are balanced, but shared passives need to be removed. If you want a support role, spec Logi. Otherwise, you...
- by Gavr1lo Pr1nc1p - at 2014.10.28 03:53:00
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92. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
Also, everything underperforms compared to the breach AR
- by Gavr1lo Pr1nc1p - at 2014.10.28 02:01:00
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93. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
TBH the breach needs a slight nerf to damage output. The real problem with the AR is that shields simply aren't viable except in the hands of a skilled few, in comparison to armor.
- by Gavr1lo Pr1nc1p - at 2014.10.25 18:22:00
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94. On Sentinels - in Feedback/Requests [original thread]
No. This makes them OP. Right now they are balanced, but almost OP. This would make them ridiculously more powerful.
- by Gavr1lo Pr1nc1p - at 2014.10.25 04:06:00
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95. Fixing useless modules - in Feedback/Requests [original thread]
Today, well look at the three most useless modules in Dust. #1. PG upgrades--They take up CPU, go in low slots, and really don't do much for you PG wise To Fix: Make them a high slot item, make them modify armor repair by a SMALL %, and make them...
- by Gavr1lo Pr1nc1p - at 2014.10.24 02:36:00
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96. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
Respecfully, i couldn't disagree more. High RoF is king of CQC.
- by Gavr1lo Pr1nc1p - at 2014.10.22 03:33:00
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97. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
+1 Armor rep on all suits is a must, unless you take away shield regen on gallente and ammarr suits, which is stupid. The order for regen logically should be Assault, Scout, Logi, Commando, Sentinel. Though having commando have highest innate i...
- by Gavr1lo Pr1nc1p - at 2014.10.22 02:53:00
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98. eWAR in 1.9 //: Reducing binary nature - in Feedback/Requests [original thread]
I find it ironic how QQ threads in features and ideas discussion get bumped to higher places than the actual features and idea discussions
- by Gavr1lo Pr1nc1p - at 2014.10.18 15:24:00
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99. CCP Frame & CCP Rattati - in Feedback/Requests [original thread]
jace silencerww wrote: killertojo42 wrote: Great stuff although I posted another possible fix on "how to make scouts be scouts", penalize them for health stacking by having extenders and plates increase profile that works to a point. you ...
- by Gavr1lo Pr1nc1p - at 2014.10.18 04:26:00
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100. eWAR in 1.9 //: Reducing binary nature - in Feedback/Requests [original thread]
I know thats a very convoluted way to explain it, and Im sorry. It really has a certain intuitive logic to it though if you think about it. It isn't a buff to scouts, nor really one to assaults. All it is is to make eWAR less binary by only sho...
- by Gavr1lo Pr1nc1p - at 2014.10.18 04:18:00
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