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Rigor Mordis
Imperial Populicide Legion Alpha Wolf Pack
43
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Posted - 2013.06.14 18:43:00 -
[31] - Quote
Cosgar......that is an excellent analogy. Looks like it might take just as long as real thing=forever.
Fox........lets say those numbers are close or correct. That tells me that FW is as meaningless in EVE as it is in dust. If 30-60k are playing and we (dust) have to depend on them to instigate FW battles, it can't be very important seeing as how there is not a constant list of merc battles. Either that, or much like I said before, New Eden is about hiding all of your good toys as to not lose money. Weak.
Then, going back to what Cosgar said, wtf is so important about an OS from an EVE player vs. an OS from the default satellite or whatever? What is the incentive for an EVE pilot to go to Molden Heath on behalf of a Dust corp? What is the REAL incentive of PC? I think its just to try pubstomp/spawn camp frivolously with proto gear and/or tanks. I think in all, its a war of NO VALOR.
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Zhar Ptitsaa
Greatness Achieved Through Training EoN.
94
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Posted - 2013.06.14 18:59:00 -
[32] - Quote
Fox Gaden wrote:Rigor Mordis wrote: 7,000, give or take, is the most I have ever seen on the tranquility server. That number includes however many EvE players are online. So, how many are really playing? Not how many have EVER created a character.
Most I have seen on was over 9000. This number does not include EVE players. There are usually between 30,000 and 60,000 EVE players on at any one time.
Dust 514: Current record: 9,255 (2013-05-19 20:31:00)
http://eve-offline.net/?server=dust
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ladwar
Dead Six Initiative Lokun Listamenn
620
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Posted - 2013.06.14 19:47:00 -
[33] - Quote
yup numbers are slipping away for dust and eve is growing. go figure. btw the record for dust is 9225. pretty clear that PC is a failure. |
Scheneighnay McBob
Bojo's School of the Trades
1583
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Posted - 2013.06.14 19:50:00 -
[34] - Quote
Judy Maat wrote:This Reinforcement timer game really dont stick with fps players. They shot themself in the foot making this game designed around match gameplay instead of open world. and I don't see any simple way to FIX this..(other then buy PS4 and go play Planetside 2) I joined because it sounded like it would be open world.
Nope |
Deluxe Edition
TeamPlayers EoN.
405
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Posted - 2013.06.14 19:54:00 -
[35] - Quote
IMHO opinion PC is lame because districts do not mean anything other than 8-10 mil income per day, and to be used as staging areas to attack different districts cheaper.
For PC to be meaningful CCP should implement functions such as those drone infestations where players of a corp or alliance can deploy into their district and kill PVE drones (much like ratting in 0.0, low risk if you know what your doing accompanied by a good payout). Corps/alliances will want to expand to size where they have enough ratting space for their members.
As for the timer system we have I believe it's the only effective way to implement this system in the game. The only players feeling burn out from this are the ones who have over expanded and are having to fight on to many timers a day. If we took away timers it would be even worse because all corps would have to be ready to field a 16 man team 23 / 7, tell me how is that worse that having to field a team for 1 hour a day at a time that best suites your peak corp hours anyways.
Lastly I feel that PC burnout is more of a reflection of the poor state of dust as a shooter, not on the actual mechanics behind PC. Many players in the top end corps are simply tired of all the glitches, imbalances, FPS drops, infinite loading screens, mic glitches, and poort controls for both kb/m and DS3. I know many players that simply hit their cap as sson as possible (mostly through afk, and the log on only for PC battles hoping they will run at an acceptable frame rate against a competitive team.)
TLDR: PC hasn't failed, Dust's poor FPS mechanics have made it fail along with a lack of any meaningful benefits to the rank and file member. |
Kira Lannister
Hellstorm Inc League of Infamy
951
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Posted - 2013.06.14 19:56:00 -
[36] - Quote
*counts isk on table*
I don't know about yall but I enjoy stacking that isk. |
Deluxe Edition
TeamPlayers EoN.
405
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Posted - 2013.06.14 19:58:00 -
[37] - Quote
Scheneighnay McBob wrote:Judy Maat wrote:This Reinforcement timer game really dont stick with fps players. They shot themself in the foot making this game designed around match gameplay instead of open world. and I don't see any simple way to FIX this..(other then buy PS4 and go play Planetside 2) I joined because it sounded like it would be open world. Nope
Tell me how well your corp can defend at 4am, or 10:30am on a weekday. Would a corp being able to attack your district at a time of their choosing make PC seem like less of a job?
Planetside the no timer system works because players do not own or run the territory, they only join a major faction side with thousands of other players much like faction warfare in eve. CCP made dust to be about ownership and building your own army, not fighting in some NPC factions army. |
Planetside2 F2P2013PS4
Paladin Survey Force Amarr Empire
0
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Posted - 2013.06.14 20:10:00 -
[38] - Quote
Major fhuk up when you make a game mode that only benefits 1% of the community. Besides being broken.
Yea PC is a failure and so is Foxfour |
IamI3rian
OSG Planetary Operations Covert Intervention
184
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Posted - 2013.06.14 20:15:00 -
[39] - Quote
Templar 119/Cakeman wrote:Major fhuk up when you make a game mode that only benefits 1% of the community. Besides being broken.
Yea PC is a failure and so is Foxfour
Fix'd.
Your alts fool no one. X D |
Cass Barr
Red Star. EoN.
267
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Posted - 2013.06.14 20:20:00 -
[40] - Quote
PC is a little, mostly useless map attached to a worse version of Skirmish, that comes with its own mandatory schedule for those who wish to participate in order to gain minimal rewards.
Sounds super fun, right?
It'll get better eventually though, this is basically version 0.1
Edit: And to be fair, strategy will return to the map once corps have blown through most of their Chromosome ISK stockpiles. |
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Galvan Nized
Deep Space Republic
34
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Posted - 2013.06.14 20:31:00 -
[41] - Quote
The worst thing about PC to me is the lag and glitches.
Let's put all the work in to field team and put our best foot forward in the match only to win and then watch as the defenders lose 0 clones. Seriously WTF?
Or wow half our team is so laggy they cannot even play...OMG SO MUCH FUN!
The other stuff I can understand, it's kind of a trial and error on the mechanics... but if it is nigh unplayable because of constant lag then what's the point? |
ladwar
Dead Six Initiative Lokun Listamenn
620
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Posted - 2013.06.14 20:41:00 -
[42] - Quote
Planetside2 F2P2013PS4 wrote:Major fhuk up when you make a game mode that only benefits 1% of the community. Besides being broken.
Yea PC is a failure and so is Foxfour your really trying to get banned? why? |
The Robot Devil
BetaMax. CRONOS.
445
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Posted - 2013.06.14 23:21:00 -
[43] - Quote
Planetside2 F2P2013PS4 wrote:Major fhuk up when you make a game mode that only benefits 1% of the community. Besides being broken.
Yea PC is a failure and so is Foxfour
Takes one to know one. |
Summer-Wolf
BetaMax Beta CRONOS.
97
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Posted - 2013.06.15 00:02:00 -
[44] - Quote
Im kinda hoping the blues are gonna come around this thread. There has been a lot of info here.
Although, I think the blues have left the general discussion area :( |
Mavado V Noriega
SyNergy Gaming EoN.
3521
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Posted - 2013.06.15 00:05:00 -
[45] - Quote
Judy Maat wrote:This Reinforcement timer game really dont stick with fps players. They shot themself in the foot making this game designed around match gameplay instead of open world. and I don't see any simple way to FIX this..(other then buy PS4 and go play Planetside 2)
lolopenworld is a joke all it becomes is a numbers game then
RTs can work and does just dont make it so painful |
The Robot Devil
BetaMax. CRONOS.
447
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Posted - 2013.06.15 00:26:00 -
[46] - Quote
Marston VC wrote:Summer-Wolf wrote:I dont really play the game anymore due to many reasons that this thread is not made for.
I would like to know, has PC failed? I went to the war room and it sounds like many corps are backing away from it.
What happened in general?
well..... it needs work. Its just tedious..... I have 100 million isk saved up right now, and CCP has absolutely nothing I can spend it on. So any sort of reward I could gain from PC matches (1 million per match IF we win) doesn't really affect my wallet that much. On the flip side, its difficult to hold a substantial amount of districts without people getting worn down. Having three matches a day that can be up to a half hour long wears people down. idk..... maybe its just me ;p
Grinding is the problem. Everyone is burnt out because they feel like that have to have the max SP. Play the game for fun, if you lose a district come back the next day take it back. Corps are relying on ringers and end up burning them out. We have a low count player base that is frustrated with stagnation or poor mechanics, adding pve to districts to farm and in public matches will help but we don't know when that will happen. Game refinements are slow and poorly communicated, constant bugs and technical issues and missing features that are core features make us mad. Throw in trolls, missed deadlines and a new generation of consoles and games that look great and the answer is yes PC has failed. Without something done quickly to fix some of the problems it will stay dead or will be limp a feature that is to difficult to remove but not important enough to fix.
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Void Echo
Internal Error. Negative-Feedback
176
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Posted - 2013.06.15 00:40:00 -
[47] - Quote
imo a good way to encourage pc battling would be to have a system that makes it where the specific players that won the district over automatically get a share of the isk their corp is making with that district, this would favor in people wanting to defend it and battle for more territory to get more isk per hour. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
171
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Posted - 2013.06.15 01:02:00 -
[48] - Quote
The open-world alternative to the current battles would be an equivalent of EVE's drawn-out battles that last at least 24 hours (I think they run more like 3 days, usually?). You have to give the defender a chance to fight back, otherwise you end up with an army running roughshod over the only two players from the corp who are on at a particular hour, then the next corp does the same, then again, so that the same territory changes hands at least three or four times a day (like Planetside, for example). There's no ownership, there's no sense of purpose in trying to hold something you're going to lose in four hours.
I'd love to see an open-world alternative, but it would require the PS4 (for technical reasons) and the ability to defend no matter the time of attack. Otherwise it becomes just like so many other faction-based action games I've played where there's really no point to it except the fight itself, which more often than not is just one side getting stomped into the ground anyway.
As for the way things are now, it sounds like there was too much focus on how to make attacking attractive without enough thought into what makes holding attractive. Sure, you don't want a "Blue Donut" where no one attacks, but what's the point in a "Red Donut" where no one defends? In other words, why do you even want the territory to begin with? |
Avallo Kantor
DUST University Ivy League
52
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Posted - 2013.06.15 01:38:00 -
[49] - Quote
I think PC (aside from the lag which wasn't part of the plan) is going according to a general overarching plan.
Basically the plan for PC was this: 1) Open up everything in one region at once, let a free for all happen. 2) Let all out war commence as every corp with 80 million, 16 players and visions of grandeur go at it. 3) The logistics and strain of this kind of drawn out warfare slowly breaks down the less dedicated or able and evens out the initial free for all by having the corps with the staying power, money, and skill rising to dominance. 4) Let the situation settle out, power house corps holding what they can and smaller entities dying out or playing pet to a big dog. 5) Once the area is relatively calm, shake things up with new battlefield options, and probably a new region to dominate.
Now that the big dogs already have what they can reasonably maintain the next sector will be harder for them to claim, or if they do claim large tracts of it they may find themselves overextended and worn out by having too many fights too often. This will allow other regions to be settled by other dogs, who will either die off or grow big.
Repeat this process a few times, then change up the landscape again, maybe have some districts be larger fights, others be much smaller, some game mode A, others game mode B. (Or make the attack able to initiate different types of attacks that translate to different gamemodes.) This will cause another shakeup which will change the land scape again.
Generally CCP wants to let things calm down before they mix it up again. Since as many, many people have pointed out constant all out attacks will just wear even the best of people out. There has to be calms between the storms. |
FoxFour Failed
Royal Uhlans Amarr Empire
2
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Posted - 2013.06.15 21:35:00 -
[50] - Quote
My name says it all |
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Derek Shonnesey
Red and Silver Hand Amarr Empire
1
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Posted - 2013.06.15 21:55:00 -
[51] - Quote
In its current state, yes
Code must be cleaned with a Kirby vac |
PlanetsideTwo F2P2013PS4
Shining Flame Amarr Empire
1
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Posted - 2013.06.15 23:24:00 -
[52] - Quote
Utter failure
Look at my name |
Mjr Failboat
Smerglings General Tso's Alliance
0
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Posted - 2013.06.15 23:26:00 -
[53] - Quote
PlanetsideTwo F2P2013PS4 wrote:Utter failure
Look at my name
Super-dooper failure. I mean... look at my name! |
Ani X
United Pwnage Service RISE of LEGION
67
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Posted - 2013.06.15 23:32:00 -
[54] - Quote
The technical issues, especially the massive frame rate drops, just forbid to discuss any of the other mechanics of PCQ: http://www.youtube.com/watch?v=PyCPzd6bPCQ
Under these conditions, the mode is just pointless. I really hope they will fix the problems so PCQ battles are technically on par with public matches. I would have rather preferred CCP to freeze PCQ weeks ago until it is patched.
If it comes to burn out, I think the biggest issue here is that everyone can attack everyone else everywhere at anytime. There is also not much strategy in spamming clone-packs. And it is very unpredictable, how many players you need to hold a certain number of districts. Holding districts is also not very sustainable and rewarding.
So, if it would be a little more under control of a corp/alliance in how many battles they are involved, it would be more fun, less of a job. Not sure how to do this without PCQ becoming farmville like it was for some of the corps for many weeks.
However, it was also a lot of fun and excitement for our players when they had no tech issues. I think CCP can still make it a big success. |
Planetside2 SchitsonDust
Mikramurka Shock Troop Minmatar Republic
0
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Posted - 2013.06.16 16:59:00 -
[55] - Quote
I believe because it was rushed, yes it is a fail right now |
DustisDoomed
Sebiestor Field Sappers Minmatar Republic
0
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Posted - 2013.06.16 17:08:00 -
[56] - Quote
Pc failed because the code was trash |
Jathniel
G I A N T EoN.
473
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Posted - 2013.06.16 18:07:00 -
[57] - Quote
Ani X wrote:The technical issues, especially the massive frame rate drops, just forbid to discuss any of the other mechanics of PCQ: http://www.youtube.com/watch?v=PyCPzd6bPCQUnder these conditions, the mode is just pointless. I really hope they will fix the problems so PCQ battles are technically on par with public matches. I would have rather preferred CCP to freeze PCQ weeks ago until it is patched. If it comes to burn out, I think the biggest issue here is that everyone can attack everyone else everywhere at anytime. There is also not much strategy in spamming clone-packs. And it is very unpredictable, how many players you need to hold a certain number of districts. Holding districts is also not very sustainable and rewarding. So, if it would be a little more under control of a corp/alliance in how many battles they are involved, it would be more fun, less of a job. Not sure how to do this without PCQ becoming farmville like it was for some of the corps for many weeks. However, it was also a lot of fun and excitement for our players when they had no tech issues. I think CCP can still make it a big success.
QFT
I'm not burned out of PC. My alliance is usually always ready to go. We have players that are dying to get into PC matches because we enjoy doing matches together.
But when you have FPS drops like this deciding the outcome of important PC matches... IT IS GAME-BREAKING It worsens when you get dropped trying to load back into the match, if you choose to restart, or you get comms glitched... OR when it makes your PS3 do a hard reboot. (that can't POSSIBLY be good for the system).
At times, I want to trust my gut and just uninstall Dust for fear that it will break my PS3... and I KNOW CCP will be damned before they replace mine if it does.
For an increasing number of players, these game-breaking bugs are just becoming too much. I don't even log on as often as I used to, because of them. I don't even remember it being this bad at any point during the beta... |
Planetside2 GOTY
Isuuaya Tactical Caldari State
0
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Posted - 2013.06.17 00:54:00 -
[58] - Quote
PC failed but this didnt |
PlanetSideTooPS4
Brutor Vanguard Minmatar Republic
0
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Posted - 2013.06.17 16:16:00 -
[59] - Quote
My in depth report |
Ani X
United Pwnage Service RISE of LEGION
69
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Posted - 2013.06.17 16:39:00 -
[60] - Quote
I hate your PS2 spamming in every thread.
If PlanetSide 2 is such a great game, why don't you leave this forum and play it already and finally. |
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