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1081. [Suggestion] A module to resist explosive damage - in Feedback/Requests [original thread]
Mobius Wyvern wrote: No, no damage-type specific resistance modules. This isn't EVE. We already have dmg resistance for vehicles I don't see how this would break the game. Adding this lends itself to greater variety and useful mods.
- by Galvan Nized - at 2013.07.05 03:33:00
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1082. Anyone else play for leisure and fun? Not too serious about it? - in General Discussions [original thread]
No I am Hard Core pro who's life depends completely on this game, I take this DEAD serious. In all serious noone is going to say they are not casual gamers. And if you are not having fun well then it's time to find something else. I actually t...
- by Galvan Nized - at 2013.07.05 02:15:00
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1083. [Request] Gunners need more information in HAVs - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Another item that would make life a little easier for a Gunner is a tank position icon. From the top turret it is nearly impossible to find the front of the tank in battle and the turret direction is nearly as bad. We lost...
- by Galvan Nized - at 2013.07.05 02:01:00
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1084. [Suggestion] A module to resist explosive damage - in Feedback/Requests [original thread]
DRDEEZENUTSZ TWOpointo wrote: Your right I think it should only go in effect if you have on at least one plate but it will be like 25% reduction to explosives. Really I think it depends if you are talking resisting splash or all explosive ...
- by Galvan Nized - at 2013.07.05 01:48:00
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1085. Forge guns are unfair - in General Discussions [original thread]
Void Echo wrote: so let me get this straight, a human sized weapon by logic is meant to be more powerful than a vehicle sized weapon? the direct damage is the problem between the prototype forge and rail gun So you want rails with higher dir...
- by Galvan Nized - at 2013.07.05 01:39:00
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1086. [Suggestion] A module to resist explosive damage - in Feedback/Requests [original thread]
Very nice idea, put it in low slots so Armor tankers have to choose to trade out hp or a repper for it. Only make it work for armor getting the actual resistance so shield tankers don't completely stack it. Perhaps it should only work on spla...
- by Galvan Nized - at 2013.07.05 01:25:00
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1087. [Feedback] Uplink Spam vs Needle spam - in Feedback/Requests [original thread]
Spawn uplinks seem pretty fine to me, they add a lot of strategy to the game. I hate spawning on objs more than uplinks. However, I understand the OP feelings and I want there to be a spawn scrambler that is the opposite of an uplink. It should ...
- by Galvan Nized - at 2013.07.05 01:15:00
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1088. Uplinks are Key... - in General Discussions [original thread]
Cenex Langly wrote: I'm using Ishukone Gauged Drop Uplinks, Allotek Stable Drop Uplink, and Imperial Flux Drop Uplink. On my Minmatar Advanced Logistics suit. (With a basic cpu) you can drop multiple uplinks if they are not the same type. ...
- by Galvan Nized - at 2013.07.05 00:55:00
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1089. Vote for or against Contact grenades - in General Discussions [original thread]
Getting confused I'm seeing +1s with "I love these RAWR!" & -1s with "These are OP crutch weapon but apparently I want them in game still." +1 (I want these removed) for me. I think a nice balance is a grenade with a low fuse time (like 2 sec...
- by Galvan Nized - at 2013.07.05 00:39:00
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1090. anybody want 170 mil isk? - in General Discussions [original thread]
I need it because I'm 169,999,999 reasons short of enjoying this game. You could do us both a favor.
- by Galvan Nized - at 2013.07.05 00:30:00
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1091. Invisible Characters..... really CCP!!!! - in General Discussions [original thread]
I think he means a glitch where you or an enemy spawn invisible and stay invisible but you can shoot and still be killed. Had this happen to me yesterday (maybe 2 days ago? ) also happened to an Alliance mate. It's funny as hell but noone, not eve...
- by Galvan Nized - at 2013.07.05 00:24:00
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1092. Pilot suit=OP vehicles, stop it before every 1 gets screwed over - in General Discussions [original thread]
Purona wrote: vehicles in the open are nothing but targets for anyone with a weapon that can hurt that vehicle vehicles also have no business in urban environments since its just asking to get AV naded by multiple people Vehicles in the o...
- by Galvan Nized - at 2013.07.04 18:38:00
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1093. My Swarm launcher tickles tanks and... - in General Discussions [original thread]
Ya I hate when LAVs/Tanks see my Proxies and just activate hardeners and drive right through, I mean cmon hardeners should not work for whats under the vehicle. Or at least dont have them blow up so I dont have to reset my damn trap. But swarms a...
- by Galvan Nized - at 2013.07.04 11:27:00
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1094. can not see forge guns charge - in General Discussions [original thread]
From a distance it is very hard to see a forge gunner, you cannot see them charging up anymore it seems. The projectile is still easy to see but doesnt do a lot of good when it is moving so fast. I can understand a tankers despair as it is really...
- by Galvan Nized - at 2013.07.04 11:11:00
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1095. Pilot suit=OP vehicles, stop it before every 1 gets screwed over - in General Discussions [original thread]
Void Echo wrote: btw aren't vehicles meant to over power infantry? I mean they are 50 ton machines that take a long time to make and skill up in. there should be an advantage to skilling into vehicles over infantry, now we have the pilot suit...
- by Galvan Nized - at 2013.07.04 10:59:00
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1096. [REQUEST] More Maps With Greater Diversity - in Feedback/Requests [original thread]
Oh dear god yes, one thing that sucks about this game is level design. Every level is a bowl with wide open spaces of desert and hardly any cover. I want urban environments eliminating the huge advantage long range weapons get over short range w...
- by Galvan Nized - at 2013.07.04 09:17:00
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1097. Gear based matchmaking ???????? - in General Discussions [original thread]
I dont think they would just go "okay enter with what you're wearing. What you switched, we never saw that coming." You would have to block high meta lvl equipment or give a meta total that one cannot exceed. The latter allows people a choice...c...
- by Galvan Nized - at 2013.07.04 08:41:00
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1098. Mass Drivers - Back to their former Glory - in General Discussions [original thread]
Its nice seeing these again, kind of missed them. They are still no Flaylock in the amount of Dmg they deal in a short period but are good for fleshing guys out. Hate fighting 1v1 now so many people just aim at my feet.
- by Galvan Nized - at 2013.07.04 08:35:00
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1099. Glitches - in General Discussions [original thread]
Anyone else getting some serious glitches since the patch? The enemy has been cut off at the legs since I started after the update. All are running around with only an upper body. Spawned in completely invisible able to see others but them not ...
- by Galvan Nized - at 2013.07.03 14:07:00
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1100. Another Dropship Mistake. - in General Discussions [original thread]
This has already been suggested in Feedback/Requests. Dships yes this is a great idea, weapons being optional Really adds to customization. Definitely a no on LAVs though. People need to learn how to use the turrets and not just run everything ...
- by Galvan Nized - at 2013.07.01 04:48:00
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