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Novawolf McDustingham The514th
The Official Mintchip Fanclub
201
|
Posted - 2013.06.09 18:25:00 -
[31] - Quote
R F Gyro wrote:CCP don't want Dust to be Pay to Win. If you find something that is genuinely P2W then report it in the defects forum and they'll treat it like any other bug.
They aren't trying to pull a fast one or anything; they just make mistakes occasionally.
Those grenades have been knocking around in the market for over a year with the fused locus coming in early merc packs in bundles of 50.
Also, LL
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Iron Wolf Saber
Den of Swords
5115
|
Posted - 2013.06.13 05:31:00 -
[32] - Quote
Took a look and it certainly warrants attention. I would like to thank the Op on being precise and the replies being analytical.
Tagged. |
Solia Breton
Militaires-Sans-Frontieres
1
|
Posted - 2013.06.13 05:38:00 -
[33] - Quote
Den-tredje Baron wrote:Moejoe Omnipotent wrote:Thukker Contact Locus Grenade
Price: 23,190 ISK
CPU Cost: 48
PG Cost: 6
Prequisites: Weaponry 3, Explosives 1, Grenadier 5
SP Cost: 1,417,760 SP
Blast Radius: 2.5 meters
Damage: 600
Summary: Inferior to the AUR version in every aspect other than direct damage. Requires an enormous amount of skill training to use (approximately 5 weeks of grinding out the SP cap every single week without purchasing any other skill). Requires a significant amount of CPU / PG to equip which makes it near impossible to equip on lower tier dropsuits (and even high tier ones) without giving up a lot of other equipment.
Players must spec into high-end dropsuits / CPU/PG upgrades in order to equip these with other equipment, adding on to the time required to use these grenades.
Fused Locus Grenades
Price: 15 AUR
CPU Cost: 9
PG Cost: 2
Prerequisites: Zero Requirements SP Cost: Zero
Blast Radius: 6.0 meters
Damage: 400
Summary: Superior to the Thukker Grenade in almost every aspect. Significantly larger last radius makes it much easier to abuse. Can be purchased by any player who pays for AUR. Requires just a fraction of the CPU/PG cost of the Thukker so it can be fitted on almost any dropsuit loadout without any sacrifices. There is no direct ISK equivalent to this grenade.
Yep, totally a fair system. AUR purchasers definetely don't have the advantage here.... This is the only P2W item in the entire game. Quit calling it P2W as soon as you see one item out of line... But yes you are right this aur item is way out of line as it's so easy to get and so so powerful. To redo this they should rename it hacked thukker contact locus grenade or something like that and make it have the exact same stats as the thukker contact grenade. Only exception should of course be that you can get these at level 3 grenadier. Bum bum problem solved. Ohh and when it comes to implementing lower level contact grenade variants ... DO NOT DO THAT !! Just like AR's the more you skill into it the more exotic variants you get to use.
he's totally right |
Cinnamon267
The Southern Legion RISE of LEGION
81
|
Posted - 2013.06.13 06:04:00 -
[34] - Quote
Personally, I've never seen them used, yet. Which is surprising. I figured everyone would be all over them.
But, if it is such a disparity between the AUR and ISK version it should be looked at and fixed. Makes sense. |
Daylon Daxx
Resheph Interstellar Strategy Gallente Federation
24
|
Posted - 2013.06.13 07:07:00 -
[35] - Quote
Darken-Sol wrote:Who cares if it is pay to win? We are all investing a game here. Get a job or ask mommy and daddy to buy you some. I would hope the more money spent on this game equals a better product. AUR weapons and AUR tanks are a huge target everyone I know loves to make people spend real dough.
If we get a better game out of it so be it.
I agree 100%.
Some people are saying these grenades are OP. But if everyone buys 'em then the playing field is even.
According to my calculations 15 Aurum = 0.75 cents
So 100 of these "OP" grenades will cost you...
wait for it...
a whopping 75 cents!!.
If you can't part with 75 cents based on the principle that this game is "free", then you deserve nothing more than the game you have now .
I bet some of you haven't spent a single dime on this game, but are among the first to complain. The "i've been here since the beginning" bit don't mean **** if you haven't coughed up some cash along the way. Loyalty doesn't pay the bills.
I spent $70 in this game the first week I started playing. I have no regrets, I was happy to do it. I hope the virtual items and boosters I bought, will help fund the costs of bug fixing *cough* fix nanite injectors please*cough*.
I believe in "Pay to Win". Because if we pay a little now, maybe we ALL win in the end.
Just my 2 Aurum... |
Obodiah Garro
Tech Guard General Tso's Alliance
150
|
Posted - 2013.06.13 07:19:00 -
[36] - Quote
Moejoe Omnipotent wrote:Iskandar Zul Karnain wrote:TBF this is the only instance where AUR items are better than ISK. CCP should improve the quality of the Thukker, as theyve said they do not intend Dust to be p2w, but I'm not about to riot. If the thukker had better blast radius no one would complain (though I'd rather see a decrease to the fused). No, if people really want to keep contact grenades then it is the AUR version that needs a nerf, not the ISK version that needs a buff.
They should be removed completely! |
jpmannu
Maphia Clan Corporation CRONOS.
26
|
Posted - 2013.06.13 07:32:00 -
[37] - Quote
Moejoe Omnipotent wrote:Thukker Contact Locus Grenade
Price: 23,190 ISK
CPU Cost: 48
PG Cost: 6
Prequisites: Weaponry 3, Explosives 1, Grenadier 5
SP Cost: 1,417,760 SP
Blast Radius: 2.5 meters
Damage: 600
Summary: Inferior to the AUR version in every aspect other than direct damage. Requires an enormous amount of skill training to use (approximately 5 weeks of grinding out the SP cap every single week without purchasing any other skill). Requires a significant amount of CPU / PG to equip which makes it near impossible to equip on lower tier dropsuits (and even high tier ones) without giving up a lot of other equipment.
Players must spec into high-end dropsuits / CPU/PG upgrades in order to equip these with other equipment, adding on to the time required to use these grenades.
Fused Locus Grenades
Price: 15 AUR
CPU Cost: 9
PG Cost: 2
Prerequisites: Zero Requirements SP Cost: Zero
Blast Radius: 6.0 meters
Damage: 400
Summary: Superior to the Thukker Grenade in almost every aspect. Significantly wider blast radius makes it much easier to abuse. Can be purchased by any player who pays for AUR. Requires just a fraction of the CPU/PG cost of the Thukker so it can be fitted on almost any dropsuit loadout without any sacrifices. There is no direct ISK equivalent to this grenade.
Yep, totally a fair system. AUR purchasers definetely don't have the advantage here....
Since first release of Thucker grenades my opinion is they definetly need a buff as blast radius is too small, and there is a discrepancy between the items. I've tried to use them but I got disappointed, damage results are not worth the cost. Rather use cooked core nades, far better.
|
Seymor Krelborn
DUST University Ivy League
7
|
Posted - 2013.06.15 02:36:00 -
[38] - Quote
ICECREAMK1NG wrote:I don't know whether to feel pity for this company's stupidity.
Or annoyed at them for treating their customers as idiots.
tbh this game seems to get worse on almost a daily basis now.
If it had ever crossed my mind to try EVE, after this experience, Hell would have to freeze.
I really wanted this game to be what it promised. I foolishly believed ccp's marketing BS. Lesson learned, will not be caught twice.
its because you have never tried EVE that you feel this way.... for 10 years CCP has been loyal to its community and they will be to dust players as well....its a new game with 10 years to go in developing it.. read up on what CCP has done with EVE and what they intend to do with Dust and keep inind how enormous this project is.... then ask yourself if you could do better and if you can why you havent |
Baal Roo
Subdreddit Test Alliance Please Ignore
1610
|
Posted - 2013.06.15 03:29:00 -
[39] - Quote
Don't forget the Blood Raider Saga, another blatant P2W item. |
sammus420
Goonfeet Special Planetary Emergency Response Group
96
|
Posted - 2013.06.15 03:32:00 -
[40] - Quote
Be the mercenary of Tomorrow, Today. Purchase Aurum now. |
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Baal Roo
Subdreddit Test Alliance Please Ignore
1612
|
Posted - 2013.06.15 03:40:00 -
[41] - Quote
R F Gyro wrote:CCP don't want Dust to be Pay to Win. If you find something that is genuinely P2W then report it in the defects forum and they'll treat it like any other bug.
They aren't trying to pull a fast one or anything; they just make mistakes occasionally.
Oh ffs, how's that Koolaid taste? |
Altina McAlterson
Not Guilty EoN.
548
|
Posted - 2013.06.15 04:02:00 -
[42] - Quote
Baal Roo wrote:R F Gyro wrote:CCP don't want Dust to be Pay to Win. If you find something that is genuinely P2W then report it in the defects forum and they'll treat it like any other bug.
They aren't trying to pull a fast one or anything; they just make mistakes occasionally. Oh ffs, how's that Koolaid taste? I'm honestly not trying be an ass but what exactly are you saying? That CCP did it on purpose and hoped no one would notice? Or that they want to implement single items here and there hoping no one will mind as long as it slowly becomes completely P2W?
Or something else entirely? |
Drakeco Munseventy
Kikutech Kleinrock Group
0
|
Posted - 2013.06.15 04:12:00 -
[43] - Quote
Fused Locus Grenades
Price: 15 AUR CPU Cost: 9 PG Cost: 2 Prerequisites: Zero Requirements SP Cost: Zero Blast Radius: 6.0 meters Damage: 400 Max ammo: 2
Locus Grenades
Price: 450 isk CPU Cost: 9 PG Cost: 2 Prerequisites: 3720 sp need Blast Radius: 6.0 meters Damage: 400 Max ammo: 3
stop bitching about Fused Locus Grenades
|
Baal Roo
Subdreddit Test Alliance Please Ignore
1615
|
Posted - 2013.06.15 04:45:00 -
[44] - Quote
Altina McAlterson wrote:Baal Roo wrote:R F Gyro wrote:CCP don't want Dust to be Pay to Win. If you find something that is genuinely P2W then report it in the defects forum and they'll treat it like any other bug.
They aren't trying to pull a fast one or anything; they just make mistakes occasionally. Oh ffs, how's that Koolaid taste? I'm honestly not trying be an ass but what exactly are you saying? That CCP did it on purpose and hoped no one would notice? Or that they want to implement single items here and there hoping no one will mind as long as it slowly becomes completely P2W? Or something else entirely?
Either it's intentional, or it's not. Either is extremely damaging to their reputation, considering there has yet to be a time since the beginning of the closed beta that there hasn't been at least one P2W item in the market. Besides, it's not like they don't continue to put out new P2W items.
Even new players can pretty quickly spot the P2W stuff, are you trying to tell me CCP employees can't compare the stats of the items they are putting out with the ISK versions already on the game? Give me a break man. |
Galvan Nized
Deep Space Republic
36
|
Posted - 2013.06.15 05:00:00 -
[45] - Quote
Man the issue of contact grenades is probably the one that gets me the most angry at CCP.
We've been through this before and the community pushed for the removal of contact grenades. CCP obliged and everything was completely fine.
Then they snuck them in merc packs... again community pushed back voicing their frustration but we could deal with them in the limited frequency.
Then CCP invests even more Dev time to try and bring these back... did you not get the hint or something?
I'll adapt if these stay in but contact grenades hurt CQC and destroy the need for real skill when it comes to cooking and throwing grenades.
WHY CCP? WHY? Man I wouldn't even mind if they would just explain their thinking. |
V1RONXSS
X-SENSE Security
5
|
Posted - 2013.06.15 05:47:00 -
[46] - Quote
There many items, dont remember all, actually can add HC-130 Gunnlogi, have more cpu , allowing bettter fitting. |
Altina McAlterson
Not Guilty EoN.
548
|
Posted - 2013.06.15 05:52:00 -
[47] - Quote
Baal Roo wrote:Altina McAlterson wrote:Baal Roo wrote:R F Gyro wrote:CCP don't want Dust to be Pay to Win. If you find something that is genuinely P2W then report it in the defects forum and they'll treat it like any other bug.
They aren't trying to pull a fast one or anything; they just make mistakes occasionally. Oh ffs, how's that Koolaid taste? I'm honestly not trying be an ass but what exactly are you saying? That CCP did it on purpose and hoped no one would notice? Or that they want to implement single items here and there hoping no one will mind as long as it slowly becomes completely P2W? Or something else entirely? Either it's intentional, or it's not. Either is extremely damaging to their reputation, considering there has yet to be a time since the beginning of the closed beta that there hasn't been at least one P2W item in the market. Besides, it's not like they don't continue to put out new P2W items. Even new players can pretty quickly spot the P2W stuff, are you trying to tell me CCP employees can't compare the stats of the items they are putting out with the ISK versions already on the game? Give me a break man. I don't know either. It's odd because you think they could just check those things but that's easy to say when we're on the outside looking in.
Of course one way to look at it is that it isn't that hard at all to do which is why every other AUR item is equal to the ISK version and this is just one mistake out of many, many successes.
Or if it's intentional then that's just completely ******* stupid, but still possible.
I've always wondered why this kind of crap keeps popping up. Whether intentional or not CCP is definitely losing lots and lots of points with me every time one of these things shows up. |
FoxFour Failed
Royal Uhlans Amarr Empire
6
|
Posted - 2013.06.16 19:51:00 -
[48] - Quote
Who would spend 6 weeks of grinding on fused nades.
P2w |
Sam Tektzby
Better Hide R Die D.E.F.I.A.N.C.E
28
|
Posted - 2013.06.16 19:57:00 -
[49] - Quote
Darken-Sol wrote:Who cares if it is pay to win? We are all investing a game here. Get a job or ask mommy and daddy to buy you some. I would hope the more money spent on this game equals a better product. AUR weapons and AUR tanks are a huge target everyone I know loves to make people spend real dough.
If we get a better game out of it so be it.
CCP's chief marketing officer, David Reid, has compared this model to that of League of Legends. Reid has added that Dust 514 is not a "pay-to-win" game Aurum can only be used to buy cosmetic items or items similar to what can be earned ingame without paying real money.
Thats mean CCP marketing chief David Reid lying?! |
Geth Massredux
Greatness Achieved Through Training EoN.
398
|
Posted - 2013.06.16 20:16:00 -
[50] - Quote
Moejoe Omnipotent wrote:Thukker Contact Locus Grenade
Price: 23,190 ISK
CPU Cost: 48
PG Cost: 6
Prequisites: Weaponry 3, Explosives 1, Grenadier 5
SP Cost: 1,417,760 SP
Blast Radius: 2.5 meters
Damage: 600
Summary: Inferior to the AUR version in every aspect other than direct damage. Requires an enormous amount of skill training to use (approximately 5 weeks of grinding out the SP cap every single week without purchasing any other skill). Requires a significant amount of CPU / PG to equip which makes it near impossible to equip on lower tier dropsuits (and even high tier ones) without giving up a lot of other equipment.
Players must spec into high-end dropsuits / CPU/PG upgrades in order to equip these with other equipment, adding on to the time required to use these grenades.
Fused Locus Grenades
Price: 15 AUR
CPU Cost: 9
PG Cost: 2
Prerequisites: Zero Requirements SP Cost: Zero
Blast Radius: 6.0 meters
Damage: 400
Summary: Superior to the Thukker Grenade in almost every aspect. Significantly wider blast radius makes it much easier to abuse. Can be purchased by any player who pays for AUR. Requires just a fraction of the CPU/PG cost of the Thukker so it can be fitted on almost any dropsuit loadout without any sacrifices. There is no direct ISK equivalent to this grenade.
Yep, totally a fair system. AUR purchasers definetely don't have the advantage here.... Aww you say Pay 2 win,,,, Who gives a ****.... Just play the game....
- Geth |
|
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
214
|
Posted - 2013.06.16 20:22:00 -
[51] - Quote
Moejoe Omnipotent wrote:Thukker Contact Locus Grenade
Price: 23,190 ISK
CPU Cost: 48
PG Cost: 6
Prequisites: Weaponry 3, Explosives 1, Grenadier 5
SP Cost: 1,417,760 SP
Blast Radius: 2.5 meters
Damage: 600
Summary: Inferior to the AUR version in every aspect other than direct damage. Requires an enormous amount of skill training to use (approximately 5 weeks of grinding out the SP cap every single week without purchasing any other skill). Requires a significant amount of CPU / PG to equip which makes it near impossible to equip on lower tier dropsuits (and even high tier ones) without giving up a lot of other equipment.
Players must spec into high-end dropsuits / CPU/PG upgrades in order to equip these with other equipment, adding on to the time required to use these grenades.
Fused Locus Grenades
Price: 15 AUR
CPU Cost: 9
PG Cost: 2
Prerequisites: Zero Requirements SP Cost: Zero
Blast Radius: 6.0 meters
Damage: 400
Summary: Superior to the Thukker Grenade in almost every aspect. Significantly wider blast radius makes it much easier to abuse. Can be purchased by any player who pays for AUR. Requires just a fraction of the CPU/PG cost of the Thukker so it can be fitted on almost any dropsuit loadout without any sacrifices. There is no direct ISK equivalent to this grenade.
Yep, totally a fair system. AUR purchasers definetely don't have the advantage here....
You guys will clutch at absolutely everything to cry about. As a contact grenade the only stat that actually bloody matters is the direct damage. If you miss, you did it wrong and REGULAR grenades would have been a better option.
I really don't see the problem. The contact greandes need contact to deal direct damage and the AUR one is WORSE at dealing direct damage than the ISK one? And yet it's still pay to win?
"OMG ALL THE STATS ARE BETTER EXCEPT THE ONE THAT MATTERS P2W FFS CCP!"
You people are crazy. |
Sam Tektzby
Better Hide R Die D.E.F.I.A.N.C.E
29
|
Posted - 2013.06.16 20:42:00 -
[52] - Quote
Vallud Eadesso wrote:Moejoe Omnipotent wrote:Thukker Contact Locus Grenade
Price: 23,190 ISK
CPU Cost: 48
PG Cost: 6
Prequisites: Weaponry 3, Explosives 1, Grenadier 5
SP Cost: 1,417,760 SP
Blast Radius: 2.5 meters
Damage: 600
Summary: Inferior to the AUR version in every aspect other than direct damage. Requires an enormous amount of skill training to use (approximately 5 weeks of grinding out the SP cap every single week without purchasing any other skill). Requires a significant amount of CPU / PG to equip which makes it near impossible to equip on lower tier dropsuits (and even high tier ones) without giving up a lot of other equipment.
Players must spec into high-end dropsuits / CPU/PG upgrades in order to equip these with other equipment, adding on to the time required to use these grenades.
Fused Locus Grenades
Price: 15 AUR
CPU Cost: 9
PG Cost: 2
Prerequisites: Zero Requirements SP Cost: Zero
Blast Radius: 6.0 meters
Damage: 400
Summary: Superior to the Thukker Grenade in almost every aspect. Significantly wider blast radius makes it much easier to abuse. Can be purchased by any player who pays for AUR. Requires just a fraction of the CPU/PG cost of the Thukker so it can be fitted on almost any dropsuit loadout without any sacrifices. There is no direct ISK equivalent to this grenade.
Yep, totally a fair system. AUR purchasers definetely don't have the advantage here.... You guys will clutch at absolutely everything to cry about. As a contact grenade the only stat that actually bloody matters is the direct damage. If you miss, you did it wrong and REGULAR grenades would have been a better option. I really don't see the problem. The contact greandes need contact to deal direct damage and the AUR one is WORSE at dealing direct damage than the ISK one? And yet it's still pay to win? "OMG ALL THE STATS ARE BETTER EXCEPT THE ONE THAT MATTERS P2W FFS CCP!" Also it's absolutely ******** to look at stats in a vacuum. Direct comparisons don't work. "Oh but a normal grenade can be avoided!" That it can, and while they're avoiding it they're not shooting at you. The trade off is this: Direct Contact grenades are harder to use and have less splash at the cost of losing their CC ability. Regular grenades have a larger blast and are easier to use on a time delayed fuse, the trade off is they let you relocate in saftey and cause CC. A failure on the enemies part to heed that grenade warning nets you a kill. Please actually LEARN how to use ALL the tools in your inventory rather than just looking at what nets you the most kills. This method of WHINING is what gave us games like CoD. Also you people are crazy.
Actually nope boyo, they told AUR is here just for "camo" thingies and DUST is not maked like P2W. That meant no superior arms through real money, and what we seen here.. CCP told another untruth.
First that was MMO model, second model about P2W, after that respec.. iam really interested what will be nextime. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
566
|
Posted - 2013.06.16 20:43:00 -
[53] - Quote
Vallud Eadesso wrote:Moejoe Omnipotent wrote:Thukker Contact Locus Grenade
Price: 23,190 ISK
CPU Cost: 48
PG Cost: 6
Prequisites: Weaponry 3, Explosives 1, Grenadier 5
SP Cost: 1,417,760 SP
Blast Radius: 2.5 meters
Damage: 600
Summary: Inferior to the AUR version in every aspect other than direct damage. Requires an enormous amount of skill training to use (approximately 5 weeks of grinding out the SP cap every single week without purchasing any other skill). Requires a significant amount of CPU / PG to equip which makes it near impossible to equip on lower tier dropsuits (and even high tier ones) without giving up a lot of other equipment.
Players must spec into high-end dropsuits / CPU/PG upgrades in order to equip these with other equipment, adding on to the time required to use these grenades.
Fused Locus Grenades
Price: 15 AUR
CPU Cost: 9
PG Cost: 2
Prerequisites: Zero Requirements SP Cost: Zero
Blast Radius: 6.0 meters
Damage: 400
Summary: Superior to the Thukker Grenade in almost every aspect. Significantly wider blast radius makes it much easier to abuse. Can be purchased by any player who pays for AUR. Requires just a fraction of the CPU/PG cost of the Thukker so it can be fitted on almost any dropsuit loadout without any sacrifices. There is no direct ISK equivalent to this grenade.
Yep, totally a fair system. AUR purchasers definetely don't have the advantage here.... You guys will clutch at absolutely everything to cry about. As a contact grenade the only stat that actually bloody matters is the direct damage. If you miss, you did it wrong and REGULAR grenades would have been a better option. I really don't see the problem. The contact greandes need contact to deal direct damage and the AUR one is WORSE at dealing direct damage than the ISK one? And yet it's still pay to win? "OMG ALL THE STATS ARE BETTER EXCEPT THE ONE THAT MATTERS P2W FFS CCP!" Also it's absolutely ******** to look at stats in a vacuum. Direct comparisons don't work. "Oh but a normal grenade can be avoided!" That it can, and while they're avoiding it they're not shooting at you. The trade off is this: Direct Contact grenades are harder to use and have less splash at the cost of losing their CC ability. Regular grenades have a larger blast and are easier to use on a time delayed fuse, the trade off is they let you relocate in saftey and cause CC. A failure on the enemies part to heed that grenade warning nets you a kill. Please actually LEARN how to use ALL the tools in your inventory rather than just looking at what nets you the most kills. This method of WHINING is what gave us games like CoD. Also you people are crazy.
Everyone with eyes can see that the contact explosives have no place in this game.
OP, pay2Win, whatever.... they're ultra lame. Why bother balancing things like SMGs, HMGs, and ARs when you're just going to add a weapon that instantaneously one shots 90% of the player base in an instant with no cook off or tell.
Defending contact grenades is something someone who likes the current strafe speed on scouts would do.
|
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
214
|
Posted - 2013.06.16 20:47:00 -
[54] - Quote
Ignatius Crumwald wrote:
Everyone with eyes can see that the contact explosives have no place in this game.
OP, pay2Win, whatever.... they're ultra lame. Why bother balancing things like SMGs, HMGs, and ARs when you're just going to add a weapon that instantaneously one shots 90% of the player base in an instant with no cook off or tell.
Defending contact grenades is something someone who likes the current strafe speed on scouts would do.
I agree they have no place, but that was not the point of this thread. I can see why they were added and I personally don't like that. But that was not the OPs argument, he was not defending nor attacking their in game role. Neither am I :) |
Ignatius Crumwald
IMPSwarm Negative-Feedback
566
|
Posted - 2013.06.16 20:54:00 -
[55] - Quote
Let's say you and I are in a shoot out, We're both new players. I bought AUR and used it to acquire no skill fused locus grenades, you didn't.
Who wins the fight?
Anyone?
Anyone?
Bueller? |
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
214
|
Posted - 2013.06.16 20:59:00 -
[56] - Quote
Ignatius Crumwald wrote:Let's say you and I are in a shoot out, We're both new players. I bought AUR and used it to acquire no skill fused locus grenades, you didn't.
Who wins the fight?
Anyone?
Anyone?
Bueller?
And he should be punished for that because?~
Pretty sure CCP have been saying for a long time (Though not forever, no) that AUR items let you circumvent skill requirements. Hell, don't the announcement on the war-barge say "Short on time? Short on skills? Purchase Aurum today!" if I recall rightly?
He skipped the skill requirement by buying an item. That's what the item is there for. That's what Aurum is there for. He's not paid to win, he's paid-to-get-it-earlier-than-you. Which is fine. That's freemium for you. He has no unfair advantage against anyone whos' been around for a week. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
566
|
Posted - 2013.06.16 21:09:00 -
[57] - Quote
Vallud Eadesso wrote:Ignatius Crumwald wrote:Let's say you and I are in a shoot out, We're both new players. I bought AUR and used it to acquire no skill fused locus grenades, you didn't.
Who wins the fight?
Anyone?
Anyone?
Bueller? And he should be punished for that because?~ Pretty sure CCP have been saying for a long time (Though not forever, no) that AUR items let you circumvent skill requirements. Hell, don't the announcement on the war-barge say "Short on time? Short on skills? Purchase Aurum today!" if I recall rightly? He skipped the skill requirement by buying an item. That's what the item is there for. That's what Aurum is there for. He's not paid to win, he's paid-to-get-it-earlier-than-you. Which is fine. That's freemium for you. He has no unfair advantage against anyone whos' been around for a week.
He does if he bought skill boosters. Skill boosters don't simply let you draw from the weekly pool faster, they add 50% to the total pool overall allowing the player that pays to gain a substantial advantage of the non paying player. In two weeks you are one week ahead of the free to play player, in 4 your are two - then 2 months down the road the Paying player is an entire month ahead.
If you don't think that player is going to win more often, especially with this watered down strafing we have now, simply because they payed, you're lying to yourself. How is that not the very definition of pay to win? |
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
214
|
Posted - 2013.06.16 21:40:00 -
[58] - Quote
Ignatius Crumwald wrote:Vallud Eadesso wrote:Ignatius Crumwald wrote:Let's say you and I are in a shoot out, We're both new players. I bought AUR and used it to acquire no skill fused locus grenades, you didn't.
Who wins the fight?
Anyone?
Anyone?
Bueller? And he should be punished for that because?~ Pretty sure CCP have been saying for a long time (Though not forever, no) that AUR items let you circumvent skill requirements. Hell, don't the announcement on the war-barge say "Short on time? Short on skills? Purchase Aurum today!" if I recall rightly? He skipped the skill requirement by buying an item. That's what the item is there for. That's what Aurum is there for. He's not paid to win, he's paid-to-get-it-earlier-than-you. Which is fine. That's freemium for you. He has no unfair advantage against anyone whos' been around for a week. He does if he bought skill boosters. Skill boosters don't simply let you draw from the weekly pool faster, they add 50% to the total pool overall allowing the player that pays to gain a substantial advantage over the non paying player. In two weeks you are one week ahead of the free to play player, in 4 your are two - then 2 months down the road the Paying player is an entire month ahead. If you don't think that player is going to win more often, especially with this watered down strafing we have now, simply because they payed, you're lying to yourself. How is that not the very definition of pay to win?
That's not paying to win. That's paying to get ahead faster. Paying to win is me buying a dropsuit and gun that is, in every way better, faster, stronger, with more slots and higher resists than anything you can get with ISK.
Paying to get an item without skill requirements, or to get those skills sooner? ... That's not P2W. And people who don't understand what P2W is are always the ones who cry the loudest about Microtransactions.
What World of Tanks did with gold ammo was pay to win, something they're now rapidly moving away from due to the horribly bad rep it gave them. The trade off is this: If you don't pay a penny, you get the game for free. If you pay into it, you get things sooner.
But you never pay to win. |
Michael Cratar
Fenrir's Wolves RUST415
207
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Posted - 2013.06.16 22:17:00 -
[59] - Quote
Moejoe Omnipotent wrote:Thukker Contact Locus Grenade
Price: 23,190 ISK
CPU Cost: 48
PG Cost: 6
Prequisites: Weaponry 3, Explosives 1, Grenadier 5
SP Cost: 1,417,760 SP
Blast Radius: 2.5 meters
Damage: 600
Summary: Inferior to the AUR version in every aspect other than direct damage. Requires an enormous amount of skill training to use (approximately 5 weeks of grinding out the SP cap every single week without purchasing any other skill). Requires a significant amount of CPU / PG to equip which makes it near impossible to equip on lower tier dropsuits (and even high tier ones) without giving up a lot of other equipment.
Players must spec into high-end dropsuits / CPU/PG upgrades in order to equip these with other equipment, adding on to the time required to use these grenades.
Fused Locus Grenades
Price: 15 AUR
CPU Cost: 9
PG Cost: 2
Prerequisites: Zero Requirements SP Cost: Zero
Blast Radius: 6.0 meters
Damage: 400
Summary: Superior to the Thukker Grenade in almost every aspect. Significantly wider blast radius makes it much easier to abuse. Can be purchased by any player who pays for AUR. Requires just a fraction of the CPU/PG cost of the Thukker so it can be fitted on almost any dropsuit loadout without any sacrifices. There is no direct ISK equivalent to this grenade.
Yep, totally a fair system. AUR purchasers definetely don't have the advantage here....
Yeah, Why would CCP give AUR weapons an advantage, There trying to make the game balanced. |
Devil Music
Intara Direct Action Caldari State
24
|
Posted - 2013.06.16 22:27:00 -
[60] - Quote
Sam Tektzby wrote:Darken-Sol wrote:Who cares if it is pay to win? We are all investing a game here. Get a job or ask mommy and daddy to buy you some. I would hope the more money spent on this game equals a better product. AUR weapons and AUR tanks are a huge target everyone I know loves to make people spend real dough.
If we get a better game out of it so be it. CCP's chief marketing officer, David Reid, has compared this model to that of League of Legends. Reid has added that Dust 514 is not a "pay-to-win" game Aurum can only be used to buy cosmetic items or items similar to what can be earned ingame without paying real money. Thats mean CCP marketing chief David Reid lying?!
big deal. Thats part of new eden. |
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