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41. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: I'm a little worried this nerfing HMG mentality is just going to push more sentinels to light weapons. There's already one or two per match atm. To be clear, a light weapon on a sentinel is not a problem. The fact that a s...
- by Gavr1lo Pr1nc1p - at 2014.12.18 00:59:00
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42. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
Shotgun hit detection has been nerfed. Rattati, I will not don a scout drop suit until Shotgun hit detection is fixed. If you have 250 HP and no damps, you rely on speed, good aim, and head shot multipliers to survive. These do not work with the...
- by Gavr1lo Pr1nc1p - at 2014.12.18 00:58:00
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43. ScR Scope - in Feedback/Requests [original thread]
Sure, once it isn't a CQC weapon anymore...
- by Gavr1lo Pr1nc1p - at 2014.12.16 02:39:00
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44. [REQUEST] Suggestion to increase loyalty to factions in Fac. Warfare - in Feedback/Requests [original thread]
+1
- by Gavr1lo Pr1nc1p - at 2014.12.15 04:40:00
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45. A idea for the HMG - in Feedback/Requests [original thread]
So basically a double damage ACR for heavies only...
- by Gavr1lo Pr1nc1p - at 2014.12.14 15:12:00
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46. Minmatar Assault and Flaylock - in Feedback/Requests [original thread]
Its intended, but I think should change. Min Assault bonus should apply to explosives as well as projectiles.
- by Gavr1lo Pr1nc1p - at 2014.12.14 15:11:00
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47. Buff Shields dont nerf armour. - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: This then defines all races. Amarr- able to tank shields and armor at the cost of regen Gallente- able to have tank armor with armor repairing =ƒæå=ƒæç both regen while taking damage. Caldari- able to tank shields...
- by Gavr1lo Pr1nc1p - at 2014.12.14 01:35:00
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48. Buff Shields dont nerf armour. - in Feedback/Requests [original thread]
To balance shields, just a few small changes would go a long way. 1. Make the scrambler profile +15/-15, but keep beam +20/-20, so that there is a mirror profile to projectile, and shields aren't instagibbed every time a scrub with a scrambler de...
- by Gavr1lo Pr1nc1p - at 2014.12.14 01:34:00
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49. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Increased RE activation time? When will sentinels stopped being buffed into invulnerability...?
- by Gavr1lo Pr1nc1p - at 2014.12.12 03:40:00
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50. [Idea] Strongbox Tweak - in Feedback/Requests [original thread]
+1
- by Gavr1lo Pr1nc1p - at 2014.12.12 03:37:00
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51. [Feedback] 1.10 Range Amplifiers - in Feedback/Requests [original thread]
Vitantur Nothus wrote: I agree, though I'm thinking Rattati chose the least bad option. Imagine if Heavy+Logi Blobs had 12dB scans at 20-40 meters. That'd be a pretty good reason to not play Dust. Instead, they get 21 dB scans for 200 meters!
- by Gavr1lo Pr1nc1p - at 2014.12.11 04:36:00
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52. [Discussion] Squad Size and Squad Grouping - Everyone - in Feedback/Requests [original thread]
Platoons would be perfect.
- by Gavr1lo Pr1nc1p - at 2014.12.09 04:17:00
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53. If we are getting a native strafe speed reduction - in Feedback/Requests [original thread]
If AA was removed, I would SG all you scrubs to death so fast, you wouldn't be able to say "Minja OP". I would have a field day and a half, with a 11.12 m/s suit with 325 shields and a SG. Y'all would die. Id love it, but it wouldn't balance the ...
- by Gavr1lo Pr1nc1p - at 2014.12.04 22:34:00
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54. New FoTM and broken suit - in Feedback/Requests [original thread]
All the good players are migrating from scouts over to it now. Thats why. We have higher HP now, and equal strafe speed. Prepare your anus, because we will penetrate it.
- by Gavr1lo Pr1nc1p - at 2014.12.04 22:30:00
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55. Tacnet Directional Arrow - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Not my idea: If Precision > Profile, no marker on TacNet If Precision <= Profile, circular marker on TacNet If Precision << Profile, directional marker on TacNet You like? I like. (In addition to upcoming ...
- by Gavr1lo Pr1nc1p - at 2014.12.04 02:11:00
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56. What to buff, What to Nerf & What to Get Rid of :D - in Feedback/Requests [original thread]
Nerf alpha damage weapons that require skill to use! Buff heavy machine guns and fine rifles that do the work for you!
- by Gavr1lo Pr1nc1p - at 2014.11.26 02:15:00
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57. Reduce scout regen - in Feedback/Requests [original thread]
No. Buff assault regen. Scouts do not need any more nerfs.
- by Gavr1lo Pr1nc1p - at 2014.11.25 23:35:00
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58. strafe penalties on HP mods - in Feedback/Requests [original thread]
Breakin Stuff wrote: Gavr1lo Pr1nc1p wrote: CCP Rattati wrote: Gameplay over lore really, I just want Sentinels to have a weakness so that an Assault can stand a chance by headshotting. Right now, the Sentinel wins 99% of the time. Using...
- by Gavr1lo Pr1nc1p - at 2014.11.25 23:34:00
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59. Assault Suit feedback. - in Feedback/Requests [original thread]
The Assault does not need any more buffs to combat performance... The only thing Id like to see happen are a scan range buff so that they can't be snuck up on by Heavies, a SLIGHT profile buff, and MOAR REGEN. Like way more regen. Min Assault, t...
- by Gavr1lo Pr1nc1p - at 2014.11.25 12:19:00
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60. strafe penalties on HP mods - in Feedback/Requests [original thread]
CCP Rattati wrote: Gameplay over lore really, I just want Sentinels to have a weakness so that an Assault can stand a chance by headshotting. Right now, the Sentinel wins 99% of the time. Using a mass calculation (substituting HP for mass), th...
- by Gavr1lo Pr1nc1p - at 2014.11.25 12:10:00
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