| Pages: [1]  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Niuvo
 The Phoenix Federation
 
 48
 
 
      | Posted - 2013.06.28 18:51:00 -
          [1] - Quote 
 They are not reliable in combat, They need to be more toss, ( how the mechanic is now), detonate button. Not throw and fizzle, I've died a lot in combat with these. when friendly fire is activated, then we'll be more careful as to when we detonate.
 
 NVs need fix too.
 
 Right now the Sniper has failed me as often.
 | 
      
      
        |  Zatara Rought
 TeamPlayers
 EoN.
 
 342
 
 
      | Posted - 2013.06.28 20:30:00 -
          [2] - Quote 
 Oh god please. They disappear 1/2 the time extremely inconveniently.
 | 
      
      
        |  Django Quik
 R.I.f.t
 
 769
 
 
      | Posted - 2013.06.28 22:04:00 -
          [3] - Quote 
 Trying to use REs as grenades is a terrible mechanic anyway. REs are not combat weapons.
 | 
      
      
        |  Zatara Rought
 TeamPlayers
 EoN.
 
 346
 
 
      | Posted - 2013.06.29 01:01:00 -
          [4] - Quote 
 
 Django Quik wrote:Trying to use REs as grenades is a terrible mechanic anyway. REs are not combat weapons. 
 I respectfully disagree.
  | 
      
      
        |  Niuvo
 The Phoenix Federation
 
 48
 
 
      | Posted - 2013.06.29 07:37:00 -
          [5] - Quote 
 I need to place them at a moments notice and know that they will work, you know how the battles are.
 | 
      
      
        |  Seymor Krelborn
 DUST University
 Ivy League
 
 22
 
 
      | Posted - 2013.06.29 09:46:00 -
          [6] - Quote 
 
 Django Quik wrote:Trying to use REs as grenades is a terrible mechanic anyway. REs are not combat weapons. 
 
 
 then you're doing it wrong... I can get as many as 12-15 kills a match with REs... sometimes I don't even fire my weapon.
 | 
      
      
        |  Seymor Krelborn
 DUST University
 Ivy League
 
 22
 
 
      | Posted - 2013.06.29 09:48:00 -
          [7] - Quote 
 I began a thread on this as well a few weeks ago...CCP has been uncomfortably silent on the matter....
  | 
      
      
        |  Django Quik
 R.I.f.t
 
 771
 
 
      | Posted - 2013.06.29 15:27:00 -
          [8] - Quote 
 
 Seymor Krelborn wrote:Django Quik wrote:Trying to use REs as grenades is a terrible mechanic anyway. REs are not combat weapons. then you're doing it wrong... I can get as many as 12-15 kills a match with REs... sometimes I don't even fire my weapon. Okay, let me rephrase, as you seem to have missed my point - REs should not be able to be used as giant grenades. They are supposed to be placables, not throw-and-blowables.
 | 
      
      
        |  Zatara Rought
 TeamPlayers
 EoN.
 
 367
 
 
      | Posted - 2013.06.30 00:19:00 -
          [9] - Quote 
 
 Django Quik wrote:Seymor Krelborn wrote:Django Quik wrote:Trying to use REs as grenades is a terrible mechanic anyway. REs are not combat weapons. then you're doing it wrong... I can get as many as 12-15 kills a match with REs... sometimes I don't even fire my weapon. Okay, let me rephrase, as you seem to have missed my point - REs should not be able to be used as giant grenades. They are supposed to be placables, not throw-and-blowables. 
 I still, respectfully of course, disagree.
  | 
      
      
        |  Niuvo
 The Phoenix Federation
 
 48
 
 
      | Posted - 2013.06.30 02:08:00 -
          [10] - Quote 
 Have you tried the REs django? Once they are functional, I'll be running and placing them at peoples' feet even better.
 | 
      
      
        |  Galvan Nized
 Deep Space Republic
 
 45
 
 
      | Posted - 2013.06.30 09:35:00 -
          [11] - Quote 
 
 Django Quik wrote:Seymor Krelborn wrote:Django Quik wrote:Trying to use REs as grenades is a terrible mechanic anyway. REs are not combat weapons. then you're doing it wrong... I can get as many as 12-15 kills a match with REs... sometimes I don't even fire my weapon. Okay, let me rephrase, as you seem to have missed my point - REs should not be able to be used as giant grenades. They are supposed to be placables, not throw-and-blowables. 
 They have an activation timer to not make them immediately blowable, in a fire fight in an open area you'll long be dead before you can activate it. Now they simply disappear 1/2 the time, with no reason, whether in a fire fight or all alone setting a trap.
 
 | 
      
        |  |  | 
      
      
        | Pages: [1]  :: one page | 
      
      
        | First page | Previous page | Next page | Last page |