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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1707
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Posted - 2014.10.09 18:30:00 -
[31] - Quote
CCP Rattati wrote:Keep the ideas coming.
Just a thought, should/could FW be the place where budding PC corps should be training and grinding? no because with the maps and random players running around it does not simulate PC battle strategys. i think that every corp should have a special district that can't be flipped and that corp owns that district. now attacks off that special district can only be sent to other corps owed district. if you want to flip a district clones must be moved off of a regular district at another regular district.
KEQ diplomat/ intel /GC officer
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Benjamin Ciscko
Fatal Absolution
3353
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Posted - 2014.10.09 20:39:00 -
[32] - Quote
Fox Gaden wrote:Make Location Matter!Change Clone transport attrition rates to what they were originally. Change Clone Packs so that they are deployed like clones from a district accept that: 1)You have to pay for them. (Could we make it so you pay by the Clone?)2)They are deployed from the following high Sec Planets:
- Gelfiven VI
- Gelfiven VIII
- Orien IV
- Orien V
- Fegomenko VII
- Fegomenko VIII
Map for reference.Commentary: Allowing unlimited clone packs made any district on any planet equally susceptible to attack by any Corporation, which just turned them into a number on a score sheet. There was no sense of territory. No battle lines. No strategic positions. No line of logistics. No out of the way, hard to get to districts were a small Corp could hold off the larger Corps attacking. This change would give all of those things. There would be new areas where new Corps could attack with Clones, and there would be areas that would be completely unaccusable by Clone pack, so you would need to acquire a district within range to use as a staging point to attack there. Big Corps would only be able to attack Districts in near-by systems, and would not be able to threaten every district on the map. Some systems would have a strategic value because they would be within range to attack districts in several neighbouring systems, while other systems would be hard to get to and much easier to defend. The extent of a CorpGÇÖs territory would also define the extent of their reach and influence. So you want heavier clone depreciation? Currently the farther away a district is the more clones it loses I'm not sure how severe it is but I know you can lose a significant amount of clones so their is actual meaning. OH didn't just pick Almur out of a hat they picked because it is the most secluded system so that if you attacked and you didn't have a district in Fittikan you faced severe clone loss.
Tanker/Logi/Assault
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Gabriella Grey
THE HANDS OF DEATH RUST415
179
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Posted - 2014.10.09 21:32:00 -
[33] - Quote
The state of PC just shows how much CCP Foxfour had on this. PC has never been the same without him. Though he is doing great I am sure, and has been working Eve side!
- The best positive changes to effect PC should be to implement how most RPG games have a PVP world vs world system. Make it to where everything resets itself after a week. WHY?!?!?!? This promotes all corporations to be apart of PC. As it stands its only a few corporations and Alliances that are in Planetary Conquest in the first place. Adding passive ISK will not help small corporations who were not fortunate to have players that have not been around since PC was first introduced to do anything meaningful.
- Make large corporations and alliances receive more taxing. As it stands when a small corporation goes on to making changes to their district, or go to purchase more clones it makes it extremely hard for these corporations to function. It should be the opposite. by taxing large corporations it should give them a better challenge on making decisions, and smaller corporations a chance to make mistakes, making the game more challenging for both side, as PC ought to be. Larger PC taxing should not only be limited to the corporation but also another tax on their alliance. The bigger the alliance, the bigger the corporations members, the bigger the tax.
- Give out limited edition gear in PC's to winners! We would have so much more people participating in PC if the reward system had some great content, rather than the normal loot everyone sees. This can be a ton of things. Corporation, and alliance only items that can be earned or even given during the successful completion of a PC battle. Rare things to the ones who loose and more exotic items for the victors.
- The option to sell unwanted loot through your corporation or alliance. Doesn't have to be an in game market but one no different than a tab added to our current marketplace to exchange our loot for isk.
- Release the strict constrains on when districts can be attacked. PC should be all about making competition fierce. Right now the way PC allowed time to attack is a very lock-down oriented. Owned districts that have not been attacked should be available to attacks at a moments notice. If a corporation is unable to fight then instead of awarding the corporation that showed up the district, it should give them the opportunity to purchase it. Recently acquired corporation districts should have a lock down of an hour.
- Corporations when purchasing their district should choose this as a starting point after each reseting. Keeps the game fun and allows if you lost your district(s), you can start again next week or whenever the time opens for the reset.
Always Grey Skies
Leader of the Alpaca Commandos
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Haerr
Clone Manque
1605
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Posted - 2014.10.10 08:09:00 -
[34] - Quote
CCP Rattati wrote:Keep the ideas coming.
Just a thought, should/could FW be the place where budding PC corps should be training and grinding?
Simply making FW 12v12 and only allowing squads with 6 members to enter would work.
Oh and if you are in the FW queue for 5+mins it should just spawn a damn match. Waiting 10mins only to get scottied sucks ass.
Mercenaries' Mêlée
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MINA Longstrike
Kirjuun Heiian
1361
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Posted - 2014.10.10 08:12:00 -
[35] - Quote
CCP Rattati wrote:Keep the ideas coming.
Just a thought, should/could FW be the place where budding PC corps should be training and grinding?
Factional warfare needs to be its own thing. If you want to do both PC's and FW nothing should stop you, but honestly the current implementation of factional warfare is so weak that it's not even funny.
In eve if you want to live in null you can do so and get all the crazy supercap battles you want, but if you want to live in low and do facwar it's an entirely different game.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Fox Gaden
Immortal Guides
4534
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Posted - 2014.10.10 17:47:00 -
[36] - Quote
Derrith Erador wrote:Fox Gaden wrote:Mod 4: Change the map for subsequent battles in a district. NO! Absolutely Not! District ownership barely feels like owning land as it is. This would remove any recognizable distinction of a District, and completely banish any lingering feelings of ownership. Besides, my suggestion above would make Research Facilities much more common. (If you donGÇÖt like the Research Facility socket, replace it with the Gallente Communications facility socket.) Mod 4 response: Another one of our problems in PC was map variety. There is no map variety, except for the occasional bridge, or fifth point in the city. There is three types of districts, and three types of maps to coincide. I understand your hesitation on this suggestion, but I believe it is the best way to keep map variety alive. If you're still completely against this idea, you could also try just implementing more maps for each type of district, they wouldn't change after a re-attack, but they'd be different. I have no objection to changing some of the districts to new maps, as a one-time change to add some variety. I just want a district to look the same every time you enter it so that it feels like a real piece of land that your Corp owns rather than just a random tournament ground.
I would even be in favour of some of the districts losing their infrastructure, being converted to the older maps that have no large sockets, and being converted to 12v12 or 8v8 player cap districts.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4535
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Posted - 2014.10.10 18:39:00 -
[37] - Quote
Derrith Erador wrote:Soraya Xel wrote:Moorian Flav wrote:Quote:Molden Heath shouldn't be restricted to the Dust elite. It should be easy for smaller corporations to give PC a stab. Big corps will always dominate Molden Heath but it doesn't mean that small corps should have to pay 50mil just to test the waters. I was thinking about suggesting 1 free clone pack per corp a week but then you would simply see a lot of alt corps taking over districts with ringers just for a laugh. IDK. If there was a way to give non-PC corps with a member cap (like at least 20 members) that were not currently in PC a free clone pack, that may increase PC action but I am not sure how easily that would be to code for CCP. The problem is this only adds a minimal entry barrier. Now you just need 20 alts per alt corp. No big deal. Alts are free. Maybe you could get away with it if it had a weekly WP requirement to count. So the characters counted must be in active use. That's... actually an interesting idea. And on the alts going into a corp, let me ask you a question. Who other than Sota Pop do you know with 20 alts laying about? Not many I'd wager. I still like your idea, but I think mine would be better, as it would highly discourage it. But as any PC vet knows, you can't stop alt corps. @Vulpes, when I mentioned Sotas idea about lowering isk cost for clone packs for newer corps, he didn't say newer corps, he said corps that don't hold land. Miscommunication on my end, sorry. A small Corp that builds itself up until it is ready for PC will usually be a couple of months old before they have enough people who are practiced at working together and are ready to fight competitively.
A small Corp that forms from elite players from other Corps coming together to make a dream team will have their own financial resources and will be able to finance the purchase of Clone packs to get them started.
Therefore I think it would be reasonable to give 1 free, non-transferable Clone Pack per week, once the Corp is 1 month old and has 20 members who have more than 20,000 WP.
This would not be a very significant barrier to Corps wanting to get into PC, as they probably donGÇÖt have a chance if they donGÇÖt meet these requirements, but the requirements are significant enough to not be worth the effort for an Alt Corp.
Cap the free clone packs so that a Corp can have no more than 4 free clone packs in reserve, then they stop accumulating until one is used.
Keep in mind I am suggesting this in conjunction with the recommendation in my Make Location Matter post.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Dust User
KILL-EM-QUICK RISE of LEGION
815
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Posted - 2014.10.10 18:56:00 -
[38] - Quote
What's with the people saying lower player count?
Why would anyone want this? |
Fox Gaden
Immortal Guides
4535
|
Posted - 2014.10.10 19:00:00 -
[39] - Quote
Derpty Derp wrote:What about passive weapons/vehicles/equipment and so on instead of isk... these things couldn't be traded so alt corps would be useless, make them annoyingly random anything from militia to proto.
Lets say once per day (downtime perhaps) members in corps that own at least 1 district get random gear, the more districts your corp has the more people in the crop get stuff, so not everyone gets it every day unless you've got a butt load of districts.
The more districts your corp owns the more people get a chance at free stuff.
You could have some "special" districts that everyone will want (and hopefully fight like hell to get) that give out more or better stuff... You could even have each district specialize in something different.
Just a thought, probably a bad one. I like that idea. It is passive, but it reflects the Salvage District farming that is proposed for Legion.
Have a loot table for each district, which consists of all the items lost in the last battle in that district. The loot table would reset with each battle. This would insure a certain consistency in the items you get to insure that they are items which would be useful in PC. It also encourages the use of high quality gear in the defense or when trying to flip a district.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4535
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Posted - 2014.10.10 19:07:00 -
[40] - Quote
Moorian Flav wrote:Quote:What about passive weapons/vehicles/equipment and so on instead of isk... these things couldn't be traded so alt corps would be useless, make them annoyingly random anything from militia to proto. That's a cool idea but you could see some getting pissed from being consistently passed over such random occurrences. Also, players could end up with good stuff they are not skilled into such as what happens with salvage now. Still, it is an idea with promise that could be tweaked into something good for PC. We could narrow it down by distributing the salvage between the people who had logged in, in the past 24 hours.
Or have your Kill, and WP count for the past 24 hours effect your odds of getting salvage, so that people who play the most have a better chance of getting free gear.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4535
|
Posted - 2014.10.10 19:15:00 -
[41] - Quote
Benjamin Ciscko wrote:Fox Gaden wrote:Make Location Matter!Change Clone transport attrition rates to what they were originally. Change Clone Packs so that they are deployed like clones from a district accept that: 1)You have to pay for them. (Could we make it so you pay by the Clone?)2)They are deployed from the following high Sec Planets:
- Gelfiven VI
- Gelfiven VIII
- Orien IV
- Orien V
- Fegomenko VII
- Fegomenko VIII
Map for reference.Commentary: Allowing unlimited clone packs made any district on any planet equally susceptible to attack by any Corporation, which just turned them into a number on a score sheet. There was no sense of territory. No battle lines. No strategic positions. No line of logistics. No out of the way, hard to get to districts were a small Corp could hold off the larger Corps attacking. This change would give all of those things. There would be new areas where new Corps could attack with Clones, and there would be areas that would be completely unaccusable by Clone pack, so you would need to acquire a district within range to use as a staging point to attack there. Big Corps would only be able to attack Districts in near-by systems, and would not be able to threaten every district on the map. Some systems would have a strategic value because they would be within range to attack districts in several neighbouring systems, while other systems would be hard to get to and much easier to defend. The extent of a CorpGÇÖs territory would also define the extent of their reach and influence. So you want heavier clone depreciation? Currently the farther away a district is the more clones it loses I'm not sure how severe it is but I know you can lose a significant amount of clones so their is actual meaning. OH didn't just pick Almur out of a hat they picked because it is the most secluded system so that if you attacked and you didn't have a district in Fittikan you faced severe clone loss. So, location matters more now than it used to, but only because they got rid of Passive ISK so it is not worth buying Clone packs. If they bring back passive ISK, or some other way of holding districts being profitable, then it will be worth buying clone packs again, and the ability to attack any district in the region will become an issue again.
I would like to get rid of Clone Packs entirely, but then there would be no way for new Corps to get into PC, so treating Clone Packs like District clones becomes the best solution. All of the High Sec Temperate Planets I listed are 1 jump from systems with PC districts.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4535
|
Posted - 2014.10.10 19:36:00 -
[42] - Quote
Gabriella Grey wrote:The state of PC just shows how much CCP Foxfour had on this. PC has never been the same without him. Though he is doing great I am sure, and has been working Eve side!
- The best positive changes to effect PC should be to implement how most RPG games have a PVP world vs world system. Make it to where everything resets itself after a week. WHY?!?!?!? This promotes all corporations to be apart of PC. As it stands its only a few corporations and Alliances that are in Planetary Conquest in the first place. Adding passive ISK will not help small corporations who were not fortunate to have players that have not been around since PC was first introduced to do anything meaningful.
- Make large corporations and alliances receive more taxing. As it stands when a small corporation goes on to making changes to their district, or go to purchase more clones it makes it extremely hard for these corporations to function. It should be the opposite. by taxing large corporations it should give them a better challenge on making decisions, and smaller corporations a chance to make mistakes, making the game more challenging for both side, as PC ought to be. Larger PC taxing should not only be limited to the corporation but also another tax on their alliance. The bigger the alliance, the bigger the corporations members, the bigger the tax.
- Give out limited edition gear in PC's to winners! We would have so much more people participating in PC if the reward system had some great content, rather than the normal loot everyone sees. This can be a ton of things. Corporation, and alliance only items that can be earned or even given during the successful completion of a PC battle. Rare things to the ones who loose and more exotic items for the victors.
- The option to sell unwanted loot through your corporation or alliance. Doesn't have to be an in game market but one no different than a tab added to our current marketplace to exchange our loot for isk.
- Release the strict constrains on when districts can be attacked. PC should be all about making competition fierce. Right now the way PC allowed time to attack is a very lock-down oriented. Owned districts that have not been attacked should be available to attacks at a moments notice. If a corporation is unable to fight then instead of awarding the corporation that showed up the district, it should give them the opportunity to purchase it. Recently acquired corporation districts should have a lock down of an hour.
- Corporations when purchasing their district should choose this as a starting point after each reseting. Keeps the game fun and allows if you lost your district(s), you can start again next week or whenever the time opens for the reset.
So basically you want to eliminate any sense of ownership from the holding of districts. You want to get rid of the whole idea of Owning Land, which is behind planetary conquest.
I am firmly opposed to just about every idea you presented!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Thor Odinson42
Molon Labe. General Tso's Alliance
4900
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Posted - 2014.10.10 19:43:00 -
[43] - Quote
Fox Gaden wrote:Gabriella Grey wrote:The state of PC just shows how much CCP Foxfour had on this. PC has never been the same without him. Though he is doing great I am sure, and has been working Eve side!
- The best positive changes to effect PC should be to implement how most RPG games have a PVP world vs world system. Make it to where everything resets itself after a week. WHY?!?!?!? This promotes all corporations to be apart of PC. As it stands its only a few corporations and Alliances that are in Planetary Conquest in the first place. Adding passive ISK will not help small corporations who were not fortunate to have players that have not been around since PC was first introduced to do anything meaningful.
- Make large corporations and alliances receive more taxing. As it stands when a small corporation goes on to making changes to their district, or go to purchase more clones it makes it extremely hard for these corporations to function. It should be the opposite. by taxing large corporations it should give them a better challenge on making decisions, and smaller corporations a chance to make mistakes, making the game more challenging for both side, as PC ought to be. Larger PC taxing should not only be limited to the corporation but also another tax on their alliance. The bigger the alliance, the bigger the corporations members, the bigger the tax.
- Give out limited edition gear in PC's to winners! We would have so much more people participating in PC if the reward system had some great content, rather than the normal loot everyone sees. This can be a ton of things. Corporation, and alliance only items that can be earned or even given during the successful completion of a PC battle. Rare things to the ones who loose and more exotic items for the victors.
- The option to sell unwanted loot through your corporation or alliance. Doesn't have to be an in game market but one no different than a tab added to our current marketplace to exchange our loot for isk.
- Release the strict constrains on when districts can be attacked. PC should be all about making competition fierce. Right now the way PC allowed time to attack is a very lock-down oriented. Owned districts that have not been attacked should be available to attacks at a moments notice. If a corporation is unable to fight then instead of awarding the corporation that showed up the district, it should give them the opportunity to purchase it. Recently acquired corporation districts should have a lock down of an hour.
- Corporations when purchasing their district should choose this as a starting point after each reseting. Keeps the game fun and allows if you lost your district(s), you can start again next week or whenever the time opens for the reset.
So basically you want to eliminate any sense of ownership from the holding of districts. You want to get rid of the whole idea of Owning Land, which is behind planetary conquest. I am firmly opposed to just about every idea you presented!
I believe it's directly related to everyone getting a trophy now in little league.
Level 4 Forum Warrior
Help Me Reach Level 5
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TRULY ELITE
WarRavens Capital Punishment.
61
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Posted - 2014.10.10 21:28:00 -
[44] - Quote
Derrith Erador wrote:Well, here comes another long winded post from Derrith. And what a twist, I'm not ranting about ADS! Anyway, on to the subject matter, we all know PC is a flawed and rather crappy system. Let's see just how we can implement a decent fix for that.
Issue 1: Passive isk. Personally I believe we should bring that back, with some modifications.
Mod 1: I believe in order to avoid what I call "The Nyain Effect", we should add to each district owned by X corp to have a 25% penalty to any district with corresponding timers under X corp.
Example: Say FA has a district at 2100 and we make about (random number) 20mil isk a day off it. Having a second district under that timer would lower the isk production rate of both the first district and the corresponding district.
District 1 will make 15mil a day, as will district 2. Having a third district on this timer would render third district useless, and have no need of said district, FA will definitely sell it to some newb corp for money (we're nice people that way).
Issue 2: Alt corps/ and vanity corps. I've heard FAs fair Princess Zatata argue that if this change would be implemented, there would be an increased number of alt and vanity corps.
Let me start off by saying you can't stop vanity corps, or alt corps. This idea should get the ball rolling in highly discouraging it, however.
Mod 2: When AE and FA merged to become the Last of Dust (pretty horrid fail, almost as bad as MHPD), I had a panty dropper library inside FA that I put on a word document to transfer over to TLODs private GD thread. I had to wait two weeks, and the corp had to have about 10 members inside of corp for me to transfer my said panty dropper library.
Now my question to CCP is this, why is it that I have to wait two weeks and have ten or so corp members to make as simple and insignificant as a GD thread, yet I can create a corp instantly and launch clone packs all over the place? That just doesn't make sense to me.
Proposed fix: Make a corp have to exist for at least a week and have at least 20 members inside of corp. Again, you can't stop alt corps, but this will greatly discourage it, if I'm correct.
Issue 3: Spreading more combat in Molden Heath. As it is right now, MH is a smoldering ruin of hippies, and beatnicks. How to get rid of them, you ask? The answer is probably simple.
Mod 3: Increasing rewards for flipping a district and successfully defending a district.
As it is currently, we get isk based off of a 150 clone count, no matter the winning side, or how many of those clones we kill on enemy team, along with gear destroyed in battle. But there's no real reward for defending a district from 400 clones, you get the same reward if you defended it from 150, along with destroyed clones.
Make defenses to where if a district is successfully defended, the biomass of attacking clones turns to isk, and goes right into the defenders wallets, making for a nice paycheck on their end.
And on the attackers side. Giving a reason to flip the district is the key. As it is right now, people will go into some new corps turf, beat the crap out of him, but not so much to where he can't come back and have it happen all over again. Solution to this being that if you flip the district, an extra isk reward will be given to mercs in said battle.
Another idea that pops up is to make the Surface research lab the district type that if you successfully defend or flip, an extra reward on top of the defense or flip reward would make those areas bloodbaths.
Issue 4: A lot of PC have been shouting about this for a while now. I'm sure I'm not the only guy who thinks "Gee, I'm getting kind of sick of having to fight on the cargo hub map over and over and over again.
Mod 4: Introduce new maps every time a re-attack takes place. The initial defense will be the same old map, but the re-attack will have a different map waiting for you, and thus a different plan.
BTW, on a side note, nearly every PC vet I've talked to despises the Gallente research facility, that map has produced better slideshows than Microsoft Powerpoint. Just kill that map.
Issue 5: Getting new corps in PC. A lot of new corps complain that it's hard getting in PC. And for the most part, you're right. Clone packs are too expensive, and pub isk gained is laughable.
Mod 5A: This idea does not come from me. I take no credit, Sota Pop came up with this idea. For new corps trying to get into PC, it would be prudent and helpful to give them discounts on the clone packs so they don't have to grind for so long for it.
Mod 5B: increase pub isk by 50%. Typically we get about 200k per match in a pub, which for new corps, grinding that out is rather frustrating. Increasing the pub isk would give pubbies a good reason to keep playing so they don't have to go dirt poor nearly every match, and would help the isk grind for the new boys and girls.
Again, sorry for the long windedness. You don't realise the real reason Passive ISK was taken away is because Tso's were farming with no effort at all and making huge money of it. That's why I propose there be some sort of setback to having 12 corps in 1 alliance. I know this might sound a bit punishing but how is sitting on districts and doing nothing fun? It's not, so can we get back to the ol days of WAR! When there was actually like 3 different superpowers or more and not just one. Ways to implement this could be like having an alliance wallet or splitting the divedens of Passive ISK generation equally to each corp.
I believe this would promote better and stronger co-operation and friendships through alliance and not just 'hey let's form together to get unlimited ISK'. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2187
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Posted - 2014.10.10 21:47:00 -
[45] - Quote
TRULY ELITE wrote: You don't realise the real reason Passive ISK was taken away is because Tso's were farming with no effort at all and making huge money of it. That's why I propose there be some sort of setback to having 12 corps in 1 alliance. I know this might sound a bit punishing but how is sitting on districts and doing nothing fun? It's not, so can we get back to the ol days of WAR! When there was actually like 3 different superpowers or more and not just one. Ways to implement this could be like having an alliance wallet or splitting the divedens of Passive ISK generation equally to each corp.
I believe this would promote better and stronger co-operation and friendships through alliance and not just 'hey let's form together to get unlimited ISK'.
Any changes to Alliances and how they work would have repercussions in Eve (and I doubt that would go over well there).
IDK, an Alliance Wallet I think would be a welcome addition, though I can't speak for all.
Dividing PIG gains among all constituent corp would simply encourage the Blueberry Muffin even more (c'mon everybody, we can all be rich if we're in the same Alliance just letting Isk accumulate).
PC needs to create a commodity that can be traded or to open up activities like PvE which will Actively generate Isk for corps bottom up.
Sadly I don't believe that can be done without a client update so it will be a bit before we get them (if at all, might just be a better idea to take PC out back and put it out of its misery for good).
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1942
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Posted - 2014.10.10 22:32:00 -
[46] - Quote
CCP Rattati wrote:Keep the ideas coming.
Just a thought, should/could FW be the place where budding PC corps should be training and grinding?
Yes, yes, and yes. FW should and could be the stepping stone between pubs and PC matches, where the stakes are higher, the rewards are larger, and the enemy more organized. Team deploy in FW would be a huge step in the direction of making this happen.
Now with more evil.
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Derrith Erador
Fatal Absolution
2845
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Posted - 2014.10.11 01:01:00 -
[47] - Quote
TRULY ELITE wrote: You don't realise the real reason Passive ISK was taken away is because Tso's were farming with no effort at all and making huge money of it. That's why I propose there be some sort of setback to having 12 corps in 1 alliance. I know this might sound a bit punishing but how is sitting on districts and doing nothing fun? It's not, so can we get back to the ol days of WAR! When there was actually like 3 different superpowers or more and not just one. Ways to implement this could be like having an alliance wallet or splitting the divedens of Passive ISK generation equally to each corp.
I believe this would promote better and stronger co-operation and friendships through alliance and not just 'hey let's form together to get unlimited ISK'.
I'm going to go ahead and call some grade A BS on that. Tso's was never in power during the time of passive Isk. Eon was, Cronos was, O.H. had their time I believe, and DNS was the most famous (and yes, I was DNS). But not Tso's. And it isn't that I judge those powers for doing that, they were in power. Add to the fact that the community, as a whole, were too lazy to do anything about it (or poor, I prefer going with both). And I don't blame them on that either, I was a part of three Nyain san blitzes, all failed miserably, and I can safely assure you I will never be a part of anything like that again because we couldn't get help.
But you have to stop laying some of the blame on CCP and major superpowers for PC and take up some of the responsibility yourselves. Many people complained about major alliances farming, but did nothing about it. The only time they did anything was during the FEC war, funded mainly by AE (?) and former Cronos superpower, Seraphim Initiative. The way I saw, they got all brave because it wasn't coming out of their wallet.
But on the making a penalty for having too many corps in an alliance, well... I guess it could work.
FAs official perv and lech. My dream is to turn 80 and become a dirty old man chasing skirts.
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Dust User
KILL-EM-QUICK RISE of LEGION
818
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Posted - 2014.10.11 04:55:00 -
[48] - Quote
Derrith Erador wrote:TRULY ELITE wrote: You don't realise the real reason Passive ISK was taken away is because Tso's were farming with no effort at all and making huge money of it. That's why I propose there be some sort of setback to having 12 corps in 1 alliance. I know this might sound a bit punishing but how is sitting on districts and doing nothing fun? It's not, so can we get back to the ol days of WAR! When there was actually like 3 different superpowers or more and not just one. Ways to implement this could be like having an alliance wallet or splitting the divedens of Passive ISK generation equally to each corp.
I believe this would promote better and stronger co-operation and friendships through alliance and not just 'hey let's form together to get unlimited ISK'.
I'm going to go ahead and call some grade A BS on that. Tso's was never in power during the time of passive Isk. Eon was, Cronos was, O.H. had their time I believe, and DNS was the most famous (and yes, I was DNS). But not Tso's. And it isn't that I judge those powers for doing that, they were in power. Add to the fact that the community, as a whole, were too lazy to do anything about it (or poor, I prefer going with both). And I don't blame them on that either, I was a part of three Nyain san blitzes, all failed miserably, and I can safely assure you I will never be a part of anything like that again because we couldn't get help. But you have to stop laying some of the blame on CCP and major superpowers for PC and take up some of the responsibility yourselves. Many people complained about major alliances farming, but did nothing about it. The only time they did anything was during the FEC war, funded mainly by AE (?) and former Cronos superpower, Seraphim Initiative. The way I saw, they got all brave because it wasn't coming out of their wallet. But on the making a penalty for having too many corps in an alliance, well... I guess it could work.
Don't mind him, he's been too busy hiding on 09:00 timers to know what really goes on in PC. |
TRULY ELITE
WarRavens Capital Punishment.
61
|
Posted - 2014.10.11 06:08:00 -
[49] - Quote
Derrith Erador wrote:TRULY ELITE wrote: You don't realise the real reason Passive ISK was taken away is because Tso's were farming with no effort at all and making huge money of it. That's why I propose there be some sort of setback to having 12 corps in 1 alliance. I know this might sound a bit punishing but how is sitting on districts and doing nothing fun? It's not, so can we get back to the ol days of WAR! When there was actually like 3 different superpowers or more and not just one. Ways to implement this could be like having an alliance wallet or splitting the divedens of Passive ISK generation equally to each corp.
I believe this would promote better and stronger co-operation and friendships through alliance and not just 'hey let's form together to get unlimited ISK'.
I'm going to go ahead and call some grade A BS on that. Tso's was never in power during the time of passive Isk. Eon was, Cronos was, O.H. had their time I believe, and DNS was the most famous (and yes, I was DNS). But not Tso's. And it isn't that I judge those powers for doing that, they were in power. Add to the fact that the community, as a whole, were too lazy to do anything about it (or poor, I prefer going with both). And I don't blame them on that either, I was a part of three Nyain san blitzes, all failed miserably, and I can safely assure you I will never be a part of anything like that again because we couldn't get help. But you have to stop laying some of the blame on CCP and major superpowers for PC and take up some of the responsibility yourselves. Many people complained about major alliances farming, but did nothing about it. The only time they did anything was during the FEC war, funded mainly by AE (?) and former Cronos superpower, Seraphim Initiative. The way I saw, they got all brave because it wasn't coming out of their wallet. But on the making a penalty for having too many corps in an alliance, well... I guess it could work. Yes but if it was to return then who would benefit the most? Tso's? Or new corps? |
TRULY ELITE
WarRavens Capital Punishment.
61
|
Posted - 2014.10.11 07:08:00 -
[50] - Quote
Dust User wrote:Derrith Erador wrote:TRULY ELITE wrote: You don't realise the real reason Passive ISK was taken away is because Tso's were farming with no effort at all and making huge money of it. That's why I propose there be some sort of setback to having 12 corps in 1 alliance. I know this might sound a bit punishing but how is sitting on districts and doing nothing fun? It's not, so can we get back to the ol days of WAR! When there was actually like 3 different superpowers or more and not just one. Ways to implement this could be like having an alliance wallet or splitting the divedens of Passive ISK generation equally to each corp.
I believe this would promote better and stronger co-operation and friendships through alliance and not just 'hey let's form together to get unlimited ISK'.
I'm going to go ahead and call some grade A BS on that. Tso's was never in power during the time of passive Isk. Eon was, Cronos was, O.H. had their time I believe, and DNS was the most famous (and yes, I was DNS). But not Tso's. And it isn't that I judge those powers for doing that, they were in power. Add to the fact that the community, as a whole, were too lazy to do anything about it (or poor, I prefer going with both). And I don't blame them on that either, I was a part of three Nyain san blitzes, all failed miserably, and I can safely assure you I will never be a part of anything like that again because we couldn't get help. But you have to stop laying some of the blame on CCP and major superpowers for PC and take up some of the responsibility yourselves. Many people complained about major alliances farming, but did nothing about it. The only time they did anything was during the FEC war, funded mainly by AE (?) and former Cronos superpower, Seraphim Initiative. The way I saw, they got all brave because it wasn't coming out of their wallet. But on the making a penalty for having too many corps in an alliance, well... I guess it could work. Don't mind him, he's been too busy hiding on 09:00 timers to know what really goes on in PC. Grow up child. |
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Derrith Erador
Fatal Absolution
2849
|
Posted - 2014.10.11 14:00:00 -
[51] - Quote
TRULY ELITE wrote:Derrith Erador wrote:TRULY ELITE wrote: You don't realise the real reason Passive ISK was taken away is because Tso's were farming with no effort at all and making huge money of it. That's why I propose there be some sort of setback to having 12 corps in 1 alliance. I know this might sound a bit punishing but how is sitting on districts and doing nothing fun? It's not, so can we get back to the ol days of WAR! When there was actually like 3 different superpowers or more and not just one. Ways to implement this could be like having an alliance wallet or splitting the divedens of Passive ISK generation equally to each corp.
I believe this would promote better and stronger co-operation and friendships through alliance and not just 'hey let's form together to get unlimited ISK'.
I'm going to go ahead and call some grade A BS on that. Tso's was never in power during the time of passive Isk. Eon was, Cronos was, O.H. had their time I believe, and DNS was the most famous (and yes, I was DNS). But not Tso's. And it isn't that I judge those powers for doing that, they were in power. Add to the fact that the community, as a whole, were too lazy to do anything about it (or poor, I prefer going with both). And I don't blame them on that either, I was a part of three Nyain san blitzes, all failed miserably, and I can safely assure you I will never be a part of anything like that again because we couldn't get help. But you have to stop laying some of the blame on CCP and major superpowers for PC and take up some of the responsibility yourselves. Many people complained about major alliances farming, but did nothing about it. The only time they did anything was during the FEC war, funded mainly by AE (?) and former Cronos superpower, Seraphim Initiative. The way I saw, they got all brave because it wasn't coming out of their wallet. But on the making a penalty for having too many corps in an alliance, well... I guess it could work. Yes but if it was to return then who would benefit the most? Tso's? Or new corps? Both, if you read my proposal thoroughly, you'd know that the stacking penalty gets rid of having excess districts beyond what you can defend. Only a corp with a strong Asian, European and American (these countries seem to be the major landholders right now) team could possibly become a major landholder, and not many corps have that, if any.
FAs official perv and lech. My dream is to turn 80 and become a dirty old man chasing skirts.
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Fox Gaden
Immortal Guides
4539
|
Posted - 2014.10.11 15:40:00 -
[52] - Quote
PC District ownership rewards (alternative to Passive ISK)
The basic idea is that Districts would generate Salvage rather than ISK, and the amount of Salvage generated is tied to how active the Corp and the individual players within the Corp are. The more you fight, the better your odds of getting Salvage.
This proposal would run as a server side script, using data that is stored Server side, and would not require any changes to the Client Side interface.
Salvage Pool:
The Salvage Pool would consist of 30 unique items which were lost in the last battle in that district. If less than 30 unique items were lost, then some of the Salvage Pool slots will be empty, meaning you might win a big box of nothing. (This prevents stacking by one person dying with only an Officer Weapon equipped. It also means there will be no Salvage after a battle where no one dies.) Salvage rewarded is then randomly picked from this pool.
The Base Salvage reward for owning a district starts at 80 items (5x16) and drops by 16 each day until the 5th day when it levels off at 16 per day. 80, 64, 48, 32, 16, 16, 16, 16GǪ.
The Base Salvage reward item count is increased in proportion to the activity of all members of the Corp in the previous 24 hours. (1 kill having the same impact as 100 WP) I have not crunched the number to determine what an appropriate multiplier would be. The idea is that Corps with More or Better or More Active players will get more rewards. (I am open to impute on what formula should be used to calculate the size of the Salvage Pool.)
Just to throw some numbers out to get people thinking:
80 = Base pool on the first day after a battle. 24 = The number of corp members who won a match since the previous down time. 36 = 1% of the number of Kills by Corp members since the previous down time. 32 = 0.01% of the WP earned by Corp members since the previous down time.
Should it be 80 + 24 + 36 + 32 = 172 ? Or should it be (80 x 24 x 0.1) + 36 + 32 = 260 ? Or something else?
Getting Salvage Rewards:
Each Salvage Reward would be awarded like a raffle. Your activity in the game over the previous 24 hours will give you tickets. Basically it will assign you numbers from a sequential list of number, then one number is randomly chosen from the list and the player with that number gets that piece of Salvage. (The more numbers - tickets - assigned to you, the better your odds of receiving salvage.)
After each piece of Savage is rewarded, the player who received it looses 50% of their tickets before the next piece of Savage is rewarded, to a minimum of 1 ticket.
Earning Salvage Tickets:
1 ticket for logging in since the previous down time. 1 ticket for each kill since the previous down time. 1 ticket for every 100 WP earned since the previous down time. 10 tickets for every match won since the previous down time. 10 tickets for each kill in a PC match since the previous down time. 10 tickets for every 100 WP (1 for 10) earned since the previous down time.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Dust User
KILL-EM-QUICK RISE of LEGION
821
|
Posted - 2014.10.11 16:38:00 -
[53] - Quote
TRULY ELITE wrote:Dust User wrote:Derrith Erador wrote:TRULY ELITE wrote: You don't realise the real reason Passive ISK was taken away is because Tso's were farming with no effort at all and making huge money of it. That's why I propose there be some sort of setback to having 12 corps in 1 alliance. I know this might sound a bit punishing but how is sitting on districts and doing nothing fun? It's not, so can we get back to the ol days of WAR! When there was actually like 3 different superpowers or more and not just one. Ways to implement this could be like having an alliance wallet or splitting the divedens of Passive ISK generation equally to each corp.
I believe this would promote better and stronger co-operation and friendships through alliance and not just 'hey let's form together to get unlimited ISK'.
I'm going to go ahead and call some grade A BS on that. Tso's was never in power during the time of passive Isk. Eon was, Cronos was, O.H. had their time I believe, and DNS was the most famous (and yes, I was DNS). But not Tso's. And it isn't that I judge those powers for doing that, they were in power. Add to the fact that the community, as a whole, were too lazy to do anything about it (or poor, I prefer going with both). And I don't blame them on that either, I was a part of three Nyain san blitzes, all failed miserably, and I can safely assure you I will never be a part of anything like that again because we couldn't get help. But you have to stop laying some of the blame on CCP and major superpowers for PC and take up some of the responsibility yourselves. Many people complained about major alliances farming, but did nothing about it. The only time they did anything was during the FEC war, funded mainly by AE (?) and former Cronos superpower, Seraphim Initiative. The way I saw, they got all brave because it wasn't coming out of their wallet. But on the making a penalty for having too many corps in an alliance, well... I guess it could work. Don't mind him, he's been too busy hiding on 09:00 timers to know what really goes on in PC. Grow up child.
I only have one more thing to add to this conversation...
lolCP |
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2514
|
Posted - 2014.10.11 18:18:00 -
[54] - Quote
Im linking this into y compilation post for Echo
Great job Derrith!
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2567
|
Posted - 2014.10.14 01:54:00 -
[55] - Quote
bump for visibility...
This adds so much its not funny.
Watch as small corps begin to come out from the cracks and appear in MH.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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DJINN Jecture
BurgezzE.T.F General Tso's Alliance
167
|
Posted - 2014.10.14 07:32:00 -
[56] - Quote
CCP Rattati wrote:Keep the ideas coming.
Just a thought, should/could FW be the place where budding PC corps should be training and grinding? Well, although it is easier to form up a team for FW matches there is no guarantee it will work to sync properly, making "team deploy" possible would solve that issue.
Issue 2 revolves around the problem that FW acquired gear cannot be sold so if you don't use the gear you have no recourse for selling it to buy the stuff you can use. In Eve there is a functional market, something I have posted about before which this game is really lacking in atm, still having stuff from closed and open beta that I would like to sell for isk (double bpos, suits I can't use or don't want to etc.).
As for PC fixes, open world gameplay (go look at eve if you need an example) would solve alot of the "PC Issues" and create a more fluid gameplay. Allowing people to really experience what it means to play a hardcore game and making Isk resources expandable and easier to come by, while maintaining a balance through the market, allowing for market wars and full on wars where Eve support may actually mean the difference rather than holding both games at arms length and saying there we go they are working side by side where in they are not and don't actually do anything for one another atm. Its not just a PC fix issue its a risk vs isk issue for Eve pilots, gaining no benefit from supporting the troops other than being able to say hah I splattered X, Y and Z mercs with an OB today whooo hoo! After which a blob of a completely neutral corp of NPSI fleet led by whomever comes in and wipes out the Eve player dropping the OB which in all reality he wasn't getting paid to drop anyways. Nor could he salvage what he kills or pick up corpses of the dead merc for that matter (some of us Eve PvPers like our corpse collections).
How long til this hits PC?
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DJINN Jecture
BurgezzE.T.F General Tso's Alliance
167
|
Posted - 2014.10.14 07:43:00 -
[57] - Quote
TRULY ELITE wrote:Dust User wrote:Derrith Erador wrote:TRULY ELITE wrote: You don't realise the real reason Passive ISK was taken away is because Tso's were farming with no effort at all and making huge money of it. That's why I propose there be some sort of setback to having 12 corps in 1 alliance. I know this might sound a bit punishing but how is sitting on districts and doing nothing fun? It's not, so can we get back to the ol days of WAR! When there was actually like 3 different superpowers or more and not just one. Ways to implement this could be like having an alliance wallet or splitting the divedens of Passive ISK generation equally to each corp.
I believe this would promote better and stronger co-operation and friendships through alliance and not just 'hey let's form together to get unlimited ISK'.
I'm going to go ahead and call some grade A BS on that. Tso's was never in power during the time of passive Isk. Eon was, Cronos was, O.H. had their time I believe, and DNS was the most famous (and yes, I was DNS). But not Tso's. And it isn't that I judge those powers for doing that, they were in power. Add to the fact that the community, as a whole, were too lazy to do anything about it (or poor, I prefer going with both). And I don't blame them on that either, I was a part of three Nyain san blitzes, all failed miserably, and I can safely assure you I will never be a part of anything like that again because we couldn't get help. But you have to stop laying some of the blame on CCP and major superpowers for PC and take up some of the responsibility yourselves. Many people complained about major alliances farming, but did nothing about it. The only time they did anything was during the FEC war, funded mainly by AE (?) and former Cronos superpower, Seraphim Initiative. The way I saw, they got all brave because it wasn't coming out of their wallet. But on the making a penalty for having too many corps in an alliance, well... I guess it could work. Don't mind him, he's been too busy hiding on 09:00 timers to know what really goes on in PC. Grow up child. Please refrain from calling TSOs farmers, and implying that no effort is involved usually means no work right? Wrong, for SP acquired to placed in the right spots, gungame actually practiced and wrong for all the Eve pilots who actually go out in Lowsec fight thru hostiles to take the grid over a planet and drop the OBs without pay, which an OB ship will often cost 5mil or more to fit, take it from me, without any isk gain, there was no farming on any side on TSOs part. Nice try though, assign blame to the blue donut play that was somewhat short sighted and selfish to start off with please.
How long til this hits PC?
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2724
|
Posted - 2014.11.03 04:15:00 -
[58] - Quote
bump
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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THUNDERGROOVE
Fatal Absolution
1153
|
Posted - 2014.11.03 08:17:00 -
[59] - Quote
CCP Rattati wrote:Keep the ideas coming.
Just a thought, should/could FW be the place where budding PC corps should be training and grinding? I don't mind this idea. When/if team deploy is added to FW, will you try to make it so teams are only deployed against each other?
Would be really discouraging if you go into a match just to see a 16 man team on the other side and nothing but NPC corp noobs on yours.
Amarrica!
It's Not Safe to Swim
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Dust User
KILL-EM-QUICK RISE of LEGION
966
|
Posted - 2014.11.03 13:25:00 -
[60] - Quote
DJINN Jecture wrote: Please refrain from calling TSOs farmers
So much lol in these 6 words. |
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