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1101. please fix REs glitch - in Technical Support/Bugs [original thread]
Django Quik wrote: Seymor Krelborn wrote: Django Quik wrote: Trying to use REs as grenades is a terrible mechanic anyway. REs are not combat weapons. then you're doing it wrong... I can get as many as 12-15 kills a match with REs... som...
- by Galvan Nized - at 2013.06.30 09:35:00
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1102. [Suggestion] Remove turrets from vehicles. - in Feedback/Requests [original thread]
I'm sure LAVs would love this, don't need a turret when you only run people over so why not throw a little extra armor on the thing? LAVs have it too good as it is, I'd rather there be a reason to use the turret. For dropships I love this idea. ...
- by Galvan Nized - at 2013.06.30 09:20:00
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1103. The 'Standard' experiance - in General Discussions [original thread]
Mechoj Nomreps wrote: I actually use my dragonfly scout with a shotgun and remotes a lot. Remotes get proto's easily and a standard shotgun takes two or three shots most of the times. The suit is just below 10 K and a lot of the times I even ge...
- by Galvan Nized - at 2013.06.30 07:24:00
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1104. Positives ? ? ? - in General Discussions [original thread]
Death has a meaning beyond your kdr Building an empire (I can't wait until this gets expanded) Really there is a ton to like about this game, sadly none of them involve anything to do with FPS.
- by Galvan Nized - at 2013.06.25 07:39:00
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1105. what is wrong with this game - in General Discussions [original thread]
Dust will never be the greatest fps out there, those who expect it to be are not seeing reality, but the thing is this game doesn't have to be, the sum of this game can be far greater than just an Fps. I'm thining we aim for Unreal Tournament in ...
- by Galvan Nized - at 2013.06.23 23:57:00
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1106. A new discussion to Make PC more enjoyable - in General Discussions [original thread]
Django Quik wrote: I really dislike pretty much the entirety of this idea, the main reason being that adding any kind of random element affecting matches detracts from the result being created by the tactics and skills of the teams and players ...
- by Galvan Nized - at 2013.06.15 12:10:00
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1107. CCP Continues To Push Pay-To-Win - in General Discussions [original thread]
Man the issue of contact grenades is probably the one that gets me the most angry at CCP. We've been through this before and the community pushed for the removal of contact grenades. CCP obliged and everything was completely fine. Then they snu...
- by Galvan Nized - at 2013.06.15 05:00:00
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1108. How many people took a break? - in General Discussions [original thread]
I too am on on hiatus, not because I'm frustrated, but it's Summer. I like to get out from the cold dark basement every now and again. But man does that sun burn.
- by Galvan Nized - at 2013.06.15 02:48:00
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1109. Has PC failed? - in General Discussions [original thread]
The worst thing about PC to me is the lag and glitches. Let's put all the work in to field team and put our best foot forward in the match only to win and then watch as the defenders lose 0 clones. Seriously WTF? Or wow half our team is so lag...
- by Galvan Nized - at 2013.06.14 20:31:00
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1110. CCP, Make PC matter! - in General Discussions [original thread]
Chilled Pill wrote: There are already a ton of officer weapons out there. They are just in the hands of people who cannot use them because they're not specc'd to do so. Once player trading or a market is opened up, you'll see these flood the...
- by Galvan Nized - at 2013.06.14 19:49:00
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1111. Why does no one use drop ships as drop ships? - in General Discussions [original thread]
It's also a very barren sky, one big bowl surrounded by mountains but nothing in the actual bowl except maybe a single skyscraper. The DShips has no where to take cover and is too slow to run away. Plus LAVS are faster in straight line speed minu...
- by Galvan Nized - at 2013.06.14 17:32:00
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1112. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
BL4CKST4R wrote: Yes your right but your forgetting one thing, we do not have spotting. Sorry, I edited the post (added to it) while you responded. But we do have spotting, just not 3D spotting like BF3. At least I think we do, thought th...
- by Galvan Nized - at 2013.06.14 16:37:00
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1113. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
BL4CKST4R wrote: A speed penalty affects more than just moving, if all it did was penalize your moving speed then it would be something to shrug off, but it also affects how fast you can track a target, and your turning speed in and out of AD...
- by Galvan Nized - at 2013.06.14 16:19:00
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1114. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
BL4CKST4R wrote: Being easily seen isn't that big of a nerf, specially since if your skilled enough whoever is brave enough to come out and shoot you will just be more points for you, also scanning is broken so it wouldn't make a difference. ...
- by Galvan Nized - at 2013.06.14 15:12:00
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1115. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
I do have a drawback to shields that could work. Now just increasing scan signature is not enough of a drawback but I suggest increasing the time one is spotted & remains on the radar after being seen. Maybe like 10% per complex extender (I'm ...
- by Galvan Nized - at 2013.06.14 14:05:00
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1116. How to fix the WP gain for Repair Tools (Infantry triage bonus) - in Feedback/Requests [original thread]
A solid idea that will keep random logis on point. However, eventually the repairing isn't about the WP it's about helping the team. I want more incentive to help the team verse trying only to get MY WPs.
- by Galvan Nized - at 2013.06.14 03:23:00
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1117. If you want to change roles, would you create a new character or skill your curr... - in Rookie Training Grounds [original thread]
I believe you have two decisions to make: Do you want to experience that "new" role right away? And do you want to be viable while you move toward that new role? If you feel you must get into the role right away then start a new char (dont dele...
- by Galvan Nized - at 2013.06.14 03:15:00
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1118. Destroyer HAV - Anti-Air - in General Discussions [original thread]
This does boggle my mind, eventually maybe but what was CCP thinking at this time? "Dropships, terrors of the sky, are absolutely laying waste to the ground forces we need a counter! Oh look that silly forge gunner thinks they can hurt these tita...
- by Galvan Nized - at 2013.06.13 14:10:00
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1119. CCP, Make PC matter! - in General Discussions [original thread]
I don't understand what you want, PC does matter. You think printing officer weapons is going to be better than making ISK? That will be game breaking eventually as their will be 100000s of officer weapons out there, you think newb stomping is bad...
- by Galvan Nized - at 2013.06.13 13:55:00
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1120. Newb Guide to SMG - in Rookie Training Grounds [original thread]
I've never been a fan of the Breach SMG, give me the Assault any day. Other than that you have a legitimate build. The best thing about running twin SMGs is it gives you time to train other skills. I suggest getting Grenadier lvl 1 and getting f...
- by Galvan Nized - at 2013.06.13 03:57:00
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